HisokaXEveryone Posted August 23, 2019 Share Posted August 23, 2019 So, basically, what this is is a list of weird/cool/powerful tricks that basically every Warframe can access that are kind of hidden, either due to just being weird mechanical things, or thanks to it requiring certain weapon classes or mods. Note that the first 3 minutes or so of this video are actually going to mostly be entirely made of mechanical tricks, and therefore will generally be weaker. I wanted to include a few tricks that can truly be used by everyone, even players just starting the game. But, yeah. The ones in the second half are almost certainty going to be the more powerful techniques for the majority of Tenno who've been able to collect a few weapon types and mods. If you guys like this video, I'll probably make it into a series, as I've got enough ideas that I'm fairly sure I can make at least another video or two on this subject, and probably several once I start seriously thinking about it. 4 Link to comment Share on other sites More sharing options...
sinnae Posted August 23, 2019 Share Posted August 23, 2019 (edited) I enjoyed this a lot more than I thought I would. Learned a couple of new things too. My only concern might be that the tips seem all over the place in terms of experience level. Stuff like animation/reload canceling is useful for MR 0 players, but then jump straight to Blood Rush/CO melee builds. In any case, I think you have a calming educational style and would like to see more. Subscribed 🙂 Edited August 23, 2019 by sinnae Link to comment Share on other sites More sharing options...
Kaleeiv Posted August 23, 2019 Share Posted August 23, 2019 I liked the first part, but about the second part, it would help for non-English watchers to show pictures of the mods/weapons/builds you are taking about, so we can pause to get a written info. It's a bit fast and the fast paced video just showing the resulting damages doesn't help focusing on what you say. Link to comment Share on other sites More sharing options...
HisokaXEveryone Posted August 23, 2019 Author Share Posted August 23, 2019 4 hours ago, sinnae said: I enjoyed this a lot more than I thought I would. Learned a couple of new things too. My only concern might be that the tips seem all over the place in terms of experience level. Stuff like animation/reload canceling is useful for MR 0 players, but then jump straight to Blood Rush/CO melee builds. In any case, I think you have a calming educational style and would like to see more. Subscribed 🙂 That split was a bit intentional, but perhaps harsher than I'd realized. I wanted to include both things that all players could access, and tricks that were really strong and that people who've played for a while might use. Next time I'll probably either focus on one extreme or the other, or perhaps, transition between three or four levels of experience requirements. Anyways, glad you liked the video, thank you for the input, and thank you for subscribing! 😄 3 hours ago, Kaleeiv said: I liked the first part, but about the second part, it would help for non-English watchers to show pictures of the mods/weapons/builds you are taking about, so we can pause to get a written info. It's a bit fast and the fast paced video just showing the resulting damages doesn't help focusing on what you say. Thanks for the input! I will try to remember to highlight things a bit better for any other videos of this sort that I do in the future! 2 hours ago, Mehmetron5000 said: holy #*!% tht was confusiong Please tell me what was confusing you. I'll be glad to walk you through it, and it'd be helpful to know where I need to improve when doing this sort of video. Link to comment Share on other sites More sharing options...
ant99999 Posted August 23, 2019 Share Posted August 23, 2019 A very useful video for newer players. I wish i knew how to quickslam when I was getting into the game. The part about Blood Rush interactions is even more helpful as this bug/feature is never mentioned ingame and even rarely seen in build videos. I may have missed you saying it, but you could include here information about knockdown immunity that roll provides. It has a wide spread of uses from countering Scorpions to getting through fire Eximus' explosions quickly. You also constantly mentioned the disgusting ammount of damage Redeemer provides, and it was really an opportunity to tell about how status chance works on shotguns. I've met a lot of experienced players even who didn't know anything of it. To conclude, again, great video, keep it up. Link to comment Share on other sites More sharing options...
elmetnuter Posted August 23, 2019 Share Posted August 23, 2019 Interesting and informative. For pace and breathing sake, you could bring some title for few seconds on screen to introduce visually each talking points. 🙂 Link to comment Share on other sites More sharing options...
