DreisterDino Posted August 19, 2019 Posted August 19, 2019 (edited) Update: removed reliance on actual Sentinels - added custom Sentinel Hey there, so far i havent been really convinced about what both DE and/or the Players want to do with Vauban. For example, DE's idea of making the Tesla coil move with us is pretty boring for 2 reasons imo: Vauban already has enough CC, having one more CC-Ability really doesnt add anything is just a reskin of existing abilities like the Wisp-Buff which stuns enemies close to you or the Augment for Volt's Speed Old approach: Spoiler My idea is to make Vauban interact with our Sentinels in several ways. My goal is to make Vauban a really unique Frame but also make all Sentinels useful with him. When we use Vauban - our Sentinels will recieve buffs (can look very different, feel free to post some ideas!) while the Sentinel also buffs Vauban and allies if used with his new abilities. I imagine his Kit to become something like this: 1st ability: Sentinel Distraction spawns a Sentinel very high EHP our Sentinel draws the aggro of enemies (like Saryns or Lokis Decoy) thus improving Vaubans survivability the damage they take gets stored we can hold 1 to unleash the stored damage in 2 ways: hold 1 while aiming at a Vortex will make the Sentinel quickly unleash all the Damage to all enemies inside of the Vortex hold 1 while aiming at a Bastille will make the Sentinel convert the Damage into an Armor-buff for Vauban and all Allies inside of any Bastille duration based (can be increased with Duration mods) strength based (damage output and Armor-buff can be increased with Strength Mods) 2nd ability: Sentinel Transformation Sentinel will transform into a Moa with a strong AoE-Turret mounted on top Damage, Status Chance, Crit Chance and Firerate will get buffed Survivability and movement speed get debuffed we can hold 2 for two different basic commands: hold 2 while aiming at an enemy makes the Sentinel attack the enemy (good use against strong enemies with CO for example) hold 2 while aiming at an allie makes the Sentinel follow and protect the Ally (in this case, holding 1 will use the stored damage to instantly heal the Allie) also duration based (can be increased with Duration mods) strength based (healing efficiency can be increased with Strength Mods) 3rd ability: Bastille in general this ability stays the same the only addition is the mentioned interaction with his first ability cast 1st ability on a Bastille to give all Allies inside an Armor-buff 4th ability: Vortex this ability also stays the same again, the only addition is the mentioned interaction with his first ability cast 1st ability on a Vortex to unleash all stored Damage to enemies inside a Vortex Edited August 20, 2019 by DreisterDino
(XBOX)GearsMatrix301 Posted August 19, 2019 Posted August 19, 2019 Sentinels are honestly pretty boring. Maybe not focus a whole frame around them.
BansheePrime Posted August 19, 2019 Posted August 19, 2019 It's absolutely not a good idea to require you to bring a sentinel with a frame. If he got a unique sentinel he always had with him on the other hand.
Marine027 Posted August 19, 2019 Posted August 19, 2019 vor 26 Minuten schrieb BansheePrime: It's absolutely not a good idea to require you to bring a sentinel with a frame. If he got a unique sentinel he always had with him on the other hand. It could be like Khora that he has a pet as exhaled weapon basically, Tho i say as much he needs a rework it should still be tech and trap based, if we get a sentinel frame it should be a new one instead. 1
Pavelord Posted August 19, 2019 Posted August 19, 2019 they are trying to keep the trapper theme that Vauban already has, imo warframe powers should be independent from other game elements, 1
themagus2 Posted August 19, 2019 Posted August 19, 2019 I went through what you wrote quickly. First, the two examples you gave as ability reskin, the volt augment and wisp ability... I believe vauban was there first. Not that it matters. My question to you is - why not make this a new frame? You can tweak and change abilities but you bring a whole different concept to a frame that use the concept of traps. Now, I'm in favour of a frame that amplify gear and a frame that take something as miscellaneous as sentinels and make something out of them, it sounds great, so why not a new frame (instead of our new frames which seem to knock tropes off a list)? And yeah, I do think vauban us unique with what he does now. Can they change him? Ye, they touched oberon a couple of times and did good, so I'm sure they could do this guy too.
