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Why are nullifiers this common?


Samhel
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I have lots of hours in warframe, i understand it's mechanics and enemies and everything, but good combat is mostly about combining abilities+weapons for teh ultimate damage, survivability whatsoever, but i'm still wondering, if it's so important to use ailities in order to umm... not to die, then why can nullifiers spawn in insane amounts during any mission? These enemies should move way slower or spawn at higher levels or something but these bubbles are the absolute trolls on every level of the game. It turns off your combo multiplier with wukong's staff because it turns it off, it literally turns off every exalted weapon that you want to use, it pushes you out of rift with limbo so you die in 1 second, it just turns off everything that could keep you alive... the only solution i found on high levels is to kill them with operator or to use a Rolling Guard on everything a bubble can kill... So much years of development and nullies are still rushing on your head, melee nullies are just a pain in the a**, and they are still so common, the bubble is so big and on high level you can't even count to 2 and your dead if a nullifiers just sneezes you with it's bubble... Agile, invisible and squishy warframes do not stand a single chance and that shouldn't be this way. 

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6 minutes ago, Samhel said:

I have lots of hours in warframe, i understand it's mechanics and enemies and everything

Though it looks like you still don't know that one can shoot a bubble to pop it it. Or kill the drone and the bubble won't restore.

 

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1 hour ago, Syasob said:

Though it looks like you still don't know that one can shoot a bubble to pop it it. Or kill the drone and the bubble won't restore.

 

I know that i can do that LOL dont be rediculous... The thing is, its not that simple on HIGHER levels. Pay attention to the whole post if you comment. You probably won't understand if you have never been into those situation where you pay attention to every single enemy, calculate every single ability duration and use the weapons and elementals in the right time but then a nullifier suddenly jumps at your head, runs towards you or even spawn at you if its a fissure and it literally f*cks up everything. 

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1 hour ago, Samhel said:

The thing is, its not that simple on HIGHER levels. Pay attention to the whole post if you comment.

Actually bubbles don't scale with level. And in you whole opening post there's only list of skills that can be disabled by nullies, not a single word about how easy it is to deal with them.

1 hour ago, Samhel said:

You probably won't understand if you have never been into those situation where you pay attention to every single enemy, calculate every single ability duration and use the weapons and elementals in the right time but then a nullifier suddenly jumps at your head, runs towards you or even spawn at you if its a fissure and it literally f*cks up everything. 

Sure. Never had a nullifier jumping on my head AND f*cking me up. Even fissure spawns don't have active bubbles at the time they spawn and give a player plenty of time to react properly.

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I've been playing a lot more Limbo recently, and having my Cataclysm popped immediately upon cast is quite infuriating. there are plenty of ways to deal with them, but that doesn't make them any less annoying when you NEED a power and they jump in like "nope, F you!"

I'd be OK with them becoming a more specialized unit, only deployed when alarms are triggered like Bursas. they could then be given room to become even tougher: maybe give them multiple weapons, or give their Drone a gun. that way people could have the opportunity to avoid them by not triggering the alarms, and you could also stop them by disabling any active alarms. Nullies could become the "Anti-Tenno specialist" unit that puts up a real fight, rather than just a weaker and more irritating Crewman.

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Because they make the game harder and thus more fun. They do not want you to be able to always rely on abilities to stay alive and kill, that's the whole point. And I personally like that- makes the battle a bit more unpredictable. Just a bit because the bubbles are really easy to deal with.

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10 minutes ago, Lasura said:

Because they make the game harder and thus more fun. They do not want you to be able to always rely on abilities to stay alive and kill, that's the whole point. And I personally like that- makes the battle a bit more unpredictable. Just a bit because the bubbles are really easy to deal with.

It's not fun when you're an hour or so into a fissure mission and one spawns on top of you with several other enemies and before you've had a second to react he's popped his bubble, you're abilities that you've been closely managing are wiped out and boom, you're dead.

It's like when you enter a room and there's an ancient standing there.  Before your brain has time to even register "oh, there's an ancient" he's thrown his arm out and knocked on you on your backside.  I've also seen ancients still able to knock me down after I've killed them if they've started their animation by even a split second.

