Pashabawa Posted August 20, 2019 Share Posted August 20, 2019 alright, i began playing this game at least 6 years ago and while it has remained consistently fun one thing has been progressively more and more frustrating. the little tedious mechanics happy enemies. like...i grew up in the day of bosses with patterns and specialized mechanics but its getting to the point where i feel like each new update introduces a new enemy i dont even want to encounter. the pinnacle example of this right now is the good for nothing Ropalolyst fight. bad enough grineer gunners have gotten near indestructible, and i cant run any relics except lith without having a game lagging number of corrupted pour out of rifts, but on top of all that (and i still hate the ancient's trip whip) but this fight...limbo cant enter the void, the ropalolyst can apparently shoot an invisible loki with 100% accuracy. rhino iron skin does nothing to even slow him down, etc etc etc. i guess what i am saying is this...guys...devs...PLEASE stop trying to make your game unplayable. i have been playing this game for years and i want to continue loving it but its like you are trying to make everything as tedious as possible with each new update. me and my buddies used to do high level survivals in the void and we could stay there for a loooong time. anymore we are lucky to last 30mins and that is with some serious mods and forma'd frames. i am fine with challenge, but this isn't the kind of challenge where "if i up my skill or level up it will be easier and more fun" its the kind of challenge that is frustrating and annoying and makes me want to shut the game off. just stop trying to kill the game FFS Link to comment Share on other sites More sharing options...
Lutesque Posted August 20, 2019 Share Posted August 20, 2019 Pretty Much... Link to comment Share on other sites More sharing options...
YUNoJump Posted August 20, 2019 Share Posted August 20, 2019 If you’ve been playing for 6 years and you can’t run anything harder than Lith relics then the problem might be with you. Maybe check your builds, if a single rift worth of enemies is lagging you out then you probably just need a better computer. The Ropalolyst has that annoying one shot attack it does while you’re standing on the middle platform, but if you jump straight to the cables as soon as you can, then it cancels the attack and starts the chain lightning. It’s certainly a bit of a pain to get one shot by it, but considering we get 4 revives a mission it’s hardly impossible to beat. 2 Link to comment Share on other sites More sharing options...
peterc3 Posted August 20, 2019 Share Posted August 20, 2019 19 minutes ago, Pashabawa said: PLEASE stop trying to make your game unplayable Just because the game won't tolerate your usual cheese strategy, doesn't make it bad. 20 minutes ago, Pashabawa said: anymore we are lucky to last 30mins and that is with some serious mods and forma'd frames. This is definitely a you problem. You didn't learn how to play the game, you learned how to break the piece of the game you wanted to play. Link to comment Share on other sites More sharing options...
Lutesque Posted August 20, 2019 Share Posted August 20, 2019 4 minutes ago, YUNoJump said: If you’ve been playing for 6 years and you can’t run anything harder than Lith relics then the problem might be with you. Maybe check your builds, if a single rift worth of enemies is lagging you out then you probably just need a better computer. The Ropalolyst has that annoying one shot attack it does while you’re standing on the middle platform, but if you jump straight to the cables as soon as you can, then it cancels the attack and starts the chain lightning. It’s certainly a bit of a pain to get one shot by it, but considering we get 4 revives a mission it’s hardly impossible to beat. I think you're missing the point.... The point is new editions to the game aren't fun... whether you think its hard or easy I'l leave that to you but this game progressively moving torwards... lets turn this off.... oh this ability doesn't work anymore.... You can't kill these enenies anymore... If you don't see that then... well consider yourself lucky.... Link to comment Share on other sites More sharing options...
bibmobello Posted August 20, 2019 Share Posted August 20, 2019 (edited) 13 minutes ago, peterc3 said: Just because the game won't tolerate your usual cheese strategy, doesn't make it bad. This is definitely a you problem. You didn't learn how to play the game, you learned how to break the piece of the game you wanted to play. This is a pretty hilarious reply considering in game you don't have any information. BTW... 1) the Ropalyst is a terrible boss. 2)The video at the beginning is the most insane thing i have seen in an action video game and caused me several headaches. 3)Thanks god you need a dozen of runs to get everything. For the author of this post having problems, just get inaros with umbra builds, the same boring radiation damage and you are done. For the mechanics you can just search online, it's pretty easy. Edited August 20, 2019 by bibmobello Link to comment Share on other sites More sharing options...
