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2 hours ago, (PS4)StationOfDead said:

So that you understand better now the rewards will be based on skill and not on RNG

This does not fit in with the game or its monetization model.

If I knew I could guarantee something to drop, there is 0 reason for me to get anything with Plat.

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En 13/8/2019 a las 18:48, peterc3 dijo:

This does not fit in with the game or its monetization model.

If I knew I could guarantee something to drop, there is 0 reason for me to get anything with Plat.

That is quite wrong, let me explain, RNG systems are deficient for video games, casinos, etc. Why? Due to the fact that the RNG is basically luck / bad luck, that is, sometimes a player or a customer can get what they are looking for with just one try and others you have to play 10 times to get that same reward and it doesn't matter if you strive to obtain it, while Skill systems are better because they test players, encourage them and make players play longer, saying that it does not fit with this or other games is nonsense, in addition, monetization does not it will be affected assuming it is the quick way to get things

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En 13/8/2019 a las 19:06, (PS4)jaggerwanderer dijo:

How long does it take a new player to be proficient enough to aquire Ultra Rare items?

The time the players have been in the game and their mastery levels will obviously have influence but it will be minimal, what matters will be the skill of the player, but to get an Ultra rare reward you will have to get many points

En 13/8/2019 a las 19:06, (PS4)jaggerwanderer dijo:

Will new player play that long just to get a chance at these rewards?

On the one hand, yes, since players will have to play longer to get points and get what they are looking for, but on the other hand, No, since all players will play for those rewards, but obviously there will be a difference between a new player and a veteran player

En 13/8/2019 a las 19:06, (PS4)jaggerwanderer dijo:

How hard will it be to run a charity to give out Ultra Rare items to people with a clan or group?

Everything will be independent, that is, everyone will play on their own, in the case of a clan everyone will have to do their part to get what they are looking for.

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En 13/8/2019 a las 20:31, Darth_Predator dijo:

Stopped reading right there

For that? ... that doesn't seem right, let me explain, if you play with other players the missions will be easier but if you play alone obviously the missions will be more complicated, the consistent thing is that the players who play alone get more points and players who play with other players get fewer points.

Edited by (PS4)StationOfDead
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1 час назад, (PS4)StationOfDead сказал:

For that? ... that doesn't seem right, let me explain, if you play with other players the missions will be easier but if you play alone obviously the missions will be more complicated, the consistent thing is that the players who play alone get more points and players who play with other players get fewer points.

This game is coop, if you didn't notice. Why punish coop then? Seems unwise to me.

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Le 13/08/2019 à 23:45, (PS4)StationOfDead a dit :

Methodology:

1. So that you understand better now the rewards will be based on skill and not on RNG, that is, when you kill an enemy or complete a mission you will receive guaranteed reward (without probabilities) that will also depend on the enemy's reward table, mission, etc. (I will explain this later), what I mean by this is that a mission or type of enemy will always give the same reward (I reiterate, it will also depend on the reward table)

 

Reward: Basic:

2. To get these rewards you don't have to pay anything, the rewards can range from credits, affinity, resources, etc.

In addition, these rewards will always be given to you even if you are looking for other rewards (Common, Uncommon, Rare, Ultra Rare)

3.In addition, the score will be independent for each player but if you play with a certain number of players, points will be subtracted, so it is recommended to play solo to obtain a higher score.

 

3. Tier score:

Each player will have their own percentage of tier that will accumulate depending on their score in the score meter of the missions, the rewards could be from bonuses among other things

In addition, the tier of the players will have a very important role in the daily rewards of each player

4. Daily Rewards:

The daily rewards will be linked to the players' tier percentage, that is, each tier will award different rewards linked to the daily rewards table

5. Reward: Common, Uncommon, Rare

The only way to access these rewards by paying with the reward points, you get the rewards through different dynamics that will have different costs

  • Dynamics 1:

In this dynamic you will pay for a module that will be divided into sections (Common, Uncommon, Rare) with different prices, every time you eliminate an enemy or complete a mission you will be awarded the reward (Common, uncommon, rare) of that enemy or mission depending on the module you have chosen, that is, completing a mission using the uncommon rewards module will give you the uncommon reward of that mission

  • Rare (expensive price): You will be given the rare rewards of enemies, missions, etc.
  • Uncommon (cheap): You will be given unusual rewards from enemies, missions, etc.
  • Common (cheaper): You will be given the common rewards of enemies, missions, etc.

The modules are only valid for one mission, in addition, players can use more than one module

6.

  • Dynamics 2:

In this dynamic you will pay to enter an interface that will grant different rewards divided into sections (Common, Uncommon, Rare) with different prices, each section will have different rewards and different ways to get that rewards

 

  • Dynamics 3:

7. This dynamic is about missions that come in the form of alerts, 

 

8. Reward: Ultra Rare:

The main way to obtain the ultra rare rewards will be through the relic system, the relics can be obtained as Common, Uncommon or rare rewards, all the relics will give ultra rare rewards but they will be divided, the players will not be able to alter the relics and the only way to open it will be through special missions, once inside the mission the players will have to obtain points to open the relic and choose the method of obtaining that will depend on how many points you have acquired, it should be noted that playing alone or with others players could influence the amount of points you get for the relic, that is, the points will be independent for each player

 

9.Resource drones:

Resource drones will now be linked to the rewards table, that is, drones will be divided into different levels (Basic, Common, Uncommon, Rare, Ultra Rare), a basic will only give basic rewards, while an ultra rare drone will give ultra rare rewards, players will be able to customize the characteristics of their drones and the dynamics will consist of a minigame, players will be able to choose between automatic drone control or manual control

 

 

I hope you liked it

Thank you for your attention!

Wow a lot of stuff again OO

1. I've been reading trough everything, you're suggesting a point system where "being good" would grant you more points and faster access to "guaranteed rare rewards". So this whole post is about the fact you don't like RNG, it's fair to not like it, however i'm against it. There are so many ways to abuse this system without being good ... rushing capture missions over and over as a Nezha would be a very easy way to make points. No skill involved here.

2. So the current system ? About the Solo thing, it's obvious you like solo and feel cheated people being playing coop can get more chance to get stuff from relics. (or at least it what i read trough this post) and playing solo in order to score more is something i'm against. it's a coop game, being cooperative should always grant more than solo.

