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Arbitration needs 6 missions, one for each type per hour


NeutuoS
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I would love this for Infested Excavation. Waiting sometimes 2 days to even get to do an arbitration is slightly frustrating when we're spammed with survival and defense all the time.Being solo, even excavation is faster and the only one worth doing.

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3 minutes ago, (XB1)GaussPrime said:

Not everyone cares about efficiency, I care about fun. For example, the most fun to me is survival, which is the longest out of them all. So.. 🤷

I know, I prefer Survivals too. But 95% of the players will run Excavations and complain when they'll be bored about it. As usual.

The request made by the OP here is exactly the same as people asking DE to implement tokens for Sorties or several choices between Nightwave challenges. That doesn't make sense and is the total opposite of what those things are.

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il y a 7 minutes, (XB1)Thy Divinity a dit :

You guys are really negotiating the details on something that will more than likely never get implemented?

You must be new to the forums xD

 

I have long pestered DE for accessibility. From fissures to arbitrations. If i want to run a survival fissure, i should be able to at any time. I shouldn't have to pray to rng for it to be up. 

Having a wider selection of arbitrations and fissures would be an excellent thing. One of my older proposals (for fissures) was minimum 3-4 fissures per tier up constantly with at least 1 endless per tier. And void nodes becoming permanent fissure nodes. 

Same with arbitrations. I'd even just take two-three mutually exclusive ones cycling every 20 mins with a better mission type spread. 

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34 minutes ago, (XB1)Thy Divinity said:

You guys are really negotiating the details on something that will more than likely never get implemented?

Hey, if we hammer out the idea into a form that satisfies as many players as possible, we can propose it to the devs while presenting a united front.

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1 hour ago, Corvid said:

we can propose it to the devs while presenting a united front.

day by day this sounds less like a forum and increasingly like disgruntled resource farmers having a sit-in at a forever-bankrupt Town Hall

EDIT: i'd rather have a non-random, mode-justified rotation than all the modes at once, which sounds like a horrible idea, since everyone will just flock to the farmiest mode so they can sell archgun rivens

Edited by evilChair
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this feels like a band aid fix for the real issue of double length in rounds ruining the gamemode. imo making it the normal amount of rounds per reward but instead introducing faster scaling and a higher starting level would be better. making something longer and more tedious doesn't make it more difficult.

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