peterc3 Posted August 20, 2019 Share Posted August 20, 2019 (edited) 8 minutes ago, bibmobello said: This is a pretty hilarious reply considering in game you don't have any information. Took me all of 15 seconds to look at the boss room and guess what was happening. I mean, it is bog standard boss design from any other game. The OP struggles outside of Limbo's Rift and Loki's Invis and Rhino's IS. He's trying to brute force a puzzle and isn't getting the message. Edited August 20, 2019 by peterc3 3 Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted August 20, 2019 Share Posted August 20, 2019 18 minutes ago, Lutesque said: I think you're missing the point.... The point is new editions to the game aren't fun... You're not fun either but DE hasn't deleted you. Link to comment Share on other sites More sharing options...
Frenotx Posted August 20, 2019 Share Posted August 20, 2019 I didn't particularly like the flydolon fight- it felt excessively "gamey" to me. It is especially clunky with more than one player, too, as it often doesn't know which pre-scripted place to be in / thing to do. The fight being kinda wonky and arbitrary feeling did not combine well with the boss having that super-powerful laser attack that it can apparently spam a fair amount. Once I got a feel for it it wasn't the worst thing ever, but my initial experience was over of confusion, frustration, and irritation. It's not something I have any drive to do unless I "have" to for a grind- not doing that fight for the fun of it. Link to comment Share on other sites More sharing options...
Chicken-Biryani Posted August 20, 2019 Share Posted August 20, 2019 The rope-loli is terrible. Bootlickers may say it is the best thing ever, but that's what they always do. Link to comment Share on other sites More sharing options...
bibmobello Posted August 20, 2019 Share Posted August 20, 2019 5 minutes ago, peterc3 said: Took me all of 15 seconds to look at the boss room and guess what was happening. I mean, it is bog standard boss design from any other game. The OP struggles outside of Limbo's Rift and Loki's Invis and Rhino's IS. He's trying to brute force a puzzle and isn't getting the message. I think he meant in his own way that some bosses are pretty limited to few frames. Link to comment Share on other sites More sharing options...
Oreades Posted August 20, 2019 Share Posted August 20, 2019 2 minutes ago, peterc3 said: Took me all of 15 seconds to look at the boss room and guess what was happening. I mean, it is bog standard boss design from any other game. The OP struggles outside of Limbo's Rift and Loki's Invis and Rhino's IS. He's trying to brute force a puzzle and isn't getting the message. To be fair there where some things that werent conveyed particularly well. There where times where I found myself to be quite irritated with what appeared to be strait up bugs that ended up being mechanics that where just fuzzy. That was compounded by the fact that if only one player knows the fight they can power through the mechanics without anyone else being the wiser as to what is going on. Then when they go to attempt the fight with people who don't know it, all of those fuzzy interactions come front and center presenting as a fight that is an absolout trainwreck. All that said once you know the mechanics it's actually IMO a pretty decent fight. Still has some things to work out but pretty decent. Link to comment Share on other sites More sharing options...
peterc3 Posted August 20, 2019 Share Posted August 20, 2019 Just now, Oreades said: All that said once you know the mechanics it's actually IMO a pretty decent fight. Still has some things to work out but pretty decent. Right. The issues aren't that the usual cheese tactics don't work, though. Link to comment Share on other sites More sharing options...