3. Just look all the complaints about saryn... Nuking stuff would be the best way to deny points to other peoples, it's a poor design.

4. This daily reward thingie is super confusing, you want to replace the current daily reward system rewarding daily connection ? How much "tiers" would there be? Would you need to be good in every mission types in the games ? I mean i would give better rewards to people doing 6X3 eidolons than a guy finishing a lot of captures or spamming defense mission... more "skill" based i suppose.

5. Points are a good way to use as a catchup mechanic, not as a main system. There's nothing worse than to have to spam one mission 81 times to get rewards without any way to make it faster (i mean if you're a good player, you'll get max point anyway so, you'll be stuck this way without any progress). I've done it for Dog Days and I'M SO AGAINST IT!

6. So relics with an entrance fee ? everyone is paying to make those radiant already, don't see anything different here.

7. Like relics mission ?

8. We can nearly get guaranteed relics now, if you don't get relics look where you can get them. We have special missions for relics !!!! I'm pretty sure i've to collect 10 Points to open my relics right now. 

Based of what you said earlier you would want more in solo, and i already said i'm against it.

So all of this is because you're not happy there's no guaranteed way to get the rare rewards from relics ? Am i wrong here ? Seriously, it's not a bad thing! whenever you play a relic mission you get a reward with platinum value, you can already trade until you get enough to buy it. Don't like to trade either ? So let's change everything for your solo convenience? No thank you  :)

 

il y a une heure, (PS4)StationOfDead a dit :

That is quite wrong, let me explain, RNG systems are deficient for video games, casinos, etc. Why? Due to the fact that the RNG is basically luck / bad luck, that is, sometimes a player or a customer can get what they are looking for with just one try and others you have to play 10 times to get that same reward and it doesn't matter if you strive to obtain it, while Skill systems are better because they test players, encourage them and make players play longer, saying that it does not fit with this or other games is nonsense, in addition, monetization does not it will be affected assuming it is the quick way to get things

Skill is a very very complex stuff to define, being very  fast at something is one, being able to defeat very hard ennemies is another, mastering your warframe is  another, picking the right mission for the right need might be a skill too?

il y a une heure, (PS4)StationOfDead a dit :

The time the players have been in the game and their mastery levels will obviously have influence but it will be minimal, what matters will be the skill of the player, but to get an Ultra rare reward you will have to get many points

On the one hand, yes, since players will have to play longer to get points and get what they are looking for, but on the other hand, No, since all players will play for those rewards, but obviously there will be a difference between a new player and a veteran player

Everything will be independent, that is, everyone will play on their own, in the case of a clan everyone will have to do their part to get what they are looking for.

I've been playing this game for a very long time, it's so obvious i would get faster than new players in your system because i've the right stuff and they don't. The simple fact you say MR should have influence is ridiculous, there's nothing relative to skill in MR, and it's one 27 who tell you that.

"Everyone will play on their own" Seriously no. I'm not playing a coop game to play alone in my corner, i'm sharing my vaulted relics with my clan members at this point, giving them a chance to get something they would not be able to otherwise. I'm against Full clan objectives for obvious reasons! I don't want to see prerequisites like "play X hours, do X missions, Make X points or your out" showing up, it would be a stupid way to introduce toxicity in the community and i'm obviously against everything you proposed.

il y a une heure, (PS4)StationOfDead a dit :

For that? ... that doesn't seem right, let me explain, if you play with other players the missions will be easier but if you play alone obviously the missions will be more complicated, the consistent thing is that the players who play alone get more points and players who play with other players get fewer points.

All your system is designed to reward playing solo while punishing coop gameplay. If you're not the most efficient member of your party you don't get the cool shiny rare rewards. This game is not "Skill-based" enough to do this system anyway.

 

Being associal shouldn't be a promoted behavior in a coop game.

Find  yourself a "Skill" based solo game since that what you're clearly looking for. It's so pretentions to want a game to be something it isn't to favor your personal wishes

Edited by AkyFenrir
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hace 3 horas, AkyFenrir dijo:

This game is not "Skill-based" enough to do this system anyway.

Find  yourself a "Skill" based solo game since that what you're clearly looking for. 

So you are ok with Wyrmius beeing the hardest content in this game? 

But @(PS4)StationOfDeadyour idea sounds really cool, would love if DE actually implemented it.

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il y a 11 minutes, DOOMPATRIOT a dit :

 

So you are ok with Wyrmius beeing the hardest content in this game? 

But @(PS4)StationOfDeadyour idea sounds really cool, would love if DE actually implemented it.

I don't care about mini games. They've no impact on the game so difficulty doesn't matter to me on this one. Making them relevant to the game would get me against this.

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hace 21 horas, Darth_Predator dijo:

This game is coop, if you didn't notice. Why punish coop then? Seems unwise to me

If you want to play alone or with other players is your decision, and now I ask you, who tries harder, a player who plays alone or a player who plays with other players?

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3 minutes ago, (PS4)StationOfDead said:

If you want to play alone or with other players is your decision, and now I ask you, who tries harder, a player who plays alone or a player who plays with other players?

Latter, being cooperative and thinking about synergies are much more strategic than doing things solo.

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hace 21 horas, AkyFenrir dijo:

1. I've been reading trough everything, you're suggesting a point system where "being good" would grant you more points and faster access to "guaranteed rare rewards". So this whole post is about the fact you don't like RNG, it's fair to not like it, however i'm against it. There are so many ways to abuse this system without being good ... rushing capture missions over and over as a Nezha would be a very easy way to make points. No skill involved here.

First, you cannot get more points in the same mission unless you get a higher score than you did before, second, the amount of reward points will depend on the level of the mission, third, some missions need a rework but I will talk about that later
 

hace 21 horas, AkyFenrir dijo:

So the current system ? About the Solo thing, it's obvious you like solo and feel cheated people being playing coop can get more chance to get stuff from relics. (or at least it what i read trough this post) and playing solo in order to score more is something i'm against. it's a coop game, being cooperative should always grant more than solo.

No, it is not the same because the current system is only based on RNG, in addition, as I said before, players who play with other players have to work less, so it is fair to give more points to players who play alone, since they try harder

 

hace 21 horas, AkyFenrir dijo:

Just look all the complaints about saryn... Nuking stuff would be the best way to deny points to other peoples, it's a poor design.

