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Augment Tweaks: Update 25.6.0


[DE]Rebecca

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13 minutes ago, [DE]Rebecca said:

While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here. 

love how DE things that a dedicated augment slot would rip the "balance" of this game apart...

they do know their game is a cakewalk right? they do know challenge is a big issue as is and it does not linger on a freaking augment slot, come on now.

Also that Banshee one just seems like a bug fix to me, and apart from that these changes are mostly so minimal, I doubt it will make anyone suddenly consider using these augments.

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17 minutes ago, [DE]Rebecca said:

Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!

 

Awesome, I like this.
Why didn't we add "edit" option to this menu though?
Still takes 8 clicks to esc multiple times, go to arsenal, then select the loadout and then edit to make any changes.

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On 2019-07-25 at 8:41 PM, [DE]Bear said:

Hallowed Eruption - Hallowed Ground Augment - Oberon

  • Additional passive ability that triples base duration

 

5 hours ago, [DE]Rebecca said:

Hallowed Eruption - Hallowed Ground Augment - Oberon

  • Additional passive ability that adds 100% to Hallowed Ground duration
  • Always applies radiation status on detonation

Questioning this trade-off of duration for a rather mediocre gimmick.

Outside of that...
- Valkyr's 2.99 melee/block shenanigans is a joke and now this band-aid just adds to it.
- For god's sake put Mag in control her of own spheres, make the detonation option innate to Magnetize, augment would still have disarm and (now) more range.

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52 minutes ago, [DE]Rebecca said:

While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here. 

Why just don't let us equip all the Augments on the exilus slot?

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Thanks for the update.

New Loadout screen is great!

Any chance of being able to customise the order of the loadouts (e.g. by dragging and dropping)?

7 minutes ago, linn4you said:

is it possible to make syndicate regalia visible in loadout screen if equipped? that would be aewsome! :)))

^^ That also would be cool.

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