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Finaly, Chroma Can Fly (Rework)


keikogi
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Chroma is a good frame in the sense he has a place in the game (boss fights). But he criminally underdelivers his theme as a dragon frame. He’s elemental breath does pitiful damage, has low range and hinders mobility. The element related buff given are never enjoyed by his ally because narrow minded is amazing with his best and only skill. The unique twist on his kit, the dragon pelt, has an insane energy upkeep on the top of costing half of Chroma's armor. I'm also aware that some frame needs more attention than him (cries in ember, Vauban, …). With all that in mind here is my rework.

Direction I took and reasoning

Spoiler

 

The Direction I took was remove the squad buff from his Vex Armor.  Heavily buff the squad buff granted by Elemental Ward (now Reworked into Blessing of the elements). Additionally, blessing of the elements has some interaction with parkour in order to allow a degree of flight (extended aim glides, and aim glides resets). Dragons dive was created to force Chroma back into the ground but to do it with the way a dragon should (#*!%ing up everything around). But it has no target restriction, meaning if you want to charge a Tusk Bolkor, go for it.

I also want to make sure the elements won’t overlap in function. Right now, Fire, Ice and electricity are just different ways to get more durability (you just chose either fire or ice based on faction and personal preference, electricity flat out sucks). Toxic goes in the right direction; it is weapon swap and reload speed. I reworked each element with the fallowing role in mind:

Fire: tank/healer

Ice: tank/ Crow Controller

Toxic: melee or ranged DPS

Electricity: caster/exalted weapon user

I’m aware that overlap is inevitable, because vex armor will make sure regardless of energy color Chroma always has high durability and damage.

 

Passive

It’s arguably fine, allows Chroma to change element and change his damage type and buffs a bit, but I think it could be pushed further. I just gave him a few base stats buffs, but these buffs are not really necessary

Passive

Spoiler

Chroma has unique base stats and an extra passive based on the chosen element.

Fire

+25 Base Health

Ice

+50 base Armor  

Venon

+0.2 Base Movement Speed

Electricity

+1 energy/s

 

1. Spectral Scream

As said above, damage sucks, low range, hinders mobility and no meaningful utility, and it replaces your weapon. I'm ok with the weapon replacement, but the low damage and lack of utility is UNACCEPTABLE.

1. Spectral Scream 2.0

Spoiler

A couple of these changes were suggested a thousand times but here we go again. Like balefire elemental breath is an exalted weapon and can be modded.

Each element has its unique weapon.

Fire

As it is now but you can mod it

Ice

Icicle shotgun has unlimited punch trough but limit range. Enemies hit suffer a guaranteed ice proc. Has huge spread.

Venom

Spits a massive ball of caustic venom, ball explode upon hit damaging all enemies nearby. Has a dot effect with high status chance.

Electric

Launches a thunder bolt from his mouth. The thunderbolt can chain hit up to 6 enemies (similar effect to the Amprex)

Synergy

Casting this skill while aim gliding will increase the weapon range (fire bigger cone and reach; Ice smaller spread and higher maximum reach; venom increased explosion radius ;  electricity increased the number of chain hits ).

 

2. Elemental ward

This skill was meant to make Chroma unique; it was supposed to allow the player the best buff for the mission. But in the end, Electricity flat out sucks, Venom has its uses but usually it is just a math question between fire and Ice. This skill was scraped and replace by Blessing of the Element’s.

2.Blessing of the elements/ Dragon’s Decent

Spoiler

Unique casting mechanic, casting this skill on the ground or during an aim glide will result in a Blessing of the elements. Casting this skill on air (and not aim gliding) will result into a dragon/s decent.

Blessing of the elements

Chroma claps his wings sending an elemental wave. This wave will either bless allies or curses enemies. Additionally, this skill will increase Chroma’s next bullet jump by 50% and aim glide by 200% (this bullet jump will use the elemental effect as these mods: Firewalker; Ice Spring; Toxic Flight; Lighting Dash). If this skill was cast mid-air it will reset his aim glide and bullet jump. The third consecutive cast (while on air) will result into a Dragon’s Decent.