Saryn is not the problem, in fact I already made some suggestions on another topic (https://forums.warframe.com/topic/1106939-lets-talk-about-gore-system/ ), to eliminate those problems and improve the combat system

hace 21 horas, AkyFenrir dijo:

This daily reward thingie is super confusing, you want to replace the current daily reward system rewarding daily connection ? How much "tiers" would there be? Would you need to be good in every mission types in the games ? I mean i would give better rewards to people doing 6X3 eidolons than a guy finishing a lot of captures or spamming defense mission... more "skill" based i suppose.

In fact, it is quite easy to understand, the daily rewards will be based on tiers that will be based on the score you get in the missions, each tier will give different rewards, that is, if you are in the basic tier (0%) you will get basic rewards , it should be noted that the rewards will depend on the day

hace 21 horas, AkyFenrir dijo:

Points are a good way to use as a catchup mechanic, not as a main system. There's nothing worse than to have to spam one mission 81 times to get rewards without any way to make it faster (i mean if you're a good player, you'll get max point anyway so, you'll be stuck this way without any progress). I've done it for Dog Days and I'M SO AGAINST IT!

Read the first comment

hace 21 horas, AkyFenrir dijo:

6. So relics with an entrance fee ? everyone is paying to make those radiant already, don't see anything different here.

7. Like relics mission ?

8. We can nearly get guaranteed relics now, if you don't get relics look where you can get them. We have special missions for relics !!!! I'm pretty sure i've to collect 10 Points to open my relics right now.

It seems that you are not paying attention, first, the players will no longer be able to alter the relics, second, the reward you receive from the relic will depend on the points you get in the mission, third, the players will not be able to get the reward from the other players
 

hace 21 horas, AkyFenrir dijo:

Based of what you said earlier you would want more in solo, and i already said i'm against it.

So all of this is because you're not happy there's no guaranteed way to get the rare rewards from relics ? Am i wrong here ? Seriously, it's not a bad thing! whenever you play a relic mission you get a reward with platinum value, you can already trade until you get enough to buy it. Don't like to trade either ? So let's change everything for your solo convenience? No thank you  🙂

First, if you want to play alone or with other players it is your decision, second, all this must because the RNG system is deficient for the industry, even the casinos know it, and it seems that you also, third, if you want to trade with others players is your decision

hace 21 horas, AkyFenrir dijo:

Skill is a very very complex stuff to define, being very  fast at something is one, being able to defeat very hard ennemies is another, mastering your warframe is  another, picking the right mission for the right need might be a skill too?

You can take into account the number of enemies you eliminated, the speed at which you did the mission, the stealth, the damage you did or received, the times you died, if you played alone or with other players, etc.

hace 21 horas, AkyFenrir dijo:

I've been playing this game for a very long time, it's so obvious i would get faster than new players in your system because i've the right stuff and they don't. The simple fact you say MR should have influence is ridiculous, there's nothing relative to skill in MR, and it's one 27 who tell you that.

A new player is not the same as a veteran player, but that does not define the skill of the player, currently the Mastery Rank does define the skill of the player although it has some flaws but can improve, how? That will be discussed in another topic later

hace 21 horas, AkyFenrir dijo:

"Everyone will play on their own" Seriously no. I'm not playing a coop game to play alone in my corner, i'm sharing my vaulted relics with my clan members at this point, giving them a chance to get something they would not be able to otherwise. I'm against Full clan objectives for obvious reasons! I don't want to see prerequisites like "play X hours, do X missions, Make X points or your out" showing up, it would be a stupid way to introduce toxicity in the community and i'm obviously against everything you proposed.

Currently in the clan labs, each player has to pay on their own to get the reward they are looking for, and the idea is to expand that, because it is fair, each member of the clan has to strive to get what they are looking for, because if you facilitate things to clan members will make them get bored faster

 

hace 21 horas, AkyFenrir dijo:

All your system is designed to reward playing solo while punishing coop gameplay. If you're not the most efficient member of your party you don't get the cool shiny rare rewards. This game is not "Skill-based" enough to do this system anyway.

 

Being associal shouldn't be a promoted behavior in a coop game.

Find  yourself a "Skill" based solo game since that what you're clearly looking for. It's so pretentions to want a game to be something it isn't to favor your personal wishes

No offense but you are very ignorant, if you want to play alone or with other players it is your decision, but players who play alone have to try harder than players who play with other players, so you have to give more points to the players who play alone, because it is logical, in addition, each score meter will be individual for each player, so everyone will have to strive on their own, because it would be wrong for one player to let the other players do the mission and in the end he gets the same score that they, and it doesn't matter if it's a cooperative game, there are moments that only depend on you and only on you

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Le 17/08/2019 à 12:05, (PS4)StationOfDead a dit :

That is quite wrong, let me explain, RNG systems are deficient for video games, casinos, etc. Why? Due to the fact that the RNG is basically luck / bad luck, that is, sometimes a player or a customer can get what they are looking for with just one try and others you have to play 10 times to get that same reward and it doesn't matter if you strive to obtain it, while Skill systems are better because they test players, encourage them and make players play longer, saying that it does not fit with this or other games is nonsense, in addition, monetization does not it will be affected assuming it is the quick way to get things

You're so funny ! That's probably why some gaming corporations makes billions out of lootboxes I suppose right ? RNG is "so bad" for the industry ! You just made my day better thank you for this one ! At the point that since they're being investigated investors are running away. 

Casinos are doing just fine! That's why lootboxes are a thing you know? Everything the gaming industry is casino mechanics and it's the golden egg for whoever engage in this scummy "surprise mechanics" sales. They even introduced one litteral virtual casino in a super popular game! 

Since you don't understand how a Casino work, let me spell it for you: You have a ridiculously small chance to gain a big prize, this affect a chemical in your brain called Dopamine responsible for rewarding behavior and is highly addictive. That's how it works. 

Like I said RNG isn't your thing, remove RNG would affect the game economy, and since you're one to believe casinos are in "trouble", can only tell you one thing! You don't know what you're talking about when you talk about RNG. It's one of the most profitable thing ever brought into the gaming industry. Every figures proves it. You sure are an complete ignorant on this subject.

Il y a 7 heures, (PS4)StationOfDead a dit :

If you want to play alone or with other players is your decision, and now I ask you, who tries harder, a player who plays alone or a player who plays with other players?

