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Coming Soon: Devstream #130!


[DE]Rebecca

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1 - As we all know, xp and focus farming need some attention. Until that doesn't get done, why can't we get a Fortuna/Vallis related resource to give us focus points like Eidolon shards?
2 - Will the new frames be related to any of the open worlds?

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Question to Rebecca and the crew, will Tellurium be made more common during railjack missions? As it stands the only way to get them is on Uranus or the Uranus archwing mission or as a super extremely rare drop from the few archwing missions on kuva fortress. It would be nice to know if railjack will make this resource a lot easier to farm since many items in the clan need it for research

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1. Since we have modular melee weapons, secondary's and eventually archwing's, will we ever see any other modular stuff like primary's, archgun/melee and warframes?

2. Is reworking Grineer and Corpus enemy AI on the horizon, because right now they both act the same and it would be cool if the had different combat tactics? 

3. Will you ever rework kubrows?

4. (Lore question) Are there any "good" Sentients that don't want to destroy the Origin system?

5. When you rework the tutorial, will it become replayable so old players don't have to make a new account just to experiance it?

6. Will Steel Maridian and Arbiters of Hexis ever get quests of their own?

7. Will there be a Stalker rework to deal with how strong weapons can be these days? 

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14 minutes ago, (XB1)GearsMatrix301 said:

Any update on the Archgun buffs?

^^ +1

Still far from being those so called " powerhouses " we can use for a short intense spike of damage that they were advertised for when Profit Taker Orb was released.

( most of them at least )

Any news DE ?

They do really need a second look, if not a 3rd

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Some Questions

  1. When is Chroma going to be reworked from a glorified pelt collector(IE only using his 2 and 3 ability) to the proper dragon? I ask this question even though that Chroma is very powerful he's only has two useful abilities and comes of very one dimensional when compared to other warframes.
  2. When are you going to implement a toggle for blocking due to that the auto blocking mechanic that is in the game is very clunky and has a tendency to stop weapon combos from working?
  3. Could we see weapon arcanes of non-modular weapons in the future and if so could there be weapon type specific arcanes (IE for instance a arcane for bows that split the projectile in mid air)? If it is yes, could we see them as a possible reward?
  4. As the power of warframes and weapons increases and the rewards of mission slowly not being worth it to players, could we see a toggle for an upgraded star chart that bumps up the difficulty of the star chart, most likely to level 80 - 100 or something like that and adds bonus objectives to those missions, and adds a ranked rewards based off of you and your teams overall score withing that mission?
  5. What could you do with some of the more esoteric melee weapon types of warframe when it comes to modular weapon creations (IE Gunblades, Warfans, sword and shield, glaives, exc.)?
  6. Prime melee weapons don't really have a special gimmick to them making the only difference to there non-prime counterparts is there stats, could you consider adding a gimmick to past and future prime melee weapons?
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Are we ever going to get better rewards for shorties? Ayatan and endo are the same thing and there are easier ways to get orkin reactors, forma, adapters.

Have you ever considered a way of using a legendary core to make a riven mod?

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With other games looking at cross-save systems and some getting ready to deploy them, destiny, is there any further thought being given to this feature?

How would you implement this system since consoles are two weeks behind on patches, on average. What restrictions would you place?

And of course is there an ETA for release, impossible question but have to ask?

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There was an Equinox deluxe skin design shown a few months back, any news on that?

Lots of other skins shown, and the Equinox one wasn't even mentioned anymore. Kinda disappointed there's no news on that, it looked awesome and I was really looking forward to that.

 

Also, the frames that will be reworked (Vauban, Nyx, Ember, ?) any new ideas for changes yet? And when?

 

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1. we need to be able to hold more than 90 rivens... when will we see an increase in max capacity?

2. Where is titania prime and/or delux. 

3.  when will we see a rework of the syndicates? new weapons, mods, appearance items.

4. when will single hand swords get a buff. they are some of the least viable weapons in the game.

5. will we see any other methods to obtain kuva?

6. can we get more load out slots?

 

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Q: Can we get more lore for Warframe's that have none? Such as; the older Warframe's and some of the recent new ones. I and many others would care more about the Warframe we are using if we knew more about them. It could just be a lore entry for their codex entries like Rhino and Ember's. Would be really awesome to know what they were like during the Orokin era and any legendary deeds they've accomplished. 

Thank you. :clem:

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I'm thinking of just 2 things right now about warframe .. I trust DE for everything else. ^^

- Has the bug of Revenant's Danse Macabre been noticed ? Because it also exists on Wisp ..
Just drop on an obstacle that our character would like to climb, while we activate our 4, and we remain stuck in the use of power.

- What does DE think about such an idea: Rollers for operators ^^
Similar to the ones of certain corpus units, but with more tenno style maybe.
Rather than the k-drive that might be left behind if we fall and the damage return us to the warframe, rollers would be a nice addition in my opinion ^^

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Question about K-Drives. 

 The vent kids are about the same size as our operator, why can't our operator use the K-Drives?

on that same note, how about since the K-Drives have their own generator, we make it so when the operator is driving the board they get a void mode of invincibility. You basically turn the K-Drive into a giant void bullet used to mow down enemies. Right now it's not exactly fun, and the operator only has their amp to interact with, but if they had the K-drive ramming machine to use then I think it would make things a lot more fun to mow down while on the open worlds. 

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1. Can you tell us if you will bring changes to impact damages, because weapons like some staffs ,fists ,and hammers are sometimes too weak to be used above lvl 50... Primary and secondary either suffer from impact damages, but  mods like hunter munitions help a lot, could we get same for mele?

It seems there are weapons with no TPS like Sibear wich can't do contenent above lvl90 even with the best riven, hunter munition kind mod would help. 

2. For now polearms seems to be te "meta" , will you try to balance mele before mele 3.0? Or leave it and wait till then?

3. Will you change some TPS stats on weapons that are not used because of this? Or reward slower weappns with more damages than the fast ones? That could help to revive some dead weapons ,same for Primary and secondary wich could have higher stats for worse TPS.

4. Are you thinking about bringing back to life Vanilla weapons like Mire ,Pangolin sword, Ether sword.... wich are actually totaly not viable , a little up would be gratefull.

 

Thanks 🙂

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