List of Blessing and Curses

Fire: gives allies health regeneration (including Chroma)

Ice: freezes enemies, if the they while frozen they will explode dealing cold and piecing damage to all enemies nearby (scales of enemy max Hp, affected by strength)

Poison: gives allies increased holster rate, reload speed and attack speed. (including Chroma)

Electricity: curses enemies have a 50% of emitting an electric shock wave whenever they are hit by a warframe skill or exalted weapon hit (wave deals damage equals to the skill/exalted weapon hit damage)

Dragon’s Decent

Chroma Will fly towards the target location/enemy, upon landing scorching the ground around his landing point. All enemies inside this area are damaged an receive the respective elemental proc (this damage scales with melee mods and combo counter, basically a fancy ground slam).

 

2. Quimera (argument )

Spoiler

Allows Chroma Blessing of the Elements to proc both elemental blessing/curse  of the main energy color and the ascent color.

Vex Armor

This has been the best Chroma skill since his realise. For Chroma it will stay the same, but the entire squad buffing aspect will be removed. I did that because I think Vex Armor should be Chroma personal buff and not an aura. It just doesn’t make sense Chroma giving his allies dragon scales and dragon's rage. On top of that, I had to remove some power from his kit to because I’ve buffed the rest of the kit so much. Blessing of the Elements could fit all the buffs elemental ward, so they made a come back here. It was a nice opportunity to give fire, ice , venom and electric Chroma different Vex Armours.

Vex Armor 3.0

Spoiler

 

Removed auras. Casting Blessing of the Elements while Vex armor is active will grant the fallowing effect.

The raw elemental energy of Blessing of the Elements will react with Vex Armor granting one of the fallowing buffs

Fire: Bonus health (same as current elemental ward)

Ice: Damage Reflection (same as current elemental ward)

Toxic: whenever Croma is damage he will release a small spray of his caustic blood (targets a single enemy on a small radius around Chroma)

Electricity: whenever Croma cast a skill, he will send an electric shock wave stunning nearby enemies.

 

Effigy

Right now, it is over costed sentry that can be used to double credit income.

Effigy 2.0

Spoiler

Instead of a stationary turret now it will fly around Chroma like a shield drone would. Effigy will use a copy of Chroma's 1 as weapon but will only target enemies near the player cross hair. Effigy will cast blessing of the elements whenever Chroma cast this skill (effigy will prioritize hitting allies). Effigy has a copy of Chroma Vex Armor buff. The credit drop buff stays the same. Holding 4 while effigy is active will cause effigy to stop fallowing Chroma and move to the target location. If effigy is not attached to Chroma, it will stop fighting if Chroma has not done any damage for 15 seconds.

 

I’m aware that this rework probably gives Chroma to much stuff, but I’m rather overdo and trim it down later than underdo and patch up latter (at initial design phases)

What do you think of these Changes?

I will redo the arguments later.

Edited by keikogi
Further changes to Chroma 2 and 3
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28 minutes ago, keikogi said:

Passive

It’s arguably fine, allows Chroma to change element and change his damage type and buffs a bit, but I think it could be pushed further.

Having Chroma to use dual tone (dual elemental, not combined elemental) will make it better

 

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1 hour ago, Gruiz said:

Having Chroma to use dual tone (dual elemental, not combined elemental) will make it better

Usually, Chromatic Dragons only use on element unless they have 2 heads. Chroma is described by DE as dude wearing the dragon pelt (so Chroma only has 1 dragon head) , so the dual element theme ends up not working.

Also, 2 elements would make my Blessing of the elements way stronger than what it was meant to be.

Edited by keikogi
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3 hours ago, keikogi said:

Chroma has unique base stats and an extra passive based on the chosen element.

Fire

  • +25 Base Health
  • Chroma's body will ignite pricing heat on enemies on a 1.5 meters radius whenever he jumps or bullet jumps. Finishing a combo will ignite enemies on a 4.5 meters radius.

Ice

  • +50 base Armor  
  • Enemies on a 5 meters radius of Chroma are slowed.

Venon

  • +0.2 Base Movement Speed
  • Whenever Chroma takes melee damage, Chroma's toxic blood will spew into the enemy dealing damage and increasing his vulnerability to poison, gas, viral damage and corrosive.