It's harder to optimize a coop group than it is to only optimize yourself. 

Il y a 7 heures, Test-995 a dit :

Latter, being cooperative and thinking about synergies are much more strategic than doing things solo.

Exactly thank you !

Il y a 7 heures, (PS4)StationOfDead a dit :

First, you cannot get more points in the same mission unless you get a higher score than you did before, second, the amount of reward points will depend on the level of the mission, third, some missions need a rework but I will talk about that later  

Somehow you forgot to mention it, i'm not omniscient, can't figure this out by myself.

Il y a 7 heures, (PS4)StationOfDead a dit :

No, it is not the same because the current system is only based on RNG, in addition, as I said before, players who play with other players have to work less, so it is fair to give more points to players who play alone, since they try harder  

Except they don't, if you play full public random, it's obvious you'll get a carry and feel there's nothing to do. IF however you're serious about the game and would be chasing points, it would be harder to get a group with the same minded vision/time, you've to work on synergies (it's ridiculously hard for new players since they've got nothing much to work with yet). There's so many ways to make solo gameplay trivial. The fact you've never used one is on you. Therefore all your system is failed on a start.

Il y a 7 heures, (PS4)StationOfDead a dit :

  Saryn is not the problem, in fact I already made some suggestions on another topic (https://forums.warframe.com/topic/1106939-lets-talk-about-gore-system/ ), to eliminate those problems and improve the combat system

You mentionned points for kills. there's a nuker problem in your system. Ignoring your flaws and redirecting to another post because you can't express your difficult system correctly is your fault.

Il y a 7 heures, (PS4)StationOfDead a dit :

In fact, it is quite easy to understand, the daily rewards will be based on tiers that will be based on the score you get in the missions, each tier will give different rewards, that is, if you are in the basic tier (0%) you will get basic rewards , it should be noted that the rewards will depend on the day

Except, everyone doesn't play everyday. It would cause a litteral riot if you were expected to perform everyday to gather the rare ressources. There's such things as people playing a bit here and there. The current system works fine for them. Your system ignore them. 

Il y a 7 heures, (PS4)StationOfDead a dit :

 Read the first comment

I'm confused what first comment you're talking about here, if it's all about RNG is bad, i answered it. Misunderstand how RNG works despite how basic it is really sad.

Il y a 7 heures, (PS4)StationOfDead a dit :

It seems that you are not paying attention, first, the players will no longer be able to alter the relics, second, the reward you receive from the relic will depend on the points you get in the mission, third, the players will not be able to get the reward from the other players

Your points system is so flawed, playing a support would get you nothing at all in multiplayer. Since there's no stat to show for that. I'd rather spam a 1min capture mission with 4time 10% chance than what you're suggesting (Dopamine feels too great for me sorry). By the way if you can't get rewards from other players there's litteraly no point to play in a group since you stated:

Solo players get more point

You can't chose rewards in a coop game.

You're putting so much emphasis on solo it's really bad, Please understand you need to reward COOP GAMEPLAY IN A COOP GAME!!!!!

Il y a 7 heures, (PS4)StationOfDead a dit :

First, if you want to play alone or with other players it is your decision, second, all this must because the RNG system is deficient for the industry, even the casinos know it, and it seems that you also, third, if you want to trade with others players is your decision

i've answered it, there's nothing to add here.

Il y a 7 heures, (PS4)StationOfDead a dit :

A new player is not the same as a veteran player, but that does not define the skill of the player, currently the Mastery Rank does define the skill of the player although it has some flaws but can improve, how? That will be discussed in another topic later.

Mastery Rank has nothing to do with skill Period. Stop spraying this lie around! There's nothing skilled in leveling items. And "Power" isn't "Skill" in any way.

Il y a 7 heures, (PS4)StationOfDead a dit :

Currently in the clan labs, each player has to pay on their own to get the reward they are looking for, and the idea is to expand that, because it is fair, each member of the clan has to strive to get what they are looking for, because if you facilitate things to clan members will make them get bored faster  

So you joined one clan with labos fulls, you assume everyone just need to pay a few credits to get the thing, didn't research the fact you've to provide ressources to "craft" the research, taking time to get done and than only you get to buy it for credits.

Clan have to work together to make those research (you can't ask only one person to bring formas for everyone?)

By the way Clans are a unique chat (2 with alliances) with a huge place to decorate and a few exclusive stuff in dojo. It's totally fine.

And you need everyone collaboration if you don't want your dojo to look as bland as a sheet of paper.

Il y a 7 heures, (PS4)StationOfDead a dit :

No offense but you are very ignorant, if you want to play alone or with other players it is your decision, but players who play alone have to try harder than players who play with other players, so you have to give more points to the players who play alone, because it is logical, in addition, each score meter will be individual for each player, so everyone will have to strive on their own, because it would be wrong for one player to let the other players do the mission and in the end he gets the same score that they, and it doesn't matter if it's a cooperative game, there are moments that only depend on you and only on you

Players who play solo only need to "try harder" in the beginning of the game if they don't want to be carried around and not learning a thing about the game. At some point, It's the opposite, Solo is stupidly easy. You don't have the loadouts to play efficiently solo is a "you" problem.

 

You don't know how casinos work and how RNG is bringing millions to the gaming industry, you don't know how dojo labo research work, you don't know how to trivialize solo gameplay in every mission type.

 

And somehow i'm the one being ignorant ? No offense here but you've got proven to be the ignorant one here.

You can't build a new system when you don't know anything about RNG or the game you want to change.

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hace 16 horas, Test-995 dijo:

Latter, being cooperative and thinking about synergies are much more strategic than doing things solo.

 

hace 8 horas, AkyFenrir dijo:

It's harder to optimize a coop group than it is to only optimize yourself. 

 

hace 8 horas, AkyFenrir dijo:

Except they don't, if you play full public random, it's obvious you'll get a carry and feel there's nothing to do. IF however you're serious about the game and would be chasing points, it would be harder to get a group with the same minded vision/time, you've to work on synergies (it's ridiculously hard for new players since they've got nothing much to work with yet). There's so many ways to make solo gameplay trivial. The fact you've never used one is on you. Therefore all your system is failed on a start.

Both options involve strategies, even if you are playing with a group of players who do not know how to play you can use it for something, while if you play alone everything depends on you, I ask again, who tries harder, a player who plays alone or a player who plays in a group?

