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Operators and K-Drives


HeretixMB
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Yall know where this is going. 

If cyber enhanced Solaris children can operate k-drives and be fine, I am extremely certain that the immortal, invincible  and all powerful children of the zariman ten zero can handle the hover board with zero consequences.  Another point towards arguing this enhancement is that, aside from eidolon fights, there is no preferential opportunity to experience operator cosmetics aside from eidolon hunts and orb fights. Why would we use the operator to kill stuff when you have frames like Mesa and Saryn. Basically I am saying give the players another opportunity to use and experience the tenno aside from Buff-oriented cameos.      

Edited by HeretixMB
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2 minutes ago, HeretixMB said:

Why would we use the operator to kill stuff when you have frames like Mesa and Saryn.

For fun? Because we can? To show off our great operator fashion?

 

Why would you want to use the Operator for K-Drive? What benefit will it provide? You do have to consider that this would be extra effort to achieve something that could already be done just fine. 

  • I have no issues with it being implemented. It just seems strange that you are trying to argue that 'operators are pointless most of the time' then also saying 'give them another totally pointless use'.
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2 hours ago, krc473 said:

For fun?

yes

2 hours ago, krc473 said:

Because we can?

I don't see why we can't

2 hours ago, krc473 said:

To show off our great operator fashion?

Where else aside from orb fights and eidolon hunts can we immerse ourselves in our operators and their fashion?

2 hours ago, krc473 said:

'operators are pointless most of the time'

I am not saying they are pointless most of the time. I am saying that aside from their brief 2 second cameos in regular missions, and excluding their pivotal roles in orb fights and eidolon fights, you don't really see much of "The Operator". I just believe that why not consider such a thing if we are already hell bent on adding guitars to the game.

 

 

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5 minutes ago, Laudator said:

I'm all for it, but since that DE hasn't been delivering any real content lately, I sincerely hope they focus on something else... 

I agree that some 'real content' needs to be delivered some time soon. My honest goal with post is that this idea get put in whatever idea box the guitar thing came from. That box has managed to get its content into the game😂😝

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2 hours ago, krc473 said:

For fun? Because we can? To show off our great operator fashion?

 

Why would you want to use the Operator for K-Drive? What benefit will it provide? You do have to consider that this would be extra effort to achieve something that could already be done just fine. 

  • I have no issues with it being implemented. It just seems strange that you are trying to argue that 'operators are pointless most of the time' then also saying 'give them another totally pointless use'.

This would only apply if operators had actual damage with a decent comparison to warframes(or gave something much more unique then just be effectively immune to damage to easy rez allies, hack things without any trouble or just bypass entire spy rooms without needing to bring a stealth-frame). If warframes did not have a modding system, then Operator amps could actually feel special, but since they do have them, then amps need more reason to stand out. Plus the: `to flash your fashion on your operator excuse` which you will likely not have out that much, does not really hold water that much.

Plus honestly when you go over the entire focus pool system, a good 50~70% of it are just not that worth-while temp buffs or damage gag sticks. I would list out the ones that HAVE actual use, but then i would just be repeating myself the last time i got into a argument on people white-knight defending operators on being useful, which will not help as much if we stay in operator mode more because we can literally give Umbra`s passive to whatever frame we want, further ruining his super special-awesome-ness to just him able to use his abilities while you are in operator mode.

Honestly, i would like it if amps got some better flesh out, let us get a toggle button to swap between VOID damage and another element we could equip via a expansion adapter on our amps, so they can take advantage of being useful in non-sentient based fights. Such as being able to actually have corrosive on our amps, fire off lega prism and just strip the fk outta a mob of grineer.

 

Back on topic, If K-drives are going to STAY as a gimmick trick fun thing, then yeah i would be cool with our operators getting to use the boards too, but we honestly need the ability to design more fanciful obstacle areas where we can make use of Archwings & K-drives in the dojo to really have fun, because i would dig us being able to make a skatepark so elaborate we could re-create ACTUAL tony hawk pro-skater levels in its shape and then just have a good time.

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52 minutes ago, Avienas said:

Back on topic, If K-drives are going to STAY as a gimmick trick fun thing, then yeah i would be cool with our operators getting to use the boards too, but we honestly need the ability to design more fanciful obstacle areas where we can make use of Archwings & K-drives in the dojo to really have fun, because i would dig us being able to make a skatepark so elaborate we could re-create ACTUAL tony hawk pro-skater levels in its shape and then just have a good time.

We could call this 'Skateframe'.

in reality,  we don't really use the dojo for more than trading and replicating blueprints. 

Your idea of skate parks in dojos would be an awesome decoration/feature in the dojo. if k-drives remain a thing, skateframe needs to become a thing

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1 hour ago, HeretixMB said:

We could call this 'Skateframe'.

in reality,  we don't really use the dojo for more than trading and replicating blueprints. 

