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Xehalin

How many of you like the current riven system?

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10 hours ago, Omega said:

- Kuva should be available for purchase with platinum, this offers a good platinum sink.

This will probably never happen. If you could pay cash to roll rivens, you’d have an actual slot machine instead of a pretend one.

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I don't like rivens at all.

The concept behind them is nice but that should be something we should earn over time like say you crossed 5000 kills with tigris so now it does 10% more damage.

RNG rolling of stats is just bad...but hey plat sink aka more money!!!

Nothing can be done now I think....they are here to stay anyways so this discussion is pointless.

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I like Rivens and I feel they were well executed, but two things have messed/are messing with it. The first is that even though the Devs mentioned that stats were subject to change, they didn't start patching Dispositions up and down until a very long time after their release, leaving many players shocked at this eventually happening. The second is good old-fashioned player greed: it's not enough to have a good mod, one must have a "god mod", and some players make it their primary in-game goal to try and work these mods to squeeze Plat out of other players.

With all of this in mind, I think a player needs some amount of foresight, introspection and self-control to make the Riven system improve their experience with the game. The harder you try and reach for the uppermost echelons of the system, the more frustrated you're going to get. This reaches a point where you have to decide what kind of gameplay you want to have and how much grinding you're willing to do before you're just making your free time no longer worth it. I play with Rivens sometimes, appreciate my occasional good luck, do a few rerolls when I have spare Kuva, and move on with my game. That's the balance I'm at now and I'm frankly pretty happy with it.

Some things I keep in mind to maintain a healthy relationship with Rivens: Rivens aren't necessary, so I don't dedicate that much time to them. Meta Rivens aren't very high disposition, and if they are then it'll probably drop at least somewhat. Meta weapons are strong without Rivens, and so most of my time goes to Rivens in the off-meta (they're more likely to get buffed, too). I don't pay Plat for Rivens unless there's a specific weapon I want one for, and even then I won't pay much for one. I'm not using Plat I paid for to buy someone else's luck. Finally, and this is a sneaky one, the closer your Riven is to the best it could possibly be, the more Kuva you are going to burn without changing your mod. The better your mod is currently, the less likely it is that a reroll will give you a spread you like better than the one you already have.

The system isn't perfect, and I think there are a few things that could have a positive effect on them. The most underused weapons/Rivens could have a chance for their Rivens to introduce stats that augment a weapon's base values. (Nobody uses the Karyst for example, not because its Dispo is bad, but because both its Crit and Status chances are terrible. Buffing the weapon itself is ideal, but intoducing flat value Riven stats on underpowered weapons could be fun. Surprise Crit Karyst.) Kuva could be more smoothly blended into resource drops across the game (most Kuva farms are separated and are just for farming Kuva, so when you gather it you are on a specific mission to do so, and it feels that much more frustrating when you have no new rolls to show for it in the end).

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On 2019-08-23 at 1:18 AM, Xehalin said:

How many of you like the current riven system?

It's fine

On 2019-08-23 at 1:18 AM, Xehalin said:

It's terribly expensive or inexpensive to get into, depending on which weapon you want a riven for

Don't do that. Just pick them up randomly, either use them or don't and grab Kuva when you don't have anything better to do for the chance of something neat. They are optional extras for the time-rich that provide fun potential for elevating low-tier weapons.

On 2019-08-23 at 1:18 AM, Xehalin said:

Going back to how expensive it can be, there's also a huge lack of control from DE in terms of the Riven market. This means some people are able to extort large amounts of plat for something they really shouldn't be able to do so with.

Don't buy them, just dont.

Personally I'd advocate for a "Each earned item can only be traded once" lock on all arbitrage, then you can add an offline trade UI without issue. Trading needs to serve the game not create it's own zombie-life.

But that's nothing specifically to do with Rivens.

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I'll just chime in to say I don't like the current system. I've made a ton of suggestions since its inception,  all fallen on deaf ears.

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I love rivens, but it would be so much better if a single stat could be re-rolled, while locking everything else in place. That's all I want. 

