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Melee Weapons vs Exalted Melee Weapons


2Peter3Nine
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You don't have to. 

But exalted weapons usually have a little something extra. 

Exalted blade has range and punch through,

Sandstorm has a large area with ragdolling, and innate DR. 

Primal staff has an augment that can boost it just like blood rush (limited) 

Hysteria claws have lifesteal. 

 

There are a lot more regular weapons in which blood rush is not as effective too. 

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18 minutes ago, DeMonkey said:

Not really. The augment has nothing to do with the combo meter. It's effectively just a more powerful True Steel.

Hence limited, as you are dependent on kills and there is a cap, 

By which logic blood rush is also just a more effective truesteel as well

Though I have not yet gotten more than 3.5x multiplier on the combo meter in my entire playthrough.

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5 minutes ago, Diangelius said:

It would be related to combo meter, if you combine it with Gladiator Resolve + Aegis.

Would be, yes. But isn't itself.

5 minutes ago, 0_The_F00l said:

Hence limited, as you are dependent on kills and there is a cap, 

By which logic blood rush is also just a more effective truesteel as well

Though I have not yet gotten more than 3.5x multiplier on the combo meter in my entire playthrough.

No? That's not how the mods work at all.

With the augment you'll reach +150% crit chance with just a few kills, and happily stay there for the rest of the match. The bonus multiplies your base crit chance, like True Steel.

Blood Rush works on a completely separate mechanic, scales arguably infinitely and multiplies your total crit chance, not your base.

The two mods are nothing alike.

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18 minutes ago, DeMonkey said:

 

No? That's not how the mods work at all.

With the augment you'll reach +150% crit chance with just a few kills, and happily stay there for the rest of the match. The bonus multiplies your base crit chance, like True Steel.

Blood Rush works on a completely separate mechanic, scales arguably infinitely and multiplies your total crit chance, not your base.

The two mods are nothing alike.

Oh right forgot about the base Crit and modded Crit difference.

Though they do have the same concept : increase critical chance, so saying they are nothing alike isn't entirely true.

Blood rush is significantly more powerful though. And I agree the comparison isn't completely accurate. 

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1 minute ago, 0_The_F00l said:

Though they do have the same concept : increase critical chance, so saying they are nothing alike isn't entirely true.

Ehhh, I guess. Conceptually yeah, they both just increase crit chance, just wanted to clarify that in practice the mods aren't alike.

I'd love for it to be similar to blood rush, because at this point what even is balance anymore, but it's just a Primed True Steel with a few extra ranks for now.

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Exalted Weapons generally have escalated Stats. (usually Base Damage, sometimes Crit/Status, or rarely even mechanical - like how Hysteria has a different Spindash Attack from other Claws)
which helps mitigate the performance delta between the two. do normal Melee Weapons win when taking into account that there's hundreds of Enemies that you want to Kill? well, sometimes, even perhaps most of the time since only one of the Exalted Melee Weapons specializes in AoE spam (Iron Staff).

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Extending the same trail of thought, why does anybody use anything but a Plague Kripath then?

That said, all melee exalted have something at which they excel, way beyond the capability of a regular melee.

Desert Wind is a great CC
Exalted Blade is barely a melee weapon
Hysteria gives you life steal and invulnerability
Iron Staff is the longest reaching melee in the game with (as of now) the best stats of all exalted melee and better than most melees, especially with the augment.

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