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Odd Collision/Physics with Floor Tiles in Dojo Architect

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So I built a maze in the Obstacle Architect room using rotated 'Floor Tile Large' objects seeing as that was the closest object to a wall there is, and I've had several people find issues with whacky collision/physics with the walls.  They discovered that doing any sorts of parkour that hits the walls has the potential to jettison them upwards into the death ceiling I have set over the entire maze to prevent people from running on top.  Some walls act up more than others and there doesn't seem to be much rhyme or reason to it, and sometimes all's it takes is just simply walking into a wall to start floating or get sent up to the top, and there are areas that block you from jumping as well.  Below is a recording of these buggy Floor Tiles.  I do not presently know if this affects the small tiles or not as the maze is made entirely out of the large ones except for 2 small ones above the entrance and exit of the maze

https://www.dropbox.com/s/90uvf5jot1449og/2019-08-17 20-22-54.mp4?dl=0

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