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Titania Rework


LunaSelenis
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My reasoning for trying to make a Rework of Titania is because all i've seen people using her for, is Razorwing. Her other Abilities hinder more then help, most of the time, which is why in this rework i've attempted, i've disected her Razorwing into different parts. I have also tried to keep it as close to the original as possible. I apologize in advance for any values that may be off or mistakes i made. Abilities are marked in Bold while Augments are simply UnderlinedIf you liked this Rework or atleast parts of it, please consider upvoting and let me know what you think, so more people and maybe DE staff can see it. Thank you!
 

Dust Bloom:
Titania gains +25% Parcour Velocity. Bullet jumping also creates a trampoline that lasts 5 seconds and 
grants the Upsurge buff, giving the same +25% Parcour Velocity performed in the area for her allies. 
Successive Dust Blooms do not cause the previous instances to disappear, therefore being able to grant the whole squad a consistent 
buff to their travel momentum.

Her Passive used to give the same Values as Bullet jump and roll speed increase, which are the two movements people would use most of the time anyways. Changing it to Parcour Velocity is to give players incentive to perform other kinds of parcour maneuvers.

Pixia Sting: Equips Dex Pixia. Recast to unequip. Headshots with this Weapon grant 2 Energy.
        - Energy Cost: 0
        - Power Strength: Gain 1 Energy per 45 Power Strength
        - Duration: -
        - Range: -
        Secondary Effect: Energy Gain (This is important later)
       
I don't like the name very much, so any suggestions are appreciated. Dex Pixia for most people is the very reason they play Titania to begin with, which now is its own Ability, not requiring you to use Razorwing. The reason it deos not cost Energy and causes you to gain Energy on Headshots is, so you can keep up with the Energy cost of her other Abilities, without being forced to use Arcanes, Zenurik or Consumables.
        
Energizing Sting:     Each enemy killed also grants 3% base Crit. Chance [x Power Strength] and
                            5% Critical Damage [x Power Strength] for 10 seconds which stacks up to 10 times, each stack also refreshing the Duration.
                            Stacks fall off one by one.

Since Dex Pixia is what most people use her for and Dex Pixia's stats aren't the greatest, i wanted to give it the Ability to be crit focused without changing the base Stats of the Weapon. With this Augment, at 300% Power Strength with all 10 stacks you would have a total 100% crit chance and a +1.5% critical multiplier, not considering Mods. The idea is, that it allows her to deal with tougher Enemies aswell. Since this is her only reliable source of Damage, i wanted to make sure that is worth using and deosn't fall off that quickly.
                            
Razorflies: Titania summons 6 Razorflies + 1 every 5 seconds up to 18 Razorflies,
            gaining 0.5% evasion for each. Razorflies attack nearby Enemies and draw Enemy Fire.
        
        - Energy Cost: 25, 1 per second per active Razorfly
        - Power Strength: Initial cast summons 1 additional Razorfly per 50 Power Strength; Initial cast can not summon less then 6
        - Duration: Reduces the time it takes for the next Razorfly to spawn
        - Range: -
        / Razorflies are immune to Status Effects and Elemental Damage
        Secondary Effect: Evasion

This is Titania's survivability skill. Again, allowing you to gain a bit of survivability without having to use Razorwing. It is also the Ability with the highest Energy upkeep, with up to  18 Energy per second, which is why Dex Pixia grants Energy on Headshots.

Sacrificial Razorflies: Any Damage Titania would take will be redirected to a Razorfly instead. 
                        If a Razorfly dies, Titania becomes Invulnerable for 1 second.
                        This has a 3 second cooldown

This Augment grants her an insane amount of survivability, allowing her to not die instantly the second her evasion fails in high level missions (120+), as long as Razorflies are active. Razorflies behave as usual.             
                        
