(PSN)Lord_Kuku Posted August 8, 2019 Share Posted August 8, 2019 Just wondering if there is any idea of possibly giving us an augment slot to the right of the exilus slot so we can always have at least one augment on are warframes without having to use any of the other slots for an augment mod. 7 Link to comment Share on other sites More sharing options...
mikakor Posted August 8, 2019 Share Posted August 8, 2019 that's something a lot of people want already. so... why not. 4 Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted August 8, 2019 Share Posted August 8, 2019 I think not because DE said they want us to sacrifice strength in order to use Augments Link to comment Share on other sites More sharing options...
(NSW)FlameDivinity Posted August 8, 2019 Share Posted August 8, 2019 This would be awesome. 1 Link to comment Share on other sites More sharing options...
Marine027 Posted August 8, 2019 Share Posted August 8, 2019 Since they change certain playstyles it is a simpel sacrifice for options. Exclusions as side info are movement augments like Mesa Waltzer and Valkyr Hysteria can be equipped in the Exilus slot. Link to comment Share on other sites More sharing options...
Sonicbullitt Posted August 8, 2019 Share Posted August 8, 2019 (edited) 2 minutes ago, GnarlsDarkley said: I think not because DE said they want us to sacrifice strength in order to use Augments funny cause even now, these changes aren't even worth sacrificing power, very few of these changes make these augments usable, they're still just as meh as they were before, besides the rare few exceptions Edited August 8, 2019 by Sonicbullitt Link to comment Share on other sites More sharing options...
mikakor Posted August 8, 2019 Share Posted August 8, 2019 1 minute ago, GnarlsDarkley said: I think not because DE said they want us to sacrifice strength in order to use Augments even tho some augments are just straight up an augment of an ability which without it would be completely useless... 😕 some augment should straight up be built in, so a slot, that's a little compromise 2 Link to comment Share on other sites More sharing options...
WoodedSkate89 Posted August 8, 2019 Share Posted August 8, 2019 15 minutes ago, (PS4)Lord_Kuku said: Just wondering if there is any idea of possibly giving us an augment slot to the right of the exilus slot so we can always have at least one augment on are warframes without having to use any of the other slots for an augment mod. This would be great! But I think that it won't really be on DE's top priority list. (Like nerfs, new primes, new quests, new frames and the rail jack thingy) Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted August 8, 2019 Share Posted August 8, 2019 9 minutes ago, mikakor said: that's something a lot of people want already. so... why not. DE already said no to this, and I never want this in the game either. Be happy you don't have abilities as mods anymore. Link to comment Share on other sites More sharing options...
mikakor Posted August 8, 2019 Share Posted August 8, 2019 (edited) 2 minutes ago, Hawk_of_the_Reborn said: DE already said no to this, and I never want this in the game either. Be happy you don't have abilities as mods anymore. hahahaha. DE also said no to a LOT of stuff. don't trust too much what DE say "no" to. remember vacuum for pets xD eventually, it can happens. Edited August 8, 2019 by mikakor 1 Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted August 8, 2019 Share Posted August 8, 2019 Just now, mikakor said: hahahaha. DE also said no to a LOT of stuff. don't trust too much what DE say "no" to. remember vacuum for pets xD eventually, it can happens. That never happened. Vacuum is still only for carrier, you must have misheard Link to comment Share on other sites More sharing options...
WoodedSkate89 Posted August 8, 2019 Share Posted August 8, 2019 3 minutes ago, Hawk_of_the_Reborn said: DE already said no to this, and I never want this in the game either. Be happy you don't have abilities as mods anymore. To be fair, there has been multiple cases where if the community really wants something they have changed stuff 1 Link to comment Share on other sites More sharing options...
WoodedSkate89 Posted August 8, 2019 Share Posted August 8, 2019 (edited) 1 minute ago, Hawk_of_the_Reborn said: That never happened. Vacuum is still only for carrier, you must have misheard There's a type of kubrow that collects items for you Edit: The chesa kubrow has a retrieve mod which basically is vaccum Edited August 8, 2019 by WoodedSkate89 Link to comment Share on other sites More sharing options...
mikakor Posted August 8, 2019 Share Posted August 8, 2019 (edited) 1 minute ago, Hawk_of_the_Reborn said: That never happened. Vacuum is still only for carrier, you must have misheard holy S#&$ boy... xD you're in denial or a troll. https://warframe.fandom.com/wiki/Fetch There you go. Vacuum. For. Pets. keep up a little xD Edited August 8, 2019 by mikakor 3 Link to comment Share on other sites More sharing options...
