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Valkyr suggestion to connect her kit better and 1st skill change suggestion


rs_sakuras
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Hey

before i start, i apologise how i write, i'm not very good at english.

I've been playing Valkyr for years now. and i can't keep helping but to notice that her kit isn't getting any love. 

At the moment her kit is very disconnected and as far as i keep reaching it stems from 1 thing, it's her 4. But not from her 4 spesificly but from the invinsibility that it gives. It kind of forces that energy drain increase. Which forces the removal of the fantasy of clawing enemies in a horde. 😄 Also the invinsibility also kind of makes her 2 redundant because armor goes to nothing and atk speed doesn't provide much because berserker mod prettymuch boosts speed already to the speed you can click.

Personally i would suggest changing her skills like this:

make 4 have only the initial energy cost of casting it but it won't drain any energy. However skill will not provide invinsibility it will instead only provide the life steal and the claws(talons, whatever you want to call them)

3 is fine, it opens up tougher enemies for finishers.

2 instead of being duration based this one would be a channeled skill (I know her augment basicaly makes it infinite, but it would require a change if this was to happen)

this would connect her kit a lot more and make her massive base armor used in her kit.

1 personally i think it would be pretty cool if this was a leap ability. simply just leaps at the enemy and strikes them once with the claw(talons), not like garuda, instead just 1 basic attack and leaps to the enemy.

I am curious of your thoughts about this. Personally to me it would seem this would connect her kit a lot better with her base stats.

Again i apologise if this is little bit hard to read. My english isn't that good but i tried my best.

 

PS. yes i know that melee 2.0 allows you to pull gun out while in hysteria to use hunter adrealine/rage to restore quickly more energy and use E to go back in hysteria

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2 minutes ago, HugintheCrow said:

Can't say it's visible. Those changes literally nerf the only good parts of her kit.

BTW, if you build primarily for histeria you're a bad valkyr.

It's mostly for the fantasy that frame atleast gives me that was intended. Also no i don't only exclusivly play around hysteria. And would you care to explain how they would nerf good parts of her kit? o.o

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3 minutes ago, rs_sakuras said:

nerf good parts of her kit

here:

33 minutes ago, rs_sakuras said:

2 instead of being duration based this one would be a channeled skill (I know her augment basicaly makes it infinite, but it would require a change if this was to happen)

Valkyr is currently a one-ability-bot (It's her Warcry). Or you can be a gimmick and max range with paralysis augment, but it's a meme build (And it's one-ability too).

Channeled warcry kills Valkyr's viability, for the most part.

Oh, and btw, when I say good parts of valkyr's kit, I mean passable parts, because valkyr sucks compared to other warframes that do her (or similar) job.

35 minutes ago, rs_sakuras said:

1 personally i think it would be pretty cool if this was a leap ability. simply just leaps at the enemy and strikes them once with the claw(talons), not like garuda, instead just 1 basic attack and leaps to the enemy.

That's garbage, nobody needs mobility skills in Warframe. Ripline is trash too, but "at least" you get "some" cc.

And histeria is fine the way it is really, it allows to reset to full hp if you really need it. The panic invuln is the point of the ability. If you want to use histeria for full on damage, why not just play excal (or wukong, now that's he's not just a Defy gimmick) and have actual range on your attacks.

 

She needs completely new abilities on 1 and 3 to be good, because Warcry and histeria PLUS 2 actual abilities would be a solid kit.

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4 minutes ago, HugintheCrow said:

Valkyr is currently a one-ability-bot (It's her Warcry). Or you can be a gimmick and max range with paralysis augment, but it's a meme build (And it's one-ability too).

Channeled warcry kills Valkyr's viability, for the most part.

Question i have is do you want her to be 1 ability bot? personally i don't, i did try to atleast keep that ability there. I was thinking about channeling that ability for energy consuption mainly. Since i couldn't think of other ways for her to spend that energy she gets.

8 minutes ago, HugintheCrow said:

And histeria is fine the way it is really, it allows to reset to full hp if you really need it. The panic invuln is the point of the ability. If you want to use histeria for full on damage, why not just play excal (or wukong, now that's he's not just a Defy gimmick) and have actual range on your attacks.

This is a bit personal opinion but main reason i play valkyr is her hysteria. In my opinion atleast. Her claws and their move set is the coolest and most fun weapon in game. And like you said atm it's mainly just an panic button and you don't really get to play with her claws that much. Atleast personally i just want to play with her claws. However how it currently stands you really don't get to use them that much even if you make a build around them.