Tribute:     Titania creates a bubble (max. 3) which causes all enemies within to be turned into an irresistable floating beacon
            for up to 10 seconds or until moving/floating outside bubble. An Enemy may only be affected once every 300 seconds.
            Once the floating effect ends or if they die while affected, they explode, dealing 3000 Heat Damage to all Enemies within 7 Meters. 
            Enemies that die within the Bubble grant their buffs.
            
        - Energy Cost: 100
        - Range: 7 Meters Bubble Diameter, 5 Meters Explosion Diameter
        - Power Strength: 3000 Heat Damage
        - Duration: 10 seconds
        / Can cause chain reactions

Similar to the original Ability, it creates a floating beacon that attracts enemies. Since shooting said enemy would not harm them, all you now have to do is to push them outside the Bubble or wait out the significantly shorter Duration. On top of causing it to be less of an Obstacle, you also gain quite a bit of CC, which should get rid of most grunt Units. Enemies can only affected by the floating effect oncer every 5 Minutes, which is to prevent infinite stunlocks. Enemies can be damaged by Abilities while floating. Bubble duration is infinite (similar to Wisp Mote's).

 Beguiling Lantern:    Every Enemy Killed within the bubble increases the Size of it by 20% up to 400%.
                                and enemies have a 35% chance to drop extra loot.
        / Secondary Effect: Extra base Loot Drop Chance

       My idea with this Augment change was to give Titania something similar to what Khora has and to have new fun ways to grind for loot.

        
Razorwing:     Titania shrinks down, gaining 50% Evasion while doubling secondary effects of her other Abilities (including Augments)
            and equips Diwata.

        - Energy Cost: 25, 5 per second
        - Power Strength: -
        - Duration: -
        - Range: -
  
This is basically the same Razorwing as we have. Doubling secondary effects means gaining double the energy from Dex Pixia Headshots, double the evasion gained from Razorflies and doubling the Loot drop chance for her Tribute Augment. You can now also use other primaries and secondary weapons with it and are not restricted to Dex Pixia. I did not want it to be any Melee weapon aswell, because it would make Diwata kind of useless and would be too much of a hassle to actually implement.
         
Razorwing Blitz: You gain 25% increased flight speed and fire rate for 25 seconds on headshot kill, stacks up to 4 times.

This is simply a small change from the already existing Augment and since spamming 4 Abilities is no longer possible i changed the requirement to be Headshot kills. The Duration for it is rather long, so while you're trying to get Headshots anyways for the Dex Pixia Energy gain, you will most likely to be able to sustain it most of the time.

For Reference (all Info taken from the Wiki):
Exalted Weapons (unchanged):
Dex Pixia Stats:
Accuracy:            ?
Critical Chance:    10%
Critical Damage:     2x
Fire Rate:            5.83
Magazine Size:        60
Ammo Max.:            -
Reload:                ?
Noise:                Alarming            
Trigger:            Automatic
Status Chance:        25%

Impact:                16
Puncture:            16
Slash:                128

Damage total:         160

 

Diwata Stats:
Attack Speed:        1.08
Critical Chance:    20%
Critical Damage:     2x
Status Chance:        10%

Impact:                25
Puncture:            165
Slash:                20

Damage total:         200
 

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4 hours ago, (XB1)GearsMatrix301 said:

You don’t need to defend your reason to want to rework Titania. We all know she’s a bad frame when compared to everyone else (Except Revenant). So rework suggestions for her are always welcome.

But giving reason as to why and how my throught process went when reworking something is important, is it not?
Apart from that, what do you think of it? Is it too strong, too weak? Do you think it adresses her issues? Do you think think it would make her more enjoyable to play? 🙂

Edited by LunaSelenis
fixed grammar
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15 часов назад, LunaSelenis сказал:

Dust Bloom:
Titania gains +25% Parcour Velocity. Bullet jumping also creates a trampoline that lasts 5 seconds and
grants the Upsurge buff, giving the same +25% Parcour Velocity performed in the area for her allies.
Successive Dust Blooms do not cause the previous instances to disappear, therefore being able to grant the whole squad a consistent
buff to their travel momentum.

