Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Sick Of Grineer


CheeseHasLeafs
 Share

Recommended Posts

Grineer are an interesting faction in-game. 
This has been mentioned before, by another poster, but I would like to do so again, because I feel it needs to be. 

Most of the factions 'specialise' in some way of damaging you.
Infested zerg rush and stun you. They attack in close range.

Corpus have high-damage guns. They attack in long to medium range. 

And then there's Grineer.

They stun you. They deal damage close range, mid range and long range. 

And honestly, they're getting less and less fun to fight. 

 

Let me detail something which happened to me today. 

I walked into a room. It was on an asteroid base. 
First thing that happens is a Scorpion pops out from nowhere and snags me. 
Fair enough. 

Then, just as I'm getting up, I get Switch Teleported by a Commander, immediately after which I get hit again by a Scorpion. 
Fairly annoying, but survivable. 
However, as I sprawl helplessly on the floor, a Scorch starts to toast me. 

By the time I'm up, I've lost my sentinel, my shields, and most of my health. 

 

What really gets to me about the Grineer is the insane amount of stunning and damaging they do.

Commanders never reload. Scorches don't either, and with a range of fifteen whole metres they're basically guaranteed to take off most of your shields, and if you happen to be in a tight spot, kill you (and they blind you). 
Scorpions and Shield Lancers are fine, on their own. In combination with each other, or with a Scorch, they start leaning towards unfair. 

 

I don't want this game to be faceroll easy. Of course not. But when it forces you to take punishment, and a lot of it, it's difficult not to be frustrated.

It's one thing to make an enemy punishing at close range, it's another to force you into close range, incapacitate you and let that same enemy whack your brains out. 

Link to comment
Share on other sites

Scorches seem to have gotten much more lethal in U10.

 

I fear them more than any Grineer heavy. One mistake near a Scorch, or a Commander switch teleporting you near a Scorch, can easily cost a revive, even for those who can shrug off multiple Napalmers.

 

Still not seeing Scorpions or Shield gunners as being issue. The later are a joke if you have any sort of puncture on a weapon, and while Scorpions can be annoying, they are fragile, and usually reveal themselves before they attack.

Edited by Saenol
Link to comment
Share on other sites

those nepalm, insane in higher lvls, good thing they dont appear in most planets.

 

and oh in nightmare all drain watch out for those shield lancers. . . . they wont miss an opportunity to bash you to death..

Edited by Fammia
Link to comment
Share on other sites

Stunlock in general is the only game-play related thing that makes me want to walk away from the game at times.

 

Ancient knocks you down from behind, staggers you as you get up, then another comes over and keeps you staggered, then a fusion moa runs up and toasts you, or if not in the void, you lose 450 energy and chargers and exploders are running up and killing you meanwhile..

 

Rollers swarming around you is annoying but usually palatable because they roll away after one hit, but then as you said, scorpions, commanders, scorches and napalms all combine just stunlock you straight into death. 

 

Corpus arent too bad, but at higher levels rail MOA can stunlock you singlehandedly with their gun that pierces walls and has a 500m range, to the point sometimes you don't know even where they are.

 

All things that make me walk away from a round fuming. 

Edited by Scheifen
Link to comment
Share on other sites

If they removed it or made it less cc it would'nt be fun... It's soooooo annoying, but makes it more of a challenge, instead of stand in the doorway and continue to shoot stuff untill it is dead.

It's also another reason to have team mates, and use the online feature.

Link to comment
Share on other sites

If they removed it or made it less cc it would'nt be fun... It's soooooo annoying, but makes it more of a challenge, instead of stand in the doorway and continue to shoot stuff untill it is dead.

It's also another reason to have team mates, and use the online feature.

The game needs to get better ability wise as having rewards for combining skills either with yourself or with your team, synergism. I have said in another thread imo Frost's "Freeze" should be a set duration because who in their right mind is going to not shoot a motionless target (oh wait the Freeze breaks when they take HP Damage). Then frozen enemies should take increased damage from Ice Wave and maybe Ice Wave at max rank can fire out two smaller waves to the side (45 degree angles) making it more on AOE slow with targeted damage rather than a pure-line.

Link to comment
Share on other sites

Scorchers can wipe the Defend objective in mere seconds(That is like 2-3 seconds). It's nuts!

 

Even normally they will most likely kill the moment you get a bit too close. Their range isn't bad either. If it's the same range as the Ignis they got quite the range and it's almost instant as well. I have no idea how big the area of effect is but I seems to be hitting EVERYTHING in that direction that is within range. Nothing gets away from it.

 

For most of the time I have no problem with the big guys and in fact when I used Hek they where of no problem at all. One shot and they would stop doing stuff all together. I also had Rhino with me so their slam didn't do much at all. Those Scoprion hooks ain't a problem either then because Iron skin is boss.

 

But those Scorchers, I've really started to hate them because there is very little you can do against them when they get around a corner.

Link to comment
Share on other sites

There's 3 Grineer types that really need some re-working/nerfing:

 

Napalms: WAY to fast RoF, insane AoE, and the damage is crazy. Please, DE, at LEAST lower their RoF significantly.

