Kurambik Posted August 9, 2019 Share Posted August 9, 2019 Can Ember's augments (i.e. Fireball Frenzy and Flash Accelerant) be made to also buff HER abilities as well? I mean the frame is in a very sorry state right now and she needs all the help she can get quite frankly. Link to comment Share on other sites More sharing options...
Doomsknightmare Posted August 9, 2019 Share Posted August 9, 2019 14 hours ago, [DE]Rebecca said: Additional passive ability that adds 100% to Hallowed Ground duration You said +300% duration last time, why nerf it even before release ? Please buff Oberon's Hallowed Reckoning as well ! Link to comment Share on other sites More sharing options...
SempaiMint Posted August 9, 2019 Share Posted August 9, 2019 That is pretty cool, hey anyway you guys can visit a few of the other ones too? Like Chroma's augment where he moves his four around is fun but not very good, would be nice to buff the four a lot more so that we can go that way for our build, or maybe make poison or lightning do something with his four, since they aren't used as much on top of what they already do. Anyways thanks! Link to comment Share on other sites More sharing options...
Cryssoberyl Posted August 9, 2019 Share Posted August 9, 2019 Target Fixation was completely useless garbage and remains completely useless garbage. Thank you for so thoroughly ignoring the voices that told you loudly and clearly that this would do nothing to help Zephyr, who remains by far the most neglected and underpowered frame in the game. Thanks. Thanks again. Link to comment Share on other sites More sharing options...
--Daiisukee-- Posted August 9, 2019 Share Posted August 9, 2019 Noice:) Link to comment Share on other sites More sharing options...
Everyth1n9 Posted August 9, 2019 Share Posted August 9, 2019 After all does fixes they still have not fixed volt's neck Link to comment Share on other sites More sharing options...
Celas_ Posted August 9, 2019 Share Posted August 9, 2019 ok wow a second effect is even better than a augment slot well done DE 😄 Link to comment Share on other sites More sharing options...
TopSecrets Posted August 9, 2019 Share Posted August 9, 2019 Plz Fix "Press X" always shows this instead of the one we use Link to comment Share on other sites More sharing options...
DOOMPATRIOT Posted August 9, 2019 Share Posted August 9, 2019 What about improving old content. Link to comment Share on other sites More sharing options...
--DSP--Jetstream Posted August 9, 2019 Share Posted August 9, 2019 On 2019-08-08 at 9:50 PM, [DE]Rebecca said: Target Fixation - Tail Wind Augment - Zephyr Remove buff after 2 seconds of being on the ground, instead of immediately Damage increase per target hit Well I can actually kill stuff with it now after testing, when the mod work its actually nice especially on a crowded hallway, the dive bomb also can kill now which is nice. Too bad it takes this long just to fix the mod though. Hopefully more improvements later. yay I guess Link to comment Share on other sites More sharing options...
Grindington Posted August 9, 2019 Share Posted August 9, 2019 Venom Dose - Spores Augment - Saryn Shock Trooper - Shock Augment - Volt Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster tested this in similacrum you wont get any holding in casting bar or anything and you dont see any indication that it sends out anything rather just yourself getting the buff i coultn test the other auguments since i dont have them yet but i think you need to check all of those holding in auguments so they work properly ^^ keep up the good work ^^ Link to comment Share on other sites More sharing options...
AaronGamer11 Posted August 9, 2019 Share Posted August 9, 2019 23 hours ago, Somi_xD said: It's a pretty band aid - with some Baby Kavats on it. Can't complain about it, but still doesn't change much about the use of it. ^^ Yeah it is still a mod that no one will use and a band aid, but it doesn't change the fact that they buffed the mod. 🙂 Link to comment Share on other sites More sharing options...
packo913 Posted August 9, 2019 Share Posted August 9, 2019 Garuda is sit in the corner, thinking why she doesn’t have more augments Link to comment Share on other sites More sharing options...
Britishbong Posted August 9, 2019 Share Posted August 9, 2019 23 hours ago, xdeathhungerx said: What’s wrong with it? the duration increases and thats greate but whats the point if the bubble still shrinks and collapses when you still have 60 seconds left Link to comment Share on other sites More sharing options...