Her Passive used to give the same Values as Bullet jump and roll speed increase, which are the two movements people would use most of the time anyways. Changing it to Parcour Velocity is to give players incentive to perform other kinds of parcour maneuvers.

If you want a full-fledged archwing mod, then you will have to give up this passive ability, as it is useless for razorwing. Having razorwing mobility all the time, you don't need things like that. I would retain some passive ability for the razorwing property to grant this bonus to nearby allies.

 

15 часов назад, LunaSelenis сказал:

Pixia Sting: Equips Dex Pixia. Recast to unequip. Headshots with this Weapon grant 2 Energy.
- Energy Cost: 0

15 часов назад, LunaSelenis сказал:

Razorwing: Titania shrinks down, gaining 50% Evasion while doubling secondary effects of her other Abilities (including Augments)
and equips Diwata.

- Energy Cost: 25, 5 per second

razorwing should be free since it's a playstyle. Dex Pixie must cost energy, as temporary a means in the form of a powerful weapons. (and you gave him a powerful property in the form of energy return) You did the opposite. This is not correct.

15 часов назад, LunaSelenis сказал:

Dex Pixia for most people is the very reason they play Titania to begin with, which now is its own Ability, not requiring you to use Razorwing.

It's conventional weapons. You can achieve great effects with conventional weapons and weapon booster frames. No need to make a concept around Dex Pixia - it will kill Titania. She is boring because of the impossibility of the use of personal weapons in the razorwing. I'd rather have an ordinary weapon booster.

15 часов назад, LunaSelenis сказал:

Razorflies: Titania summons 6 Razorflies + 1 every 5 seconds up to 18 Razorflies,
gaining 0.5% evasion for each. Razorflies attack nearby Enemies and draw Enemy Fire.

You must be able to command them otherwise you will not be able to effectively distract enemies. 

15 часов назад, LunaSelenis сказал:

Tribute: Titania creates a bubble (max. 3) which causes all enemies within to be turned into an irresistable floating beacon
for up to 10 seconds or until moving/floating outside bubble. An Enemy may only be affected once every 300 seconds.
Once the floating effect ends or if they die while affected, they explode, dealing 3000 Heat Damage to all Enemies within 7 Meters.
Enemies that die within the Bubble grant their buffs.

I don't understand this ability. If you create a zone around Titania that ragdoll enemies (like spellbind) and collects them near Titania - then this is a great ability using razorwing. But you have to be able to drop the bubble from yourself to be able to kill the enemies in the bubble.

15 часов назад, LunaSelenis сказал:

Razorwing: Titania shrinks down, gaining 50% Evasion while doubling secondary effects of her other Abilities (including Augments)
and equips Diwata.

This is your main problem. You're doing what the developers are doing - not trying to build mechanics around razorwing. All you do is limit other abilities and say they will become complete in razorwing, literally forcing people to use it not because it's great but because it's necessary. Archwing mode is Titania's most powerful ability, which gives divine mobility to the game. And now remember that we have more archwing equipment that uses quite powerful weapons. Also, you have to keep in mind - that this is a separate mode that can use other abilities or other ability mechanics like equinox. 

Verdict: You're concentrating on the Dex Pixia game, which makes no difference at all in 99% of the game because you can use pox and dissolve a level 200 enemy in seconds. If you need only a powerful weapon with a good protection system - I can advise rhino or octavia. You advocate using razorfly in all forms, but don't build any mechanics around them (when I say mechanics, I mean mechanics of abilities, not extra buffs)  You limit the normal form of Titania, instead of doing razorwing. Archwing mod is her only unique ability, keep that in mind when designing. We have a whole system of equipment based on this. Titania is limited in the use of weapons, companions, and builds. It has to be decided. At this point, it looks like razorwing will still only use Dex Pixia and Divata - that is, the problem is not solved in you concept. You also abandoned the allied buffs, it's not good for the fairy concept. I understand that this is a Celtic fairy, but still need gifts for allies, displaying a vengeful nature.