(PSN)Dishinshoryuken Posted August 24, 2019 Share Posted August 24, 2019 Dang it.....you gonna get the weapon reload swap patched. Been doing this for years since Call of Duty. I swear if it gets patched and I gotta be like all these people that complain about reload times.....coming for ya. At least you didn't say anything about Deconstructor..... SHHHHHHHHH!!!!! Link to comment Share on other sites More sharing options...
Renegade343 Posted August 24, 2019 Share Posted August 24, 2019 45 minutes ago, (PS4)Dishinshoryuken said: Dang it.....you gonna get the weapon reload swap patched. Been doing this for years since Call of Duty. Amalgam Barrel Diffusion + Roll is just slightly faster than swapping. But really, the weapon reload cancel is not that noticeable for most weapons. Link to comment Share on other sites More sharing options...
Miser_able Posted August 24, 2019 Share Posted August 24, 2019 (edited) OK, so 2 things. 1. Idk how I feel about a video predominantly aimed at new(er) players showing a kuva siphon mission. Kinda spoilery. 2. I just wanted to add on a bit to the reload cancel thing. Some weapons refill their magazine before the actual reload animation ends, so you can use reload canceling to shave a second or so off of your reload time if you need it. Other than that, good video. I even learned a few things that I'll be sure to try and incorporate at some point. Edited August 24, 2019 by Miser_able Link to comment Share on other sites More sharing options...
HisokaXEveryone Posted August 25, 2019 Author Share Posted August 25, 2019 20 hours ago, Miser_able said: OK, so 2 things. 1. Idk how I feel about a video predominantly aimed at new(er) players showing a kuva siphon mission. Kinda spoilery. 2. I just wanted to add on a bit to the reload cancel thing. Some weapons refill their magazine before the actual reload animation ends, so you can use reload canceling to shave a second or so off of your reload time if you need it. Other than that, good video. I even learned a few things that I'll be sure to try and incorporate at some point. 1. Eh, it's not really aimed at just newer players, but yeah, I should probably remember to keep spoilers in mind. On the other hand, I have a few tricks tied to operators that may pop up in the next one, so... I guess I just need to give a warning before these that some mechanics/places may have spoilers. 2. Yep, and I actually noted that in a little text bit at the bottom while doing the reload bit. I actually only learned about that while recording the video, and thought about editing the script to add that in. But since I was already most of the way through the editing process when that happened, and I wanted to get a list of what weapons that happens with before giving an actual section to that, I decided to just leave a little comment at the bottom, and maybe go over that in the next tricks video. Also, for anyone reading this, as far as I know, the weapons that you can do this on are the Vulkar, Boltor, Soma, Braton, Dera, Drakgoon, Hind, Lanka, Latron, Mutalist Quanta, Phage, Prisma Gorgon, all the Tigrises, the Snipetron, Sobek, Torid, Hek, Vectis, Acrid, Akbronco, Aklex, Aksomati, Dex Furis, Dual Toxisyst, Knell, Lex, Nukor, Seer, Dual Cestra, Sicarus, Stug, and Twin Grakata's. There's probably more, I haven't really gone and done a super-serious look, and I only checked the highest quality on most weapons, but those can all reload cancel in the last quarter or so of their reload times. On 2019-08-23 at 6:51 PM, elmetnuter said: Interesting and informative. For pace and breathing sake, you could bring some title for few seconds on screen to introduce visually each talking points. 🙂 Thanks for the feedback! I'm not sure I'll do a title screen sort of thing (I suck at graphics beyond simple screenshots), but I'll try to remember to ease people into each trick in the future. On 2019-08-23 at 5:32 PM, ant99999 said: A very useful video for newer players. I wish i knew how to quickslam when I was getting into the game. The part about Blood Rush interactions is even more helpful as this bug/feature is never mentioned ingame and even rarely seen in build videos. I may have missed you saying it, but you could include here information about knockdown immunity that roll provides. It has a wide spread of uses from countering Scorpions to getting through fire Eximus' explosions quickly. You also constantly mentioned the disgusting ammount of damage Redeemer provides, and it was really an opportunity to tell about how status chance works on shotguns. I've met a lot of experienced players even who didn't know anything of it. To conclude, again, great video, keep it up. Actually, I completely forgot the roll knockdown immunity bit. Might slip that into the next one of these videos I do alongside another, more "oh-S#&$-y" way to avoid CC's. 😄 As for multishot, I didn't feel too much need to go over the status chance bit with it, or how multishot completely changes is function with beam weapons, or any of the other ways in which multishot is bizzare, as I'd actually just covered all of that in depth in my last big video: Link to comment Share on other sites More sharing options...