DreisterDino Posted August 19, 2019 Author Posted August 19, 2019 vor 21 Minuten schrieb (XB1)GearsMatrix301: Sentinels are honestly pretty boring. Maybe not focus a whole frame around them. gotta disagree here a bit.. i mean many Sentinels have interesting mechanics and can be pretty useful. And with the Buffs they recieve from the 2nd ability (and the option to make them follow other Allies (NPC's aswell) they can offer even a lot more utility. Besides that, the Sentinel mainly serves the purpose of the tool in this rework (decoy, damage storage, buffer). Imo it adds some flavour to it if its actually our Sentinel who provides good protection as opposed to something like Mesas "press 3 and get 90 DR" ability. vor 32 Minuten schrieb BansheePrime: It's absolutely not a good idea to require you to bring a sentinel with a frame. If he got a unique sentinel he always had with him on the other hand. Honestly i dont think this is as big of a deal. I mean, we usually bring a Companion into missions no matter what, and in most cases its probably a Sentinel anyway (Kuva aside). And if its only 1 Frame that cant use Animal-Companions, who cares? In this case it offers so much more options in Loadout-building in comparison to what 1 unique Sentinel could offer. vor 7 Minuten schrieb Marine027: Tho i say as much he needs a rework it should still be tech and trap based, if we get a sentinel frame it should be a new one instead. vor 6 Minuten schrieb Pavelord: they are trying to keep the trapper theme that Vauban already has But dont you think the whole Trapper-theme is completly outdated in Warframe and doesnt fit the game anymore? The game is so fast paced, setting up Traps simply doesnt do it in this game anymore (you might find it sad, and maybe thats how i feel too, but its the reality) Using Sentinels with Vauban seems like a perfect fit for the thech theme for me btw. vor 8 Minuten schrieb themagus2: I'm in favour of a frame that amplify gear and a frame that take something as miscellaneous as sentinels and make something out of them, it sounds great, so why not a new frame (instead of our new frames which seem to knock tropes off a list)? If they want to use this idea to make a new Warframe, fine why not 😄 But my feeling is that Vauban probably just gets some form of boring "press 1/2/3 for 90% DR" and "press 4 for nice Damage" abilites and thats it. Sure, that would make him playable, but he would be just like any other Frame with some CC and Damage abilities.
Pavelord Posted August 19, 2019 Posted August 19, 2019 1 minute ago, DreisterDino said: But dont you think the whole Trapper-theme is completly outdated in Warframe and doesnt fit the game anymore? The game is so fast paced, setting up Traps simply doesnt do it in this game anymore (you might find it sad, and maybe thats how i feel too, but its the reality) Using Sentinels with Vauban seems like a perfect fit for the thech theme for me btw. game mechanics and game modes can always change or created, we dont knw how deep future changes could be, Vauban role as a combat engineer is still salvageable, there also the chance that not everybody likes the fast pace. I get what you say with the tech, but imagine a new player, likes the game and just outright buys Vauban, he cant use his abilities until he farms or buys a sentinel, and then he has to grind Vauban and grind Sentinels to get it working fully. The name of its deluxe skin taps into the other side of Vauban, the fortress type, he could become a mobile fortress with the movement, another sort of support or offensive support. Either way i dont see them doing something so drastic as changing the concept years after everyone are already invested in it.
(XBOX)GearsMatrix301 Posted August 19, 2019 Posted August 19, 2019 (edited) 13 minutes ago, DreisterDino said: gotta disagree here a bit.. i mean many Sentinels have interesting mechanics and can be pretty useful. Yes Sentinels do have interesting mechanics and are very useful. I love my Carrier prime. But that doesn’t mean they’re not boring. They just float there and provide passive utilities. Not a very exciting focus for an entire Warframe. Edited August 19, 2019 by (XB1)GearsMatrix301
themagus2 Posted August 19, 2019 Posted August 19, 2019 Alright, point taken. I have a bit of a different take on how his abilities could be shuffled but now, the way you said "some form of boring "press 1/2/3 for 90% DR" and "press 4 for nice Damage"" I'm afraid they'll actually follow this path.
