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Warframe Battle Royale


trpnq7
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40 minutes ago, trpnq7 said:

1. Weapon balance problem?

A. It can be solved by game rules. Your equipped weapons will be spreaded on the map randomly and you need to collect them yourself. But as a battle royale mode you can collect other player's weapons too!

Everyone will bring Arca and the particle effects will stretch from Orb Vallis to the Tau System 

43 minutes ago, trpnq7 said:

2.1. Invincible abilities!

A. After able for commander's void damage can cancel any warframe abilities, after invincibility can be solved everything seems fine! P.S. your equipped Amp also be spreaded in the map!

I read this 3 times and i still don't understand it.

If operator mode cancels warframe abilities, why bring a warframe. Operator battle royale.

46 minutes ago, trpnq7 said:

2.2. Invisible abilities!

Good god. No. No to everything that it'writen there.

47 minutes ago, trpnq7 said:

Make an infinite-accuminate buff in damage resistance after tons of matches for those losing warframes in statistic!

Why? This is in no way a form to balance gameplay.

49 minutes ago, trpnq7 said:

buff of these warframes in global!

*. Better make 4 players as 25 teams rather than 1v1v1... , that supporter warframes have decisive route!

 

That's 100 players. I imagine 100 arca plasmors in an ever decreasing area. You would go blind by the 10 minute mark.

 

52 minutes ago, trpnq7 said:

. There has lots of neutral enemies as usual. They drops bullets and HP MP orbs too! But beware of exposure yourself during a "collection"! Yep, bosses such as Eidolon Teralyst and Expoliter Orb will make the map mess (and of cause you are not necessary to take them down but can take use of that with a bit fire to intercept the other players too close to them)!

 

The chaos that this would bring is horrifying.

Eidolons and the spiders in an ever decreasing area with 100 plasmors.

54 minutes ago, trpnq7 said:

. No Archwing! It is only used as landing usage. K-drive only! Also items is banned.

Why? This is the only part that sounds fun. Battle below, battle above.  What items? You mean the gear items? Also, why?

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All of that sounds great, but the reason some games use recicled content like player appearances or use a low ammount of weapons, is so that the loading times are reasonable.

To load 100 players in a match would mean to load a heck ton of warframe models, weapon models, player info, syandana models, armor models and the textures associated with it, the load times would be big, the host would compromise the entire match (host migrations would certainly fail), players would crash left and right due to the lack of memory and the framerate would dip heavily.

Sounds fun indeed, maybe in a future installment of warframe 2 when it's released in 2035, if battle royale is relevant at that time, maybe then the tech will be on par witht the demands you just made.

PVP was added due to the demands of players and we know the state it's currently in, maybe if that PVP idea wasn't implemented we would have had solar rail conflicts or more polished raids, but that's me.

Please try not to give DE ideas so thay allocate precious resources on something pointless as a batle royale, they can't do it, nor they should.

More quests, more lore, more story, upgrading current content and tilesets, that's what DE should be focused on.

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ugh, when is this BS-royale garbage ever gonna end? Fortnite isn't even relevant anymore, Epic are doing nothing but scrounging exclusives to pi$$ off Steam users and make pirates look like heroes. every time I've ever played a variation of that rubbish I never even find anyone to try and kill. it's so goddamn boring.

Warframe isn't getting Boredom Royale, it's not that kind of game.

 

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1 hour ago, trpnq7 said:

Why Warframe do not achieve a battle royale in Eidolon Plain and Orb Vallis?

I mean such a potential of those big big non-stream-seaming open map that other game develop company build it mostly as a battle royale maps. But not a PVE mission nodes usage.

--------------

Below are the frequently concerned considerations that easily be satisfied:

1. Weapon balance problem?

A. It can be solved by game rules. Your equipped weapons will be spreaded on the map randomly and you need to collect them yourself. But as a battle royale mode you can collect other player's weapons too! And what battle royale is fun is to test the player's adaptation to choose the combination of the weapons for a good result as so. You may bring a weak weapon sets with no mods or counter mod builds to troll other players! 

*. I prefer players can see where their weapons are in minimap, as a minor target. But it is only a location and you don't know it is picked or not.

 

2. Warframe balance problem?

2.1. Invincible abilities!

A. After able for commander's void damage can cancel any warframe abilities, after invincibility can be solved everything seems fine! P.S. your equipped Amp also be spreaded in the map!

2.2. Invisible abilities!

A. You can use radar mods! Also you can take use of protecting abilities after you got hit and after you guess you may got hit! And lots and lots of auto-tracing abilities and weapons to expose the players!

2.3. Unbalance of tank frame and crispy frame!

A. Make an infinite-accuminate buff in damage resistance after tons of matches for those losing warframes in statistic! The every losses in lower position of specific warframes will give the buff of these warframes in global!

*. Better make 4 players as 25 teams rather than 1v1v1... , that supporter warframes have decisive route!

 

3. Supplies?

A. There has lots of neutral enemies as usual. They drops bullets and HP MP orbs too! But beware of exposure yourself during a "collection"! Yep, bosses such as Eidolon Teralyst and Expoliter Orb will make the map mess (and of cause you are not necessary to take them down but can take use of that with a bit fire to intercept the other players too close to them)!

 

4. Development complication!

A. What? It is just continuing the current complete navigation in open map and plus a shrinking poison area system as a new mode!

 

5. Server problem!

A. Now DE have sufficient source to build their server as a host, to collect 100 players in the same match!

 

6. Too less players to apply this mode!

A. It can be started in a smaller poison area with less players! Only 80+ players in a map can start with whole map open first!