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14 minutes ago, rs_sakuras said:

Question i have is do you want her to be 1 ability bot?

Read what I said?

26 minutes ago, HugintheCrow said:

She needs completely new abilities on 1 and 3 to be good, because Warcry and histeria PLUS 2 actual abilities would be a solid kit.

At the same time I don't think DE will ever step up to the challenge. So, tbh, I'd prefer my comfy infinite attack speed build.

 

14 minutes ago, rs_sakuras said:

This is a bit personal opinion but main reason i play valkyr is her hysteria. In my opinion atleast. Her claws and their move set is the coolest and most fun weapon in game. And like you said atm it's mainly just an panic button and you don't really get to play with her claws that much. Atleast personally i just want to play with her claws. However how it currently stands you really don't get to use them that much even if you make a build around them.

Hysteria is either too good or too weak, mostly due to the invuln. I'd rather have it weak, because otherwise Scott* in his infinite "not understanding how his own game works" is gonna nerf everything about her to the ground.

My point essentially is that no matter how good people's ideas might be, DE will mess up, so I'd prefer status quo.

 

*I still love you Scott, please no mad.

Edited by HugintheCrow
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2 minutes ago, HugintheCrow said:

Hysteria is either too good or too weak, mostly due to the invuln. I'd rather have it weak, because otherwise Scott in his infinite "not understanding how his own game works" is gonna nerf everything about her to the ground.

That's why i was suggesting to actually just remove the invuln. It seems to hold her design back.

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5 minutes ago, rs_sakuras said:

That's why i was suggesting to actually just remove the invuln. It seems to hold her design back.

Ok, that's one thing I agree on. Still don't see a reason to change warcry to channeling.

Also:

1 hour ago, rs_sakuras said:

make 4 have only the initial energy cost of casting it but it won't drain any energy

That can't be. Exalted weapons have per second drain and that's it. You could propose a "ivara change" and make it per attack instead.

Edited by HugintheCrow
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6 minutes ago, HugintheCrow said:

That can't be. Exalted weapons have per second drain and that's it. You could propose a "ivara change" and make it per attack instead.

There was a 2nd way for what i imagined it could work. Mainly working on rage mechanic (considering her theme) basicly it wouldn't work with energy bar at all. instead for example as she deals melee damage (or as she takes damage) it would build up her rage. and she could use that rage as a resource for her hysteria instead. (obviously have her invinsibility removed)

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Just now, rs_sakuras said:

There was a 2nd way for what i imagined it could work. Mainly working on rage mechanic (considering her theme) basicly it wouldn't work with energy bar at all. instead for example as she deals melee damage (or as she takes damage) it would build up her rage. and she could use that rage as a resource for her hysteria instead. (obviously have her invinsibility removed)

tbh, that just apes Baruuk's 4.

Frankly, I wouldn't really mind her 4 not being Exalted weapon at all.

Warcry plus a heavy blade zaw is already strong enough and makes hysteria claws feel inadequate (cause no acolyte mods on exalteds + actual range making a whole world of difference).

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5 minutes ago, HugintheCrow said:

tbh, that just apes Baruuk's 4.

Frankly, I wouldn't really mind her 4 not being Exalted weapon at all.

Maybe a little bit. 

if that was to happen i would hope they atleast released her claws as a weapon.

Curious though. What ideas you would have for her 4 if not an exalted weapon.

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3 minutes ago, rs_sakuras said:

Maybe a little bit. 

if that was to happen i would hope they atleast released her claws as a weapon.

Curious though. What ideas you would have for her 4 if not an exalted weapon.

Idk, I'm just spitballing. If I wanted to make a concept for a completely new kit for valkyr, I'd need to actually think everything through (and actually try the meme-range build, so I can see if it's in any way good to leave it existing.)

I take concepts way too seriously for my own good lol, I mean I have a 320 reply long fan concept thread where 99% of comments are just my updates and new things.

Edited by HugintheCrow
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29 minutes ago, HugintheCrow said:

I take concepts way too seriously for my own good lol, I mean I have a 320 reply long fan concept thread where 99% of comments are just my updates and new things.

That's a good thing. 😄 I posted here so i could have a general discussion of it as well.

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