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it honestly is a indirect lootbox , the purpose was to make meh weapons = meta weapons and even everything out

to bad it just made metas stronger and  phased out its purpose it was intended for 

reason it stays honestly is because people buy plat, to buy rivens, & slots in droves  meaning is just a slot machine money pit between buyers/sellers in market with made up escalating prices (1 -#0,000 plat)

aka loot box via player to player  & de profits off plat sales indirectly, thus its a lootbox system that can exist and not get flagged 

 

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I don't, aside from the burnout risks from kuva grinding, I have zero attachment to rivens now since all your hard work can go up in flames. They should just turn them into an investment where kuva switches stats then bumps them up or something because I just see no point in rolling for nice stats that can all amount to nothing on a whim. 

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I hate the current riven system and I hate the cut throat riven trading market. I hate that they NERF the rivens and they allow for ridiculous amounts of plat to be traded for them. They COULD cap the plat trade on them if they wanted but players will find a way to circumvent that. 

 

I do NOT like the Kuva system and how much it costs to re-roll rivens. I hate how long it takes to earn Kuva and how mandatory it is to buy a resource boost pack just to make Kuva farming faster. It’s NOT fun!!!!!!! It’s NOT exciting!!!!!! It’s bad.

rivens have become necessary and to have such good rolls be SO uncommon and so little ways to acquire so little at a time has driven the market and demand way way way up!

 

Kuva and Riven system is horrible and NOT fun!!!

 

Oh and there’s NO reason for you DE to be nerfing the LATO riven... it’s weak no matter what.

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And I hate how I can blow through 1 million Kuva and literally not get any good combos for that many rolls... it’s NOT rewarding and it’s NOT fun especially for all the hard NOT-FUN work involved with farming Kuva. There’s no excitement with the riven and Kuva system. The chances of rolling anything I actually want are slim. That has got to change. It will bring demand down a notch so players won’t hoard rivens and platinum. 

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On 2019-08-23 at 12:09 PM, anikj2020 said:

I don't like rivens at all.

The concept behind them is nice but that should be something we should earn over time like say you crossed 5000 kills with tigris so now it does 10% more damage.

RNG rolling of stats is just bad...but hey plat sink aka more money!!!

Nothing can be done now I think....they are here to stay anyways so this discussion is pointless.

Something you earn over time like kill 5k things to gain 10% damage is not a good idea because then it becomes a requirement and people will hate it because they will feel they must do that with all their weapons and they don’t like the grind because the game is all about grind already. Just more grind, etc. 

 

Rivens is NOT a platinum sink when players are hoarding the plat AND the rivens. It stays in the game economy.

Platinum sink is buying stuff directly  from DE market with platinum. Platinum sink is buying slots, frame slots, formas, deluxe skins etc. when the platinum goes back to DE, that’s a platinum sink. 

Edit: stupid iPhone auto-correcting me 

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On 2019-08-22 at 7:18 PM, Xehalin said:

Title says it all. I'm thinking of doing a feedback thread of my own in regards to how bad I think the riven system is, why they should change it, and what they can do to change it. Before I do so, I wanted to see what other people think of it. If you like or dislike it, please tell me why. I'd love to know your opinions. Please be honest, too!

 

I'll go first: I honestly hate the current riven system because it doesn't feel like it gives you a proper sense of progression or growth. It's terribly expensive or inexpensive to get into, depending on which weapon you want a riven for and your luck with rivens in general. Getting a riven type you want, or even the stats you want, is gated heavily by a wall of rng. Going back to how expensive it can be, there's also a huge lack of control from DE in terms of the Riven market. This means some people are able to extort large amounts of plat for something they really shouldn't be able to do so with. This becomes even worse when the most expensive rivens are usually the first to get a dispo nerf from DE. I guess I hate everything about it besides the fact that it's a modular system that can empower any weapon to crazy levels. Even Kuva farming is kind of bad and unrewarding, especially if you're unlucky with riven rolls.

