houselyrander Posted August 22, 2019 Share Posted August 22, 2019 Ancient Healers are a terrible choice for a Death Squad because they are both much tankier than the other Syndicate enemies and much more passive. While this works for them when in small numbers and mixed with other Infested units (since they're supposed to support them), this also means that an improperly kitted squad (say, a Hydron grinding squad) is going to be left chipping away at them for several minutes while either getting stunlocked by the knockdown harpoons or just not getting attacked at all. New Loka should either have tweaked versions of the Healer with less EHP and more aggressive AI, or should just have something else as their Death Squad. On a related note, Steel Meridian Death Squads are similarly tedious but that has more to do with Stagger being broken by the lack of "stagger invulnerability" to stop stunlocking and Rollers being inherently nonthreatening. Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 22, 2019 Share Posted August 22, 2019 9 minutes ago, houselyrander said: this also means that an improperly kitted squad Don't be imporperly equipped when being on bad terms with a syndicate. 10 minutes ago, houselyrander said: (say, a Hydron grinding squad) Hm... maybe not the Death Squad is the proplem in this scenario. Posts like this make me miss the Wolf. 1 Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 22, 2019 Share Posted August 22, 2019 2 minutes ago, (XB1)GaussPrime said: No, the wolf was stupid and an actual waste of time. Sure, he took a little bit to kill. But he wasn't a threat at all. Unless you were someone who only farms on Hydron unable to do anything... Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 22, 2019 Share Posted August 22, 2019 Just now, (XB1)GaussPrime said: Why don't you rather support my suggestion to buff all other squads >_> Because not a single one of the death squads/assassins poses any threat at the moment. So even if the other squads were buffed up to New Loka level, they would just die the moment they spawn. The only difficult thing about the squads is the one enemy that spawns in a wall... Link to comment Share on other sites More sharing options...
(PSN)boilerhogbc Posted August 22, 2019 Share Posted August 22, 2019 I dont know, I get into my operator and using magus lockdown I can hammer them out pretty well with my amp as well. Like 10 minutes ago, WhiteMarker said: Don't be imporperly equipped when being on bad terms with a syndicate. Thats the answer. Always have one good weapon on. Link to comment Share on other sites More sharing options...
(PSN)NemitheNem Posted August 22, 2019 Share Posted August 22, 2019 Nah. Look, Tenno can't die, we're horrible void demons. That's why even the gustrag don't kill us, they just make it so it's harder for us to kill them. So syndicate death squads are a strongly worded letter. Link to comment Share on other sites More sharing options...
BlachWolf Posted August 22, 2019 Share Posted August 22, 2019 4 hours ago, WhiteMarker said: Posts like this make me miss the Wolf. The wolf was so easy even before all of his nerfs, you just needed a high DPS weapon modded for rad (an archgun like the corvas could easily do the job). I really miss him indeed, it gave me a reason to run a weapon modded with rad and actually make a choice between high status output and pure dps. Link to comment Share on other sites More sharing options...
houselyrander Posted August 22, 2019 Author Share Posted August 22, 2019 4 hours ago, WhiteMarker said: Don't be imporperly equipped when being on bad terms with a syndicate. Hm... maybe not the Death Squad is the proplem in this scenario. Posts like this make me miss the Wolf. Hydron was just an easy example, there's a million reasons why someone would be ill equipped for dealing with Loka (including "not even having good gear and mods yet because they're climbing the starchart"). Also, it's possible to face Loka squads without being on the outs with them if someone else on your squad is (I'm repping Suda by the way) 4 hours ago, (XB1)GaussPrime said: No, the wolf was stupid and an actual waste of time. -- On topic: No, more likely buff all other death squads to be on the level of new loka or even higher. I even switched syndicates because they're more threatening than others. I wouldn't mind if the lethality of other squads was improved. Yeah, the Wolf was a boring damage sponge who wasn't nearly as threatening as his molotov chucking pals. To me, Loka is the same problem, nonthreatening and spongy (although admittedly less extreme than the Wolf). As for whether or not to buff Death Squads, personally, I wouldn't mind a general buff to them. Maybe mixing in powerful Operatives with the Death Squads in response to doing opposed Syndicate's missions? Imitating players seemed to work for the Shadow Stalker (for a while anyway). I'm just sick of Loka slowing down Defense missions with HP sacks that sit there and wait to die. Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 22, 2019 Share Posted August 22, 2019 12 minutes ago, houselyrander said: Hydron was just an easy example, there's a million reasons why someone would be ill equipped for dealing with Loka (including "not even having good gear and mods yet because they're climbing the starchart"). Also, it's possible to face Loka squads without being on the outs with them if someone else on your squad is (I'm repping Suda by the way) Actually I see no reason to ever be ill equipped aside from being low level. Even if you rank one weapon, you can always bring another one with a proper build. If someone else has Loka spawn on them, then they should bring proper equipment. You say that the Death Squad is badly designed or too strong, because you can't kill them if you don't have proper builds. Doesn't this go for about anything in the game. All the bosses are way too owerpowered, because I can't kill them with a Mk1-Paris without any mods... Hell... Tridolons... how are you supposed to kill them without even having the Operator? Are Loka's Ancients "strong"? Kind of. Should they get changed, because you can't be bothered to prepare for an encounter? Hell no... 2 Link to comment Share on other sites More sharing options...