Somi_xD Posted August 9, 2019 Share Posted August 9, 2019 vor 2 Stunden schrieb AaronGamer11: Yeah it is still a mod that no one will use and a band aid, but it doesn't change the fact that they buffed the mod. 🙂 I mean, it has a use now, and if you really have a melee weapon like a dagger, that builds combo up slow - it could be a good addition. On the other hand who plays Ash+Dagger without Covert Lethality and Fatal Teleport? I agree it is a buff, It turned from a No-use Augment to a small Niche Augment - now it's nearly on the same lvl like Smoke Shadow(which got buffed as well, from 5 meter to 15 meter) xD Link to comment Share on other sites More sharing options...
SnakeBadger Posted August 9, 2019 Share Posted August 9, 2019 innitial feeling of installing twice as much DDRRAM on my PC today, its been both fasts and slow at the same time so i can properly gauge how good is the NEW load-out, it looks great, i woulnt say its user friendly so it would need a TUTORIAL and other VISUAL ENHANCEMENTS. My 2nd though is that i was faster with the old layout and i wasnt able to see what the new customization features were, it would be good to introduce few premium / shop features, tips or coin-up examples for some arcade feel, I say we allow for a few additions to the load-out screen: free themes & a robotic assistant, tutorials / tips, before just shoving this update on any players face, maybe there can be some rewards to collect or a new way to mod/shortcuts, load outs have never been clear to me when i was a new player. Link to comment Share on other sites More sharing options...
Ceanmunt Posted August 9, 2019 Share Posted August 9, 2019 On 2019-08-08 at 10:51 PM, -HoB-KurtOn said: Is --Q-- clan racing again whos going to be first? On a real note tho, when are we going to be able to remove lens (at least eidolon lens) without destroying it? Distillers of some sort please?? And what, have them miss out on the 40p i spend to buy Greater Lens's to turn into Eidolon one's? Sometimes i think you all forget this is a F2P game that still needs to make some income. Link to comment Share on other sites More sharing options...
gripsy Posted August 10, 2019 Share Posted August 10, 2019 If we're on the page of tweaking augments, can we PLEASE make Nova's [Escape Velocity] work with ability strenght. Let people destroy their builds for one ability. I mean Zephyr has Jet stream and her having power str is beyond useless. I just want to make Zephyr the fastest frame with Nova + Wisp + Volt. Please allow me to become super sonic DE. Zephyr alone can travel 1.5 km in 47 seconds. Also volt + escape velocity make archwings really fun to use. Link to comment Share on other sites More sharing options...
hefirey Posted August 10, 2019 Share Posted August 10, 2019 can volts 1 augment be reviving allies by shocking them Link to comment Share on other sites More sharing options...
Maka.Bones Posted August 10, 2019 Share Posted August 10, 2019 YAAAAASSSS Link to comment Share on other sites More sharing options...
Castiel Posted August 10, 2019 Share Posted August 10, 2019 O trabalho de vocês é incrível !😍 Link to comment Share on other sites More sharing options...
-_Highlander_- Posted August 10, 2019 Share Posted August 10, 2019 Wut no Augment tweak for Loki Longer duration for radial disarm -Sniff- Thanks for the big update once again Link to comment Share on other sites More sharing options...
cuperavatar Posted August 11, 2019 Share Posted August 11, 2019 when you fix exalted blade bug? Link to comment Share on other sites More sharing options...
NuclearDeath Posted August 11, 2019 Share Posted August 11, 2019 When Hydroid uses his 2nd, his teammates and himself are no more covered in puddle. Is this intended? I haven't used him much lately, but that caught my eye. Link to comment Share on other sites More sharing options...
Yekkegennoyekkeyekke Posted August 11, 2019 Share Posted August 11, 2019 On 2019-08-08 at 5:50 PM, [DE]Rebecca said: Rising Storm - Blade Storm Augment - Ash Attacks by clones will raise the combo counter Include a passive benefit to extend the combo counter by a duration Guys help me out here please. Ash 4 - Blade Storm - already increases melee combo counter when the clones attack. It's my main frame/build and a big component of Ash in general (because the damage of Blade Storm also scales with melee combo bonus) Will this "update" actually remove this already existing passive from Blade Storm and add it to a augment mod that'll never see use? Or maybe you didn't realise (that's impossible, right DE?) that he already had this passive and you'll double-dip it with the augment? EDIT : Sorry I didn't realise the update is already applied to the game... Blade Storm still has the hidden passive of increasing combo counter when it hits - Will this mean I get double the combo counter if I use the augment? EDIT 2: NEVERMIND. Blade Storm only increases combo counter without the augment because of [Relentless Combination] on my melee weapon and Blade Storm applies slash on damage. (slash procs give combo counter with Relentless Combination) Link to comment Share on other sites More sharing options...
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