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[DE]Rebecca

Augment Tweaks: Update 25.6.0

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Posted (edited)

is it possible to make syndicate regalia visible in loadout screen if equipped? that would be aewsome! :)))

Edited by linn4you
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13 minutes ago, [DE]Rebecca said:

While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here. 

love how DE things that a dedicated augment slot would rip the "balance" of this game apart...

they do know their game is a cakewalk right? they do know challenge is a big issue as is and it does not linger on a freaking augment slot, come on now.

Also that Banshee one just seems like a bug fix to me, and apart from that these changes are mostly so minimal, I doubt it will make anyone suddenly consider using these augments.

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Thanks for the Patch notes. 

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Thanks for another incredible update!  Some of these are “YUGE!” Can’t wait to try them out...

You are all very much appreciated!

 

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Posted (edited)

Can we get some skins for Ogris and Hind?

Edited by StrongCrayon

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Posted (edited)
17 minutes ago, [DE]Rebecca said:

Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!

 

Awesome, I like this.
Why didn't we add "edit" option to this menu though?
Still takes 8 clicks to esc multiple times, go to arsenal, then select the loadout and then edit to make any changes.

Edited by IronHair
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16 minutes ago, [DE]Rebecca said:

While many responses to this have been to ‘simply add an Augment slot’,

Simply add an augment slot, please.

Now it's more polite.

do it

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Posted (edited)
On 2019-07-25 at 8:41 PM, [DE]Bear said:

Hallowed Eruption - Hallowed Ground Augment - Oberon

  • Additional passive ability that triples base duration

 

5 hours ago, [DE]Rebecca said:

Hallowed Eruption - Hallowed Ground Augment - Oberon

  • Additional passive ability that adds 100% to Hallowed Ground duration
  • Always applies radiation status on detonation

Questioning this trade-off of duration for a rather mediocre gimmick.

Outside of that...
- Valkyr's 2.99 melee/block shenanigans is a joke and now this band-aid just adds to it.
- For god's sake put Mag in control her of own spheres, make the detonation option innate to Magnetize, augment would still have disarm and (now) more range.

Edited by Riccoshot
wording
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Dem feels when updates deploy.

Thanks for the tender touch redtext ❤️

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Good idea and nice works ^^

Now can you plan a real auction house in game ?

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Posted (edited)

loadout SCREEN IS SUPER GOOD. TY ALOT. this really changes alot for me.

but PLEASE let us move them up and down....pls. dont want delete all to make them again in a good row

Edited by Melanholic7
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Is this intended? I want to get a loadout slot for each frame, but I don't want to spend more plat if it is just a bug that will get removed... 😞KznGm8H.png

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18 minutes ago, -HoB-KurtOn said:

when are we going to be able to remove lens

For real ^^ I'm done with all my focus, can i please not have the S#&$ty focus conversion orb spawning anymorw? 😧

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Posted (edited)
 
 
 
1
52 minutes ago, [DE]Rebecca said:

While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here. 

Why just don't let us equip all the Augments on the exilus slot?

Edited by Kadesfy
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So you are saying Saryn can give herself even more damage boosts now? That sure was needed.

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