 

Scorchers: I can't help but think the Ignis buff we got also applied to these guys. They have way too much reach for just how insane their DPS is. Either lower their DPS, or lower their range.

 

Commanders: This is the one that needs a re-work. Preferably, I'd like them to just be removed. Grineer are already the most diverse of the 3 factions. Loosing 1 type will not ruin them.

Link to comment
Share on other sites

I wouldn't mind if Commanders weren't removed, but limited to one or two teleports total. Now it seems that their teleport thing recharges once every fifteen or twenty seconds, which is way too much when there're three or four running around (why?).

The Ignis buff definitely applied to the Scorches as well. Now when they shoot, you can see little fires springing up around, and more importantly, your sentinel starts taking damage. 

 

Another thing which happened to me today:
Run into a room, get teleported by a Commander right next to a Bombard, which proceeds to ground pound. After I get up, a Scorpion hits me immediately. 

Link to comment
Share on other sites

The problem is that half of all enemies in this game seem like they were designed to annoy the hell out of the players rather than being challenging.

 

The Grineer have their Scorpions, Shield Lancers, Commanders, Rollers and every heavy unit with their ground pound which is solely designed to prevent players from trying to go melee on them (giving more reasons not to care about melee weapons).

 

In addition to that we have the extremely broken Napalm trooper and now the Scorchers. By the way, i recently jumped with a Rhino who had 870 shield and 560 HP over a level 50 Scorcher, after a wall run and when i hit the ground i had 300 HP left because the guy auto aimed me in the air.

 

For the Corpus we have the Shield and Leech Ospreys, the Engineers who summon those damn Shield Ospreys and the Shockwave Moa.

 

Finaly for the Infested we have the Exploder (staggers you), Runner (knocks you on the ground after their hitreg charge attack), Ancient Disruptors (bye bye to your energy and shield) and Toxic Ancient (bye bye health) combo.

 

It's just that with the Grineers having more units in general, they also seem much more annoying now.

Link to comment
Share on other sites

those nepalm, insane in higher lvls, good thing they dont appear in most planets.

 

and oh in nightmare all drain watch out for those shield lancers. . . . they wont miss an opportunity to bash you to death..

Grineer Napalms will appear at E Prime, the very first area on Earth, where the normal level of enemies is about 10. Most newbies will not have serration/hornet's strike or the AP damage mods.
Link to comment
Share on other sites

The issue with Grineer is that they can hammer you from a distance as well. infested allow you to shoot, stay far away and you'll be fine. They're even kite-able. Grineer, on the other hand, chase you down, knock you down and keep shooting. And when you get up, knock you down again. 

 

Not to mention, jump smashing to kill rollers became even less viable when they now knock you down if you're in mid-air. They used to be able to stagger you even in midair, and cancel your jump attack, but now they knock you down. 

 

 

The Grineer have their Scorpions, Shield Lancers, Commanders, Rollers and every heavy unit with their ground pound which is solely designed to prevent players from trying to go melee on them (giving more reasons not to care about melee weapons).

 

Grineer are the least viable in terms of melee. Heavy units have their ground pound, which is impossible to stay near and avoid at the same time, unlike Shockwave Moas. They have their practically unmeleeable units (Rollers. Proud to say I have hit one with a charge attack from a Dark Dagger), they have their close-range super-high damage units (Scorches), and they have their close range knockdowners (heavies, Scorpions, Shield Lancers).

Not to mention, Commanders and Heavies are immune to stagger. Which negates spamming melee attacks in the same way you can melee Ancients. 

Link to comment
Share on other sites

My ONLY complaint about the Grineer is the scorches, any enemy that breaks my freshly cast iron skin and depletes most of my health and completely breaks my shields ( on a level 30 rhino with mixed vitality and redirection) might have too much dps

Yet our Ignis is a horrible piece of crap that wouldn't hurt an Infested Crawler past level 35 no matter how hard we tried.
Link to comment
Share on other sites

Um... have you even used it since U10? It's a beast now.

I'm having to research it, but I'm trying to get the more useful Torid/Acrid out of the way first.

Besides, I have the Strun Wraith, why would I want to use the Ignis for anything other than Mastery points? As least the Torid is a beast on defense missions.

Link to comment
Share on other sites

Scorchers: I can't help but think the Ignis buff we got also applied to these guys. They have way too much reach for just how insane their DPS is. Either lower their DPS, or lower their range.

I do believe that is the case. They are too lethal now, even at low levels (I've just been running earth with a low rank Nyx and dammit they are insane).

Link to comment
Share on other sites

I killed more Grineer than infested.

Nope they aren't too much of a threat imo.

 

Loki and Nyx laugh at them in their face and Rhino has a press 4 button while Frost press 3.

Heck for Nyx, I levelled her in the Fomorian event, played only the last 3 ships which are the hardest and pre-nerf Eviserators.

 

 

I play Ceres almost exclusively now so I am not handling weak Grineer. As my Carrier pretty much 1 shots anything below level 40, it pretty much 2 shots any non heavy in Ceres. The only time they are STRONK is during alerts but they still die too easily.....

 

 

IMO the greatest threat in the entire game is a team of Fusion Moas with Rail Moas. Nothing else comes close.

Edited by fatpig84
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...