Edited by zhellon
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Le 19/08/2019 à 20:34, LunaSelenis a dit :

Dust Bloom:
Titania gains +25% Parcour Velocity. Bullet jumping also creates a trampoline that lasts 5 seconds and 
grants the Upsurge buff, giving the same +25% Parcour Velocity performed in the area for her allies. 
Successive Dust Blooms do not cause the previous instances to disappear, therefore being able to grant the whole squad a consistent 
buff to their travel momentum.

Her Passive used to give the same Values as Bullet jump and roll speed increase, which are the two movements people would use most of the time anyways. Changing it to Parcour Velocity is to give players incentive to perform other kinds of parcour maneuvers.
 

What's making Titania unique and interesting is her ultimate. This is in complete opposition to that. Not so great. I'm playing her because i don't have to bulletjump !

By the way that would be more related to vauban i suppose, he's the one with the "trampoline" thingie.

Le 19/08/2019 à 20:34, LunaSelenis a dit :

Pixia Sting: Equips Dex Pixia. Recast to unequip. Headshots with this Weapon grant 2 Energy.
        - Energy Cost: 0
        - Power Strength: Gain 1 Energy per 45 Power Strength
        - Duration: -
        - Range: -
        Secondary Effect: Energy Gain (This is important later)
       
I don't like the name very much, so any suggestions are appreciated. Dex Pixia for most people is the very reason they play Titania to begin with, which now is its own Ability, not requiring you to use Razorwing. The reason it deos not cost Energy and causes you to gain Energy on Headshots is, so you can keep up with the Energy cost of her other Abilities, without being forced to use Arcanes, Zenurik or Consumables.
        
Energizing Sting:     Each enemy killed also grants 3% base Crit. Chance [x Power Strength] and
                            5% Critical Damage [x Power Strength] for 10 seconds which stacks up to 10 times, each stack also refreshing the Duration.
                            Stacks fall off one by one.

Since Dex Pixia is what most people use her for and Dex Pixia's stats aren't the greatest, i wanted to give it the Ability to be crit focused without changing the base Stats of the Weapon. With this Augment, at 300% Power Strength with all 10 stacks you would have a total 100% crit chance and a +1.5% critical multiplier, not considering Mods. The idea is, that it allows her to deal with tougher Enemies aswell. Since this is her only reliable source of Damage, i wanted to make sure that is worth using and deosn't fall off that quickly.
                            
 

You don't like to fly around ? Turns into "most people". That's never a good argument, i can tell you "Most people only play her because she can fly, like i do". You can't ever express such things without numbers to demonstrate it.

There's no way an exalted weapon could be accessed for free and giving energy back.

You're litteraly trying to make a very powerful weapon even more to justify not flying ?

Le 19/08/2019 à 20:34, LunaSelenis a dit :

Razorflies: Titania summons 6 Razorflies + 1 every 5 seconds up to 18 Razorflies,
            gaining 0.5% evasion for each. Razorflies attack nearby Enemies and draw Enemy Fire.
        
        - Energy Cost: 25, 1 per second per active Razorfly
        - Power Strength: Initial cast summons 1 additional Razorfly per 50 Power Strength; Initial cast can not summon less then 6
        - Duration: Reduces the time it takes for the next Razorfly to spawn
        - Range: -
        / Razorflies are immune to Status Effects and Elemental Damage
        Secondary Effect: Evasion

This is Titania's survivability skill. Again, allowing you to gain a bit of survivability without having to use Razorwing. It is also the Ability with the highest Energy upkeep, with up to  18 Energy per second, which is why Dex Pixia grants Energy on Headshots.

