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[Warframe concept]Null, Avatar of the void


(PSN)Dread_Nought_666
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Rank 30:

Health: 350

Shield: 300

Energy: 400

Armor: 150

Sprint: 1.2

 

Appearance: Null is a ghostly looking warframe due to him floating around the void for so long. He's mainly black but has some streaks of pale blue running throughout his body. When walking or running Null leaves behind a pale wisp in his step. He's around 6ft 5 in height and has a slender build. He has cracks all over his body which glow a pale blue from time to time. His head is shaped similar to a circle with three small horns on the front and sides of his face which are black and red.

Lore: Null is considered to be the first warframe to ever be created harnessing the power of the void. He has been labeled as a liability to the Orokin Empire so he was ambushed and destroyed by his fellow Tenno under their instructions, with his parts being scattered all over the void. After his death the Tenno began to doubt the Orokin Empire and realised more and more about how corrupt it was which eventually led to the downfall of the Empire. He's been rumored to have a complete mastery over his energy which allows him to continuously bombard enemies with his abilities and is ideal for clearing large rooms of enemies despite his low tanking potential.

 

Abilities:

passive: Null recovers energy 2x faster than other warframes and is immune to any method of energy loss (by enemies).

First ability - Void step: Null teleports from his position to up to 10/15/20/25 metres leaving a blast which deals damage upon appearance alarming nearby enemies. Can go through walls if room is marked on map.

Energy cost - 15/12/9/5  Cooldown - 10/8/6/3 seconds

Second Ability - Unsettling mist: Null produces a cloud of void energy which last for 10/14/18/25 seconds in a 5/10/15/20m diameter. This ability blinds as well as damages enemies overtime, 5% of health per second, allowing stealth kills to be performed whilst inside the mist.

Third Ability - Obliterating Wormhole: Null opens up a rift to the void, for 15/20/25/30 seconds, which absorbs all enemy fire and explodes once the duration is over dealing double the sustained damage during the absorption phase. This ability's duration and damage is only affected by it's augment mod. Placing another wormhole will obliterate the existing one early and a wormhole is always placed where Null is currently standing but can be cast on the move. You also take 50% reduced damage whilst activated and the move can be ended early by holding 3.

Energy cost - 100/80/60/50  Cooldown - 20/18/16/15

Fourth Ability - Shattered Dust - Exalted ax: Null forms a ghostly looking, pale blue ax that deals +25% melee damage and +25% damage when spectral dust is equipped onto Null. When attacking. Also damage increase is factored in before mods, Shattered Dust leaves tears in space which damages enemies upon contact and then dissipate. It has the chance to make the target bleed(slash proc). One energy is drained per second of this ability activated. Shattered Dust and Spectral Dust both primarily deal slash damage but have decent puncture damage and if you aim and press circle you can throw your ax to deal more damage.

Energy cost - 100/90/80/60 Cooldown - 10/5/3/2 seconds

 

First Augment - Explosive entry: 20%  increase in damage and range. +5% per rank

 

Second Augment - Shadow of the mist: Null is cloaked for five seconds and +10% movement speed. +1 second and +2% per rank

 

Third Augment -  Karmic retribution: duration is increased by two seconds and deals 50% more damage. +2 seconds per rank.

 

Fourth Augment - Rip and Tear: +25% critical and status chance when Shattered dust is equipped. +5% per rank

 

Avatar of the void: Quest is activated after the completion of the second dream quest and all void missions are completed. Ordis will report to the player that there are strange energy readings coming from the void and should be investigated. The player will eventually find a large hall where the energy reading is coming from where a huge explosion takes place at some sort of unstable portal. The player will awaken to find themselves on a mysterious ship. They'll be able to discover hidden logs in the ship which link to Null whilst finding out where they are. After searching the ship then the player will find a recording of Null's last moments and his warning against all Tenno that he'll be back. The player will be able to exit the ship due to the co-ordinates of the ship being revealed along with another mysterious set of co-ordinates. The player then has to follow these co-ordinates to an area in the derelict where they face off high leveled corrupted enemies in a ten minute survival mission. When the ten minutes are up the surrounding area starts to glitch out (e.g the stalker) with a static voice and Ordis warns the player to extract immediately but the player spots a mysterious artifact and takes it. After returning to the orbiter Lotus warns the player of the dangers of collecting these 'Artifacts' and the player should stop but you disobey her. You find more energy readings which lead to the rest of the 'Artifacts' and collect them with more secret messages after each collection. Lotus tries to interfere again but it's obvious that the player will complete what you started and helps the player by turning the artifacts into blueprints. After crafting all the parts the player will realize that they still need the main blueprint and then Ordis detects a huge energy spike in the spaceship. So the player heads there where the ship is overridden of any control as the Lotus warns the player of their hardest battle yet. They'll encounter Null in a form that is similar to the spectors but covered in void energy. In this form Null has access to his first three abilities and has enhanced stats. Players will only be able to attack by attacking the generators in the room and then hitting Null until he uses his fourth ability granting him a high boost in attack power but he takes 50% more damage. after he's defeated the player gains access to the skin of his ship as well as a full record of his story that can be viewed later which connects the ship logs and more together along with the main blueprint which requires three argon crystals.

 

Please tell me your thoughts on this fanmade warframe and tell me if it needs any balancing.

Any fan art will be appreciated since I suck at descriptions.

Edit: second and third moves have slightly changed.

Edited by (PS4)Dread_Nought_666
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it fantastic my friend it will be great and touching quest and frame it self is blast i'm really looking forward to it. but about ability's they are too much little balance needed 

ability 1: take moving through walls.

ability 2: lets make it like nezhas first skill leave smoke behind that who walks in gets same effects as u say.

ability 3: lats make like this when u press and hold 3 u'll gather incoming range damage and when u take up finger it shoots around the dmg he gathered dmg increase by percentage and holding will have his time  but u wont be moving while charging others keep same .
ability 4: its blast lets leave it like it is 😄 i hope u considered my ideas and lets hope together we will see this quest soon i really love to ❤️

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On 2019-08-12 at 12:09 PM, Psycho7777 said:

it fantastic my friend it will be great and touching quest and frame it self is blast i'm really looking forward to it. but about ability's they are too much little balance needed 

ability 1: take moving through walls.

ability 2: lets make it like nezhas first skill leave smoke behind that who walks in gets same effects as u say.

ability 3: lats make like this when u press and hold 3 u'll gather incoming range damage and when u take up finger it shoots around the dmg he gathered dmg increase by percentage and holding will have his time  but u wont be moving while charging others keep same .
ability 4: its blast lets leave it like it is 😄 i hope u considered my ideas and lets hope together we will see this quest soon i really love to ❤️

For the 3rd ability you were still supposed to take damage but it's reduced. I'll add it in now. Also would it be more balanced if the first ability was to trigger alarms if there were any.

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