YUNoJump Posted August 20, 2019 Share Posted August 20, 2019 32 minutes ago, Lutesque said: I think you're missing the point.... The point is new editions to the game aren't fun... whether you think its hard or easy I'l leave that to you but this game progressively moving torwards... lets turn this off.... oh this ability doesn't work anymore.... You can't kill these enenies anymore... If you don't see that then... well consider yourself lucky.... If you’re arguing that certain high-tier enemies are ignoring Warframe abilities and such then we can talk, but if you’re just talking about heavy units having a lot of eHP, then it’s certainly not viewed as a roadblock by most players. Yes their eHP is massive and is its own problem, but against normal units most abilities and top-tier weapons are blisteringly OP. We’re at a point where some people call level 100 enemies too easy. As for the former argument, I’d argue that there isn’t really a perfect scenario where we can use all of our Warframe abilities and still have a challenging boss. Yes, the Ropalolyst can ignore the Rift and shoot an invisible Loki, but the alternative is that you’re immune to damage for the entire fight, for very little effort. The other thing is that many bosses in the game already have ability synergy. For example, plenty of ability metas have arisen around Eidolons. Even though you can’t directly damage them with abilities, you can still do things such as create status immunity with Oberon and boost damage with Chroma and Volt. Most other bosses have only partial immunity to CC with diminishing returns. However, most of these bosses are still one-shot the second they are able to be damaged, so the fact that the Ropalolyst lives for long enough for people to complain about its attack moves is probably a positive thing for the health of the game. 3 Link to comment Share on other sites More sharing options...
spirit_of_76 Posted August 20, 2019 Share Posted August 20, 2019 1 hour ago, YUNoJump said: The Ropalolyst has that annoying one shot attack it does while you’re standing on the middle platform I think that it is an add not the boss and it has to do with the cinimatc locking you in place I have only been killed by it one when fighting but it did kill each of my teammates once per faze Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted August 20, 2019 Share Posted August 20, 2019 Cinimatic before and during an encounter needs to go away. Add to the problem with connection issues where the host gets to move while the other team mates just stand there waiting for lag to go away. The boss fight is fine as it is. We don't need to be perfect to complete it like some mastery rank tests. Link to comment Share on other sites More sharing options...
Ced23Ric Posted August 20, 2019 Share Posted August 20, 2019 Ropelolist dies to Zephyr in a few minutes. Link to comment Share on other sites More sharing options...
Melkfet Posted August 20, 2019 Share Posted August 20, 2019 4 hours ago, Pashabawa said: alright, i began playing this game at least 6 years ago and while it has remained consistently fun one thing has been progressively more and more frustrating. the little tedious mechanics happy enemies. like...i grew up in the day of bosses with patterns and specialized mechanics but its getting to the point where i feel like each new update introduces a new enemy i dont even want to encounter. the pinnacle example of this right now is the good for nothing Ropalolyst fight. bad enough grineer gunners have gotten near indestructible, and i cant run any relics except lith without having a game lagging number of corrupted pour out of rifts, but on top of all that (and i still hate the ancient's trip whip) but this fight...limbo cant enter the void, the ropalolyst can apparently shoot an invisible loki with 100% accuracy. rhino iron skin does nothing to even slow him down, etc etc etc. i guess what i am saying is this...guys...devs...PLEASE stop trying to make your game unplayable. i have been playing this game for years and i want to continue loving it but its like you are trying to make everything as tedious as possible with each new update. me and my buddies used to do high level survivals in the void and we could stay there for a loooong time. anymore we are lucky to last 30mins and that is with some serious mods and forma'd frames. i am fine with challenge, but this isn't the kind of challenge where "if i up my skill or level up it will be easier and more fun" its the kind of challenge that is frustrating and annoying and makes me want to shut the game off. just stop trying to kill the game FFS It's not my intention to insult you i just want to better understand your complain. You said you joined 6 years ago, how much game time do you have. Is it a problem with your computer or the difficulty on lith relic?. Is it the difficulty or life support managament o 30mins+ survival.? Do you have your ability, range, dur, umbra mods all upgraded? I would see this kind of thread being started by a relativly new player. Link to comment Share on other sites More sharing options...