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2 minutes ago, (PS4)StationOfDead said:

Both options involve strategies, even if you are playing with a group of players who do not know how to play you can use it for something, while if you play alone everything depends on you, I ask again, who tries harder, a player who plays alone or a player who plays in a group?

Either way tryhard is people who are playing with group, since "tryhard" usually means people who are trying to achieve best possible results and obviously 4 players can do better than 1 player.

Edited by Test-995
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hace 8 horas, AkyFenrir dijo:

You're so funny ! That's probably why some gaming corporations makes billions out of lootboxes I suppose right ? RNG is "so bad" for the industry ! You just made my day better thank you for this one ! At the point that since they're being investigated investors are running away. 

Casinos are doing just fine! That's why lootboxes are a thing you know? Everything the gaming industry is casino mechanics and it's the golden egg for whoever engage in this scummy "surprise mechanics" sales. They even introduced one litteral virtual casino in a super popular game! 

Since you don't understand how a Casino work, let me spell it for you: You have a ridiculously small chance to gain a big prize, this affect a chemical in your brain called Dopamine responsible for rewarding behavior and is highly addictive. That's how it works. 

Like I said RNG isn't your thing, remove RNG would affect the game economy, and since you're one to believe casinos are in "trouble", can only tell you one thing! You don't know what you're talking about when you talk about RNG. It's one of the most profitable thing ever brought into the gaming industry. Every figures proves it. You sure are an complete ignorant on this subject.

For this I will highlight the example of the packs of current mods and those of before, obviously the current ones are better, why ?, Before that I have to explain something else, so pay attention, both the RNG & SKILL do the addicted people, but why is SKILL better? Because of the fact that the skill guarantees you the rewards but for that you have to get a certain amount of points or you will not get anything, while in the Rng everything depends on the machine if you want to give the reward or not regardless of the reward, and that quickly became an inconvenience, since many people got great rewards on their first attempts which is not a surprise assuming it is luck, and so you can see several Arcade games in the casinos, and why is the SKILL more efficient than the RNG ?, Because the Skill tests the players and guarantees the rewards as long as they get the requirements, while in the Rng it is about saving This makes things less controllable and encourages players to play less because it gives them less reason to play, and taking up the example of Mod Packs, Current Mod Packs or Essential Mod Bundles are better because they guarantee you the rewards which gives you more reasons to buy them, while the previous mod Packs gave you less reason to buy them since everything was random

 

hace 8 horas, AkyFenrir dijo:

You mentionned points for kills. there's a nuker problem in your system. Ignoring your flaws and redirecting to another post because you can't express your difficult system correctly is your fault.

What you said is quite silly, I literally made a topic to eliminate those problems and improve the combat system but that is in the link I showed you, here we are talking about RNG & Skill system
 

 

hace 8 horas, AkyFenrir dijo:

Except, everyone doesn't play everyday. It would cause a litteral riot if you were expected to perform everyday to gather the rare ressources. There's such things as people playing a bit here and there. The current system works fine for them. Your system ignore them. 

Nothing I am suggesting affects those things, how? Because everything I am suggesting can be done daily, that is, it is not something that is given once per millennium, but obviously if you play little you will get less things

hace 8 horas, AkyFenrir dijo:

Your points system is so flawed, playing a support would get you nothing at all in multiplayer. Since there's no stat to show for that. I'd rather spam a 1min capture mission with 4time 10% chance than what you're suggesting (Dopamine feels too great for me sorry). By the way if you can't get rewards from other players there's litteraly no point to play in a group since you stated:

Solo players get more point

You can't chose rewards in a coop game.

You're putting so much emphasis on solo it's really bad, Please understand you need to reward COOP GAMEPLAY IN A COOP GAME!!!!!

First, it is a bad design that you can get the rewards of other players in the relic system because obviously that would make things easier, second, players who play alone have to try harder, third, no matter if you play as a healer, support or attacker, what matters is the skill of the player, in addition, the statistics do not depend on me

hace 8 horas, AkyFenrir dijo:

Mastery Rank has nothing to do with skill Period. Stop spraying this lie around! There's nothing skilled in leveling items. And "Power" isn't "Skill" in any way.

Sometimes a person's age does not determine his skill but sometimes he does, as I said earlier, a new player is not the same as a veteran player.
 

hace 8 horas, AkyFenrir dijo:

So you joined one clan with labos fulls, you assume everyone just need to pay a few credits to get the thing, didn't research the fact you've to provide ressources to "craft" the research, taking time to get done and than only you get to buy it for credits.

Clan have to work together to make those research (you can't ask only one person to bring formas for everyone?)

By the way Clans are a unique chat (2 with alliances) with a huge place to decorate and a few exclusive stuff in dojo. It's totally fine.

And you need everyone collaboration if you don't want your dojo to look as bland as a sheet of paper.

Again, all the members of the clan have to make an effort to get what they are looking for, because obviously it would be wrong if a minimum number of players strive to obtain the reward of the clan and the others do not have to do anything, you cannot make things easier for the players or you will make them get bored faster

hace 8 horas, AkyFenrir dijo:

Players who play solo only need to "try harder" in the beginning of the game if they don't want to be carried around and not learning a thing about the game. At some point, It's the opposite, Solo is stupidly easy. You don't have the loadouts to play efficiently solo is a "you" problem.

 

You don't know how casinos work and how RNG is bringing millions to the gaming industry, you don't know how dojo labo research work, you don't know how to trivialize solo gameplay in every mission type.

 

And somehow i'm the one being ignorant ? No offense here but you've got proven to be the ignorant one here.

You can't build a new system when you don't know anything about RNG or the game you want to change.

