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Nintendo Switch Wukong Deluxe: Update 25.6.0 Status (Live!)

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August 21st Update:

Update 25.6.0 has passed Cert and is launching TODAY at ~ 11AM ET!


August 20th Update:

We're still waiting to hear back from Cert and will let you know ASAP when we have more information! Thank you for your patience. More to come very soon!


August 19th Update:

Hey Switch Tenno! We announced in the designated PS4 and XB1 status threads that Wukong Deluxe: Update 25.6.0 will be releasing for those platforms tomorrow, and want to give you a heads up that we are still waiting to hear back on Cert for its release on the Nintendo Switch. We are expecting that it will come soon, but we want to keep you in the loop as its launch is likely to be slightly delayed behind PS4 and XB1. Some updates we are able to line everything up perfectly to launch together, and others we're not so lucky - the growing pains of a having a new platform and community! As always, we appreciate your support and understanding.


August 15th Update: 

Wukong Deluxe: Update 25.6.0 is now in Cert! The total download size for this update will be ~290 MB. We will update this thread with an official launch date once we have passed.


Wukong Deluxe: Update 25.6.0 is in development and aimed to be submitted to Cert this week! 

This next update for Nintendo Switch includes everything from PC’s Hotfix 25.4.1 to Update 25.6.0. The monkey king has new groove with some fancy new Deluxe digs, some of our older Augments have been reworked to make them punchier, and more! Read on below to learn more about what you can expect in Wukong Deluxe: Update 25.6.0. 

Once we have sent to cert we will update this thread and let you know the download size.



Reborn in flame, Wukong finds enlightenment in the Wukong Samadhi Collection! 

  • Wukong Samadhi Skin
  • Wukong Samadhi Helmet
  • Meteor Whip Skin
  • Subhuti Syandana

*The Wukong Samadhi Collection also includes the Wukong Samadhi Iron Staff Skin that can only be applied to Wukong’s Iron Staff!



Tekelu. Weaponsmiths of the highest caliber. This school of master craftsmen delivered a single coveted collection more than three years ago. This time, they’re bringing two.

Tekelu Collection II:

  • Akstiletto Tekelu Skin
  • Glaive Tekelu Skin
  • Nikana Tekelu Skin
  • Panthera Tekelu Skin
  • Redeemer Tekelu Skin

Tekelu Collection III:

  • Magnus and Akmagnus Tekelu Skins
  • Vasto and Akvasto Tekelu Skins
  • Baza Tekelu Skin
  • Gunsen Tekelu Skin
  • Stradavar Tekelu Skin

Soon you will be able to purchase the Essential Glyphs Bundle and equip these six powerful designs:



  • Missed note from Tenno Reinforcements: Update 25.4.0: Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
  • New Wukong Samadhi Glyph and Wukong Samadhi In Action Glyphs are coming!
  • Added Ember, Loki, Rhino, and Ash’s Ability videos to their Arsenal diorama.
  • Added the ability to view a list of items you own that a Riven fits into. This way you can know which stats you want, without having to flip-flop between the Arsenal to check.
  • Themed Loadout Screens are coming! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!

Color Picker Changes:

  • You will soon be able to view your Palettes in a redesigned screen that allows for more convenient browsing of your options. The old single-column design took a long time to scroll, and the new two-column cleaner design is much more streamlined.
  • Random color will soon choose across multiple palettes!
  • Any Legacy colors cannot be saved as favourite - this is to fix a bug that would prevent any and all customization saving.
  • Added 5 new ‘Favourite’ Color slots!
  • Added new ‘drag’ functionality to the Favourites grid so you can move color around!
  • Added focus sound to swatch grid, and select sound when toggling favorites!

Augment Changes and Fixes:

Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will soon be able to directly see the Stat changes associated with Augments on the Abilities!

Reworked the following Augments:
If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here.

Expand the spoilers below for the full list of Augment changes! 


Hysterical Assault - Hysteria Augment - Valkyr

  • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas.
  • Increased Range.

Rising Storm - Blade Storm Augment - Ash

  • Attacks by clones will raise the combo counter.
  • Include a passive benefit to extend the combo counter by a duration.

Titanic Rumbler - Rumblers Augment - Atlas

  • Increase to damage and speed.
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect.

Hallowed Eruption - Hallowed Ground Augment - Oberon

  • Additional passive ability that adds 100% to Hallowed Ground duration.
  • Always applies radiation status on detonation.
  • Fixed Oberon’s Hallowed Eruption Augment causing a mid-air hovering casting animation.

Furious Javelin - Radial Javelin Augment - Excalibur

  • Increase duration and damage on the buff.

