Phoxnex Posted August 23, 2019 Posted August 23, 2019 Introduction A commonly requested subject, is greater depth in rewards for missions. I personally had been thinking of ideas on how to add that depth. It wasn't until after the latest Tennocon, that I had a thought. The world of Warframe is a vast one, and with that vastness comes a lot to do. I don't know the actual reasons as to why there isn't much depth to rewards, but perhaps the plethora of things to do, plays a part. I think there is one major question that holds the depth solution back. Do players really need everything? I feel DE wants to ensure that all players are capable of getting everything fairly easily, but I disagree. At this point, there are more than enough Warframes in the game to be able to perform every job required with a 4th of them, maybe even less. The Weapons have an even greater level of similarities. You can even make an argument for dividing up less generalized Mods this way. What if Warframes, Weapons, Mods, and Cosmetics were acquired through more dedicated play towards a certain play-style? Not all of them though, as having general Warframes, Weapons, and Mods is important. Idea Through the vastness that is Warframe, you could have players that dedicate themselves to running endless missions, invasion missions, archwing/railjack missions, bounty missions, and even hunting/preserving animals. What if those people where rewarded for dedication to their preferred fields? I have a few steps to creating this system: 1. Create/Change Syndicates to give standing based on what you are doing instead of your sigil. Example of potential syndicates are: A. A Corpus affiliated syndicate that offers rewards related to helping their side on invasion missions, with a Grineer counterpart. B. A syndicate that offers rewards related to capturing or hunting animals. C. A syndicate that offers rewards related to completing archwing missions or capturing ships in empyrean. 2. Create more depth to the syndicates themselves. A way to do this could be giving each syndicate their own unique relay with more than one type of vendor. Create achievements for each specific syndicate that offer you a reward once complete. Vendors could include: A. A vendor that buys things off of you that the syndicate would have an interest in; such as ships if they are the empyrean syndicate, or captured animals if they are the animal related syndicate. B. A vendor that could take more general resources in exchange for small amounts of standing. C. Multiple vendors that offer different things, similar to Cetus and Fortuna. 3. Massively extending the types and number of rewards gained from each syndicate and removing the daily limiter. The rewards could include: A. Warframes that would make the most sense for being a part of that syndicate, such as Hydroid being part of the animal syndicate, acquired from generally growing in the syndicate or from trading fishing or something. Maybe even have the prime versions of the frames be acquirable deeper in the syndicates. B. Weapons that would make the most sense for being from that syndicate, such as Corpus/Grineer specific weapons being from their respective syndicates. C. Making Mods that provide a benefit for a specific syndicate, be acquired from that syndicate; such as Bane of Corpus being acquired from the Grineer syndicate. 4. Allow for any kind of Warframe or weapon to be sold on the market. This will provide the market with the supply as the demand will increase as a result of these changes. 5. Have the syndicate versions come with an optional basic cosmetic pattern change for each Warframe and Weapon so they are identifiable from the ones purchased from the market. I think this would overall provide a better experience for new and returning players to get into the game, and an alternative forms of revenue for veterans as there will become an increase in the market to buy weapons and frames from other syndicates. These changes would also provide more avenues of play as they get expanded and bring a more worldly feel to the game. Conclusion While I haven't thought of everything, I would be interested in hearing thoughts on this idea. This doesn't even need to be done this exact way, to be done. I believe that having the attitude of "the players don't need everything" would be healthier for the game. I also believe that the artificial limiter that is the daily standing limit needs to be removed or changed, either way. While I personally don't struggle with the daily standing limit as I have sunk years into this game, I know many people that have tried starting Warframe or tried getting back into Warframe, that were discouraged almost entirely because of the daily limits for standing and the limitation created from mastery rank. You can extend play time of the game by other ways (such as the topic suggests) without placing limiters that feel as artificial as the daily standing limit currently does. I look forward to hearing feedback, and responding to thoughts and problems you may think of that I didn't consider.
peterc3 Posted August 23, 2019 Posted August 23, 2019 1 hour ago, Phoxnex said: You can extend play time of the game by other ways (such as the topic suggests) without placing limiters that feel as artificial as the daily standing limit currently does. You didn't actually name something that would have the same effect as the existing Standing limits.
