[DE]Rebecca Posted August 9, 2019 Share Posted August 9, 2019 Tenno, The team has been raising old topics when time permits, and we've come across some specific older feedback about 🥶 COLD STATUS EFFECTS! Back in the day (in 2016 to be exact), we put a topic to rest that 'Cold Status Effects prevent other Status Effects from being applied, because the target is frozen solid'! Time goes on, and this topic was re-reviewed. Currently on live: If you freeze an enemy with a Cold Status Effect, you cannot apply any new Status Effects until that is done. Demonstration: Coming Soon: If you freeze an enemy with a Cold Status Effect, you can immediately apply other Status Effects! Demonstration: Other Minor Inconsistencies we are fixing: Currently on live: If you hit an enemy with a Status Effect (like Toxin) then Freeze them with a Cold Status Effect, it prolongs the duration, but only if you got the Status Effect in before Cold hit. You could never apply new Status Effects while an enemy was Frozen, which was detrimental in many ways to builds and teamplay. These Status Effects will run their normal durations for consistency after this change, while allowing new ones!But wait, there's more! This also changes the way Gara's Targets and Atlas' Petrified Targets react (i.e they now get this new behaviour). 63 Link to comment Share on other sites More sharing options...
Miser_able Posted August 9, 2019 Share Posted August 9, 2019 Wow. Nice to see old decisions being looked over again. Thanks for the change. 1 Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted August 9, 2019 Share Posted August 9, 2019 Well hot dang! Me likey the coming changes. 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted August 9, 2019 Share Posted August 9, 2019 YEET!! I think I'm gonna have some new mechanics to play with. 😀 Link to comment Share on other sites More sharing options...
Aldain Posted August 9, 2019 Share Posted August 9, 2019 Woo a Frost buff. 2 Link to comment Share on other sites More sharing options...
NightmareT12 Posted August 9, 2019 Share Posted August 9, 2019 (edited) I need to ask what the heck has happened after TennoCon, because this past month it's almost like you've recharged all batteries with super positive energy and are trying to polish and adress stuff I thought we'd never see fixed at this rate heh :3 Thanks for the heads up Rebb! 🙂 Here's hoping this improves the useage of cold mods, I feel they're quite avoided... Edited August 9, 2019 by NightmareT12 2 Link to comment Share on other sites More sharing options...
paul5473 Posted August 9, 2019 Share Posted August 9, 2019 I guess this was a gauss problem and it's now been fixed great! 7 Link to comment Share on other sites More sharing options...
Azamagon Posted August 9, 2019 Share Posted August 9, 2019 @[DE]Rebecca Does this apply to the other "freeze"-like effects (such as Gara's vitrification and Atlas' petrification)? 3 Link to comment Share on other sites More sharing options...
Azamagon Posted August 9, 2019 Share Posted August 9, 2019 Just now, paul5473 said: I guess this was a gauss problem and it's now been fixed great! More like a potential buff to Atlas' Petrify (and his incoming Prime so he can sell better, hint hint) Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted August 9, 2019 Author Share Posted August 9, 2019 3 minutes ago, Azamagon said: @[DE]Rebecca Does this apply to the other "freeze"-like effects (such as Gara's vitrification and Atlas' petrification)? Yes, it does. 6 Link to comment Share on other sites More sharing options...
xRufus7x Posted August 9, 2019 Share Posted August 9, 2019 (edited) 21 minutes ago, [DE]Rebecca said: 🥶 Will this be applied to the petrify effect that Atlas uses as well as it has the same problem? Edited August 9, 2019 by xRufus7x My question was answered Link to comment Share on other sites More sharing options...
(PSN)Seratronix Posted August 9, 2019 Share Posted August 9, 2019 Does this also apply to petrified enemies? Link to comment Share on other sites More sharing options...
(PSN)BenHeisennberg Posted August 9, 2019 Share Posted August 9, 2019 Oh hell yeah this is a good change, will allow for better squad play. Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted August 9, 2019 Share Posted August 9, 2019 19 minutes ago, [DE]Rebecca said: Atlas' Petrified Targets This is exactly what I was going to ask about. Thanks for ending the post on that. 😅 Link to comment Share on other sites More sharing options...
Myscho Posted August 9, 2019 Share Posted August 9, 2019 1 minute ago, (PS4)Seratronix said: Does this also apply to petrified enemies? Two post above yours is answer Link to comment Share on other sites More sharing options...
(PSN)Demiigod66 Posted August 9, 2019 Share Posted August 9, 2019 2 minutes ago, (PS4)Seratronix said: Does this also apply to petrified enemies? But wait, there's more! This also changes the way Gara's Targets and Atlas' Petrified Targets react (i.e they now get this new behaviour). Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 9, 2019 Share Posted August 9, 2019 Finally. I would guess that this one came to light because of the new Gauss abilities? Freezing the enemies with his double-cast abilities likely meant that the Blast or Heat casts were then useless afterwards. Good fix, DE, thanks for getting that done at last! Link to comment Share on other sites More sharing options...
Kylo. Posted August 9, 2019 Share Posted August 9, 2019 Nice, I like it. Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted August 9, 2019 Share Posted August 9, 2019 Now, this is a solution to a problem I didn't know about 😅 Please everyone don't look up how long I've been playing Warframe... Link to comment Share on other sites More sharing options...
Cyclouros Posted August 9, 2019 Share Posted August 9, 2019 13 minutes ago, NightmareT12 said: I need to ask what the heck has happened after TennoCon, because this past month it's almost like you've recharged all batteries with super positive energy and are trying to polish and adress stuff I thought we'd never see fixed at this rate heh :3 It's called money. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted August 9, 2019 Share Posted August 9, 2019 Yes! So plzd to see this change! Link to comment Share on other sites More sharing options...
(PSN)Seratronix Posted August 9, 2019 Share Posted August 9, 2019 2 minutes ago, (PS4)Demiigod66 said: But wait, there's more! This also changes the way Gara's Targets and Atlas' Petrified Targets react (i.e they now get this new behaviour). I swear she edited post after I asked xD Link to comment Share on other sites More sharing options...
Myscho Posted August 9, 2019 Share Posted August 9, 2019 14 minutes ago, NightmareT12 said: I need to ask what the heck has happened after TennoCon, because this past month it's almost like you've recharged all batteries with super positive energy and are trying to polish and adress stuff I thought we'd never see fixed at this rate heh :3 They trying to please players before Empyrean-Archwing parts which are most of it hate 😁 Link to comment Share on other sites More sharing options...
Zeclem Posted August 9, 2019 Share Posted August 9, 2019 (edited) 24 minutes ago, Azamagon said: @[DE]Rebecca Does this apply to the other "freeze"-like effects (such as Gara's vitrification and Atlas' petrification)? according to twitter, yes. edit: im late af. Edited August 9, 2019 by Zeclem Link to comment Share on other sites More sharing options...
Azamagon Posted August 9, 2019 Share Posted August 9, 2019 Just now, Zeclem said: according to twitter, yes. Look up... she answered me directly here in this thread 🙂 Link to comment Share on other sites More sharing options...
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