 

7. Archwing dominant!

A. No Archwing! It is only used as landing usage. K-drive only! Also items is banned.

 

8. Reward?

A. No battle-royale-specific mods or items that forever buff the performances in PVE then it is fine! Welcome for cosmetics, glyphs, endos and credits.

 

9. Background stories?

A. Simaris is bored for your monotonic exp grinding in its sanctuary, and Teshin is upset for his empty conclave. Once they casual talk together in a round table such an amazing idea blows up!

Because most of Warframe players are not 14 year old squeakers like you who get their rocks off trash-talking the people they just killed with aimbots. I am one of the MILLIONS of Warframe players around the world who find BR games and their players absolutely repulsive because of the behavior that occurs in those games.

Edited by (PS4)Firebrandd
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1 hour ago, trpnq7 said:

5. Server problem!

A. Now DE have sufficient source to build their server as a host, to collect 100 players in the same match!

Warframes netcode is .... not the greatest when it comes to more than 4 players in a session.

raids were borderline possible

and relays only work because the game skips animations and reduces the accuracy of the synchronization, since it doesn't matter in the relay if you see someone bulletjump or if they are 2m to the left since you are not shooting at them/being shot at.

 

they would have to redo the netcode to make the abomination of a gamemode that is called battle royale possible and frankly that is probably too much work for a flavor of the month gamemode

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3 hours ago, trpnq7 said:

Why Warframe do not achieve a battle royale in Eidolon Plain and Orb Vallis?

I mean such a potential of those big big non-stream-seaming open map that other game develop company build it mostly as a battle royale maps. But not a PVE mission nodes usage.

--------------

Below are the frequently concerned considerations that easily be satisfied:

1. Weapon balance problem?

A. It can be solved by game rules. Your equipped weapons will be spreaded on the map randomly and you need to collect them yourself. But as a battle royale mode you can collect other player's weapons too! And what battle royale is fun is to test the player's adaptation to choose the combination of the weapons for a good result as so. You may bring a weak weapon sets with no mods or counter mod builds to troll other players! 

*. I prefer players can see where their weapons are in minimap, as a minor target. But it is only a location and you don't know it is picked or not.

 

2. Warframe balance problem?

2.1. Invincible abilities!

A. After able for commander's void damage can cancel any warframe abilities, after invincibility can be solved everything seems fine! P.S. your equipped Amp also be spreaded in the map!

2.2. Invisible abilities!

A. You can use radar mods! Also you can take use of protecting abilities after you got hit and after you guess you may got hit! And lots and lots of auto-tracing abilities and weapons to expose the players!

2.3. Unbalance of tank frame and crispy frame!

A. Make an infinite-accuminate buff in damage resistance after tons of matches for those losing warframes in statistic! The every losses in lower position of specific warframes will give the buff of these warframes in global!

*. Better make 4 players as 25 teams rather than 1v1v1... , that supporter warframes have decisive route!

 

3. Supplies?

A. There has lots of neutral enemies as usual. They drops bullets and HP MP orbs too! But beware of exposure yourself during a "collection"! Yep, bosses such as Eidolon Teralyst and Expoliter Orb will make the map mess (and of cause you are not necessary to take them down but can take use of that with a bit fire to intercept the other players too close to them)!

 

4. Development complication!

A. What? It is just continuing the current complete navigation in open map and plus a shrinking poison area system as a new mode!

 

5. Server problem!

A. Now DE have sufficient source to build their server as a host, to collect 100 players in the same match!

 

6. Too less players to apply this mode!

A. It can be started in a smaller poison area with less players! Only 80+ players in a map can start with whole map open first!

 

7. Archwing dominant!

A. No Archwing! It is only used as landing usage. K-drive only! Also items is banned.

 

8. Reward?

A. No battle-royale-specific mods or items that forever buff the performances in PVE then it is fine! Welcome for cosmetics, glyphs, endos and credits.

 

9. Background stories?

A. Simaris is bored for your monotonic exp grinding in its sanctuary, and Teshin is upset for his empty conclave. Once they casual talk together in a round table such an amazing idea blows up!

DE don't want to turn their hard work into an easy cash grab machine filled with greed, they love their job and that's what makes this game a wonderful creation with no predatory loot boxes, paywalls, etc...

In a nutshell I say nope to Battle Royale!

6ae.gif

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Let me ask you this instead: Why aren't battle royales more like Warframe?

Wanna know the answer? Because only Warframe is Warframe, and they'd be 6 years too late to join the badwagon. Being like Warframe doesn't guarantee success (See Anthem, Fallout 76, ActiBlizzard's Destiny 2, The Division), and there's no point on jumping on the bandwagon just cause it's a bandwagon (See: The Culling 2, Radical Heights, Digital Extreme's very own The Amazing Ethernals).

Now apply that to why Warframe isn't a battle royale.

Edited by Gabbynaru
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I was told there used to be conclave nodes in each planet where pvp was enabled, and all mods applied and powers worked as normal. 

Maybe something like that as alts to nodes, the same way you can have the normal, nightmare, syndicate, and kuva missions all alternates on the same node?

Theroretically it wouldn't be new designs, just toggles. Limit of 8 players or whatever railjack's limit is. 

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5 hours ago, trpnq7 said:

Why Warframe do not achieve a battle royale

Because 99% of the community would pitch in to launch a god damn nuke at DE for it.

 

Battle Royal is pure BS, and everything related to it can rot in the deepest pits of hell.

Edited by o0Despair0o
typo
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You can't just stick a battle royale mode into a primarily PvE game and expect your primarily PvE playerbase to play it or want it. Most battle royale games are trash, anyway. Apex kind of seemed to get that delicate blend of UI fluidity and interesting characters right, but Apex devs recently pissed off their entire playerbase and sh!t the bed on social media so we're back to square one...😄 

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