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Forge Warframe Concept


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Warframe concept: Hephaestus, The Divine Blacksmith


  • Health: 100 (300 at rank 30)
  • Shields: 95 (275 at rank 30)
  • Armour: 250
  • Sprint Speed: 1.0
  • Energy: 125 (250 at rank 30)

Passive: Olympia Befallen

Upon losing all of his armour, Hephaestus's abilities will receive a 75% strength boost


  • 1st Ability: Forge Aetnaean

Hephaestus channels all incoming damage and converts the absorbed damage into the mighty blade Aetnaean

  • Ability type: Offensive/Exalted
  • Energy cost: 25
  • Energy drain: 5 s-1
  • Strength: 25%/45%/55%/75% (percentage of damage absorbed that becomes converted into Aetnaean's damage)


  • Aetnaean's stance type is single sword
  • Aetnaean gains the elemental damage that Hephaestus absorbs
  • Forge Aetnaean can be re-cast to increase Aetnaean's damage


  • 2nd Ability: Arsenical Bronze

At the cost of armour, Hephaestus empowers his and ally's weapons with corrosive energy and becomes immune to heat and corrosive procts

  • Ability type: Defensive/Supportive
  • Ability cost: 100 armour
  • Strength: 5%/7%/12%/20% (added damage, 100% corrosive status chance)
  • Duration: 15/20/25/35 (heat/corrosive immunity), 20/25/30/35 (damage bonus)


  • 3rd Ability: Adranus Vulcanus

Hephaestus breaks Aetnaean, releasing its absorbed power in a mighty eruption of piercing metal

  • Ability type: Offensive
  • Ability cost: Aetnaean
  • Strength: 2x Aetnaean's absorbed damage, 100% status chance (absorbed status)


  • 4th Ability: Pandora's Edge

Hephaestus brings forth his mightiest weapon, Pandora's Edge, a heavy blade that becomes stronger as more damage is absorbed and grants its wielder a powerful ability.

  • Ability type: Offensive/Exalted
  • Energy cost: 
  • Strength: 1.5x Aetnaean's damage


Pandora's Edge gains an unique ability depending on which warframe picks it up;

  • Hephaestus: blocking damage increases Pandora's Edge's damage
  • Ash: releases radial slash proc upon killing an enemy
  • Atlas: channelled attacks launch Atlas forward
  • Banshee: ground slams release radial knock back
  • Baruuk: killing an enemy reduces restraint
  • Chroma: channelled attacks acquire elemental bonus damage based on Chroma's energy colour
  • Ember: releases radial heat proc upon killing an enemy
  • Equinox: channelled attacks cause a second blade to swing down with Pandora's Edge
  • Excalibur: channelled attacks release javelins
  • Frost: releases radial cold proc upon killing an enemy
  • Gara: releases radial blindness proc upon killing an enemy
  • Garuda: slah procs provide health
  • Harrow: channelled attacks grant overshields
  • Hildryn: slam attacks release balefire rockets
  • Hydroid: channelled attacks cause tentacles to whip nearby enemies
  • Inaros: slam attacks send enemies flying
  • Ivara: finishers provide temporary invisabilty
  • Khora: Venari gains a 10% ability boost upon killing an enemy
  • Limbo: slam attacks apply banish
  • Loki: slam attack release radial confusion
  • Mag: releases radial magnetic proc upon killing an enemy
  • Mesa: blocking reflects projectiles
  • Mirage: enemies killed with channelled attacks increase Eclipse's duration
  • Nekros: channelled attacks project Terrify
  • Nezha: channelled attacks launch Pandora's Edge at enemies
  • Nidus: channelled attacks have energy steal
  • Nova: releases radial blast proc upon killing an enemy
  • Nyx: releases radial armour strip upon killing an enemy
  • Oberon: releases Smite projectiles upon killing an enemy
  • Octavia: killing enemies boosts Mallet's effect
  • Revenant: gain Mesmer Skin charges upon killing an enemy with a channelled attack
  • Rhino: slam attacks are faster, deal more damage and have a wider range
  • Saryn: releases radial toxin proc upon killing an enemy
  • Titania: channelled attacks release razorflies
  • Trinity: channelled attacks have life steal
  • Valkyr: channelled attacks boost melee per hit
  • Vauban: slam attacks incapacitate nearby enemies
  • Volt: releases radial electric proc upon killing an enemy
  • Wisp: channelled attacks weaken enemies with each strike
  • Wukong: Celestial Twin will also possess a copy of Pandora's Edge
  • Zephyr: slam attacks launch enemies away


  • Can be equipped by any player
  • Adranus Vulcanus depletes Pandora' Edge's damage
  • Pandora's Edge is unequipped by switching weapons
  • Pandora's Edge's damage can increase while its equipped by another warframe when Hephaestus use Forge Aetnaean
  • Pandora's Edge's abilities only affect the warframe that wields it
  • Like 1
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Very interesting. Crazy that it interatcts with what, appears to be, every warframe. 

I dislike the second ability being tied to corrosive. I think this should be more like a sentient blacksmith warframe that gives a elemental buff that deals the most damage to the last enemy you attacked. For example: if an enemy's greatest weakeness is radiation and you just attacked them, you will unleash a radiation buff to nearby allies


3rd ability, curious on how it will look. Would it look simular to Excaliburs animation when he slams his sword into the ground 


4th ability... hmmmm........ yea yea yea it dope and brings something newish to the table that sounds very fun 💙💙💙

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Good concept overall quite creative but there are few problems.

1. Fine.

2 . The armor cost is problematic because it limites the amout of times the skill can be used during a mission. You can either scrap the arnor cost or allow him to generate armor as well. There is a second problem , namely HUD. The warframe interface does not show armor and its remarkably hard to know precisely how much armor you have at any give point.

3. This is skill is useless if you haven't crafted Aetenean this skill does nothing. But this is easy to fix.

Go for something like

Heapathus slams Aethanean  into the ground realiasing all power contained into the weapon causing eruptions. If there is no Aetenean availible heapatgus will slam his fist instead causing tremors.

4. My problem with this skill is the same reason I like it. It has unique interaction with eac warframe. Which means , whenever DE releases a new warframe , DE has to revisit this skill.

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