I truly am in favour of harder enemies.  But these type of enemies and tactics are not harder, just like all the knockdowns in ov, they're just bloody annoying.  DE struggle with making hard enemies although some do exist such as nox, manics, juggernauts and a lot could be done with ambulas and the g3.  Hell, give garesh a decent weapon instead of a water pistol and put him in missions.

At star chart levels, meh, nullies are easy to beat and pretty inconsequential, once you start to get up into lvls in the hundreds though, nullies are awful. 

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3 hours ago, Peter said:

I still believe they should not block projectiles.

that would make them absolutely pointless.

and nullifiers are perfectly fine. if you are getting jumped by them all the time, get better positioning. they are rather weak so you can always take them out with your operator in a pinch.

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I've rarely had issues with Nullifiers. I believe walking into the face of an Ancient doing it's breath and then instakilling you has happend more, than getting screwed by Nullifiers. Their bubbles are fairly easy to see and depending on Primary weapon, I just switch to my Pyrana, which shreds bubbles in splitseconds 😄

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1 hour ago, (PS4)robotwars7 said:

I've been playing a lot more Limbo recently, and having my Cataclysm popped immediately upon cast is quite infuriating. there are plenty of ways to deal with them, but that doesn't make them any less annoying when you NEED a power and they jump in like "nope, F you!"

I'd be OK with them becoming a more specialized unit, only deployed when alarms are triggered like Bursas. they could then be given room to become even tougher: maybe give them multiple weapons, or give their Drone a gun. that way people could have the opportunity to avoid them by not triggering the alarms, and you could also stop them by disabling any active alarms. Nullies could become the "Anti-Tenno specialist" unit that puts up a real fight, rather than just a weaker and more irritating Crewman.

Elite Nullifier, I like that. That'd be a cool "mini boss" fight if done right. Like the Bursas and Stalker used to be when super early in the game lol

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Better get used to dealing with situations without your powers from time to time now. Otherwise you're going to be courting dozens of Kuva Liches later down the line when the Not-Kingpin system goes into effect. High RoF weapons shred nullifier bubbles. Get yourself a rapid fire Amp or a bullet hose secondary and you'll be good to go. Within the context of the game universe I can fully understand the Corpus being obsessed with nullifiers. They probably have entire factories dedicated to churning them out on a massive scale. They're an equalizer that's effective in every conceivable situation and against every conceivable enemy. You should be grateful that the Corpus don't sell the devices to the Grineer for a tidy profit.

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34 minutes ago, (XB1)Hyperion Rexx said:

It's like when you enter a room and there's an ancient standing there.  Before your brain has time to even register "oh, there's an ancient" he's thrown his arm out and knocked on you on your backside

See, I would be frustrated by that but also entertained. After the initial "omg, wth, please ppl don't think I'm a pleb for dying", I find it funny! A great story to embarrass myself with when I talk to people who just look at me like "What is Warframe?"

Everyone's different. I love it, you hate it. Don't think a game can ever please EVERYONE.

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8 hours ago, Syasob said:

Though it looks like you still don't know that one can shoot a bubble to pop it it. Or kill the drone and the bubble won't restore.

 

To be honest, the drone's hiding within the bubble half the time, so for what it's worth, people are just going to shoot the bubble instead.

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1 minute ago, Renegade343 said:

To be honest, the drone's hiding within the bubble half the time, so for what it's worth, people are just going to shoot the bubble instead.

Or hiding in the ceiling behind things and such.

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Why is it so common for people to complain about Nullifiers?

Shoot down the bubble, shoot down the drone, shoot down the bubble with your Amp, or just run in and melee them.

Boom. Done. Dead Nullifier. No hyper elite sweaty tryhard skills required.

If anyone somehow goes into a mission with the inability to shoot down a Nullifier bubble and is unable to run into said bubble without dying then the issue isn't Nullifiers, it's your poor choice in loadout.

Edited by trst
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