1saltydog Posted August 8, 2019 Share Posted August 8, 2019 Baruuk augments please 🤕 Link to comment Share on other sites More sharing options...
PSherman Posted August 8, 2019 Share Posted August 8, 2019 TIL you can edit your somachord playlist.😮 Link to comment Share on other sites More sharing options...
MrPanagoo Posted August 8, 2019 Share Posted August 8, 2019 There is still an ongoing bug preventing completion on the Ostron Artisans Thousand Year Fish. (You can't break the windmill with the turret and cannot scan it through the water as well) Please, fix it. Link to comment Share on other sites More sharing options...
iHeathen Posted August 8, 2019 Share Posted August 8, 2019 Thank you ❤️ you -- the dev team -- keep on providing and maintaining such wonderful content Link to comment Share on other sites More sharing options...
OwlKing Posted August 8, 2019 Share Posted August 8, 2019 Thanks! Link to comment Share on other sites More sharing options...
--Gauss-Prime-- Posted August 8, 2019 Share Posted August 8, 2019 Cheerz Link to comment Share on other sites More sharing options...
ghost0034 Posted August 8, 2019 Share Posted August 8, 2019 ty Link to comment Share on other sites More sharing options...
Yunjuwo Posted August 8, 2019 Share Posted August 8, 2019 The tweaks to Furious Javelin still aren't noticeable, and here's why. All this mod is doing is increasing your melee dmg output. With a right build and decent weapon, all those mods on our melee that already contribute towards dmg output makes the effects of Furious Javelin almost negligible. You don't notice a 120% increase in dmg when the mods on your melee already increase the weapon's dmg by like 10,000%; it's the same reason why people introduce rivens or utility mods (less recoil, reload, Life Strike, etc.) at the end of their builds. Besides that, Radial Blind is just (and always will be) a better Furious Javelin. It offers 8x dmg to melee weapons at base and unmodded, its bonus dmg doesn't depend on the number of surrounding enemies, it costs less energy, it decreases enemies' hostility, it can be cast while reloading and moving around and also casts faster, it doesn't require a mod slot, it has a longer stun, and it opens enemies up to finishers. All Furious Javelin offers is that you can carry the bonus dmg around beyond the enemies who were affected by the initial cast, and it now has a 1 second longer duration than Radial Blind. To make Furious Javelin worthwhile, we'd need either A) an absurd increase in both bonus dmg and duration, but since Excalibur already has amazing dmg output, the better option would be B) an entirely new 3rd ability. As a 2 year Excalibur main, I can definitely say that he'd appreciate survivability and an increase to the range of his dmg output. Link to comment Share on other sites More sharing options...
Chroia Posted August 8, 2019 Share Posted August 8, 2019 43 minutes ago, Ninjalink123 said: Embers flash accelerant augment displays "50% heat armor reduction" Also, the ability tooltip: 5 hours ago, Askr_ said: Hmm something doesn't seem quite right with Flash Accelerant. https://imgur.com/a/w7cGGvG Perhaps sadly, however, 207% Power Strength (103% armor reduction) doesn't appear to do anything to armor (in the Simulacrum). Link to comment Share on other sites More sharing options...
CuChulainnWD Posted August 8, 2019 Share Posted August 8, 2019 Thanks for the fixes. It would still be nice to have more load out slots, as well, may we please get rid of the redundant "Set to Current Loadout" button? It is completely unnecessary. Link to comment Share on other sites More sharing options...
Weeaboo_Slayer Posted August 8, 2019 Share Posted August 8, 2019 @[DE]Rebecca This hotfix fixed a lot of Captura bugs but... Now I can't advance time with "T" while the camera sequence is playing (Za warudo feelings) cinematic mode don't allow it, and when i go back to the "G" menu to advance time the camera sequence stops Link to comment Share on other sites More sharing options...
New925DM Posted August 8, 2019 Share Posted August 8, 2019 ty de. but we have more problem. Cannot Swap Moa Polarity After Forma it. I applied forma to Moa. And it became 30 Rank. But the polarity can not move. Why is this happening? I want DE to fix this as soon as possible. https://imgur.com/kAXVnNGhttps://imgur.com/0eXj22Mhttps://imgur.com/WWkPER0 Link to comment Share on other sites More sharing options...
ScaroPeran Posted August 8, 2019 Share Posted August 8, 2019 Please repair Ostron Artisans thousand-year glass fish :/ Link to comment Share on other sites More sharing options...
toafarmer Posted August 8, 2019 Share Posted August 8, 2019 Sadly another week goes without content. Link to comment Share on other sites More sharing options...