Electricity

  • +50 energy and Base Shield
  • Whenever Chroma cast a skill, sends an electric shockwave

Buff to: 

+100 base health 

+300 base armor 

Change to:

Venom - +1 energy p/s 

Electricity - +1000 base shields (shields are useless anyways unless you have A DAMN LOT of them)

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3 hours ago, keikogi said:

But in the end, the best buff is Ice 

No it's not. Everyone who knows basic math acknowledge that the Fire buff is better, Chroma can already reach 1k% Vex Armor buff (additive), another additive bonus of measly 200% is useless compared to an increase from 700+/- HP to 1000+, specially if it also heals you.

 

3 hours ago, keikogi said:

I’m aware that this rework probably gives Chroma to much stuff but I’m rather overdo and trim it down later than underdo and patch up latter(at initial design phases)

The only relevant buff is Vex Armor tbh, because it was multiplicative before DE nerfed him to the ground. All the rest is pretty much Ok.

 

3 hours ago, keikogi said:

(the worst offender is the health buff )

You don't know anything about Chroma, seriously.

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@Klokwerkaos ,I literally addressed this at the start of my post but here we go again. The thing is reworks are not just about power level, Chroma literally has 2 skills that are detriments to use on most occasions (Spectral stream prevents you from using your weapon and Effigy costs half your armor). The fact that Vex Armor is OP is not addressed by reworks, this is addressed by simple buffs and nerfs.

Now adressing @(XB1)XG1anBl4derX

6 hours ago, (XB1)XG1anBl4derX said:

+100 base health 

Why double the hp of one of the tankiest frame’s in the game

6 hours ago, (XB1)XG1anBl4derX said:

+300 base armor 

Same as Above

6 hours ago, (XB1)XG1anBl4derX said:

Venom - +1 energy p/s 

DE has decided the Venom buffs are speed/agility related can’t change it to energy

6 hours ago, (XB1)XG1anBl4derX said:

Electricity - +1000 base shields (shields are useless anyways unless you have A DAMN LOT of them)

You are right about this one

6 hours ago, (XB1)XG1anBl4derX said:

No it's not. Everyone who knows basic math acknowledge that the Fire buff is better, Chroma can already reach 1k% Vex Armor buff (additive), another additive bonus of measly 200% is useless compared to an increase from 700+/- HP to 1000+, specially if it also heals you.

You might not now but ice has built in Damage reduction/Reflection buff, it also has a change to cold procs enemies with means they will do less damage to you.

6 hours ago, (XB1)XG1anBl4derX said:

The only relevant buff is Vex Armor tbh, because it was multiplicative before DE nerfed him to the ground. All the rest is pretty much Ok.

Fine, I will just nuke the aura

6 hours ago, (XB1)XG1anBl4derX said:

You don't know anything about Chroma, seriously.

Man, you gotta pay attention to context, I was talking about of the squad buffing aspect of the skill not the self-buff. If did not know, why I dislike the health buff so much is because it is useless for Chroma allies. Let me explain, if you go near Chroma your Hp will increase and you will also be healed an equal amount to the Hp increase. If you leave the 6 meters radius (usual effective range of this skill) you will lose the Hp. Now if you come close again your max Hp will increase but it will not heal you the same amount, odds are you will leave Chroma vicinity before you can health that HP. This means the HP buffs is useless to Chroma allies.

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7 hours ago, keikogi said:

Why double the hp of one of the tankiest frame’s in the game

Wich tank? Nidus? He is the top 2 tank, and 100 HP is far from making Chroma ever get near to him. Just so you know, he can reach 1,8kk EHP.

7 hours ago, keikogi said:

Same as Above

You're not even specifying the frame you're talking about. Also, of he has one, he doesn't have the other. Your Chroma doesn't change elements on the get go anyways..

 

7 hours ago, keikogi said:

You might not now but ice has built in Damage reduction/Reflection buff, it also has a change to cold procs enemies with means they will do less damage to you

Ice buffs his armor and gives reflect, but the armor buff is additive, reflect is useless as always. And...what? Cold proc doesn't reductle damage received, Puncture does it.