Firetempest Posted August 20, 2019 Share Posted August 20, 2019 Ropalolyst fight is not gear based really. its unlocked after the Tenno trilogy quest. AKA, sentient time. use your operator more mode. Void mode works just fine, you just cant dash because that would cheese the whole encounter. Titania and Zephyr still cheese it hard. There are several cover pillers It shoots at where you where, not so much where you will be. Dodge, duck, dip, dive and dodge. Teleports to the rails. Adds don't need to be killed. Now, granted. Things that should have been fixed months ago. Lotus taking half the screen every run and wont shut up. The spawning enemies running up on your tailpipe in a cut scene. The most unforgivable yet still avoidable. Instantaneous laser attack while ropa gets up after a cut scene. And it being all levels of screwy in general in co-op mode. But knowing all that. Its a ~4min fight with maybe 1 weird laser death. 2 Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 20, 2019 Share Posted August 20, 2019 4 hours ago, Pashabawa said: alright, i began playing this game at least 6 years ago and while it has remained consistently fun one thing has been progressively more and more frustrating. the little tedious mechanics happy enemies. like...i grew up in the day of bosses with patterns and specialized mechanics but its getting to the point where i feel like each new update introduces a new enemy i dont even want to encounter. the pinnacle example of this right now is the good for nothing Ropalolyst fight. bad enough grineer gunners have gotten near indestructible, and i cant run any relics except lith without having a game lagging number of corrupted pour out of rifts, but on top of all that (and i still hate the ancient's trip whip) but this fight...limbo cant enter the void, the ropalolyst can apparently shoot an invisible loki with 100% accuracy. rhino iron skin does nothing to even slow him down, etc etc etc. i guess what i am saying is this...guys...devs...PLEASE stop trying to make your game unplayable. i have been playing this game for years and i want to continue loving it but its like you are trying to make everything as tedious as possible with each new update. me and my buddies used to do high level survivals in the void and we could stay there for a loooong time. anymore we are lucky to last 30mins and that is with some serious mods and forma'd frames. i am fine with challenge, but this isn't the kind of challenge where "if i up my skill or level up it will be easier and more fun" its the kind of challenge that is frustrating and annoying and makes me want to shut the game off. just stop trying to kill the game FFS This all sounds as if you have all dragon keyes equipped. If you can't even last 30 minutes in survival you are doing it wrong... Btw. Rhino Iron Skin slowing something down? Did you mix up your skills? In all honesty, how much did you play during these 6 years? 10 minutes per day? Sorry, but at some point you should know how to mod, move and do stuff. And you should know which skill does what... Link to comment Share on other sites More sharing options...
JackHargreav Posted August 20, 2019 Share Posted August 20, 2019 Over reliance on warframe powers basically. But also it seems like you don't how to play the game at all. Thousands of ppl can do everything you complained about without any struggle. Link to comment Share on other sites More sharing options...
sleepychewbacca Posted August 20, 2019 Share Posted August 20, 2019 5 hours ago, Zilchy said: You're not fun either but DE hasn't deleted you. We all need our doom and gloom sayers in the game. It gives us perspective, but mostly popcorn and lolz. Link to comment Share on other sites More sharing options...
Melkfet Posted August 20, 2019 Share Posted August 20, 2019 1 hour ago, WhiteMarker said: In all honesty, how much did you play during these 6 years? 10 minutes per day? That would sum up to ~336 hours of game time It would be enough to understand the basics of the game. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 20, 2019 Share Posted August 20, 2019 meh, I find Profit Taker worse. it's as if they just decided "F**k it, give them ALL the annoying CC!". Ropa on the other hand, worst part is doing the wires (but totally forgot about Zephyr, may have to use her for that fight more often). I do think they could tone down the laser damage though, one shotting a tank frame is kind of an issue... Link to comment Share on other sites More sharing options...
JackHargreav Posted August 20, 2019 Share Posted August 20, 2019 1 hour ago, (PS4)robotwars7 said: meh, I find Profit Taker worse. it's as if they just decided "F**k it, give them ALL the annoying CC!". Ropa on the other hand, worst part is doing the wires (but totally forgot about Zephyr, may have to use her for that fight more often). I do think they could tone down the laser damage though, one shotting a tank frame is kind of an issue... Didn't they nerfed it? I just did the fight yesterday and I didn't get killed when it shot me. Link to comment Share on other sites More sharing options...
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