IllogicalLogic420 Posted August 25, 2019 Share Posted August 25, 2019 Nothing new to me but im sure DE is gonna have a field day calling these exploits and then patching it all. Thanks.................. not. Link to comment Share on other sites More sharing options...
ant99999 Posted August 25, 2019 Share Posted August 25, 2019 39 минут назад, IllogicalLogic420 сказал: Nothing new to me but im sure DE is gonna have a field day calling these exploits and then patching it all. Thanks.................. not. The only exploit shown was Blood Rush interactions which I really wish they patched, but oh well, it's there since the mod came out, everyone talks about it, and DE seem to not give a single most insignificant sh*t about it completely breaking melee balance although there's no possible way they don't know about its existence. The rest are a part of the game's mechanics and are not 'ecploits', but rather combat maneuvers. Link to comment Share on other sites More sharing options...
IllogicalLogic420 Posted August 25, 2019 Share Posted August 25, 2019 6 hours ago, ant99999 said: The only exploit shown was Blood Rush interactions which I really wish they patched, but oh well, it's there since the mod came out, everyone talks about it, and DE seem to not give a single most insignificant sh*t about it completely breaking melee balance although there's no possible way they don't know about its existence. The rest are a part of the game's mechanics and are not 'ecploits', but rather combat maneuvers. My point is, it could easily be interpreted by DE as exploits, since the game isnt intended to be played this way. Otherwise, they wouldve coded it and taught us to play like that. Link to comment Share on other sites More sharing options...
cmacq Posted August 25, 2019 Share Posted August 25, 2019 Good video and thanks for doing it. A small suggestion: Ending your vocal lines with the same descending cadence becomes very repetitive and actually quite irritating for some of us. Many journalists do the same thing on TV and I know this is a personal thing but I find myself grabbing the remote in a hurry when I encounter that. Link to comment Share on other sites More sharing options...
ant99999 Posted August 25, 2019 Share Posted August 25, 2019 (edited) 2 часа назад, IllogicalLogic420 сказал: Otherwise, they wouldve coded it and taught us to play like that. You can say that to the current parcour which is literally coptering exploit accepted by the devs and remade into a core mechanic. In case you didn't know Warframe was intended to be a slow paced shooter with limited maneuverability and speed, focused on stealth, environment usage and tactics. You see, far not every exploit in games is to be fixed, sometimes it is better to remade the game around it, because what you completely ignore is that players' appreciation has a far higher priority than balance or bug fixing ever will. It wasn't DE who made game into an eye-scorching superhero simulating looter-shooter space opera on steroids with a jet engine shoved inside every warframe's a-hole, it was the playerbase who did it, by gradually finding and exploiting bugs that made the game more fun to them, or just to emphasising the parts of the game they like. I tell you this, the crazy game theories about Lotus' moral compass issues and the Stalker and *insert NPC name here* being one person were aroung long before the game's focus shifted from pure gameplay to narrative-supported gameplay, and it were also the players who helped this happening. Despite all the touching stories about following the dreams DE members like to tell, I would gladly see how they would've followed it if it wasn't supported by players' attention. TL;DR nothing to worry about, you can massacre cannon fodder mobs with your memeing strike doomsticks and make videos about it as long as the playerbase loves doing that. Edited August 25, 2019 by ant99999 typo Link to comment Share on other sites More sharing options...
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