Read all your comments again and you will realize that you are the one who is wrong

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Il y a 7 heures, (PS4)StationOfDead a dit :

For this I will highlight the example of the packs of current mods and those of before, obviously the current ones are better, why ?, Before that I have to explain something else, so pay attention, both the RNG & SKILL do the addicted people, but why is SKILL better? Because of the fact that the skill guarantees you the rewards but for that you have to get a certain amount of points or you will not get anything, while in the Rng everything depends on the machine if you want to give the reward or not regardless of the reward, and that quickly became an inconvenience, since many people got great rewards on their first attempts which is not a surprise assuming it is luck, and so you can see several Arcade games in the casinos, and why is the SKILL more efficient than the RNG ?, Because the Skill tests the players and guarantees the rewards as long as they get the requirements, while in the Rng it is about saving This makes things less controllable and encourages players to play less because it gives them less reason to play, and taking up the example of Mod Packs, Current Mod Packs or Essential Mod Bundles are better because they guarantee you the rewards which gives you more reasons to buy them, while the previous mod Packs gave you less reason to buy them since everything was random  

 

So to highlight why skill is better than RNG you compare lootbox versus known objects transactions. There's no skill involved here. This will surprise you but i didn't stopped there (i reeeally felt like it). You don't seem to understand the fact people are gaining in their first attempt in casinos is a good thing? You know, if you see someone win in their first try it will influence your perception of odds to win! People who gets in a casino hope to win in their first try or they're cynical about it and just expect to lose money. The fact any  coin they put in the machine might me be the one to make them win PUSH them to put the next. That's why it's addictive. Since there's no skill it's extremely ACCESSIBLE.

Skills systems are NOT accessible! everyone can't be good at things. You do realise people like me don't play Dark souls and stuff in this style because we don't want to invest time and die over and over. I don't care if there's a point where i would kill the boss because i'm not feeling anything when I kill a boss.

Creating an elite system isn't making you respectable quite the opposite here. And if you were looking devstreams, or the post complaining about accessibility, you would know that even if your point of view is shared by other players, it's not shared by DE (thanks DE by the way :)

And feel freeto explain to me in detail how i'm ignorant about the fact buying something random or specific require skill. Can't wait for that, it's gonna be juicy.

Il y a 7 heures, (PS4)StationOfDead a dit :

  What you said is quite silly, I literally made a topic to eliminate those problems and improve the combat system but that is in the link I showed you, here we are talking about RNG & Skill system

So I tell you you made a stupidly long post and couldn't manage to detail your system without doing another post. Your reaction : "hey there's another post explaining it lolz silly you"

Il y a 7 heures, (PS4)StationOfDead a dit :

Nothing I am suggesting affects those things, how? Because everything I am suggesting can be done daily, that is, it is not something that is given once per millennium, but obviously if you play little you will get less things

I'm pointing out the fact there are people who play daily and who would NEVER get the rare reward because they don't play enough every day. If doing one capture mission is enough to get one RARE reward your system is completely pointless anyway.

Il y a 7 heures, (PS4)StationOfDead a dit :

First, it is a bad design that you can get the rewards of other players in the relic system because obviously that would make things easier, second, players who play alone have to try harder, third, no matter if you play as a healer, support or attacker, what matters is the skill of the player, in addition, the statistics do not depend on me

That's why i can't take you seriously! You're litterally against the system encouraging coop gameplay and finding people with the same relics. You don't like socializing much right ? You keep hinting in every sentences you want to make your solo experience better than anyone else playing cooperatively! Since you keep mentionning your other post about gore and stuff, why don't you follow my recommendation there ? It's the best option for you! 

I explained in detail how your "try harder" is a joke you made in your head. Anyone with experience in the game know this.

So pressing 1 button every 10 seconds in ESO is skills ? Real problem is you don't explain how "skill" would be a thing! Missed all the post about "game isn't challenging" "balance the game" "nukers ruins the game" ? Seems like you did. Skill must be in the game design, might be a sad reality for you it's not.

So you want to change the gameplay and the rewards! that's a no. I don't want a different game, you do. There's a solution for that. playing another game!

Il y a 7 heures, (PS4)StationOfDead a dit :

Sometimes a person's age does not determine his skill but sometimes he does, as I said earlier, a new player is not the same as a veteran player.

I'm talking about MR, you've no argument about what you said so you change in "age" to find a way to say "hey i'm right see"? Well there's one difference between a "new player " and a veteran. We've everything and they don't. 

Il y a 7 heures, (PS4)StationOfDead a dit :

Again, all the members of the clan have to make an effort to get what they are looking for, because obviously it would be wrong if a minimum number of players strive to obtain the reward of the clan and the others do not have to do anything, you cannot make things easier for the players or you will make them get bored faster

I'm in a moon clan bringing new players everyday. It's the first time I see someone complain about this.

Looks to me since you want a Solo gameplay reward driven game. You need a reason to clans to exist since it's not for making groups anymore  ;)

Il y a 7 heures, (PS4)StationOfDead a dit :

Read all your comments again and you will realize that you are the one who is wrong

Please keep going ! It's fun to see how you manage to believe you're the one who's right without answering anything correctly! 

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En 18/8/2019 a las 20:29, Test-995 dijo:

Either way tryhard is people who are playing with group, since "tryhard" usually means people who are trying to achieve best possible results and obviously 4 players can do better than 1 player.

We have a winner!

Note: you didn't really win anything

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En 19/8/2019 a las 4:53, AkyFenrir dijo:

So to highlight why skill is better than RNG you compare lootbox versus known objects transactions. There's no skill involved here. This will surprise you but i didn't stopped there (i reeeally felt like it). You don't seem to understand the fact people are gaining in their first attempt in casinos is a good thing? You know, if you see someone win in their first try it will influence your perception of odds to win! People who gets in a casino hope to win in their first try or they're cynical about it and just expect to lose money. The fact any  coin they put in the machine might me be the one to make them win PUSH them to put the next. That's why it's addictive. Since there's no skill it's extremely ACCESSIBLE.

Skills systems are NOT accessible! everyone can't be good at things. You do realise people like me don't play Dark souls and stuff in this style because we don't want to invest time and die over and over. I don't care if there's a point where i would kill the boss because i'm not feeling anything when I kill a boss.

Creating an elite system isn't making you respectable quite the opposite here. And if you were looking devstreams, or the post complaining about accessibility, you would know that even if your point of view is shared by other players, it's not shared by DE (thanks DE by the way 🙂

And feel freeto explain to me in detail how i'm ignorant about the fact buying something random or specific require skill. Can't wait for that, it's gonna be juicy.

I'm going to mention another example, the Battle Pass of fortnite, another example that shows why the Skill is better than the RNG, for reasons I think I don't have to mention again right? Another example can be seen in companies, that is, companies encourage employees to work by offering them a guaranteed salary and make them work for a time (one month) to obtain that salary, in addition, nor the rewards based on RNG or Skill are accessible because to obtain them you need to complete requirements (pay, complete a mission, eliminate enemies), but as I mentioned earlier, Skill-based rewards are more attractive and more efficient, accessibility is determined by the difficulty of the game, and it should be noted that the dopamine you are talking about is given in any kind of reward system, now you understand why I told you ignorant?
 

