Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×
Koumei & the Five Fates: Known Issues ×

Going into Operator Mode prevents the timer from starting on "thrown" abilities.


dierubikdie
 Share

Recommended Posts

There are a few Warframe abilities where some sort of object is thrown, and doesn't activate until it lands, at which point the ability's timer starts. Octavia's Mallet, Resonator, and Amp are cast like this, as well as Vauban's Tesla (there may be more, but these are the ones that come to mind). However, if you use one of these "thrown" abilities, and then immediately go into Operator Mode before it lands, the timer for the ability won't start in the HUD, even if you transfer back into the frame. The ability still activates like it's supposed to, all its effects still do their thing, and it even lasts the correct amount of time, but the timer just doesn't show up in the HUD. Makes it hard to keep track of how long the ability has been going, which is important since these abilities are mainly used for defending and drawing fire away from objectives.

Here's an screenshot of Octavia's 1st, 2nd, and 4th abilities all activated, but with no timers:XMojmdo.jpg

Edited by rubik_
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...