[DE]Rebecca Posted August 8, 2019 Share Posted August 8, 2019 Augment Tweaks: Update 25.6.0 Additions: Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more! Augment Changes and Fixes: Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities! Reworked the following Augments: If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here. Hysterical Assault - Hysteria Augment - Valkyr Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas Increased Range Rising Storm - Blade Storm Augment - Ash Attacks by clones will raise the combo counter Include a passive benefit to extend the combo counter by a duration Titanic Rumbler - Rumblers Augment - Atlas Increase to damage and speed Re-triggering the power will activate the taunt, as well as cause a knockdown effect Hallowed Eruption - Hallowed Ground Augment - Oberon Additional passive ability that adds 100% to Hallowed Ground duration Always applies radiation status on detonation Furious Javelin - Radial Javelin Augment - Excalibur Increase duration and damage on the buff Tidal Impunity - Tidal Surge - Hydroid Increase the duration of the immunity buff Magnetized Discharge - Magnetize Augment - Mag Include a passive benefit that increases power range for this Ability only Muzzle Flash - Shooting Gallery Augment - Mesa For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met Explosive Legerdemain - Sleight of Hand Augment - Mirage Increase damage and status chance when triggered Total Eclipse - Eclipse Augment - Mirage Increase range on the buff to other players Piercing Roar - Roar Augment - Rhino Allow Roar to be recast when equipped Increase debuff duration based on equipped Mods Generate a stagger effect on enemies when the Roar hits Contagion Cloud - Toxic Lash Augment - Saryn Allow buff to activate when enemy is killed by damage over time effects General increase on range and damage Transistor Shield - Electric Shield Augment - Volt No additional energy drain when a shield is picked up by another player Increase damage conversion % Target Fixation - Tail Wind Augment - Zephyr Remove buff after 2 seconds of being on the ground, instead of immediately Damage increase per target hit Fireball Frenzy - Fireball Augment - Ember Freeze Force - Freeze Augment - Frost Smite Infusion - Smite Augment - Oberon Venom Dose - Spores Augment - Saryn Shock Trooper - Shock Augment - Volt Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster Sonic Fracture - Sonic Boom Augment - Banshee Armor Reduction is applied even if Ragdoll fails. Smoke Shadow - Smoke Screen Augment - Ash Increased Range. Piercing Navigator - Navigator Augment - Ivara Added 3m Punch Through to Projectile. Micro Optimizations: Optimized numerous scripts across the game. Fixes: Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide. Fixed collision issues with Nyx’s Hecaton Shotgun skin. Fixed issues with Ephemeras not disappearing when the wearer is gone (i.e in and out of Operator). Fixed an FX leak on the Spore Ephemera. Fixed issues on Grineer Shipyards Defense where Ancients could get stuck. Fixed Lega and Klamora Prisms pointlessly showing Ammo. Test build bug. Fixed Captura camera continuing to play even when not in free-cam mode, causing weird blur issues. Fixed missing sound effect when Hallowed Eruption is detonated Link to comment Share on other sites More sharing options...
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