 

En 19/8/2019 a las 4:53, AkyFenrir dijo:

So I tell you you made a stupidly long post and couldn't manage to detail your system without doing another post. Your reaction : "hey there's another post explaining it lolz silly you"

The title of the theme is literally "LTA RNG & Skill system", and if I show you the link of the other topic so you think it was ?, you could have consulted me before but instead you wanted to say nonsense

En 19/8/2019 a las 4:53, AkyFenrir dijo:

I'm pointing out the fact there are people who play daily and who would NEVER get the rare reward because they don't play enough every day. If doing one capture mission is enough to get one RARE reward your system is completely pointless anyway.

An employee who misses 3 days from work receives less salary than an employee who works every day or an employee who does overtime, what do I mean by this? If a player plays a few days obviously he will get less rewards than a player who play for several days

En 19/8/2019 a las 4:53, AkyFenrir dijo:

That's why i can't take you seriously! You're litterally against the system encouraging coop gameplay and finding people with the same relics. You don't like socializing much right ? You keep hinting in every sentences you want to make your solo experience better than anyone else playing cooperatively! Since you keep mentionning your other post about gore and stuff, why don't you follow my recommendation there ? It's the best option for you! 

I explained in detail how your "try harder" is a joke you made in your head. Anyone with experience in the game know this.

So pressing 1 button every 10 seconds in ESO is skills ? Real problem is you don't explain how "skill" would be a thing! Missed all the post about "game isn't challenging" "balance the game" "nukers ruins the game" ? Seems like you did. Skill must be in the game design, might be a sad reality for you it's not.

So you want to change the gameplay and the rewards! that's a no. I don't want a different game, you do. There's a solution for that. playing another game!

I'm going to give another example, a group of 4 people have to do an investigation of 16 pages vs a single person who is doing the same research, who has to try harder? The answer is ... you don't know why? , because you do not know what the skill level of each of these people is, and that is why the score meter of each player is going to be independent, but the group of 4 people has the facility to divide the work and try less, while The person who is working alone does not have that facility and it all depends on what it means he has to work harder, now you understand?
 

 

En 19/8/2019 a las 4:53, AkyFenrir dijo:

I'm talking about MR, you've no argument about what you said so you change in "age" to find a way to say "hey i'm right see"? Well there's one difference between a "new player " and a veteran. We've everything and they don't. 

 

Another example, who has more skill, a person of 25 years or a person of 75 years ?, The answer is ... you do not know, why? because sometimes the age does not define the skill of the person, but with age you can have a reference or a guide to measure the skill of the person, because it is not the same 75 as 25 years and the same happens with the rank of mastery of the players

En 19/8/2019 a las 4:53, AkyFenrir dijo:

That's why i can't take you seriously! You're litterally against the system encouraging coop gameplay and finding people with the same relics. You don't like socializing much right ? You keep hinting in every sentences you want to make your solo experience better than anyone else playing cooperatively! Since you keep mentionning your other post about gore and stuff, why don't you follow my recommendation there ? It's the best option for you! 

I explained in detail how your "try harder" is a joke you made in your head. Anyone with experience in the game know this.

So pressing 1 button every 10 seconds in ESO is skills ? Real problem is you don't explain how "skill" would be a thing! Missed all the post about "game isn't challenging" "balance the game" "nukers ruins the game" ? Seems like you did. Skill must be in the game design, might be a sad reality for you it's not.

So you want to change the gameplay and the rewards! that's a no. I don't want a different game, you do. There's a solution for that. playing another game!

Obviously the players are not going to complain about that because they are the clients and because some do not know that this can cause loss of money for the developers and loss of interest of the players, why ?, because you can literally share objects of any kind of rarity without any restriction, an example is the parts of prime objects, and no, I'm not talking about eliminating the trade system

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Il y a 1 heure, (PS4)StationOfDead a dit :

I'm going to mention another example, the Battle Pass of fortnite, another example that shows why the Skill is better than the RNG, for reasons I think I don't have to mention again right? Another example can be seen in companies, that is, companies encourage employees to work by offering them a guaranteed salary and make them work for a time (one month) to obtain that salary, in addition, nor the rewards based on RNG or Skill are accessible because to obtain them you need to complete requirements (pay, complete a mission, eliminate enemies), but as I mentioned earlier, Skill-based rewards are more attractive and more efficient, accessibility is determined by the difficulty of the game, and it should be noted that the dopamine you are talking about is given in any kind of reward system, now you understand why I told you ignorant?

Well, we've got a battlepass thingie in the game? There' will alway be differences in a way a competitive game and a coop game rewards players. Bring a pve example if you want to be credible in the future. It's obvious "skill" should be reward in competitive environnment, versus AI it's about maintaining people playing the game, RNG is good here. That's why it's used in most pve games. (I'm expecting you to tell me "lol darksouls lol" so i'm saying most here).

You can't compare videogames with jobs? What's next you're going to compare it to dolphins ? There's a massive number off jobs where most of the salary is made outside of the "guaranteed" salary, like servers in restaurants and such...

Okay so let me go more in depht about dopamine. If you need to play all day to get a guaranteed rare reward in your daily mission. You'll get one shot. If however you do it with RNG, procing every 5minutes or less, you'll get shot each of those times. Anticipation of the potential rare rewards is what's making casinos addictive. Not gaining the reward. That's my point, i've been getting in depht on this subject for personal reasons so yeah. I'm sure about what i'm talking and i'm willing to affirm again you're the one being ignorant here.

 

 

Il y a 1 heure, (PS4)StationOfDead a dit :

The title of the theme is literally "LTA RNG & Skill system", and if I show you the link of the other topic so you think it was ?, you could have consulted me before but instead you wanted to say nonsense

An employee who misses 3 days from work receives less salary than an employee who works every day or an employee who does overtime, what do I mean by this? If a player plays a few days obviously he will get less rewards than a player who play for several days

I'm going to give another example, a group of 4 people have to do an investigation of 16 pages vs a single person who is doing the same research, who has to try harder? The answer is ... you don't know why? , because you do not know what the skill level of each of these people is, and that is why the score meter of each player is going to be independent, but the group of 4 people has the facility to divide the work and try less, while The person who is working alone does not have that facility and it all depends on what it means he has to work harder, now you understand?
 