 

7 hours ago, keikogi said:

Man, you gotta pay attention to context, I was talking about of the squad buffing aspect of the skill not the self-buff. If did not know, why I dislike the health buff so much is because it is useless for Chroma allies. Let me explain, if you go near Chroma your Hp will increase and you will also be healed an equal amount to the Hp increase. If you leave the 6 meters radius (usual effective range of this skill) you will lose the Hp. Now if you come close again your max Hp will increase but it will not heal you the same amount, odds are you will leave Chroma vicinity before you can health that HP. This means the HP buffs is useless to Chroma allies.

Now it makes much more sense, i apologize. I wasn't really a fan of Vex Armor being a support skill, i really hate that support aspect because this holds him back a lot. Whitout the support effect, it can become much more useful like it was before.

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I like your ideas for Chroma especially for his 1st Ability. But I would add some things :

  • His Vex Armor is way to good. It either needs way lower boni or should not effects others beside Chroma, and even then the boni seem to high
  • Effigy following you and using your 1st Ability is nice, but I would give players to option to switch his modes like a Specter to follow or stay.

As a side question, since the wiki does not mention it, does Effigy gain your "lost" armor or does it only has his HP ?

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3 hours ago, Naneel said:

I like your ideas for Chroma especially for his 1st Ability. But I would add some things :

  • His Vex Armor is way to good. It either needs way lower boni or should not effects others beside Chroma, and even then the boni seem to high
  • Effigy following you and using your 1st Ability is nice, but I would give players to option to switch his modes like a Specter to follow or stay.

As a side question, since the wiki does not mention it, does Effigy gain your "lost" armor or does it only has his HP ?

As far as i know, he removed Vex Armor support side, it's Chroma exclusive, just read.  

 

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5 hours ago, Naneel said:

I like your ideas for Chroma especially for his 1st Ability. But I would add some things :

  • His Vex Armor is way to good. It either needs way lower boni or should not effects others beside Chroma, and even then the boni seem to high

The aura was excluded.

5 hours ago, Naneel said:

Effigy following you and using your 1st Ability is nice, but I would give players to option to switch his modes like a Specter to follow or stay.

Worthy of considering but I havr to figure out a way to preventing player going afk while using the Effigy to farm.

My goal was to make chroma 2 his dedicated support skill and add a bit of the dragon theme with the pseudo flight( extra aim glides and bullet jump ). After writing this post I noticed the Chroma has another desing problem. His four forns don't have unique niches. Fire , ice and eletric chroma just buff survivability in diferent ways. I will address that when I get good ideas. Right now I going with 

Fire - tank/healer 

Ice. - tank/cc

Electricity - caster/ exalted weapon user 

Toxic - fighter (ranger or melee )

Also I would bet the effigy does not gain Chromas lost armor , because of it did it would be really hard to kill.

 

Edited by keikogi
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vor 3 Stunden schrieb (XB1)XG1anBl4derX:

As far as i know, he removed Vex Armor support side, it's Chroma exclusive, just read.

 

vor 2 Stunden schrieb keikogi:

The aura was excluded.

Thanks for the clarification, it seems i missed this.

 

vor 2 Stunden schrieb keikogi:

Worthy of considering but I havr to figure out a way to preventing player going afk while using the Effigy to farm.

I can understand that, but so you will miss the chance to leave it guarding somewhere while you kill elswhere.

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3 minutes ago, Naneel said:

I can understand that, but so you will miss the chance to leave it guarding somewhere while you kill elswhere

I will add it when I update the post. But I will place the fallowing resteiction, if Chroma has not done any damage on the las 15 seconds the effigy will go dormant.

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On 2019-08-11 at 8:48 PM, Gruiz said:

Having Chroma to use dual tone (dual elemental, not combined elemental) will make it better

 

You can have it so if it is tied to emmisive energy color it will take from both elements you add or if it's tied to normal energy then using forma will be a fantastic investment cause he will be able to use two elements but i think combined elements might be better in that sense since if you mix a green and a orange what your going to spit fire and a toxic glob simultaneously- makes sense with the team buff but not with spectral scream

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1 hour ago, NuclearCoffeePot said:

You can have it so if it is tied to emmisive energy color it will take from both elements you add or if it's tied to normal energy then using forma will be a fantastic investment cause he will be able to use two elements but i think combined elements might be better in that sense since if you mix a green and a orange what your going to spit fire and a toxic glob simultaneously- makes sense with the team buff but not with spectral scream

I was considering something along these lines but I will implement it as argument. Something along these lines 

Hybrid( effigy argument ) - While equiped with the pelt Chroma will receive the passive benefits of both colors. While effigy is active , chroma will use one element and the effigy the second element. 

