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Posted

I really enjoy nezha after the recent rework and he's become my go to frame now but I notice when I'm teleporting about that his landing animation after  almost completely counters the utility of the teleport. A passive like valkyr where I could teleport, land and then run or cast straight away would greatly improve this ability. I even considered sacrificing a mod slot to sort this but the mod doesn't actually exist. In summary a quick instant teleport ending in a slow clunky landing animation. 

Hopefully someone at DE knows about or can look into this? 

Posted

Yeah the 'cancellation' of the teleport if you land (even more obvious if you throw while airbourne) is quite annoying and I would love to have that changed as well.

  • 2 weeks later...
Posted

Yeah I know if you slide then you miss the fall animation but most times you are not even that high off the ground? (you've traveled relatively straight forward) and there is little time to slide before the fall animation. 

It seems that nezha comes out of the top of the chakram after teleport, raising him just enough to activate this detrimental animation. (like he jumps after the teleport) 

It's definitely not right (imo) and needs fixed. 

Posted
On 2019-08-11 at 2:21 PM, (PS4)P-E-T-E-1- said:

I really enjoy nezha after the recent rework and he's become my go to frame now but I notice when I'm teleporting about that his landing animation after  almost completely counters the utility of the teleport. A passive like valkyr where I could teleport, land and then run or cast straight away would greatly improve this ability. I even considered sacrificing a mod slot to sort this but the mod doesn't actually exist. In summary a quick instant teleport ending in a slow clunky landing animation. 

Hopefully someone at DE knows about or can look into this? 

Look for a mod called kavat's grace 

Or if you have some space between the ground, try to slide 

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