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Please Reduce Profit Taker Rank Req. From Old Mate to Cove


(PSN)funky_mon_kee
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Relatively recently, the mission "Kill the Profit Taker" became a nightwave objective. As a person who was satisfied with eidolons and thought that progressing through SU would be a waste of time, I found this extremely frustrating since I was only mr 9 and couldn't progress through the rankings fast enough, with only 10,000 max standing a day. I think it makes much more sense to reduce the rank requirement from Old Mate to Cove, since this is much less of a grind, being able to gain only so much standing in a day. Considering eidolons don't even have a requirement (you can just tag along with friends who are higher mr, and you dont actually need to participate), it makes no sense that the profit taker should require such a grind. Please take this into consideration and if not just lowering the rank req., at least allow a taxi to the profit taker. Especially since the profit taker doesnt have that great of a drop table, mostly stuff for the archwing, it shouldn't do much harm.

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9 minutes ago, (PS4)funky_mon_kee said:

I forgot to mention also that the exploiter orb, a much more significant and rewarding boss, doesn't have as high of a requirement. DE, please notice this insanity.

Your whole post seems to come down to “I don’t like the loot” and “but other stuff is easier to access”. Neither of these are good reasons to lower the requirements. There is probably a good reason DE put that restriction on the ‘heist’, presumably something about SU trusting us (lore).

 

You do not have to do the NW challenge. This is not a new challenge either, it came up in Season 1 too. So, you should have known it would come up again.

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i'd rather see the other way that the full set of Eidolons shouldn't be so easy to access. Players that aren't able to contribute to the Session shouldn't be in that content as they aren't helping the Players they're with, they are expecting to be carried.

i don't have high requirements of other people for Eidolon Hunting, being a 'been there, done that' Player doesn't mean i expect every Player to be the same as that - all i ask for that type of content, is that other Players are in a place progression wise that they can contribute to the Mission.
ultimately what that means is what i expect from other Players is just three things: to have some idea of what Players are supposed to do in the Mission; to put in effort and really try to be helpful(ex. know what Warframe __ can do, and use those tools to benefit the Squad when those benefits would be helpful); have Statistical progress enough to be able to contribute.
and ofcourse as always if Players aren't sure about something, it's always best to communicate with their Squad. i'm certainly happy to answer questions, and hopefully other people are too.

 

so in summary rather than removing restrictions from A, i'd rather add some restrictions to B for what i see as the same reason that A has restrictions - to better ensure that any Player that can play the content is capable of contributing.
and with seeing as that Profit-Taker is like Eidolon Hunting in that there is certain Equipment that is required, certain Equipment that one would very strongly desire to have for it, and featuring Mechanics/Gameplay requirements of most definitely a level or two above a standard Mission - well, that makes it seem only appropriate.

the same idea can and probably should also be applied to Exploiter, even though it is much easier and has less in terms of Gameplay/progression requirements.
and the third major Spider, i would expect to also follow suit once it is deployed.

Edited by taiiat
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7 hours ago, (PS4)funky_mon_kee said:

thought that progressing through SU would be a waste of time,

And this is why I don't have sympathie for your "issue".

You didn't care about one aspect and now DE should lower the reqs because you were too lazy?

I don't think so

 

edit: I managed to get 2 accounts to max SU. Vox Solaris is a complete different story and I would agree if DE locked it behind max there.

And about this NW challenge...you can skip about 200,000 points and still be Rank 30. So these little 7,000 won't hurt you 

Edited by GnarlsDarkley
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Il y a 20 heures, (PS4)funky_mon_kee a dit :

Relatively recently, the mission "Kill the Profit Taker" became a nightwave objective. As a person who was satisfied with eidolons and thought that progressing through SU would be a waste of time, I found this extremely frustrating since I was only mr 9 and couldn't progress through the rankings fast enough, with only 10,000 max standing a day.

I think it makes much more sense to reduce the rank requirement from Old Mate to Cove, since this is much less of a grind, being able to gain only so much standing in a day.

Considering eidolons don't even have a requirement (you can just tag along with friends who are higher mr, and you dont actually need to participate),

it makes no sense that the profit taker should require such a grind.

Please take this into consideration and if not just lowering the rank req., at least allow a taxi to the profit taker. Especially since the profit taker doesnt have that great of a drop table, mostly stuff for the archwing, it shouldn't do much harm.

It's not recent it was a season 1 thing. A interseason thing. Nightwave is about content in all the game. If you think something is a waste of time in a grinding game, it's a you problem, the point is to do everything. Good thing we're on season 2 that introduced a safeguard allowing you to do previous week unfinished challenges as long as you finish the ones from the current week right ? Meaning it's useless to remove requirement  for it, because you've all the time needed to do this.

 

No. it doesn't make any sense, you just state in the very next sentence that you go to eidolons and don't even participate proving you've no reason to be there in the first place ! 

Well it makes sense when you care about what's going on in Fortuna.

The real problem with this kind of idea is that, since you didn't unlock it, you don't undestand you need a very specific item to fight it ! that's why there's a restriction there, to make sure you've what you need to do the fight!

il y a 11 minutes, Test-995 a dit :

Just remove that NW act, yet it's not necessary since they introduced incursion.

explained earlier, grind you rep and do it later.

il y a 5 minutes, (XB1)Zweimander a dit :

That would lead to underprepared players going into the fight and moaning about how it is to hard and needs a nerf. I like the fight how it is and you dont need to do every challenge to begin with anyway...

Whenever i'm super bored i'm joining a profit take to see how bad people are, it's always a hit. The number of people not knowing what's going on is impressive expecting to get lucky to find the carry willing to waste his time for them.

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Somewhat off-topic, but I find Profit-taker as a fight to be poorly designed teamplay-wise, at least for pubs. Either you get a minmaxed Chroma who doesn't give a crap about what damage types his teammates brought (because he can basically 1-phase/1-shot everything using only his loadout) - which is very un-interactive and un-fun for other teammates - or you don't get a dps carry in your pub group, and everyone is just interfering with each others' damage phases, void booping the mommy to get to their own damage type faster. IDK, I think it's only really fun to run in premades or if you're the Chroma and playing as a selfish carry.

Agree/disagree?

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