The investiment of a single forma should have such a huge payoff in power , so I'm more willing to put it behind an argument.

 

Edited by keikogi
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On 2019-08-12 at 4:50 AM, Klokwerkaos said:

stop trying to buff frames that are clearly at the top of the meta...

holy crap.  like in two days i've seen calls for buffs for mesa, rhino, saryn and now chroma... what kind of drugs is everyone doing that they can't already nuke the whole game with these op frames and think they need more buffs?!?!?!

literally nobody "needs" a buff to obliterate all content in the game.  at best 2 frames could use a solid rework, being ember and vauban who are really the only lackluster frames at present.

what we need is not buffs to any other frames but rather, better answers for the enemies to our abilities to provide challenge of any kind.

if any content in the game is at all hard for anyone ever... even playing ember and vauban, the answer isn't because your frame sucks, it"s because you're under geared... which means it's time for you to grind up and get better mods, weapons, arcanes, etc.  if you choose not to do that, that's fine, but that's your choice.

this is game is literally easier than candy crush and people still want buffs... SMH

thank you.

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On 2019-08-12 at 12:50 AM, Klokwerkaos said:

stop trying to buff frames that are clearly at the top of the meta...

holy crap.  like in two days i've seen calls for buffs for mesa, rhino, saryn and now chroma... what kind of drugs is everyone doing that they can't already nuke the whole game with these op frames and think they need more buffs?!?!?!

literally nobody "needs" a buff to obliterate all content in the game.  at best 2 frames could use a solid rework, being ember and vauban who are really the only lackluster frames at present.

what we need is not buffs to any other frames but rather, better answers for the enemies to our abilities to provide challenge of any kind.

if any content in the game is at all hard for anyone ever... even playing ember and vauban, the answer isn't because your frame sucks, it"s because you're under geared... which means it's time for you to grind up and get better mods, weapons, arcanes, etc.  if you choose not to do that, that's fine, but that's your choice.

this is game is literally easier than candy crush and people still want buffs... SMH

“BuT EiDoLoNs!” is a lame excuse to not give chroma a useful 1 and 4.  

This game being easy is a lame excuse to not give chroma a useful 1 and 4.  It won’t make the game “easier” it will make chroma a fully functional frame.  And even if it did then that’s on DE to buff the AI and difficulty.  

Yes, chroma has an overpowered 3.  He also has a useless 1, useless 4, a barely noticeable 2, and not much of a passive that doesn’t even effect his best skill, the 3.  That’s why people want a rework.  They want a true dragon frame, not some dull buffbot for your stupid 5x3 runs.  Something fun to play doing everything else as well.  

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3 hours ago, OmegaDonut said:

“BuT EiDoLoNs!” is a lame excuse to not give chroma a useful 1 and 4.  

This game being easy is a lame excuse to not give chroma a useful 1 and 4.  It won’t make the game “easier” it will make chroma a fully functional frame.  And even if it did then that’s on DE to buff the AI and difficulty.  

Yes, chroma has an overpowered 3.  He also has a useless 1, useless 4, a barely noticeable 2, and not much of a passive that doesn’t even effect his best skill, the 3.  That’s why people want a rework.  They want a true dragon frame, not some dull buffbot for your stupid 5x3 runs.  Something fun to play doing everything else as well.  

all frames excel at one thing except ember. and a small handful of frames excel at several things.  Chroma is one of the few frames that excels in many many bits of content. 

the only way to balance this effectively would be to nerf his damage, and good luck convincing people of that without a revolt... and if the game is so easy... y u need buff?

i agree, the game is easy... too easy.  no frames should have additional buffs except that vauban and ember need a rework, and ember needs a place to exist at all in the game.

if, and only if, there is new challenging aspirational content created  (ie, a game mode that exists where my account or someone with a similar account can go in and victory isn't a forgone conclusion from the first time you play it, and progressively easier each time you play it with the gear you have grinded for thousands of hours enough to call it earned), then and only then would i be willing to discuss increasing the power level of any frame.  until that happens, every frame and weapon is already overkill of overkill.

no buffs need be given until that day.