Your idea of skate parks in dojos would be an awesome decoration/feature in the dojo. if k-drives remain a thing, skateframe needs to become a thing

Honestly Dojos need to be alot more build flexible, People are already able to be rather creative by creating literal bars, giant robots, etc. with what we have at the moment. If we had alot more capacity then i am sure people could make full blown pseudo corpus or grineer galleon like sectors in the dojo to really let those creative juices flow. I was hoping we would get a Komi board and if it has not been put in yet, the ability to have those mini-game consoles in the dojos too, let us make game corners if they wanna push the angle by adding those consoles into the game itself. Would certainly be fun to setup a dojo Komi room and just have the clan together for a mini-Tourney of Komi, complete with a spectator mode.

Granted maybe i am gettin a tad too nutty with this train o thinkage, but i would certainly enjoy chilling in a dojo if it had alot more to do with it, especially if we could setup things to make good use of functions that are not used often aka the K-drive.

Edited by Avienas
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6 hours ago, HeretixMB said:

I just believe that why not consider such a thing if we are already hell bent on adding guitars to the game

I tend to agree with you. This just seems like one of those things that could have been done at release. There is no reason (that I can see) for us not to have this option.

  • Slightly off-topic: I would quite like to see a skatepark added somewhere too. K-Drives are just not the most useful thing for travel. And a small area just to play with them might be nice.
6 hours ago, Avienas said:

This would only apply if operators had actual damage with a decent comparison to warframes

What would apply? We can still use our operators for missions. It absolutely doesn’t mean they are the optimal choice. But sometimes it is fun to just use your operator. Get some friends, do an ‘operator extermination’ mission. 

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46 minutes ago, krc473 said:

What would apply? We can still use our operators for missions. It absolutely doesn’t mean they are the optimal choice. But sometimes it is fun to just use your operator. Get some friends, do an ‘operator extermination’ mission. 

Honestly, i feel like it would be nice if operators had some more unique ness to them, like being able to do a void propelled jump (not a dash) then do a void slam kick with a void dash like move to the ground to create a singularity area for X seconds to drag enemies into the center if they get within its reach range, throwing out a some kind of EMP ball that will hover forward and slightly home in on enemies and zap them into a disarm state and then just keep going and repeat the same thing till it expires. Maybe a waybound that lets us charge up prism shots and get a powerful blast out of if, instead of how Void strike works (like a actual charge shot using the interaction/reload button by holding it for X seconds to store a charge, that would triple or quintuple the output of just spam firing the shot with maybe some extra energy cost to it).

Maybe i am being a tad greedy but it would be nice if operators felt more fleshed out to make them feel more like their own thing then how lack-luster they feel even if you activate all the skills in zenurik, but most of them are just useless damage moves that are a detriment with extra energy costs.

Edited by Avienas
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1 hour ago, Avienas said:

Maybe i am being a tad greedy but it would be nice if operators felt more fleshed out to make them feel more like their own thing then how lack-luster they feel even if you activate all the skills in zenurik, but most of them are just useless damage moves that are a detriment with extra energy costs.

I think it is reasonable to expect them to get more fleshed out. Did you see the Duviri Paradox trailer? It looks like they might be getting more fleshed out. They do mount something (not sure what to call it) but it isn’t a K-Drive. Operators have stayed pretty much the same for a while now, I am just hoping this will improve them.

  • Maybe there will be no need for them to ride K-Drives once that releases?
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2 hours ago, krc473 said:

I think it is reasonable to expect them to get more fleshed out. Did you see the Duviri Paradox trailer? It looks like they might be getting more fleshed out. They do mount something (not sure what to call it) but it isn’t a K-Drive. Operators have stayed pretty much the same for a while now, I am just hoping this will improve them.

  • Maybe there will be no need for them to ride K-Drives once that releases?

At best at the moment we can only treat 3 things happening based on the trailer, maybe 4 if its stretched:

  • Operators in a adult state with being unable to use void powers, could be a story chain where just like with the war within, we get a segment where we can use only our operator, with some extra restrictions in place. Would be a bummer if its just for the short story segment and does not serve much else of an impact.
  • A new mount that long as D.E. does it right, we can enjoy horseback, or it was just part of a dramatizing of it, rather lean to it being a feature unique to the Duviri plains, just got to hope they do not get lazy with the controls or motions while on horseback, least D.E. does it decent on those, but hopefully they have some other effort in like having the horse able to auto run while we can scope in with a gun while on horseback, speaking of which...
  • Operators able to use actual tenno guns? Might be restricted and decayed versions for all we know, But i would not be too peeved using sybaris, tigris, etc. basic guns if the OW does something unique like us only using these adult operators only and we have to think more with gun play then the usual EZ mode stuff we can do with a Mesa, Inaros, Equinox, Excalibur, etc.
  • Stretched bit being will it actually lead to operators able to do more things later on? I still stand by my statement that focus pools need another make-over and i hope this whole Duviri Paradox questline ends up altering the focus tree into something a whole lot better for operators to make use of and also makes thins like umbra-tizing our warframes alot more useful.

Anyway since they clearly are focusing on releasing gauss and new disruption game modes first, kind of going to be a while before they likely expand upon what the Duviri Paradox will fully entail.

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