DreisterDino Posted August 19, 2019 Author Posted August 19, 2019 vor 9 Minuten schrieb Pavelord: game mechanics and game modes can always change or created, we dont knw how deep future changes could be, Vauban role as a combat engineer is still salvageable, there also the chance that not everybody likes the fast pace. I get what you say with the tech, but imagine a new player, likes the game and just outright buys Vauban, he cant use his abilities until he farms or buys a sentinel, and then he has to grind Vauban and grind Sentinels to get it working fully. You get your first Sentinel (Taxon) for completing the Venus junction on Earth, thats A LOT earlier then any player will aqquire Vauban. vor 6 Minuten schrieb (XB1)GearsMatrix301: But that doesn’t mean they’re not boring. They just float there and provide passive utilities. Not a very exciting focus for an entire Warframe. Did you read my suggestion or just the Headline? In this case they dont "just float here and there and provide passive utilities". you get a "attack" command you get a "protect" command (aka make them float somewhere else 😄) they are your Decoy and store Damage which you can then use to either buff you and allies or kill enemies in connection with abilites
(XBOX)GearsMatrix301 Posted August 19, 2019 Posted August 19, 2019 3 minutes ago, DreisterDino said: In this case they dont "just float here and there and provide passive utilities". you get a "attack" command you get a "protect" command (aka make them float somewhere else 😄) they are your Decoy and store Damage which you can then use to either buff you and allies or kill enemies in connection with abilites Oh wow an attack command, that’d be really useful if every sentinel gun wasn’t a pea shooter. protect sounds useless. And absorbing energy damage to dish it back out has NEVER WORKED. Nyx’s absorb is useless and Wukongs Defy still struggles at higher levels despite it actually having a multiplier to it.
(XBOX)AMONGTHEWEAK Posted August 19, 2019 Posted August 19, 2019 If he had a deployable MOA that had a toggle-able abilities between an AOE energy restore, healing, and ammo restore. Assuming they fixed pet AI first.
Pavelord Posted August 19, 2019 Posted August 19, 2019 5 minutes ago, DreisterDino said: You get your first Sentinel (Taxon) for completing the Venus junction on Earth, thats A LOT earlier then any player will aqquire Vauban. i watch a lot of people play of stream the game for the first time, sometimes they buy stuff or are gifted stuff, they can get Vauban early, and they would not be able to do anything until they get their 3 power, it is not a obvious idea that you would need another different equipment to make your other equipment work. It would also be like having minelayer and not be able to use the other grenades until you buy their blueprint, craft them and level them. You put a hefty damage resistance there, but sentinels could still be destroyed, you lost half your kit there. and it would be unequal for other frame players to not get the same use of the same equipment. You´re just forcing a synergie by covering the sentinels weakness, not actually giving Vauban powers.
RX-3DR Posted August 19, 2019 Posted August 19, 2019 (edited) What happens if your sentinel blows up? He just gets to spawn another one or is he gimped until he dies and revives? Else, it sound potentially exploitable with that self-destruct resource mod while completely throwing Regen and the Djinn out the window in one swoop. There are so many holes in this. Breaking a frame in half, cramming in a half functional gimmick and calling it a day does not help anyone. You're effectively reducing Vauban from tactical trapper to Bastille/Vortex slave with some Sentinel gimmick. Edited August 19, 2019 by RX-3DR
Oreades Posted August 19, 2019 Posted August 19, 2019 I'd say great idea if DE hadn't removed Sentinel Weapon Rivens from the Drop table.
peterc3 Posted August 19, 2019 Posted August 19, 2019 1 minute ago, Oreades said: I'd say great idea if DE hadn't removed Sentinel Weapon Rivens from the Drop table. What would that change about the idea? 2 hours ago, DreisterDino said: My goal is to make Vauban a really unique Frame but also make all Sentinels useful with him. Make him unique by copying an existing frame and removing half of his existing abilities just to do what Khora does better.