Sonicbullitt Posted August 8, 2019 Share Posted August 8, 2019 (edited) 15 minutes ago, Marine027 said: Since they change certain playstyles it is a simpel sacrifice for options. Exclusions as side info are movement augments like Mesa Waltzer and Valkyr Hysteria can be equipped in the Exilus slot. Except most augments simply do not work like that, they are either so good you're gimping yourself if you don't use them, IE excalibur's chromatic blade aug or they're so bad they're not even worth considering sacrificing for a mod slot, which is 99% of them. DE has to rework the entire augment system if they want it to be more well rounded and balanced system. There needs to not only be an augment slot, but a rebalacing of augments into two catagories ones that directly increase a warframe's effctiveness and ones that are more of a utility and QOL change rather than power. The QOL augments should cost signifanctly less energy to slot in, meanwhile direct power increase augments should cost double the energy capacity in exchange for the extra power they grant warframes. Edited August 8, 2019 by Sonicbullitt Link to comment Share on other sites More sharing options...
WoodedSkate89 Posted August 8, 2019 Share Posted August 8, 2019 1 minute ago, mikakor said: holy S#&$ boy... xD you're in denial or a troll. https://warframe.fandom.com/wiki/Fetch There you go. Vacuum. For. Pets. keep up a little xD Retrieve also does that 1 Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted August 8, 2019 Share Posted August 8, 2019 Just now, mikakor said: holy S#&$ boy... xD you're in denial or a troll. https://warframe.fandom.com/wiki/Fetch Why are you showing me a completely separate companion mod? Link to comment Share on other sites More sharing options...
trst Posted August 8, 2019 Share Posted August 8, 2019 Because the thing we need in this game right now is even more power creep. When that gets dealt with and our endgame load outs have an endgame that they're remotely useful for only then should we consider free augments. Link to comment Share on other sites More sharing options...
mikakor Posted August 8, 2019 Share Posted August 8, 2019 (edited) Just now, Hawk_of_the_Reborn said: Why are you showing me a completely separate companion mod? because that's the vacuum mod, but renamed "fetch" ... that's what i was talking about. DE said no to this, but did it in the end. Edited August 8, 2019 by mikakor 3 Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted August 8, 2019 Share Posted August 8, 2019 Just now, mikakor said: because that's the vacuum mod, but renamed "fetch" ... that's what i was talking about. DE said no to this, but did it in the end. That's not vacuum. Vacuum is a carrier only mod, remember? Link to comment Share on other sites More sharing options...
Sonicbullitt Posted August 8, 2019 Share Posted August 8, 2019 1 minute ago, trst said: Because the thing we need in this game right now is even more power creep. When that gets dealt with and our endgame load outs have an endgame that they're remotely useful for only then should we consider free augments. I am sorry but there will always be power creep in a game like this and thats not neccesarily a bad thing, you just have to make sure the power creep is over time and that it is a steady and slow increase. As long as you aren't making certain items completely useless, powercreep isn't neccesarily a bad thing as long as it is done correctly. 2 Link to comment Share on other sites More sharing options...
5H4DE Posted August 8, 2019 Share Posted August 8, 2019 16 hours ago, Hawk_of_the_Reborn said: That's not vacuum. Vacuum is a carrier only mod, remember? Nope, it's for all robotics, meaning MOAs and sentinels. And Fetch is the exact same mod under a different name. 2 Link to comment Share on other sites More sharing options...
evilChair Posted August 8, 2019 Share Posted August 8, 2019 augs are meant to be tradeoffs, not flat buffs. Link to comment Share on other sites More sharing options...
mikakor Posted August 8, 2019 Share Posted August 8, 2019 Just now, evilChair said: augs are meant to be tradeoffs, not flat buffs. except that some ARE straight up. 3 Link to comment Share on other sites More sharing options...
trst Posted August 8, 2019 Share Posted August 8, 2019 Just now, Sonicbullitt said: I am sorry but there will always be power creep in a game like this and thats not neccesarily a bad thing, you just have to make sure the power creep is over time and that it is a steady and slow increase. As long as you aren't making certain items completely useless, powercreep isn't neccesarily a bad thing as long as it is done correctly. The power creep is an issue because we're not receiving content which requires our constantly increasing power. This has been a growing issue for years now and adding more onto the pile only makes the eventual solution (IF we ever get one) that much more difficult to make and implement. Power creep is fine if there is a purpose to it and we've simply never received said purpose. Any time we do receive content that's meant to be "more difficult" it gets tossed aside because we're already beyond the requirements for it. 1 Link to comment Share on other sites More sharing options...
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