Xonerix Posted August 11, 2019 Share Posted August 11, 2019 Don't know exactly where to post this, UI bugs? animation Bugs? Mission Bugs? I see them everywhere... Anyway, the objective way-points, extraction way-points are all very buggy, glitch-ish and broken in general, not working as intended. When is DE going to fix it? It's been months now since they've been so broken. First of all what I noticed personally, is that the way-points update only if you land in the room/area (it means if you glide through the room not touching the ground, path-finding doesn't register that you already entered that room and doesn't show where to go next WTF is this BullS***) I think this is exactly why pathfinding / objective waypoints are so broken right now... Why does it update only when you're grounded? Also, sometimes they show completely wrong directions on where to go, leading to dead-ends, then you have to track back the path you came from and find where to go next yourself. Link to comment Share on other sites More sharing options...
Xonerix Posted August 11, 2019 Author Share Posted August 11, 2019 (edited) Thought I will start posting examples of waypoint bugs. Was doing sortie defense mission, and ofcourse this was happening right of the bat. First image: Without marking the npc Second image: Marking the npc https://imgur.com/a/GqBTKJ5 Edited August 11, 2019 by Xonerix Link to comment Share on other sites More sharing options...
Xonerix Posted August 11, 2019 Author Share Posted August 11, 2019 Yet more broken waypoints/markers... This time on the very same sortie but on Mobile Defense. Left Datamass on top floor and going down the elevator I noticed it shows incorrect... When I exit the elevator, it suddenly points correctly: https://imgur.com/a/CBu46At Link to comment Share on other sites More sharing options...
Xonerix Posted August 15, 2019 Author Share Posted August 15, 2019 I don't think this need any explanation, edited in paint 🤣 [/img] [/img] [/img] [/img] https://imgur.com/a/nFsfKwE Link to comment Share on other sites More sharing options...
HunterDigi Posted August 15, 2019 Share Posted August 15, 2019 (edited) I also constantly get waypoints turning me back because I fly through doorways. Also the 3D waypoint doesn't agree with the minimap waypoint, sometimes the minimap shows the correct way but even minimap shows wrong sometimes. In some rare cases the game just gives up showing me room-by-room waypoints and shows me the objective or extraction directly. This sometimes happens at the start of the level to everyone as it was apparent that nobody knew where to go. Edited August 15, 2019 by HunterDigi Link to comment Share on other sites More sharing options...
TiberiumFusion Posted August 15, 2019 Share Posted August 15, 2019 (edited) I can attest to consistently experiencing all of the aforementioned issues. I especially love the situation HunterDigi explained above, where the room-by-room waypoints give up and the marker appears some 2000m away. Instead of going to your next mission, you get to search for extraction for 10 minutes in the mission you've already completed. How exciting! The waypoint system has never worked correctly. Some of the issues date back at least 4 years, spanning many alleged "fixes" and regressions. Edited August 15, 2019 by TiberiumFusion Link to comment Share on other sites More sharing options...
Xonerix Posted August 16, 2019 Author Share Posted August 16, 2019 21 hours ago, HunterDigi said: In some rare cases the game just gives up showing me room-by-room waypoints and shows me the objective or extraction directly. This sometimes happens at the start of the level to everyone as it was apparent that nobody knew where to go. Yes 🙄, i've been in these situations quite a lot recently myself. >Starting the mission, and it just shows the objective a few kilometers away, so I have to guess, waste my time and backtrack where to go myself. lmao Link to comment Share on other sites More sharing options...
Xonerix Posted August 24, 2019 Author Share Posted August 24, 2019 (edited) Hello yet again, got more. This is probably annoying everyone who comes across this tileset room. Always points in the wrong direction, pointing me to take an elevator when I don't even need it. Did the people who re-designed and broke the waypoint system from before how it used to be, forgot that this game is about Ninjas that can parkour and glide? All these screenshots speak for themselves.: Edited August 24, 2019 by Xonerix Link to comment Share on other sites More sharing options...
Xonerix Posted August 27, 2019 Author Share Posted August 27, 2019 (edited) Tried to glide, parkour through the map without touching the floor, but it seems it's impossible, because the objective waypoints are broken AF. https://imgur.com/a/gEQh7dA This confirms my very First claim in the First post: On 2019-08-11 at 12:06 PM, Xonerix said: First of all what I noticed personally, is that the way-points update only if you land in the room/area (it means if you glide through the room not touching the ground, path-finding doesn't register that you already entered that room and doesn't show where to go next) First Screenshot Second screenshot Third screenshot Fourth screenshot Edited August 27, 2019 by Xonerix Added a link of all the screenshots for reference Link to comment Share on other sites More sharing options...
MarcusOwen Posted August 30, 2019 Share Posted August 30, 2019 Found this one while helping a friend through mission 2 of The Second Dream. Took a while to find the extract as the waypoint went back and forth. You can see the other player is just ahead of me at the extraction. Link to comment Share on other sites More sharing options...
Farqir Posted September 15, 2019 Share Posted September 15, 2019 My next waypoint is 150+m in space... A bit hard to get to that one... :) https://1drv.ms/u/s!Aka-lsBEuM63gec0QFjCYHZGiW59Fg?e=sT14pA Link to comment Share on other sites More sharing options...
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