Edited by Klokwerkaos
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8 hours ago, OmegaDonut said:

“BuT EiDoLoNs!” is a lame excuse to not give chroma a useful 1 and 4.  

This game being easy is a lame excuse to not give chroma a useful 1 and 4.  It won’t make the game “easier” it will make chroma a fully functional frame.  And even if it did then that’s on DE to buff the AI and difficulty.  

Yes, chroma has an overpowered 3.  He also has a useless 1, useless 4, a barely noticeable 2, and not much of a passive that doesn’t even effect his best skill, the 3.  That’s why people want a rework.  They want a true dragon frame, not some dull buffbot for your stupid 5x3 runs.  Something fun to play doing everything else as well.

I agree with you , in fact I think useless or arguably detrimental skills are unacceptable regardless of the Frame overall power level.

5 hours ago, Klokwerkaos said:

all frames excel at one thing except ember. and a small handful of frames excel at several things.  Chroma is one of the few frames that excels in many many bits of content. 

the only way to balance this effectively would be to nerf his damage, and good luck convincing people of that without a revolt... and if the game is so easy... y u need buff?

i agree, the game is easy... too easy.  no frames should have additional buffs except that vauban and ember need a rework, and ember needs a place to exist at all in the game.

if, and only if, there is new challenging aspirational content created  (ie, a game mode that exists where my account or someone with a similar account can go in and victory isn't a forgone conclusion from the first time you play it, and progressively easier each time you play it with the gear you have grinded for thousands of hours enough to call it earned), then and only then would i be willing to discuss increasing the power level of any frame.  until that happens, every frame and weapon is already overkill of overkill.

no buffs need be given until that day.

Did you even realize that I nerfed chroma in what he is used in. The removal of the aura from Vex Armor makes him weaker in both the profit taker fight and Eidolons run. It also nerfs him in any camping based endless survival or defense. What I gave him in return?

Exalted weapon 1 (if Hildryn is any indication it will be good enough, but can’t really surpass the damage and status output of the best weapons) (it is just good enough to give players a reason to use it sometimes).

The new gives him solid buff and debuff, but the buffs are worse them the Vex Armor aura and the debuffs don’t matter against stronger enemies because these enemies are usually debuff or skill immune. It also given him “fake” flight and gives Chroma’s wings a use.

His effigy got a massive buff, but once again this buff is useless on eidolon/ Profit taker fights because the AI won’t target these enemies properly.

Reworks are not meant to address the frame power level, they are meant to fix useless skill, S#&$y gameplay or fundamentally broken skill. If you want to address power level just for a straight buff or nerf.

Edited by keikogi
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4 hours ago, Klokwerkaos said:

-Snip-

You really hate Chroma personally, aren’t you?

I get it, he is the best go to frame for boss fights, but outside that? He is near useless or sucks at it (Apparently that is the majority of Warframe’s content). If Chroma is nerfed again, people will look at Rhino and you will know what happens next (either nerf Rhino threads or Buff Chroma threads).

OP’s intention is to make his kit more fun to play and make 3 of his abilities worth using. Looking at latest his proposal it is not a straight buff because his Vex Armor is left untouched. If you say it will be massive overkill if this rework went live, you might want to take a closer look at Saryn, Equinox, and Mesa where they can kill everything in 1 click. 

 

“BuT EiDoLons” this rework will not change anything because Eidolons are immune to abilities.

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On 2019-08-15 at 11:18 AM, OmegaDonut said:

I’m not looking for a straight buff to chroma I am looking for a reason to press his 1 and 4.  It’s not that hard to grasp.  

I'm looking for that as well. But I want Chromas fancy wings to have a use to. I removed the Vex Armor aura to balance the stronger buffs/debuffs added to his 2. The only thing I think I went to far was effigy, I turned it into a mobile exalted turret and it is affected by Vex Armor. I think I will remove the Ver Armor buff from effigy.

 

Also

Added new argument

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