Infirito Posted August 22, 2019 Share Posted August 22, 2019 Right now channeling is just a damage / blocking boost and that's fine for weapons that are already good, but they don't really need that boost to begin with, while weapons that don't scale well into higher levels will not be saved by just some pure damage boost. What I suggest is introducing another melee mod that will Transform your regular channeling into something more specific. Instead of applying damage multiplier on every hit those mods should apply stat boosts: something like +15-20% base status chance, +10-15% base crit chance, +2-3m of base range, transform 50-70% of damage into a specific damage type (Slash, Electric, Toxin etc.) and so on. (numbers are just guesswork here, but stuff like CC and status chance do need to be base related, not just multiplier) This kind of channeling will be able to bring neglected weapons up to speed with the popular ones and people will be able to take them into a much higher level content. Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted August 22, 2019 Share Posted August 22, 2019 4 hours ago, Infirito said: Right now channeling is just a damage / blocking boost and that's fine for weapons that are already good, but they don't really need that boost to begin with, while weapons that don't scale well into higher levels will not be saved by just some pure damage boost. What I suggest is introducing another melee mod that will Transform your regular channeling into something more specific. Instead of applying damage multiplier on every hit those mods should apply stat boosts: something like +15-20% base status chance, +10-15% base crit chance, +2-3m of base range, transform 50-70% of damage into a specific damage type (Slash, Electric, Toxin etc.) and so on. (numbers are just guesswork here, but stuff like CC and status chance do need to be base related, not just multiplier) This kind of channeling will be able to bring neglected weapons up to speed with the popular ones and people will be able to take them into a much higher level content. We already have these mods And guess what...nobody uses them I think the problem with channeling is how forgettable it is, we just don't use it because we don't need it...there are some exceptions like life strike or dispatch overdrive for speed builds But i can't remember the last time i used these two Link to comment Share on other sites More sharing options...
Infirito Posted August 22, 2019 Author Share Posted August 22, 2019 38 minutes ago, (PS4)Hopper_Orouk said: We already have these mods And guess what...nobody uses them I think the problem with channeling is how forgettable it is, we just don't use it because we don't need it...there are some exceptions like life strike or dispatch overdrive for speed builds But i can't remember the last time i used these two Well, that's the thing though, those mods are situational AND they use up a regular mod slot. On top of that they only really benefit weapons that don't need them to begin with, while weapons that struggle already won't really be affected by them much. What I'm talking about is a separate mod slot that would affect BASE stats of melee. People don't use channeling now because it add damage to weapons that don't need that at all, and that addaed damage isn't enough to help weak weapons, but with base stats modifiers it will make a lot more melee viable for high levels. Imagine a weapon with 5% CC, 10% Status, slow attack speed but very high base damage. Currently it'll be useless for most of the game, because it won't scale at all. Now replace your typical damage channeling with +15% base CC, now you have a high damage weapon with good base for Blood Rush + Berserker build. Link to comment Share on other sites More sharing options...
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