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Various questions I've had on my mind...


Binket_
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As the title says, I got a few informal questions and I'll just get right to the point.

1: A while back there was a glitch where you could "hybridize" a kavat and kubrow causing some... rather concerning creatures. They would usually have some extreme model defects and generally are preeetty bizarre. This question is less on "Why", "How" or even "What" but rather "Can they be replicated through genetic imprints?"
To say the least, hypothetically if I had one that could take more genetic imprints, could I make another of these creations? If so (and hopefully yes as that's a goal to find one than) what are some interesting factors for them? I.E. could they be either a Kubrow/Kavat in practice or is it always a specific one? Can they be narrowed down to specific quirks? How much science has been put into this? Etc. Would have for some interesting conversations I can assure you.

2: For the Mecha Set Mods, I haven't played around with them too much (as I'm still working on them), but what are the optimal usages for this? I've been using a Sahasa Kubrow along with usually armor-heavy frame (Atlas, Valkyr, Oberon to an extent, etc.) to benefit from Mecha Pulse. On the subject of Mecha Pulse, if anybody knows a possible cap or way to optimize this potential use for it, I'd love to hear it.

3: As for a more.... lopsided question, I've noticed that Limbo's Stasis ability does not have an Augment, I'm not suggesting this as I have no way of balancing this (I'm not Pablo) but I was thinking bringing back to ability to freeze projectiles to a certain extent. So how many of you would actually use that augment/how many of you wouldn't mind that being added? It's been on my mind for a while now and frankly, we all know how distracted region chat can be for a good answer.

4: There's a tiny issue with previewing skins and such that if you want to see how well it meshes with other skins/colors that you need to change the entire color set to check that and good luck previewing other helmets on a deluxe skin. So my question is that is there a tool that is commonly used that I'm not aware of to create loadouts for previewing before applying them ingame? That would be splendid if there was a tool ingame, but something like TF2's "loadout tf" (not linked as it's not warframe) website that allows you to combine various cosmetics to see if they're favorable before going out of your way to get them in various graphics settings would be actually fairly nice to use. But if DE is reading this, that would be a cool feature to implement. *wink wink nudge nudge*

That's all I got for now, maybe I'll make another post if I got more questions, but I do like community feedback if they got any for this.
Any answer is welcome, so long as it's contributing in some form. (I.E. Actually answering the question, can be worded in any way however.)

Thanks for reading this far, I'll check the replies when I can!

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57 minutes ago, xBinketx said:

1: To say the least, hypothetically if I had one that could take more genetic imprints, could I make another of these creations? 

Doesn’t look like it. It’s been a few years since the bug was fixed but a quick Google search seems to indicate that most won’t even show in the imprint selection menu, and the ones that do seem to result in regular animals.

57 minutes ago, xBinketx said:

2: For the Mecha Set Mods, I haven't played around with them too much (as I'm still working on them), but what are the optimal usages for this? 

Considering the full set requires you to utilize a Warframe and aura slot, it’s hard to say. From what I’ve seen, the set effect is quite strong but very clunky to use as picking out the marked target in a group can be difficult during regular Warframe gameplay.

Also from what I can tell, Mecha Pulse doesn’t seem to have a cap. I’ve seen some gimmicky builds where it’s used to boost Rhino’s Iron Skin and Nezha’s Warding Halo but I haven’t tested them myself.

57 minutes ago, xBinketx said:

 3: I was thinking bringing back to ability to freeze projectiles to a certain extent. So how many of you would actually use that augment/how many of you wouldn't mind that being added?

Doubt you’ll find a accurate number of potential usage here on the forums but there are definitely some die-hard Limbo fans that would love for that to be an augment considering how we already have several topics asking for a similar addition.

I personally wouldn’t mind as long as it only freezes the user’s projectiles. 

57 minutes ago, xBinketx said:

4: So my question is that is there a tool that is commonly used that I'm not aware of to create loadouts for previewing before applying them ingame? 

Sadly none to my knowledge. Closest you’ll get is using combinations of the in-game arsenal and chat box link previews to approximate a look.

Edited by FrostPrime
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Aye! Thanks much! Ya answered everything I needed to know!

But if it's not too much trouble, mind giving a few sources if possible to the research on the hybrid pets? I've been really interested in them for some reason.

Optionally, of course.

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3 minutes ago, xBinketx said:

But if it's not too much trouble, mind giving a few sources if possible to the research on the hybrid pets? I've been really interested in them for some reason.

Sure thing.

Reddit links:

Forum links:

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You can't make a companion even if you have a set of abomination imprints, however, if you want to have a set in your inventory - they can be traded like any other set of imprints. 

Now Limbo.. isn't what you suggest here is  basically to make an augment that will function the same Limbos stasis used to function before the rework? I'm trying to understand why would you want the bullets to freeze if stasis is activated? And why would DE bring back something they have changed because people were complaining..

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