Jump to content
[DE]Rebecca

Augment Tweaks: Hotfix 25.6.2

Recommended Posts

3 hours ago, [DE]Rebecca said:

Additions:

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

👌🔥💯😂😂

Share this post


Link to post
Share on other sites
3 hours ago, SortaRandom said:

Thanks DE!

With the Wukong rework still relatively fresh, I wanted to point out (again) that you missed a spot. Cloud Walker's UP/DOWN movement still hasn't been affected by the rework.

That is so annoying and I wondered why it was like that. Thanks for pointing it out.

  • Like 1

Share this post


Link to post
Share on other sites

<Really want an opt out toggle for the new loadout UI.

Much preferred the old one.

Share this post


Link to post
Share on other sites

Please make pets linkeable to loadouts and finish the hibernation thing!

Share this post


Link to post
Share on other sites
4 hours ago, [DE]Rebecca said:

Additions:

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Finally, thank you so much.

Share this post


Link to post
Share on other sites
4 hours ago, Senguash said:

Thanks for the hotfix!

Now that we're getting a nice update to the arsenal with the loadout screen, 
could it perhabs also be time to let players use the same mods on their sentinel and regular weapon?

indeed, by making mods of the same kind and rank stackable should solve this nonsense - one would still need the mods in question twice if one would want to use it in a weapon and a sentinel armament at the same time... a different approach might be a script that a user can trigger from the arsenal that would solve those pesty "mod conflict" problem by swapping the mod in question with a duplicate one (if one exist, that is).

and if maybe they would rework the way the information of mods a user has (and their 'conditions'), they could also solve the problem of riven-mods and with the necessary amount of data they create with the (seemingly) current method of database storage... little hint for the devs: think of using pointers toward stat-values instead of saving each and every mod and rank of it seperatly. maybe i live and see the day when we can finally have more than 90 riven in our inventory...

Share this post


Link to post
Share on other sites
4 hours ago, [DE]Rebecca said:

Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

Are you sure about that?

 

tBekZ4V.png

  • Upvote 1

Share this post


Link to post
Share on other sites

Can you fix Nova Asuri's metal dye channel to be the 4th like with the rest of the frames, instead of the 2nd one?, it's impossible to mix and match the metal color with different helmets.

Share this post


Link to post
Share on other sites

Still no fix for Conservation animals being unspawnable in Captura and the Plains of Eidolon Captura scene being too foggy. 😞

Share this post


Link to post
Share on other sites
4 hours ago, [DE]Rebecca said:

Additions:

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Great! Can you do this for other mods too? for example, typing 'silencer' will bring up silencer mods for that weapon type. 

Share this post


Link to post
Share on other sites
4 hours ago, RealHoneyBadger said:

Was wondering, does the hitbox fix include lanka's inability to hit tridolon's upper limbs when it rises up from the water? 

uhm... why would you even shoot at the bugger with the lanka when it's raising out of the water? don't tell me you got the shield down in one or shots from your amp and switched to the lanka, aiming the upper weak-spot(s), charging and firing... if so, i'll surely bow to your battle prowess and errect a shrine to you shortly ^^)

  • Like 1

Share this post


Link to post
Share on other sites

Can we get a way to remove lenses from equipment with out destroying them? I would love to remove my Eidolon Lens so i can put it on the prime i just crafted.

  • Upvote 1

Share this post


Link to post
Share on other sites
5 hours ago, Senguash said:

Thanks for the hotfix!

Now that we're getting a nice update to the arsenal with the loadout screen, 
could it perhabs also be time to let players use the same mods on their sentinel and regular weapon?

PLEASE.!!!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, [DE]Rebecca said:

Additions:

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Oh, wonderful.  You actually have no idea how many times I've absentmindedly tried doing exactly that before slapping myself when nothing popped up and realizing I'd typed the name of the combined element I ultimately wanted, and not the name of the first element I wanted to apply in order to make it.

Edited by Maganar
  • Like 1

Share this post


Link to post
Share on other sites

Thank you so much for fixing the PoE windmill. I am sorry if my comments got rather rude. I'm guessing that PoE fixes take a while because of how big that level is and the amount of scripting/codes that go into it.

Share this post


Link to post
Share on other sites
6 hours ago, [DE]Rebecca said:
  • Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

Awesome, now can you please do something about the low resolution textures on pretty much all of the older frames' default skins (e.g. Mag, Valkyr, etc.)?

 

Share this post


Link to post
Share on other sites

any fix about nidus become immune by sitting on helminth chair?

or any confirmation that nidus can be infected again after removing cyst on helminth chair?

Share this post


Link to post
Share on other sites

120 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working.

 

Sword and shield's shields are being holstered too high despite using final harbinger.

Before chimera update:

koQE7oR.jpg

now:

DzgfwBv.jpg

 



  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

ZVigYoT.jpg

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...