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my radial javlin/ember problem


(PSN)kobetroy
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1 hour ago, klerebus said:

The Unairu - Sundering Dash node can reduce armour by 75% (percentage-based, so 100%>25%>6.25%, etc etc.) Doesn't work really well for room clearing, but is an option.

+1 

This is pretty much the fastest you can strip armor with Excal/Ember

im also really disappointed by Excalibers other Abilities.... I tried to mod him for Slash Dash.... was great at level 30.... didn't do squat at Level 50....

 

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Radial Javelin’s augment is fun and got buffed today. As for the actual ability, not so much...

5 hours ago, Lutesque said:

+1 

This is pretty much the fastest you can strip armor with Excal/Ember

im also really disappointed by Excalibers other Abilities.... I tried to mod him for Slash Dash.... was great at level 30.... didn't do squat at Level 50....

 

Did you use the augment and a properly built melee?

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6 hours ago, Grey_Star_Rival_Defender said:

 

Did you use the augment and a properly built melee?

At the time... Nope... The problem is you can't use both Of them on The Same Build.... The Augment benefits Excal's Melee weapon more than the ability itself.... However if you do want Slash dash to be lethal you have to mod the Melee weapon in away that would render it useless just like Gara's Melee.... except Gara's 1 Scales nicely off those mods when Excals 1 Doesn't.... which is really frustrating.

6 hours ago, Grey_Star_Rival_Defender said:

Radial Javelin’s augment is fun and got buffed today. As for the actual ability, not so much...

What does it do now ?

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1 hour ago, Lutesque said:

At the time... Nope... The problem is you can't use both Of them on The Same Build.... The Augment benefits Excal's Melee weapon more than the ability itself.... However if you do want Slash dash to be lethal you have to mod the Melee weapon in away that would render it useless just like Gara's Melee.... except Gara's 1 Scales nicely off those mods when Excals 1 Doesn't.... which is really frustrating.

What does it do now ?

If you build for strength range efficiency Slash Dash and manage to slot in the Slash Dash augment, you’ll be increasing your combo counter for every slash dash hit by 5 or 6 depending on strength. Combine with a properly built melee (max damage + combo duration) and the fact the combo counter affects slash dash, it makes a fun meme build, but does lose effectiveness over time.

Radial Javelin’s “Furious Javelin” augment makes it so that every Javelin that hits an enemy Excalibur’s melee gains a damage bonus. Used to bs 5%, now it’s 10%. While Radial Javelin is useless, even with a build dedicated entirely around it, Furious Javelin is fun. Building it for range is the most important thing, as having half the Javelins hit an enemy results in a 60% damage increase. Now that’s not a flat damage increase, that damage increase is applied to everything else. Let’s say you have a melee that does 100 damage, and has a 3.5x crit multi. With 60% from Furious Javelin that damage goes up to 160, then affected by the crit. Primary problem is that you have roughly 10 seconds to use the damage bonus after gaining it before it disappears without building for duration, it requires enemies to be in range to grant the buff, and strength mods don’t improve it by that much. However, ten seconds of jacking up melee damage in a game where melees already have a stupid amount of damage is fun for going on rampages when a group of heavy enemies or a swarm comes into view.

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2 hours ago, Grey_Star_Rival_Defender said:

If you build for strength range efficiency Slash Dash and manage to slot in the Slash Dash augment, you’ll be increasing your combo counter for every slash dash hit by 5 or 6 depending on strength. Combine with a properly built melee (max damage + combo duration) and the fact the combo counter affects slash dash, it makes a fun meme build, but does lose effectiveness over time.

Thats a whole lot of effort for such a lackluster result....

2 hours ago, Grey_Star_Rival_Defender said:

Radial Javelin’s “Furious Javelin” augment makes it so that every Javelin that hits an enemy Excalibur’s melee gains a damage bonus. Used to bs 5%, now it’s 10%. While Radial Javelin is useless, even with a build dedicated entirely around it, Furious Javelin is fun. Building it for range is the most important thing, as having half the Javelins hit an enemy results in a 60% damage increase. Now that’s not a flat damage increase, that damage increase is applied to everything else. Let’s say you have a melee that does 100 damage, and has a 3.5x crit multi. With 60% from Furious Javelin that damage goes up to 160, then affected by the crit. Primary problem is that you have roughly 10 seconds to use the damage bonus after gaining it before it disappears without building for duration, it requires enemies to be in range to grant the buff, and strength mods don’t improve it by that much. However, ten seconds of jacking up melee damage in a game where melees already have a stupid amount of damage is fun for going on rampages when a group of heavy enemies or a swarm comes into view.

Wow.... thats it ? Just an extra 5% ? You know.... im starting to Think Baruuk might be better....

