itsrewindtime 123 Posted August 9, 2019 Share Posted August 9, 2019 3 hours ago, [DE]Rebecca said: Additions: Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! 👌🔥💯😂😂 Link to post Share on other sites
xizoru 1 Posted August 9, 2019 Share Posted August 9, 2019 3 hours ago, SortaRandom said: Thanks DE! With the Wukong rework still relatively fresh, I wanted to point out (again) that you missed a spot. Cloud Walker's UP/DOWN movement still hasn't been affected by the rework. That is so annoying and I wondered why it was like that. Thanks for pointing it out. 1 Link to post Share on other sites
toafarmer 2,441 Posted August 9, 2019 Share Posted August 9, 2019 sadly no content Link to post Share on other sites
Aesthier 636 Posted August 9, 2019 Share Posted August 9, 2019 <Really want an opt out toggle for the new loadout UI. Much preferred the old one. Link to post Share on other sites
malmdp 0 Posted August 9, 2019 Share Posted August 9, 2019 Please make pets linkeable to loadouts and finish the hibernation thing! Link to post Share on other sites
Onokosha 156 Posted August 9, 2019 Share Posted August 9, 2019 4 hours ago, [DE]Rebecca said: Additions: Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! Finally, thank you so much. Link to post Share on other sites
fr4gb4ll 948 Posted August 9, 2019 Share Posted August 9, 2019 4 hours ago, Senguash said: Thanks for the hotfix! Now that we're getting a nice update to the arsenal with the loadout screen, could it perhabs also be time to let players use the same mods on their sentinel and regular weapon? indeed, by making mods of the same kind and rank stackable should solve this nonsense - one would still need the mods in question twice if one would want to use it in a weapon and a sentinel armament at the same time... a different approach might be a script that a user can trigger from the arsenal that would solve those pesty "mod conflict" problem by swapping the mod in question with a duplicate one (if one exist, that is). and if maybe they would rework the way the information of mods a user has (and their 'conditions'), they could also solve the problem of riven-mods and with the necessary amount of data they create with the (seemingly) current method of database storage... little hint for the devs: think of using pointers toward stat-values instead of saving each and every mod and rank of it seperatly. maybe i live and see the day when we can finally have more than 90 riven in our inventory... Link to post Share on other sites
NMLCygn1 0 Posted August 9, 2019 Share Posted August 9, 2019 Thank you! for asap updates Link to post Share on other sites
LoopStricken 5,952 Posted August 9, 2019 Share Posted August 9, 2019 4 hours ago, [DE]Rebecca said: Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin. Are you sure about that? Link to post Share on other sites
Geobardi 12 Posted August 9, 2019 Share Posted August 9, 2019 Can you fix Nova Asuri's metal dye channel to be the 4th like with the rest of the frames, instead of the 2nd one?, it's impossible to mix and match the metal color with different helmets. Link to post Share on other sites
Dr1fter3aper 14 Posted August 9, 2019 Share Posted August 9, 2019 Fix Dog Days event. Can't get pearls after a match. Link to post Share on other sites
Brachion 1,841 Posted August 9, 2019 Share Posted August 9, 2019 Still no fix for Conservation animals being unspawnable in Captura and the Plains of Eidolon Captura scene being too foggy. 😞 Link to post Share on other sites
Guinylen 23 Posted August 9, 2019 Share Posted August 9, 2019 4 hours ago, [DE]Rebecca said: Additions: Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! Great! Can you do this for other mods too? for example, typing 'silencer' will bring up silencer mods for that weapon type. Link to post Share on other sites
fr4gb4ll 948 Posted August 9, 2019 Share Posted August 9, 2019 4 hours ago, RealHoneyBadger said: Was wondering, does the hitbox fix include lanka's inability to hit tridolon's upper limbs when it rises up from the water? uhm... why would you even shoot at the bugger with the lanka when it's raising out of the water? don't tell me you got the shield down in one or shots from your amp and switched to the lanka, aiming the upper weak-spot(s), charging and firing... if so, i'll surely bow to your battle prowess and errect a shrine to you shortly ^^) 1 Link to post Share on other sites
98tyman 5 Posted August 10, 2019 Share Posted August 10, 2019 Can we get a way to remove lenses from equipment with out destroying them? I would love to remove my Eidolon Lens so i can put it on the prime i just crafted. Link to post Share on other sites
Xxx-Shinobi-xxX 29 Posted August 10, 2019 Share Posted August 10, 2019 5 hours ago, Senguash said: Thanks for the hotfix! Now that we're getting a nice update to the arsenal with the loadout screen, could it perhabs also be time to let players use the same mods on their sentinel and regular weapon? PLEASE.!!!!!!!!!!!!!!!!!!!!! Link to post Share on other sites
Maganar 358 Posted August 10, 2019 Share Posted August 10, 2019 (edited) 6 hours ago, [DE]Rebecca said: Additions: Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! Oh, wonderful. You actually have no idea how many times I've absentmindedly tried doing exactly that before slapping myself when nothing popped up and realizing I'd typed the name of the combined element I ultimately wanted, and not the name of the first element I wanted to apply in order to make it. Edited August 10, 2019 by Maganar 1 Link to post Share on other sites
Heaven_Smile 416 Posted August 10, 2019 Share Posted August 10, 2019 Having an issue, pls fix <3 Link to post Share on other sites
-NG-Kurokoro2980 12 Posted August 10, 2019 Share Posted August 10, 2019 Thank you so much for fixing the PoE windmill. I am sorry if my comments got rather rude. I'm guessing that PoE fixes take a while because of how big that level is and the amount of scripting/codes that go into it. Link to post Share on other sites
-NG-Kurokoro2980 12 Posted August 10, 2019 Share Posted August 10, 2019 Reb you are amazing Link to post Share on other sites
Lord_Khaavren 219 Posted August 10, 2019 Share Posted August 10, 2019 6 hours ago, [DE]Rebecca said: Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin. Awesome, now can you please do something about the low resolution textures on pretty much all of the older frames' default skins (e.g. Mag, Valkyr, etc.)? Link to post Share on other sites
cotton79 6 Posted August 10, 2019 Share Posted August 10, 2019 i love DE that much and this game i even play the game in other ways Link to post Share on other sites
Zennophati 30 Posted August 10, 2019 Share Posted August 10, 2019 any fix about nidus become immune by sitting on helminth chair? or any confirmation that nidus can be infected again after removing cyst on helminth chair? Link to post Share on other sites
Nuvaftw 210 Posted August 10, 2019 Share Posted August 10, 2019 120 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. Sword and shield's shields are being holstered too high despite using final harbinger. Before chimera update: now: War's blade energy not displaying while having mara detron equipped Link to post Share on other sites
--SKZ--Doug-Desu 83 Posted August 10, 2019 Share Posted August 10, 2019 (edited) Create a option to move the loadouts pls ;-; Edited August 10, 2019 by --SKZ--Doug-Desu Link to post Share on other sites
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