Tidal Impunity - Tidal Surge - Hydroid

  • Increase the duration of the immunity buff.

Magnetized Discharge - Magnetize Augment - Mag

  • Include a passive benefit that increases power range for this Ability only.

Muzzle Flash - Shooting Gallery Augment - Mesa

  • For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met.

Explosive Legerdemain - Sleight of Hand Augment - Mirage

  • Increase damage and status chance when triggered.

Total Eclipse - Eclipse Augment - Mirage

  • Increase range on the buff to other players.

Piercing Roar - Roar Augment - Rhino

  • Allow Roar to be recast when equipped.
  • Increase debuff duration based on equipped Mods.
  • Generate a stagger effect on enemies when the Roar hits.

Contagion Cloud - Toxic Lash Augment - Saryn

  • Allow buff to activate when enemy is killed by damage over time effects.
  • General increase on range and damage.

Transistor Shield - Electric Shield Augment - Volt

  • No additional energy drain when a shield is picked up by another player.
  • Increase damage conversion %.

Target Fixation - Tail Wind Augment - Zephyr

  • Remove buff after 2 seconds of being on the ground, instead of immediately.
  • Damage increase per target hit.

Fireball Frenzy - Fireball Augment - Ember
Freeze Force - Freeze Augment - Frost
Smite Infusion - Smite Augment - Oberon
Venom Dose - Spores Augment - Saryn
Shock Trooper - Shock Augment - Volt

  • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster.

Sonic Fracture - Sonic Boom Augment - Banshee

  • Armor Reduction is applied even if Ragdoll fails.

Smoke Shadow - Smoke Screen Augment - Ash

  • Increased Range.

Piercing Navigator - Navigator Augment - Ivara

  • Added 3m Punch Through to Projectile.

    Expand the spoilers below for full list of changes! 

    • You will soon be able to Transfer to the Operator while Fishing/Conservation.
    • Upgrading a Relic while in a Void Fissure endless mission will ask you if you wish to equip the upgraded Relic.
    • Any summoned allied Specters in a Nightmare mission will have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.
    • Your chosen UI Theme will be applied to the Riven reroll screen!
    • Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
    • Matchmaking for The Sacrifice quest will be disabled once the helmet has been interacted with, to avoid having matchmaking permanently disabled if leaving the quest on the first stage.
    • Reduced chances of patrolling AI staring at a wall after reaching a dead end.
    • Replaced ‘Proc Chance’ with ‘Status Chance’ where needed (Explosive Legerdemain).
    • Updated Chroma’s Vex Armor ability description to include nearby Allies:
    • When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.
    • Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
    • Changed the Nightwave ‘Silent Eliminator’ Act to clarify its requirement to:
    • Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
    • Adjusted the holster position of Warfans, Polearms, Scythes and Staffs on Zephyr Prime.
    • Adjusted the Holster position of Sword and Shields on multiple Warframes so it is attached and rotated correctly.
    • Adjusted the default holster position of the Lenz Quiver so it sits closer to Warframe's backs.
    • Adjusted the Emblem offset on the Helminth Charger, Drahk Pattern, and Underbrush Pattern Kubrows to fix them disappearing completely.
    • Improved navigation markers in the Infested Corpus ship to help players navigate between floors.
    • Removed hack doors from the Razorback boss tileset.
    • Made several optimizations to the UI, script time, particle effects, shader caches, and more!

    Nintendo Switch Specific Fixes: 

    Expand the spoilers below for a list of notable fixes! 