The buffs could've been a great way to create a skill tree for weapons after they have been formad and you pump affinity into them and use kuva to unlock larger nodes on a skill tree or something like that. That would make people use weapons they like after they are maxed and improve them a bit. It would get rid of the rng. Give us some side progression to work on between updates and it would add bragging rights to having tons of affinity or time on a weapon. Instead they made slot machine type mods. Honestly they could even keep the mods and just add a progression system to them so that you pump affinity and kuva into the mod but it wouldn't be rng and it would be a lot more balanced amd could affect weapons in unique and interesting ways with various directions in the mod or skill tree so that you had to choose certain things over other giving more choice to builds it could've been so much more but they just kinda threw something together. I think the idea in itself wasn't terrible but the execution was poor but they can still change it. Warframe is always changing they can revamp the riven system but then a lot of people might get mad because they cant sell mods for tons of plat and they would feel like they wasted time and resources but honestly i think they could change it and it would improve the game as a whole. Honestly mods in general tend to be kinda messed. I mean mods for the most part are ok and stuff but things liek augments and stuff should be based on progression instead of just resources and rng that way players can change their builds without sacrificing mod slots all the time and once again it would give progression to the game and give people stuff to do and they could earn affinity however they want to. But i think they would also need to revisit how affinity is gained so that stealth mutipliers are still viable and usefull but staying and fighting super high level enemies or doing other missions and even being a good support char etc would give affinity so everyone doesn't end up doing the same stuff over and over. Ofc they could but with more sidegrade options it would open the other game modes up a bit and that would decrease burn out. There's so much DE can do with the current game we have they just need to try and make the game a bit more deep not just wide. DE is trying tho and that's better then most companies i just hope they see player feedback and threads so that the game improves the foundations so that the rest of the game improves naturally.

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On 2019-08-22 at 6:18 PM, Xehalin said:

Getting a riven type you want, or even the stats you want, is gated heavily by a wall of rng

But when that rng works in your favor and you get a 2.5k plat god roll, then what?

Hmmmm? Would it be fair if everyone was getting god rolls? Suddenly good roll rivens are inexpensive mods that everyone has.

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8 hours ago, LordChronos said:

Something you earn over time like kill 5k things to gain 10% damage is not a good idea because then it becomes a requirement and people will hate it because they will feel they must do that with all their weapons and they don’t like the grind because the game is all about grind already. Just more grind, etc. 

 

Rivens is NOT a platinum sink when players are hoarding the plat AND the rivens. It stays in the game economy.

Platinum sink is buying stuff directly  from DE market with platinum. Platinum sink is buying slots, frame slots, formas, deluxe skins etc. when the platinum goes back to DE, that’s a platinum sink. 

Edit: stupid iPhone auto-correcting me 

Atleast people will play the game more and have fun doing that.Totally rolling stats on RNG is just wrong in every way.

Also riven is a huge plat sink for players(esp new ones) cause everyone does not have time to invest ingame. So many people just buy high end rivens for the weapons they love.

What I meant by plat sink is that people buy large amounts of plats for just a single riven.Maybe I quoted that wrong but you get the point.

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Reposting my solution to the "not enough space in the servers to give more riven slots" nonsense excuse.

Rework them to remove a bit of "uniqueness" and give them integers only, preferably only certain multipliers like 5, round down any fractions to the nearest multiplier, problem solved, rivens will now do checks from a table and consume way less space (which many savvy users have pointed out is still not as much as DE wants people to believe), this will also regulate the market a bit since a few more identical rivens will be around.

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10 hours ago, anikj2020 said:

Atleast people will play the game more and have fun doing that.Totally rolling stats on RNG is just wrong in every way.

Also riven is a huge plat sink for players(esp new ones) cause everyone does not have time to invest ingame. So many people just buy high end rivens for the weapons they love.

What I meant by plat sink is that people buy large amounts of plats for just a single riven.Maybe I quoted that wrong but you get the point.

 when you trade with OTHER players for platinum, that is NOT a platinum sink. That is merely just players spending platinum. The platinum STAYS in the economy and causes inflation. 

Platinum sink is when you buy directly from DE and their market using platinum thereby REMOVING platinum from circulation. Just merely spending high amounts of platinum by trading with other players is NOT a platinum sink and it does nothing to help the game economy. Buying more platinum from DE and flooding the market with it weakens the value of said platinum and in doing so, causes more things to become more expensive in the long run.

