(XBOX)KayAitch Posted August 23, 2019 Posted August 23, 2019 Switching between traps, scanner and your weapons using the gear wheel is annoying and difficult for beginners. Instead the Simalris Scanner should fire traps (if you have any, whether they are on the gear wheel or not) on alt fire. This is more in line with how fishing/hunting works, and is especially useful on console where shortcut buttons are very limited (basically left and right d-pad). This could be a widget on the scanner, but I think it should just be the default behaviour. 15
LSG501 Posted August 23, 2019 Posted August 23, 2019 Yeah I wouldn't mind this even though I only need to do simaris scans for nightwave these days... 1
(PSN)Hikuro-93 Posted August 23, 2019 Posted August 23, 2019 Best QoL idea I've heard in a while, truth be told. +1 6
(PSN)Lei-Lei_23 Posted August 23, 2019 Posted August 23, 2019 (edited) It would also help that if you melee with a Simaris scanner equipped, you don’t unequip your Simaris scanner for whatever reason since the implementation of Melee 2.75 with gun&melee quick swap. Edited August 23, 2019 by (PS4)Lei-Lei_23 2
sinnae Posted August 23, 2019 Posted August 23, 2019 (edited) It's ok, OP, it took me ages to figure out you could map gear wheel hotkeys, too...😂 Edit: oof, did not see the XB1 part of your name...using gear wheel items on console does seem like a nightmare, this might be a great idea... Edited August 23, 2019 by sinnae 1
Tiltskillet Posted August 23, 2019 Posted August 23, 2019 2 hours ago, sinnae said: It's ok, OP, it took me ages to figure out you could map gear wheel hotkeys, too...😂 Edit: oof, did not see the XB1 part of your name...using gear wheel items on console does seem like a nightmare, this might be a great idea... It's a nice little qol for PC too, afaic. Just about anything that cuts down on the number of gear items I need to hotkey would be welcome. 1
(XBOX)KayAitch Posted August 23, 2019 Author Posted August 23, 2019 5 hours ago, Tiltskillet said: Brilliantly simple idea. (see also: Yeah, that post gave me the inspiration. 5 hours ago, (PS4)Lei-Lei_23 said: It would also help that if you melee with a Simaris scanner equipped, you don’t unequip your Simaris scanner for whatever reason since the implementation of Melee 2.75 with gun&melee quick swap Yeah, that feels like an annoying bug. The scanner should be like an equipped weapon, switch to melee and then aim and you're back to the scanner. It also appears to have become 1 handed. 3 hours ago, sinnae said: Edit: oof, did not see the XB1 part of your name...using gear wheel items on console does seem like a nightmare, this might be a great idea It's not too bad, mostly. You can bind gear wheel items on X1, but you only have the left and right d-pad free, everything else is already taken. I've got it down to muscle memory now, after about 20 scan rivens. But it is still horribly clunky. Thanks everyone for all the positive feedback 😀
(XBOX)BaNgXBaNgX5150 Posted August 24, 2019 Posted August 24, 2019 (edited) Playing on console it's difficult to get to your gear wheel spring the trap while the target is running around like a psycho and everything with and without a weapon is trying to kill you this idea is the best thing I seen in a while and it got me to post a comment for the first time it would be awesome if they implemented it ingame especially for console gamers Edited August 24, 2019 by (XB1)BaNgXBaNgX5150 Missed a letter 2
(XBOX)BaNgXBaNgX5150 Posted August 24, 2019 Posted August 24, 2019 Awesome idea hopefully this or something like this gets implemented ingame it would help alot most times if I'm getting gunned down I'll just skip scanning unless I'm in a squad
NaneB Posted August 24, 2019 Posted August 24, 2019 I know this would be hard for consoles, but i hot key my scanner and traps 5 and 6 on my keyboard. I would add and suggest however that someone in a trap shouldnt be able to be shot. At least not by my automatic firing drone who sees a threat and starts shooting at it. Ive lost or almost lost a scanable target because either my drone is shooting at, I hit trap and it sometimes magicaly switches to scanner (though sometimes it doesnt) and i myself shoot it, or i got some newb emptying there hand cannon into the guy because they dont know what im doing, either way it would be nice if there in a trap not to be able to be shot. Or even have them take far less damage while in a trap that way you still could kill it for being foolish but it would take much longer to do so.
(XBOX)KayAitch Posted August 24, 2019 Author Posted August 24, 2019 5 hours ago, NaneB said: I know this would be hard for consoles, but i hot key my scanner and traps 5 and 6 on my keyboard You can do this on consoles too, but only the left/right d-pad is not already used, so if you use them for scanner/traps you can't quick select pads/archwing/etc. 5 hours ago, NaneB said: At least not by my automatic firing drone who sees a threat and starts shooting at it As the sentinel weapons are such garbage I generally have them as stat spreaders. I'd be really surprised to see a build that could kill anything. Khora's two kavats tend to make very short work of them though. I think they should just scale with the enemies in the level - when you first get the scanner you don't have anything that can hurt them, by Sedna they're about the same level as all the other enemies, and if you're running Saryn, Equinox, etc they'll be dead before you even see them.
NaneB Posted August 24, 2019 Posted August 24, 2019 I use destructor releveled 3 times Fevor strike, Shocking touch, Molten impact,Fury, Heavy trauma,Berserker,Pressure point,Smite grineer. Thats my grineer build for it. It does a 184ish impact 180ish corrosive damage.
(XBOX)KayAitch Posted August 25, 2019 Author Posted August 25, 2019 (edited) 9 hours ago, NaneB said: I use destructor releveled 3 times Fevor strike, Shocking touch, Molten impact,Fury, Heavy trauma,Berserker,Pressure point,Smite grineer. Thats my grineer build for it. It does a 184ish impact 180ish corrosive damage That isn't actually very much for a slow melee weapon. Here's something to try: put all the Gladiator set mods that you can on Deconstructor. The set bonus from those mods affects your main melee weapon. Build that melee weapon so that it can take advantage of stacking crit and you will do tens of thousands more damage. Meanwhile, I'd take all the attack precepts off Helios he won't fire but the set still applies and he won't aggro enemies. Edited August 25, 2019 by (XB1)KayAitch
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