Phoxnex Posted August 23, 2019 Author Posted August 23, 2019 (edited) 11 minutes ago, peterc3 said: You didn't actually name something that would have the same effect as the existing Standing limits. Apologies about that. The idea of creating multiple syndicates that you gain things from separately, and having a massively extended variety in types and number of rewards was suppose to imply greater dedication required to reach "everything". Just no limiter to prevent you from scaling it up. I didn't write down any specific numbers or tiers, as I'm still thinking through exactly what would be good numbers. If in to regards to Cetus and Fortuna, I firmly believe those limiters should be removed regardless, as the intention was to limit completion immediately after launch. There isn't a need to hinder new or returning players, whom are just trying to catch up. Especially when there are missions that can only be accessed after reaching certain tiers within syndicates, like with Fortuna. Hope that clarifies it. Edited August 23, 2019 by Phoxnex Grammar Error
peterc3 Posted August 23, 2019 Posted August 23, 2019 (edited) 2 minutes ago, Phoxnex said: Just no limiter to prevent you from scaling it up. I can just grind 24/7 through content that takes several times the amount of time to produce. This is bad. 2 minutes ago, Phoxnex said: the intention was to limit completion immediately after launch No, the intention is to prevent players from taking something that took a year to make and blowing through it in a week, regardless of when you play it. Edited August 23, 2019 by peterc3
Phoxnex Posted August 23, 2019 Author Posted August 23, 2019 5 minutes ago, peterc3 said: I can just grind 24/7 through content that takes several times the amount of time to produce. This is bad. No, the intention is to prevent players from taking something that took a year to make and blowing through it in a week, regardless of when you play it. It's a fact of the entertainment industry. It will always take substantially longer to make something than for someone else to complete it. Placing artificial barriers does not make it better, and can make it worse for both the customers and the creators because it will dissuade people. Creating content that keeps people's interest, is a much better strategy in the long run than telling them to stop partially through and come back later. I believe DE has a fantastic game and should evolve to allow more people to experience it. The daily standing limit actively works against new and returning players. Of course, this might all be addressed, with the New Player Experience. And this particular conversation ultimately has little to do with the topic.
peterc3 Posted August 24, 2019 Posted August 24, 2019 1 hour ago, Phoxnex said: The daily standing limit actively works against new and returning players. You seem to point this out as a negative, but this is the entire reason it exists and wouldn't exist if there was something better. 1 hour ago, Phoxnex said: Creating content that keeps people's interest, is a much better strategy in the long run than telling them to stop partially through and come back later. Creating content that allows people to bang their head against it infinitely will do more harm than whatever good you think it will do. Allowing this kind of gameplay will not make for a better game.
Phoxnex Posted August 24, 2019 Author Posted August 24, 2019 (edited) 1 hour ago, peterc3 said: You seem to point this out as a negative, but this is the entire reason it exists and wouldn't exist if there was something better. Creating content that allows people to bang their head against it infinitely will do more harm than whatever good you think it will do. Allowing this kind of gameplay will not make for a better game. I vehemently disagree with your stance on the new player experience. Inhibiting a new player to this degree, in a game with the amount of content that Warframe has, is the greatest discouragement to have. When your game gets to the state that Warframe is, you want to apply at least some form of catch up for new players to get to vets. To not, is to prevent the growth of the game, and lead to its inevitable closure sooner than later. I want Warframe to live long, but it needs to change for that to happen. Edited August 24, 2019 by Phoxnex
(PSN)Corleone-Kun Posted August 24, 2019 Posted August 24, 2019 Rewards that favor a specific playstyle are a cool idea but not for warframes tho. I hate when games let you play your way but than gate content behind certain playstyles (I mean crucial things for the game like warframes and weapons). Cosmetics are okay,weapon variantions are okay so maybe exclusive skins for warframes instead of the warframe itself (like a telos excalibur skin for example) .
Phoxnex Posted August 24, 2019 Author Posted August 24, 2019 1 hour ago, (PS4)Corleone-Kun said: Rewards that favor a specific playstyle are a cool idea but not for warframes tho. I hate when games let you play your way but than gate content behind certain playstyles (I mean crucial things for the game like warframes and weapons). Cosmetics are okay,weapon variantions are okay so maybe exclusive skins for warframes instead of the warframe itself (like a telos excalibur skin for example) . First, I want to say that I appreciate the calm response 😀 I get the concern with segmenting warframes and weapons apart from each other. My stance is that there are enough warframes that currently exist for there to be 2-3 different frames for the same job. As for weapons, the number of weapons that can do the same job is much greater. I firmly believe that the stance of "each player should have everything" is what causes a lot of people's issues with Warframe.
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