Making every weapon gain a stat after 5k kills will be a new grind that players will feel is just another requirement on top of all the existing grind. I don’t agree with that. 

 

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17 hours ago, (NSW)Drake_Remorea said:

But when that rng works in your favor and you get a 2.5k plat god roll, then what?

Hmmmm? Would it be fair if everyone was getting god rolls? Suddenly good roll rivens are inexpensive mods that everyone has.

Right now, the rolls are too rare and something can be done to bring them more inline with player desires. This will in turn bring down the market value a notch but more players will be able to get these rivens.

when a player rolls 1 million Kuva and gets literally nothing good or useful, there’s something really wrong with the rng formula they have set up. 

If you put in the effort, you SHOULD get a god roll. Right now the rng system is so bad it’s unrewarding. 

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Rubens are by far one the best systems DE had added to the base game. 

1. Kuva is a constant sink

2. Rivens are always a useful reward item. 

3. Vets can customize their optimum load out. Gone are the days when every difficult mission required a Boltor. You don't see nearly as many duplicate loadouts anymore.

4. Adds some variety to weapon modding

5. Gives weaker/early weapons a chance at being viable.

6. Requires little to no maintenance from DE

7.players can use it to earn plat or trade.

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I am not enthused with rivens but I see the current system fair enough to provide that extra stat push. i am just glad that it is totally optional, with so many ways to farm from (siphons, bounties, NW & incoming disruption) and resistant to being abused, it being tied to RNG, hefty prices and constant clamor for higher kuva drop rates. I totally ignored it until I got nothing to else to do, even then, there are only select instances in the game where improved efficiency is welcomed although not a necessity.

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4 hours ago, LordChronos said:

when a player rolls 1 million Kuva and gets literally nothing good or useful, there’s something really wrong with the rng formula they have set up. 

If you put in the effort, you SHOULD get a god roll. Right now the rng system is so bad it’s unrewarding

I disagree. If you put in the effort, you should get a chance at a god roll. Right now the rng system is working but not always rewarding.

If you spend enough grind chances are you will get a god roll. However there is always a chance, no matter the effort, you won't get one. That's not for DE to accommodate, just bad luck.

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When I think and have talked with friends about what could be done or what was initially planned with the riven system, I absolutely despise the current system even more.  It is a slot machine that takes hundreds of hours to play, and even after all that spent time you can still not end up with what you want.  Or suppose you do end up with what you want, it can get nerfed next prime access now even.  That, to me, is the worst part.  DE KNOWS that rivens sell for upwards or 40K plat on PC, but they still nerf them as well as doing NOTHING to change the current system of get kuva, roll your riven mod, rinse, repeat.  Oh and only way to get rivens is from sortie disregarding archgun and soon sentinel rivens, which are obtained via 25 arbitration rotations/hello big grind fest there and simaris standing is a pain in the ass to farm as well.  

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They should start by removing COMPLETELY the first disposition (Faint).

Not worth the time to farm and spend Kuva for a slightly better mod with a very high drain.

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Yay, the daily "rework rivens" thread.

Look this topic has been discussed to death.
DE have said why rivens are going to remain the same. These dupe threads get made every day or two.

That's the way it's gonna remain so lets leave it at that

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The only thing I really dislike about the system is the Kuva grind required to get decent rivens. Like if Kuva was easier to get, or you could lock stats for rivens you want to keep for personal use I'd be perfectly content with the system. Also they'd need to lock the minimum riven dispo to 1 instead of 0.5, it feels wrong to me that a riven can just become worse than basic mods if the devs decide that too many people like using the gun you like using, no matter how much Kuva you've sank into it.

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1 hour ago, WoodedSkate89 said:

Yay, the daily "rework rivens" thread.

Look this topic has been discussed to death.
DE have said why rivens are going to remain the same. These dupe threads get made every day or two.

That's the way it's gonna remain so lets leave it at that

But how will we complain that the devs hate us if we don’t constantly complain about other stuff, thus proving that the devs hate us!

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