Like I said. If you made a complete in depht explanation on this post it would have been better. I'm not going to look somewhere else. It doesn't make any sense and proves you don't know how to make a good explanation of your systems.

I don't care how you compare real world situations to Warframe. There's no correlations there. It doesn't prove playing solo is harder on Warframe right ? 

Il y a 1 heure, (PS4)StationOfDead a dit :

Another example, who has more skill, a person of 25 years or a person of 75 years ?, The answer is ... you do not know, why? because sometimes the age does not define the skill of the person, but with age you can have a reference or a guide to measure the skill of the person, because it is not the same 75 as 25 years and the same happens with the rank of mastery of the players

You gain mastery by doing the same thing over and over. That's my point. Why do you go on explaining what i keep saying. MR isn't skill. I've said it, no need to go on this forever.

Il y a 1 heure, (PS4)StationOfDead a dit :

Obviously the players are not going to complain about that because they are the clients and because some do not know that this can cause loss of money for the developers and loss of interest of the players, why ?, because you can literally share objects of any kind of rarity without any restriction, an example is the parts of prime objects, and no, I'm not talking about eliminating the trade system

I'm sorry i don't understand you. You quote me so I expect you to answer my points. You're going on something completely different. No need to quote to go off subject.

So i don't have the context about the complaints part.

You've a loss of interest. The game keeps growing with RNG, every stat DE gives us proves it. You don't like the game and you're the want wanting to change it. Completely ignoring people like me who enjoy the game we have. Because we don't matter to you, you only care about yourself.

There is a restriction though. You can't trade as much as you want there's a daily limit for that. 

Mentionning prime objects and going on "not eliminating the trade system" there's something missing. You're not mentionning what you're thinking here ? No ideas ?

 

 

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En 23/8/2019 a las 6:11, AkyFenrir dijo:

Well, we've got a battlepass thingie in the game? There' will alway be differences in a way a competitive game and a coop game rewards players. Bring a pve example if you want to be credible in the future. It's obvious "skill" should be reward in competitive environnment, versus AI it's about maintaining people playing the game, RNG is good here. That's why it's used in most pve games. (I'm expecting you to tell me "lol darksouls lol" so i'm saying most here).

You can't compare videogames with jobs? What's next you're going to compare it to dolphins ? There's a massive number off jobs where most of the salary is made outside of the "guaranteed" salary, like servers in restaurants and such...

Okay so let me go more in depht about dopamine. If you need to play all day to get a guaranteed rare reward in your daily mission. You'll get one shot. If however you do it with RNG, procing every 5minutes or less, you'll get shot each of those times. Anticipation of the potential rare rewards is what's making casinos addictive. Not gaining the reward. That's my point, i've been getting in depht on this subject for personal reasons so yeah. I'm sure about what i'm talking and i'm willing to affirm again you're the one being ignorant here.

 

En 23/8/2019 a las 6:11, AkyFenrir dijo:

I'm sorry i don't understand you. You quote me so I expect you to answer my points. You're going on something completely different. No need to quote to go off subject.

So i don't have the context about the complaints part.

You've a loss of interest. The game keeps growing with RNG, every stat DE gives us proves it. You don't like the game and you're the want wanting to change it. Completely ignoring people like me who enjoy the game we have. Because we don't matter to you, you only care about yourself.

There is a restriction though. You can't trade as much as you want there's a daily limit for that. 

Mentionning prime objects and going on "not eliminating the trade system" there's something missing. You're not mentionning what you're thinking here ? No ideas ?

 

The way in which the pvp, pvpve, pve environments reward the players are the same, that is, if you play cooperatively or competitively you have to win to have accessibility to the rewards but if you lose you get nothing, besides, I am not comparing the works and the games, I am giving examples of how the Skill is better than the RNG, the reward system of all the works is based on Skill because it is the best but if they were based on RNG it would be a trash and nobody would like to work, Skill-based rewards (such as battle pass) encourage players more, give them confidence and keep them playing longer while the RNG doesn't do that because of its randomness,
the fact that the RNG is based on luck makes it untrustworthy and deficient because that means that customers can obtain great rewards on their first and / or second attempt and that is wrong but the RNG does not prevent them from obtaining great rewards at the speed of the light because it is based on luck, customers will always want to get great rewards on their first attempts and you have to avoid that, the addiction is established through the stimulation or dopamine that is achieved through activities or rewards that are achieved in any reward system, if you think that this is only achieved with the RNG you are very wrong, in short, the RNG is not good to be a reward system while the Skill it is, in addition, Warframe has grown because it is a good game not because of the RNG, and we saw how Stars Wars Battlefront was destroyed by the RNG even though it was a good game, and if I only cared for myself then I would not be posting topics on this forum since 2017

En 23/8/2019 a las 6:11, AkyFenrir dijo:

Like I said. If you made a complete in depht explanation on this post it would have been better. I'm not going to look somewhere else. It doesn't make any sense and proves you don't know how to make a good explanation of your systems.

I don't care how you compare real world situations to Warframe. There's no correlations there. It doesn't prove playing solo is harder on Warframe right ? 

 

En 23/8/2019 a las 6:11, AkyFenrir dijo:

Like I said. If you made a complete in depht explanation on this post it would have been better. I'm not going to look somewhere else. It doesn't make any sense and proves you don't know how to make a good explanation of your systems.

I don't care how you compare real world situations to Warframe. There's no correlations there. It doesn't prove playing solo is harder on Warframe right ? 

And once again you have proven to be ignorant, I begin to feel pity for you... , there are people who do not need examples to understand but you have shown that neither the examples help you understand, who plays for longer and gets more rewards, a person who plays every day or a person who only plays 3 times a week?, the answer is obvious (the one who plays every day), who has to do more work and try harder in an spy mission, 4 players or a single player?, the answer is obvious (single player), who has had to gain more experience and play for a longer time, a Mastery 5 player or a Mastery 20 player? the answer is obvious (the mastery 20 player), they are answers as obvious as 2 plus 2 or do you not know either what the maths are? I would not be surprised if you were a troll... 

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