Prince_Ocean Posted August 8, 2019 Share Posted August 8, 2019 @[DE]Rebecca Can we get a fix for a new bug that’s cropped up? Currently, if you switch to your melee and try to do combos with LMB, it keeps acting as if it’s a RMB and pulls out your primary weapon. Link to comment Share on other sites More sharing options...
--Kuro-- Posted August 8, 2019 Share Posted August 8, 2019 Fix PoE turbine please. You are taking a long time in fixing it. The blades cannot be damaged on the windmill so we can't access the panel and turn the water turbine off this stopping us from scanning the 1,000 year fish statuette! Link to comment Share on other sites More sharing options...
kyori Posted August 8, 2019 Share Posted August 8, 2019 1 hour ago, [DE]Rebecca said: made it a more generous 200 meters Sure that won't encourage others to do other things while some others fighting the Thumper? 50m is quite a long range and if everyone is actively fighting the thumper together, they shouldn't have lag behind more than that distance. Sure this change has been thoroughly thought through? Link to comment Share on other sites More sharing options...
kyori Posted August 8, 2019 Share Posted August 8, 2019 . Link to comment Share on other sites More sharing options...
KosmicKerman Posted August 8, 2019 Share Posted August 8, 2019 8 minutes ago, kyori said: Sure that won't encourage others to do other things while some others fighting the Thumper? 50m is quite a long range and if everyone is actively fighting the thumper together, they shouldn't have lag behind more than that distance. Sure this change has been thoroughly thought through? People were using snipers or arch wing and not getting credit. 200 meters isn’t that close in the open world. Link to comment Share on other sites More sharing options...
The0nlyKyd Posted August 8, 2019 Share Posted August 8, 2019 Any way we can get single press selection back on the loadout screen? I know this is a minor gripe but the whole "set as current loadout" button only adds a step to what was a faster process. Hovering over the loadouts already presents all of the necessary information. If nothing else, could we have this as an option? Link to comment Share on other sites More sharing options...
afoolwithmagic Posted August 8, 2019 Share Posted August 8, 2019 Has anyone noticed ember's flash accelerant augment saying armor reduction in the mod screen's ability overview instead of a fire damage buff? It's not in the actual mod description yet and i didn't see it included in the recent update Link to comment Share on other sites More sharing options...
Videatur Posted August 8, 2019 Share Posted August 8, 2019 An Ostron Artisans fish (thousand year fish) can't be scanned. The windmill can't be stopped/destroyed. Link to comment Share on other sites More sharing options...
Melanholic7 Posted August 8, 2019 Share Posted August 8, 2019 pls add drag and dropping to loadouts system.. i want to sort them with it. Link to comment Share on other sites More sharing options...
Geobardi Posted August 9, 2019 Share Posted August 9, 2019 Can you fix the Cunning Drift puzzle on Lua?, since a few patches the eye can't destroy the pillars with it's beams. Link to comment Share on other sites More sharing options...
PookieNumnums Posted August 9, 2019 Share Posted August 9, 2019 3 hours ago, [DE]Rebecca said: Changes: Changed the Thumper Nightwave Challenge range being only 50 meters, made it a more generous 200 meters to prevent issues as seen here: https://forums.warframe.com/topic/1118593-tusk-thumper-nightwave-mission-completion-bug/?tab=comments#comment-10952049 Fixes: Fixed an issue in the Corpus Outpost with missing collision on rocks. Fixed missing collision on barrels in a few Grineer Forest tiles. Fixed an issue on K-drives where Polarity slots cannot be swapped if player overwrites starting polarity. Fixed an issue with Medium graphics settings leading to Wukong Deluxe looking extra sparkly. Fixed an issue with Somachord tracks not properly skipping: https://forums.warframe.com/topic/1076110-somachord-doesnt-properly-skip-non-mandachord-song/ Fixed a script error / game hang with colour pickers and Loadouts. Fixed a script error / game hang when deleting and managing Loadouts. Fixed a script error / game hang when renaming a Loadout without Companions. Fixed the Dog Days Captura scene beach balls not having collision. Fixed Mastery Requirement showing up in Loadout tooltips. Fixed camera issues in Captura. Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet. Fixed numerous missing localization lines. Any plans on letting us donate dog days balls to dojo Link to comment Share on other sites More sharing options...
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