Sacrificial Razorflies: Any Damage Titania would take will be redirected to a Razorfly instead. 
                        If a Razorfly dies, Titania becomes Invulnerable for 1 second.
                        This has a 3 second cooldown

This Augment grants her an insane amount of survivability, allowing her to not die instantly the second her evasion fails in high level missions (120+), as long as Razorflies are active. Razorflies behave as usual.          
                        
 

The trade off for survivability is the insane mobility from razorwing. I'm not against a way to proc razorflies while in razorwing. Can't afford to add more drain though.

Le 19/08/2019 à 20:34, LunaSelenis a dit :

                      
Tribute:     Titania creates a bubble (max. 3) which causes all enemies within to be turned into an irresistable floating beacon
            for up to 10 seconds or until moving/floating outside bubble. An Enemy may only be affected once every 300 seconds.
            Once the floating effect ends or if they die while affected, they explode, dealing 3000 Heat Damage to all Enemies within 7 Meters. 
            Enemies that die within the Bubble grant their buffs.
            
        - Energy Cost: 100
        - Range: 7 Meters Bubble Diameter, 5 Meters Explosion Diameter
        - Power Strength: 3000 Heat Damage
        - Duration: 10 seconds
        / Can cause chain reactions

Similar to the original Ability, it creates a floating beacon that attracts enemies. Since shooting said enemy would not harm them, all you now have to do is to push them outside the Bubble or wait out the significantly shorter Duration. On top of causing it to be less of an Obstacle, you also gain quite a bit of CC, which should get rid of most grunt Units. Enemies can only affected by the floating effect oncer every 5 Minutes, which is to prevent infinite stunlocks. Enemies can be damaged by Abilities while floating. Bubble duration is infinite (similar to Wisp Mote's).

 Beguiling Lantern:    Every Enemy Killed within the bubble increases the Size of it by 20% up to 400%.
                                and enemies have a 35% chance to drop extra loot.
        / Secondary Effect: Extra base Loot Drop Chance

       My idea with this Augment change was to give Titania something similar to what Khora has and to have new fun ways to grind for loot.

        

300 seconds makes it the worst CC in the game.

Energy cost is too high for a non ult skill.

Khora is already there and more efficient than what you're suggesting.

Le 19/08/2019 à 20:34, LunaSelenis a dit :

 Razorwing:     Titania shrinks down, gaining 50% Evasion while doubling secondary effects of her other Abilities (including Augments)
            and equips Diwata.

        - Energy Cost: 25, 5 per second
        - Power Strength: -
        - Duration: -
        - Range: -
  
This is basically the same Razorwing as we have. Doubling secondary effects means gaining double the energy from Dex Pixia Headshots, double the evasion gained from Razorflies and doubling the Loot drop chance for her Tribute Augment. You can now also use other primaries and secondary weapons with it and are not restricted to Dex Pixia. I did not want it to be any Melee weapon aswell, because it would make Diwata kind of useless and would be too much of a hassle to actually implement.
         
Razorwing Blitz: You gain 25% increased flight speed and fire rate for 25 seconds on headshot kill, stacks up to 4 times.

This is simply a small change from the already existing Augment and since spamming 4 Abilities is no longer possible i changed the requirement to be Headshot kills. The Duration for it is rather long, so while you're trying to get Headshots anyways for the Dex Pixia Energy gain, you will most likely to be able to sustain it most of the time.

I'm pretty sure our current razorwing can fly. There's no way to remove that. Dex Pixia is really terrible to do headshots. Melee is really bad when you're flying around! Every warframe is restricted to use their Exalted weapons on ultimate. Rework every exalted frame to make it work the same way would take a lot of time. And there's no reason to make only one exception.

Problem is: Titania is THE flying warframe of the game. You're doing everything you can to go around the flying. You're not even taking flight in consideration when you make your skills.

 

A good rework should start with Razorwing and start from there. 

Not from "i don't like flying sooo"

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