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6 hours ago, Lutesque said:

Thats a whole lot of effort for such a lackluster result....

Wow.... thats it ? Just an extra 5% ? You know.... im starting to Think Baruuk might be better....

It’s 10% per enemy hit by one of twelve javelin’s. In addition, the damage bonus is added after everything else.

Base Damage * Base Damage Mods * Elemental Damage * 1.1x (10%) to 2.2x (120%) more damage * crit (if applicable) * CO multi (if applicable).

It’s deceptively powerful, but not the strongest thing since sliced bread. I run it if I’m feeling like using my melee over my gun.

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2 hours ago, Grey_Star_Rival_Defender said:

It’s 10% per enemy hit by one of twelve javelin’s. In addition, the damage bonus is added after everything else.

And it Requires a mod Slot.... also doesn't Radial Javeline have a Line Of Sight Requirement ? I rarely more than a few enemies with it.

2 hours ago, Grey_Star_Rival_Defender said:

It’s deceptively powerful, but not the strongest thing since sliced bread. I run it if I’m feeling like using my melee over my gun.

I mean.... I just run with my Melee if I want to Melee.... don't have to Sacrifice a precious slot to do so....

latest?cb=20171007154243

 

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Outside of Corrosive Projection, not much. Other than bringing a status thrower that shoots corrosive procs at everything, like Ignis Wraith, or having a team with Corrosive Projection, or other frames like Hyldrian or even Mag there to strip the armor for you. As stated there's also the Unairu School, but that caps out sadly.

 

But as Hawk stated, Ember is in a pretty rough spot right now. Her damage doesn't scale, she has the worst damage type in the game to work with (that being Heat, which is either resisted or neutral to pretty much anything that matters, (outside of infested). The main way to get her to work at least, as well as can be, would be to bring like a status based catchmoon or rattleguts built toward corrosive procs, and pretty much just use your heat damage as a supplement/CC tool. She gives bonus fire damage from her Fire blast and can shoot her fireball while reloading, so she can be effective as sort of a hybrid gun damage caster frame. But, if your wanting her to just deal damage, sadly, she's been reduced to ash in terms of that. (and I dont mean the frame with that statement).  

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1 hour ago, Lutesque said:

And it Requires a mod Slot.... also doesn't Radial Javeline have a Line Of Sight Requirement ? I rarely more than a few enemies with it.

I mean.... I just run with my Melee if I want to Melee S#&$.... don't have to Sacrifice a precious slot to do so....

latest?cb=20171007154243

 

It should have a line of sight requirement. If you don't want to run it you don't have to, your game. Just have fun with Excalibur's third ability being an entirely useless, weaker, shorter ranged version of Radial Blind.

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On 2019-08-08 at 1:00 PM, klerebus said:

The Unairu - Sundering Dash node can reduce armour by 75% (percentage-based, so 100%>25%>6.25%, etc etc.) Doesn't work really well for room clearing, but is an option.

It is especially useful for when you need to strip armor off of an especially tough enemy, like the Wolf of Saturn Six, Sentient enemies, and anything resistant to procs. Not sure if it works on the Orb-Mothers (Profit-Taker and Exploiter Orbs). 

 

7 hours ago, Grey_Star_Rival_Defender said:

It’s 10% per enemy hit by one of twelve javelin’s. In addition, the damage bonus is added after everything else.

Base Damage * Base Damage Mods * Elemental Damage * 1.1x (10%) to 2.2x (120%) more damage * crit (if applicable) * CO multi (if applicable).

It’s deceptively powerful, but not the strongest thing since sliced bread. I run it if I’m feeling like using my melee over my gun.

Furious Javelin can be a big help, especially if you mod your melee right (which should be expected), and and can help your melee scale. I usually alternate between using my Exalted Blade and melee, depending on how my melee is doing.

14 hours ago, Lutesque said:

Thats a whole lot of effort for such a lackluster result....

Wow.... thats it ? Just an extra 5% ? You know.... im starting to Think Baruuk might be better....

Baruuk is more about utility and damage resistance, and disarming enemies. Different role in the Exalted melee class of frames.

Excalibur is the swordsman, Valkyr is this game's berserker, Wukong the "trickster" with his own backup (Celestial Twin), and Baruuk is more along the lines of Exalted Disarm.

All of them just happen to be able to tank damage.

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14 minutes ago, TaurusDeRoma said:

Baruuk is more about utility and damage resistance, and disarming enemies. Different role in the Exalted melee class of frames.

Actually my Baruuk is a Damage Dealer right up There With Excal and Valkyr... the only difference is Baruuk needs to warm up first before he can be useful in that role.... which is even more Aggravating when theres a Slowva Debuffing the enemies Baruuk needs to lower his restraint.

