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Revenant's Thralls should all be vulnerable to Reave


ShockBurst
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A great feature of revenant is how he scales in multiple ways. When enthralled enemies are killed, the pillars can turn some enemies into allies. However, these enemies are not affected by Reave which is an ability that allows him to kill nearly any non boss enemy no matter the level.

 

I'd like for those enemies (the ones enthralled through pillars) to now be affected by Reave. I can understand why they aren't affected by weapons (because teammates may kill them) but Revenant himself should at least have access to killing them because it's dangerous to just wait for all of those enemies to lose their friendly status before they attack you.

This change would also make Revenant's gameplay less clunky in the high levels. It's annoying to press 1 on multiple enemies then swerve into them with Reave before repeating. Synergizing the pillars to create multiple enthralled allies that can be reaved is much smoother, and the synergy concept is beautiful.

 

Or is this a glitch? Enemies enthralled by 1 can be killed with weapons and reave, but enemies enthralled by pillars seem to only die from his 4 (they aren't killed by weapons nor reave). If this is a glitch, I would like for it to be changed because his 4 takes too much energy and time against high level enemies, and this causes you to unintentionally get rid of the pillars you already had down.

Edited by ShockBurst
Making title more accurate
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Not sure what you're experiencing, the random invincible enemies from pillar made thralls bug was fixed quite some time ago, currently the only buggyness is with some of the enemies that can spawn other enemies (had odd cases where they took extremely reduced damage by weapons, tho usually you can't hurt them).

Also there's the unknown factor if pillar projectile made thralls are meant to make pillars of their own on death or not (currently they don't, never did and was never acknowledged by the devs). They also don't leave behind the overshield pickup, but that's pretty take it or leave it.

 

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16 hours ago, Madway7 said:

Not sure what you're experiencing, the random invincible enemies from pillar made thralls bug was fixed quite some time ago, currently the only buggyness is with some of the enemies that can spawn other enemies (had odd cases where they took extremely reduced damage by weapons, tho usually you can't hurt them).

Also there's the unknown factor if pillar projectile made thralls are meant to make pillars of their own on death or not (currently they don't, never did and was never acknowledged by the devs). They also don't leave behind the overshield pickup, but that's pretty take it or leave it.

 

This happened to me 2 days ago. Thralls made from pillars don't take weapon damage and don't take damage from reave.

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16 hours ago, Madway7 said:

Not sure what you're experiencing, the random invincible enemies from pillar made thralls bug was fixed quite some time ago, currently the only buggyness is with some of the enemies that can spawn other enemies (had odd cases where they took extremely reduced damage by weapons, tho usually you can't hurt them).

Also there's the unknown factor if pillar projectile made thralls are meant to make pillars of their own on death or not (currently they don't, never did and was never acknowledged by the devs). They also don't leave behind the overshield pickup, but that's pretty take it or leave it.

 

This happened to me 2 days ago. Thralls made from pillars don't take weapon damage and don't take damage from reave.

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On 2019-08-17 at 1:06 PM, Madway7 said:

Not sure what you're experiencing, the random invincible enemies from pillar made thralls bug was fixed quite some time ago, currently the only buggyness is with some of the enemies that can spawn other enemies (had odd cases where they took extremely reduced damage by weapons, tho usually you can't hurt them).

Also there's the unknown factor if pillar projectile made thralls are meant to make pillars of their own on death or not (currently they don't, never did and was never acknowledged by the devs). They also don't leave behind the overshield pickup, but that's pretty take it or leave it.

 

I tested in the simulacrum and the Thralls made from pillars did take damage from Reave, so maybe in that match there was simply latency or lag. However you're also right about them not making pillars to give those benefits.

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21 hours ago, (XB1)GearsMatrix301 said:

The best fix seems to be just replacing the 2 abilities. Maybe replaced Mesmer Skin while their at it.

His Mesmer skin is really good. With rolling guard you're invincible once you are decent at maneuvering. Status procs nor your guns can kill him even if he takes lethal hits, and his Mesmer charges aren't damage based only projectile based. So they can tank w lvl 9999 enemy just as well as a lvl 150 enemy if you disregard enemy accuracy. He can easily out tank rhino. It's just that Rhino's iron skin is easier to use on most missions since enemies aren't yet strong enough to one shot his iron skin, and so it can last longer than Rev's which is depleted by how many times it is hit.

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1 hour ago, ShockBurst said:

His Mesmer skin is really good. With rolling guard you're invincible once you are decent at maneuvering. Status procs nor your guns can kill him even if he takes lethal hits, and his Mesmer charges aren't damage based only projectile based. So they can tank w lvl 9999 enemy just as well as a lvl 150 enemy if you disregard enemy accuracy. He can easily out tank rhino. It's just that Rhino's iron skin is easier to use on most missions since enemies aren't yet strong enough to one shot his iron skin, and so it can last longer than Rev's which is depleted by how many times it is hit.

Don’t argue with him, he often makes stuff up with no clear evidence everytime a revenant topic is created (He doesn’t even play the damn frame).

Although the only problem revenant has is his squad mates kept killing his thralls as soon as he enthrall the target. Making his teammate his worst enemy like Harrow.

 

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1 hour ago, ShockBurst said:

His Mesmer skin is really good. With rolling guard you're invincible once you are decent at maneuvering. Status procs nor your guns can kill him even if he takes lethal hits, and his Mesmer charges aren't damage based only projectile based. So they can tank w lvl 9999 enemy just as well as a lvl 150 enemy if you disregard enemy accuracy. He can easily out tank rhino. It's just that Rhino's iron skin is easier to use on most missions since enemies aren't yet strong enough to one shot his iron skin, and so it can last longer than Rev's which is depleted by how many times it is hit.

And where in the game is it necessary to tank damage from level 999? Sounds like a lot of work to manage an ability who’s mechanics are practically redundant.

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20 hours ago, DrivaMain said:

Don’t argue with him, he often makes stuff up with no clear evidence everytime a revenant topic is created (He doesn’t even play the damn frame).

Although the only problem revenant has is his squad mates kept killing his thralls as soon as he enthrall the target. Making his teammate his worst enemy like Harrow.

 

Thank you for the heads-up 😂 and I haven't been able to test yet if pillar Thralls can die from teammates' fire. I think I was just in a laggy pub match and that's why I could not see them die or take damage from Reave.

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