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[DE]Rebecca

Augment Tweaks: Hotfix 25.6.1

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There is still an ongoing bug preventing completion on the Ostron Artisans Thousand Year Fish.

(You can't break the windmill with the turret and cannot scan it through the water as well)

Please, fix it.

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Thank you ‚̧ԳŹ you -- the dev team -- keep on providing and maintaining such wonderful content¬†:clem:

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The tweaks to Furious Javelin still aren't noticeable, and here's why.

All this mod is doing is increasing your melee dmg output. With a right build and decent weapon, all those mods on our melee that already contribute towards dmg output makes the effects of Furious Javelin almost negligible. You don't notice a 120% increase in dmg when the mods on your melee already increase the weapon's dmg by like 10,000%; it's the same reason why people introduce rivens or utility mods (less recoil, reload, Life Strike, etc.) at the end of their builds.

Besides that, Radial Blind is just (and always will be) a better Furious Javelin. It offers 8x dmg to melee weapons at base and unmodded, its bonus dmg doesn't depend on the number of surrounding enemies, it costs less energy, it decreases enemies' hostility, it can be cast while reloading and moving around and also casts faster, it doesn't require a mod slot, it has a longer stun, and it opens enemies up to finishers. All Furious Javelin offers is that you can carry the bonus dmg around beyond the enemies who were affected by the initial cast, and it now has a 1 second longer duration than Radial Blind.

To make Furious Javelin worthwhile, we'd need either A) an absurd increase in both bonus dmg and duration, but since Excalibur already has amazing dmg output, the better option would be B) an entirely new 3rd ability. As a 2 year Excalibur main, I can definitely say that he'd appreciate survivability and an increase to the range of his dmg output.

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Posted (edited)
43 minutes ago, Ninjalink123 said:

Embers flash accelerant augment displays "50% heat armor reduction" 

Also, the ability tooltip:
 

5 hours ago, Askr_ said:

Hmm something doesn't seem quite right with Flash Accelerant. https://imgur.com/a/w7cGGvG

Perhaps sadly, however, 207% Power Strength (103% armor reduction) doesn't appear to do anything to armor (in the Simulacrum).

Edited by Chroia

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Thanks for the fixes. It would still be nice to have more load out slots, as well, may we please get rid of the redundant "Set to Current Loadout" button? It is completely unnecessary.

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@[DE]Rebecca This hotfix fixed a lot of Captura bugs but...

Now I can't advance time with "T" while the camera sequence is playing (Za warudo feelings)
cinematic mode don't allow it, and when i go back to the "G" menu to advance time the camera sequence stops

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@[DE]Rebecca Can we get a fix for a new bug that’s cropped up? Currently, if you switch to your melee and try to do combos with LMB, it keeps acting as if it’s a RMB and pulls out your primary weapon.

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Fix PoE turbine please. You are taking a long time in fixing it. The blades cannot be damaged on the windmill so we can't access the panel and turn the water turbine off this stopping us from scanning the 1,000 year fish statuette!

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1 hour ago, [DE]Rebecca said:

made it a more generous 200 meters

Sure that won't encourage others to do other things while some others fighting the Thumper? 

50m is quite a long range and if everyone is actively fighting the thumper together, they shouldn't have lag behind more than that distance. 

Sure this change has been thoroughly thought through?

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Posted (edited)

.

Edited by kyori

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8 minutes ago, kyori said:

Sure that won't encourage others to do other things while some others fighting the Thumper? 

50m is quite a long range and if everyone is actively fighting the thumper together, they shouldn't have lag behind more than that distance. 

Sure this change has been thoroughly thought through?

People were using snipers or arch wing and not getting credit. 200 meters isn’t that close in the open world. 

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Any way we can get single press selection back on the loadout screen? I know this is a minor gripe but the whole "set as current loadout" button only adds a step to what was a faster process. Hovering over the loadouts already presents all of the necessary information. If nothing else, could we have this as an option?

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Posted (edited)

Has anyone noticed ember's flash accelerant augment saying armor reduction in the mod screen's ability overview instead of a fire damage buff? It's not in the actual mod description yet and i didn't see it included in the recent update

 

Edited by afoolwithmagic

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Posted (edited)

An Ostron Artisans fish (thousand year fish) can't be scanned. The windmill can't be stopped/destroyed.

Edited by dw3t

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Can you fix the Cunning Drift puzzle on Lua?, since a few patches the eye can't destroy the pillars with it's beams.

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