17 minutes ago, TaurusDeRoma said:

All of them just happen to be able to tank damage.

Well... All Of them except Excalibur....I mean he's no Banshee but putting him up there next to Valkyr and Wukong ? 

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7 hours ago, Lutesque said:

Actually my Baruuk is a Damage Dealer right up There With Excal and Valkyr... the only difference is Baruuk needs to warm up first before he can be useful in that role.... which is even more Aggravating when theres a Slowva Debuffing the enemies Baruuk needs to lower his restraint.

Well... All Of them except Excalibur....I mean he's no Banshee but putting him up there next to Valkyr and Wukong ? 

Baruuk's abilities are geared more towards utility, but w/ a strength build can be a good offensive frame. At their base, they are less damage oriented.

7 hours ago, Lutesque said:

Well... All Of them except Excalibur....I mean he's no Banshee but putting him up there next to Valkyr and Wukong ? 

Just a general observation, of course as a starter frame, he wouldn't be the best of tanks, but he is pretty tanky for new players, compared to the other starting frames (Volt and Mag).

If you are ranking them, then yeah, he is the least tanky of the bunch, but still pretty good if you have the right mods. At least we have a squad's worth of Exalted melee, right?

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6 hours ago, TaurusDeRoma said:

Baruuk's abilities are geared more towards utility, but w/ a strength build can be a good offensive frame. At their base, they are less damage oriented.

Actually at Base they are kinda useless all together.... The CC is too slow and the Daggers are too finicky and Elude is.... well.... Not beneficial to any Objective....

I this is why nobody plays him....

7 hours ago, TaurusDeRoma said:

Baruuk's abilities are geared more towards utility, but w/ a strength build can be a good offensive frame. At their base, they are less damage oriented.

Just a general observation, of course as a starter frame, he wouldn't be the best of tanks, but he is pretty tanky for new players, compared to the other starting frames (Volt and Mag).

Good Point :) 

I actually wouldn't know since I started the game with mag and...  and then again as Volt....

it wasn't until I reached The Sacrifice Many hours later when I was like: "So.... let me try Excalibur"...

7 hours ago, TaurusDeRoma said:

 

If you are ranking them, then yeah, he is the least tanky of the bunch, but still pretty good if you have the right mods. At least we have a squad's worth of Exalted melee, right?

Indeed we do.... 

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Now we just need to fill the roster for Exalted Primaries (Ivara w/ Artemis Bow), Exalted ability secondary (Like Mesa/ Peacemakers), Exalted Secondary weapon (Hildryn and her Balefire Charger), back-up weapon (Garuda's Talons), and Exalted weapon set with Exalted form (Titania). And maybe exalted companions, probably not.

Pretty sure that won't happen, but if it'd did, we'd fill out all Exalted categories and pseudo-exalted.

On second thought, that is way too many exalted weapons. Hopefully they'll stop there.

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On 2019-08-08 at 12:44 PM, (PS4)kobetroy said:

and ember i like alot but they suck lotus when  dealing with any type of armor

Back to the topic that started this thread, for Ember, just use a status focused weapon that can strip armor (Corrosive procs) and add heat so Ember can buff it. Until then, that is pretty much the only way you can really flesh's vulnerability of fire against it. 

Spoiler

Also, there are arcanes to increase fire damage to enemies

https://warframe.fandom.com/wiki/Magus_Accelerant - this will make enemies more vulnerable to fire

https://warframe.fandom.com/wiki/Virtuos_Forge - Let's your amp do fire damage

https://warframe.fandom.com/wiki/Magus_Melt - Add a fire damage buff to your operator

You can equip 2 magus arcanes to your operator, but only 1 virtuos arcane to your amp.

Edited by TaurusDeRoma
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On 2019-08-09 at 2:28 PM, Lutesque said:

Actually my Baruuk is a Damage Dealer right up There With Excal and Valkyr... the only difference is Baruuk needs to warm up first before he can be useful in that role.... which is even more Aggravating when theres a Slowva Debuffing the enemies Baruuk needs to lower his restraint.

Well... All Of them except Excalibur....I mean he's no Banshee but putting him up there next to Valkyr and Wukong ? 

do you use slash dash when exalted blade is activated? its really strong then because slash dash benefits from the way exalted blade is modded i wish they would do this for radial javlin too.  

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1 hour ago, (PS4)kobetroy said:

do you use slash dash when exalted blade is activated? its really strong then because slash dash benefits from the way exalted blade is modded i wish they would do this for radial javlin too.  

According the wiki Its enhanced by Having Exhalted Blade active... but will continue to scale off the mods on your standard melee weapon....

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