Ace-Bounty-Hunter Posted August 19, 2019 Posted August 19, 2019 (edited) lol. Sorry. When I read the title "Sentinel Warframe". I just imagined Vauban hovering about above your shoulder, shooting ping pong balls at enemies and dying instantly when a Sortie level mob sneezes at him. Edited August 19, 2019 by (NSW)Ace-Bounty-Hunter
DreisterDino Posted August 19, 2019 Author Posted August 19, 2019 (edited) vor 55 Minuten schrieb Pavelord: You put a hefty damage resistance there, but sentinels could still be destroyed, you lost half your kit there. and it would be unequal for other frame players to not get the same use of the same equipment. You´re just forcing a synergie by covering the sentinels weakness, not actually giving Vauban powers. vor 34 Minuten schrieb RX-3DR: What happens if your sentinel blows up? He just gets to spawn another one or is he gimped until he dies and revives? Else, it sound potentially exploitable with that self-destruct resource mod while completely throwing Regen and the Djinn out the window in one swoop. Well sadly this is a point i didnt thought out well and cant say anything against. While i tried to make sure they survive long enough, yes there is no backup if they die, and if there was one that would be abusable indeed 🤐 I guess i am gonna use the idea some people mentioned - a custom Sentinel which works a bit like Khoras cat for example. Would you agree that the synergies between all abilities would be fun to use in that scenario? Because i still imagine it to be a fun playstyle. Edit: Updated OP a little, but now i need an interesting addition for the 2nd ability^^ Edited August 19, 2019 by DreisterDino 1
BansheePrime Posted August 19, 2019 Posted August 19, 2019 57 minutes ago, (XB1)GearsMatrix301 said: And absorbing energy damage to dish it back out has NEVER WORKED. Nyx’s absorb is useless and Wukongs Defy still struggles at higher levels despite it actually having a multiplier to it. *looks at Octavias mallet*
Oreades Posted August 19, 2019 Posted August 19, 2019 (edited) 8 minutes ago, peterc3 said: What would that change about the idea? Gee I dunno, lets think about what the implications are with a warframe rework that hinges on Sentinels and their weapons coupled with Rivens for said weapons that exist within the game but are currently unattainable..... DE would either need to re-add the Rivens to the drop table or remove all existing Sentinel Rivens from the game. Edited August 19, 2019 by Oreades
DreisterDino Posted August 19, 2019 Author Posted August 19, 2019 vor 1 Minute schrieb Oreades: Gee I dunno, lets think about what the implications are with a warframe rework that hinges on Sentinels and their weapons coupled with Rivens for said weapons that exist within the game but are currently unattainable..... DE would either need to re-add the Rivens to the drop table or remove all existing Sentinel Rivens from the game. BTW, i think they said they will add Sentinel Rivens again (i think it was at Simaris)
RX-3DR Posted August 19, 2019 Posted August 19, 2019 6 minutes ago, DreisterDino said: I guess i am gonna use the idea some people mentioned - a custom Sentinel which works a bit like Khoras cat for example. Would you agree that the synergies between all abilities would be fun to use in that scenario? Because i still imagine it to be a fun playstyle. But now you have a foundational concept but you're applying it to an existing frame and limiting development room to 2 abilities. Because of that limited space to work within, something has to be thrown out. Either you get rid of Bastille and/or Vortex to furthur improve on that synergy or you constrict whatever ideas you have into the limited space you have. It would be simply better to build on the foundational concept rather than trying to slide that floor under a house or carefully transplant a house on top of it. Khora's Venari is quite disjointed from her other abilities because she was supposed to be new IPS mechanic frame, then whip and then cat lady which is what you're trying to do. Except far worse because Vauban is an established frame with 2 abilities that you want to keep.
Oreades Posted August 19, 2019 Posted August 19, 2019 7 minutes ago, DreisterDino said: BTW, i think they said they will add Sentinel Rivens again (i think it was at Simaris) I certainly hope they do, still don't understand why they removed them in the first place. I know what they said as the reason but it just didn't make sense and all they ultimately did was create ultra inflated collectors items.
(PSN)robotwars7 Posted August 19, 2019 Posted August 19, 2019 no thanks. even with some kind of "Exalted Sentinel" with a kick-ass weapon and a ton of armor, the AI would greatly reduce it's potential, because companion AI isn't great at the best of times. I'm just gonna wait and see and hope that DE hits it out of the park with him like they did with Wukong.
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