SpycrabSurprise Posted August 25, 2019 Share Posted August 25, 2019 Nezha's Pyroclastic Flow augment can be devastating, but with the rework it became rather frustrating to use with Fire Walker's new trigger mechanic. The solution: have the special attack deploy by holding the ability key, while tapping refreshes the duration as normal. Could even reuse the UI from the new Blazing Chakram. Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 25, 2019 Share Posted August 25, 2019 Cool idea. I'd guess DE might not want us accumulating damage indefinitely, but if so they could just slap a cap on it. Speaking of Pyroclastic, I'd also like to have range affect it. Link to comment Share on other sites More sharing options...
SpycrabSurprise Posted August 25, 2019 Author Share Posted August 25, 2019 4 minutes ago, Tiltskillet said: I'd guess DE might not want us accumulating damage indefinitely That's how it used to work, and how it still does Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 25, 2019 Share Posted August 25, 2019 2 hours ago, SpycrabSurprise said: That's how it used to work, and how it still does How? Accumulation is limited by duration now. Link to comment Share on other sites More sharing options...
SpycrabSurprise Posted August 26, 2019 Author Share Posted August 26, 2019 16 hours ago, Tiltskillet said: Accumulation is limited by duration now. Unless I'm confused, what you're suggesting is a hard cap. If it stopped at like 10k it would be useless in endgame content. 30 seconds is more than enough time to build damage in the tens of thousands. Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 26, 2019 Share Posted August 26, 2019 16 minutes ago, SpycrabSurprise said: Unless I'm confused, what you're suggesting is a hard cap. If it stopped at like 10k it would be useless in endgame content. 30 seconds is more than enough time to build damage in the tens of thousands. I'm only saying that - if - keeping an upper limit is DE's intention, that a cap would be an obvious way to accomplish the same goal. If it's even needed, it should be very high and comparable or better than the natural, largely duration-imposed cap we have now. Link to comment Share on other sites More sharing options...
SpycrabSurprise Posted August 26, 2019 Author Share Posted August 26, 2019 1 minute ago, Tiltskillet said: I'm only saying that - if - keeping an upper limit is DE's intention, that a cap would be an obvious way to accomplish the same goal. I seriously doubt that soft cap was intended. It was just a side effect of the rework. Link to comment Share on other sites More sharing options...
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