houselyrander Posted August 22, 2019 Author Share Posted August 22, 2019 (edited) 40 minutes ago, WhiteMarker said: Actually I see no reason to ever be ill equipped aside from being low level. Even if you rank one weapon, you can always bring another one with a proper build. If someone else has Loka spawn on them, then they should bring proper equipment. You say that the Death Squad is badly designed or too strong, because you can't kill them if you don't have proper builds. Doesn't this go for about anything in the game. All the bosses are way too owerpowered, because I can't kill them with a Mk1-Paris without any mods... Hell... Tridolons... how are you supposed to kill them without even having the Operator? Are Loka's Ancients "strong"? Kind of. Should they get changed, because you can't be bothered to prepare for an encounter? Hell no... I never said they were "strong". I didn't say bosses should be killed with unmodded starter gear either. I said the Loka Death squads were boring and spongy. Repeatedly. And I only added the caveat of "proper gear" because I know there are people who have their Condition Overload Zaws or whatever it is you use to squash them. I straight up don't have the gear to do that even when I'm using my best stuff if they spawn late in the starchart. And yet, I face them on Hydron all the time and nobody ever has the firepower to bring them down. Whatever power level DE is aiming for with Death Squads, Loka breaks it by being way higher in EHP and way, WAY lower in deadliness than the other squads. Edited August 22, 2019 by houselyrander Link to comment Share on other sites More sharing options...
Cloudyvisage Posted August 22, 2019 Share Posted August 22, 2019 Why on earth is no one on a Hydron levelling mission able to kill them? Is no one using a forma'd weapon? No one is at high MR? If all those are true then I can understand your frustration even if it seems awfully small. If even one person has an operator they can knock over everything there, if even one person has a melee with Blood rush, they can kill everything there. 1 Link to comment Share on other sites More sharing options...
houselyrander Posted August 22, 2019 Author Share Posted August 22, 2019 (edited) 29 minutes ago, Cloudyvisage said: Why on earth is no one on a Hydron levelling mission able to kill them? Is no one using a forma'd weapon? No one is at high MR? If all those are true then I can understand your frustration even if it seems awfully small. If even one person has an operator they can knock over everything there, if even one person has a melee with Blood rush, they can kill everything there. Nobody seems to have Blood Rush. I have a 2 Forma Rubico, but only basic mods for it (no Nightmare, Corrupted, or otherwise rare mods I can think of). Does Void Dash increase damage vulnerability without Focus Talents (all I have is Energy Pulse and Energizing Dash, and not at max)? Because the issue really just is them eating up damage while waiting to die. Edited August 22, 2019 by houselyrander Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 22, 2019 Share Posted August 22, 2019 1 minute ago, houselyrander said: Nobody seems to have Blood Rush. I have a 2 Forma Rubico, but only basic mods for it (no Nightmare, Corrupted, or otherwise rare mods). Does Void Dash increase damage vulnerability without Focus Talents (all I have is Energy Pulse and Energizing Dash, and not at max)? Because the issue really just is them eating up damage while waiting to die. Now we are getting somewhere. You are a low level player. Then as I said in the beginning. Get better gear. Focus on that. Don't try to change the game, just because something is difficult. This happens way to often in Warframe... 1 Link to comment Share on other sites More sharing options...
--RV--Earth Posted August 22, 2019 Share Posted August 22, 2019 (edited) why not just press 5 or use ur archgun or if you are above mastery 15 have have mods on ur weapons because min capacity increase, even if ur warframe has a dmg ability. healers are not even a hard encounter. spam dash a few times with lockdown, so many ways to kill with a lvl 0 weapon Edited August 22, 2019 by --RV--Earth Link to comment Share on other sites More sharing options...
houselyrander Posted August 22, 2019 Author Share Posted August 22, 2019 (edited) 57 minutes ago, WhiteMarker said: Now we are getting somewhere. You are a low level player. Then as I said in the beginning. Get better gear. Focus on that. Don't try to change the game, just because something is difficult. This happens way to often in Warframe... Again, not difficult, tedious. I'm asking for more offensive oriented Loka squads, not weaker. And if Death Squads really are supposed to be on more durable than Noxes, then why is this only the case with Loka? And why is every other Death Squad so much more aggressive? I'm fine with some content being out of reach but New Loka can spawn virtually anywhere on starchart so how am I supposed to grind without bumping in to them? And even if I could kill them in a reasonable amount of time, I'd still want them changed because they literally sit there waiting to die. Edited August 23, 2019 by houselyrander Link to comment Share on other sites More sharing options...
Aldain Posted August 23, 2019 Share Posted August 23, 2019 11 hours ago, WhiteMarker said: Sure, he took a little bit to kill. But he wasn't a threat at all. ...That's why he was a waste of time. He was a sponge who was less dangerous than his Invincible Molotov Chuckleheads. He was BORING, not challenging. Link to comment Share on other sites More sharing options...
Loswaith Posted August 23, 2019 Share Posted August 23, 2019 (edited) The assassin squads for the syndicates are still placeholders that never got replaced with their core assassin unit fitting to each syndicate. As it stands Meridian and Perrin are the only ones that kind of have assassin units that fit the syndicate concept. Given that rather than spending the time to work on the syndicate assassin units that exist now they should focus on creating units that fit the syndicates themselves. Nightwave has shown that more 'human' like units are an option, so even using the syndicate operatives (abet a bit tougher) as assassins could be a good starting and more fitting step. Though at the end of the day, sending assassins after a near godly powerful being, seems like a bad maneuver if you want your syndicate to survive. Edited August 23, 2019 by Loswaith Link to comment Share on other sites More sharing options...
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