    • Fixed a crash when typing invalid text the Dojo MOTD, Room Messages, Friend Notes, “Add a Friend” screen, and Loc Pins.
    • Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)
    • Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur/Wukong).
    • Fixed a massive hitch when equipping the Mining Laser.
    • Fixed ability to skip Operator Amp firing cooldown with Vazarin Guardian Shell.
    • Fixed Auras on Umbra not working after using Transference.
    • Fixed Amalgam Argonak not applying to Dagger-type Zaws.
    • Fixed Mining nodes refreshing outside the Deck 12 entrance when entering/leaving the cave in succession, allowing for Mining exploitation.
    • Fixed inability to Mine inside Deck 12.
    • Fixed the Quatz’ reload ejected clip flipping orientation when released.
    • Fixed the Quatz’ special reload damage and VFX not displaying when a Skin is equipped.
    • Fixed Armored enemies affected by Revenant's Danse Macabre continuing to take Corrosive Damage after the Armor has gone, resulting in less damage because Flesh is stronger to Corrosive than Armor is.
    • Fixed Revenant’s Danse Macabre doing Corrosive Damage to Infested.
    • Fixed not being able to perform finishers on blinded enemies from Revenant’s Enthrall that are temporary allies (mind control, etc).
    • Fixed Captura's 'look at character' feature not working.
    • Fixed Captura camera continuing to play even when not in free-cam mode, causing weird blur issues.
    • Fixed a UI lockup that could occur when using the Incubator and the Arsenal. 
    • Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.
    • Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. 
    • Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in.
    • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.
    • Fixes towards Nightwave Act progress sometimes resetting/tracking incorrectly when completing a mission.
    • Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.
    • Fixed a functionality loss when attempting to purchase Riven capacity via the Riven Slot purchase pop up prompt.
    • Index fixes: 
      • Fixed scoring 30+ Index points at once resulting in a huge damage boost. Dying/Reviving would remove the damage boost.
      • Fixed Rathuum/Index not tracking kills done by Umbra or spawned allies (Equinox Duality, etc) when the player is in Operator mode.
      • Fixed being stuck in Spectator Mode after dying at the end of the Round as a Client and then becoming the Host.
      • Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.
      • Fixed a second vote triggering if there are multiple players left after a Host migration.
    • Fixed inability to redeploy your Archgun after mounting/dismounting your K-Drive.
    • Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
    • Fixed Melee Channeling toggling off when swapping to a Primary/Secondary.
    • Fixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’.
    • Fixed missing sorting Tabs in the Mod Manager screen when a filter clears all equipped Mods.
    • Fixed Prime Toggle appearing always off to other players in a Relay, Dojo, or Town.
    • Fixed metallic looking eye textures, predominantly seen in Cetus at night.
    • Fixed a case of Kuva Clouds spawning right beside the Kuva Siphon in the Gas City tileset, resulting in the mission being difficult to complete as the Kuva Cloud gets almost immediately sucked up.
    • Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.
    • Fixed issues with Ephemeras not disappearing when the wearer is gone (i.e in and out of Operator).
    • And much more! 


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    @[DE]Rebecca @[DE]Danielle


    Appreciate the fixes, but some people get stuck on the loading screens and are unable to join groups

    Loading screen freezes at about 60% and after some time it forces us back to the orbiter with the message "Unable to connect to the host." 

    We are only capable to start missions if we are the host or play in Solo-Mode.

    And the worst thing is: No answer from Support since 13 days and nobody is acknowledge the bug like you did with broken Operator visuals (nice to get a fix there but, it's not gamebreaking LIKE THIS)




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    On 2019-08-14 at 2:57 PM, (NSW)Kaynak said:

    We also need fixes for Tennogen in the Market! A few skins don't show up individually but you see them being available in a bundle. Frost Ion Skin is one such example. Fix it!!!

    Hey! Asides from the Frost Ion Skin, could you give me the full list of TennoGen skins that don't show up individually in the Market, so we can track down the issue quicker. Thank you! 

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    @[DE]Danielle Joining squads is near impossible since Dog Days update. I, and many others, can only ever play multiplayer if WE are host. I really enjoy playing this game, but most of my enjoyment has come from the ability to play with others like my clan and several friends. The Dog Days update has made this more tedious than ever before.

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    vor 35 Minuten schrieb (NSW)Wuzzup129:

    @[DE]Danielle Joining squads is near impossible since Dog Days update. I, and many others, can only ever play multiplayer if WE are host. I really enjoy playing this game, but most of my enjoyment has come from the ability to play with others like my clan and several friends. The Dog Days update has made this more tedious than ever before.

    Yeah, I wrote in this Thread and linked every Post from the Bug-Forum..is anybody reacting to that? No...of course not.


    Somebody else: "There is a problem with a skin I can't buy!" - DE: "We'll fix that ASAP!"

    It's funny that they react to everything concerning visuals and other things you can buy for money...but they don't even care about gamebreaking bugs...I don't get it. 

    Finally I got an answer from Support AFTER 14 DAYS, told me to check my internet connection. lol




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    Hi Zweibel!

    Yeah, me and Zweibel both have support tickets open currently on the connectivity issues from the Dog Days update, and are really trying to get some traction on it from the devs. It seems more people are finally talking about it now on here than just complaining about it in public chat in-game, which is good I guess...gotta speak up!

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    I hope those nasty texture glitches have been fixed. Might it have something to do with the memory leak scripting accidentally closing some operations that weren't supposed to be closed? I also hope they solved the long blank loading screen and Orb Valis elevator loading.


    I also hope Steve Sinclair and other DE coders would take a look into utilizing the new Nintendo Switch "boost clock" profiles meant for loading as a way of shortening  times during match making/loading to and from open world environments.

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