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Children of the Flower (OOC / Closed)


DaMadReaper
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"Tenno. Void-kissed remnants of the Zariman. Former toys of the Orokin Empire. Abandoned children of the Mother Lotus. For years, under her thumb, you have single-handedly kept the seemingly endless forces of the Grineer, the Corpus, the Infested, even the Sentients at bay. Through her guidance, you have protected those who could not protect themselves from the evil that would seek to exploit them in a never-ending uphill battle. It has always seemed as if no matter how long or how hard you fight, your lasting marks are few and far between, quickly painted over by the howls of suffering that ring out across the system. Without the guidance of the Mother Lotus, the situation has gone far beyond even that, the savage expansion of our enemies continuing with no sign of even the former stalemate. At a time like this, you may find yourself asking... why?
 

Why, even though a single Tenno can tear through tens, if not hundreds, of the enemy, can you never hold any ground? Why do we only ever act in defense, when individually, we hold far more power than our enemies could bring to bear? Why does our battle never end. The answer, my friends, lies in disorganisation. Even under the Mother Lotus, the Tenno have always been independent, and badly organised, the largest clans only ever uniting perhaps a hundred members. The Children of the Flower seek to change that. Perhaps you have heard of our victories on Mars, creating the first planet-side congregation of Tenno, or our strides in decimating a variety of key strategic points held by the Corpus and Grineer. We are an alliance of Tenno one thousand strong and growing, aiming to replace the gap left by the Mother Lotus, and end this accursed war once and for all. However, to do that, we need your help, as our fight could always use more boots on the ground."

Attached to the message are coordinates to a specific hangar of the Larunda Relay on Mercury, along with a date and time for the meeting. You know that you are not the first to receive this invitation, nor will you likely be the last. You'd heard from a number of Tenno and Tenno allies about the Children of the Flower's... ambitious plans, but had never quite been invited to a recruitment event yourself. That is, until now. Perhaps it's the lure of fame, going down in history, perhaps it's a genuine desire to do a lasting good in the universe, or perhaps you're just bored. Whatever your reasons may be, you feel yourself drawn to the offer from the alliance, but somewhere, deep down, you feel an uneasiness in your gut.

It's never that simple.

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Rules

1. One OC per person: These threads get hectic and difficult to follow enough as it is, so at least for now, everyone is locked to one OC each in order to keep everything nice and organised. Cephalons, companions and pets are the only exceptions to this rule, as they're considered more equipment than anything.

2. No undocumented powers: The powers and abilities of your character are more than welcome to be a surprise to the enemy, or to the other players, but everything needs to be run past me first, either in PMs, or as part of your character sheet. If I was not made aware of it beforehand, you cannot invoke it out of nowhere.

3. No original weaponry: While you're more than welcome to mod and tweak in-game weapons and equipment, I would ask that you avoid wholly original weaponry or companions without at least consulting me first, in the spirit of fairness.

4. Be respectful: This is self-explanatory enough, but kindly avoid insulting, mocking or belittling someone else out of character. It's fine if you want to clash in-character, but remember that you and your character are separate, and you should respect everyone outside of the roleplay.

5. Respect the Community Guidelines: Quite obviously, the rules of the forums and the community guidelines precede whatever I have to say here, and it would serve you well to familiarise yourselves with those beforehand.

6. No music recognisable as current: This means that if you absolutely must include a song in your posts, it should not be something with vocals, or something immediately recognisable as current. The RP takes place in the far future, and it’s deeply immersion breaking when modern music is attached to a post.

7. No spamming posts: A rule of thumb is to leave at least one or two posts between your posts, such that you’re not replying to yourself. Furthermore, keep in mind that I need to describe the consequences of your actions, and when doing something with a chance of failure, do not post further actions until I’ve explained the effects.

8. No fourth wall breaking: It’s immersion-breaking, out of character, and I’ve received complaints regarding it, so I’m placing it here as an official rule. Please keep your character’s behaviours in line with the setting, time period and universe.

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Hello everyone, and welcome to Children of Flower, my first foray into roleplaying in years. I'm DaMadReaper (God, I forgot how cringey my old username was), but you can call me Qual. I used to roleplay on here around 2016 - 2017, but after a long break, I'm itching to get back into the action, and what better way to do so than by starting my own RP! Without further ado, allow me to introduce you to the world of the RP.

Setting

Children of the Flower takes place some time after the Sacrifice, and will contain spoilers for the Sacrifice, and all quests before it.

In this continuity, the news of the Lotus's abandonment of the Tenno spread like wildfire among the major factions, with the Grineer and the Corpus mercilessly abusing this fact, ramping up their efforts as they watched the organisation of the Tenno break down. There's a significant issue of splintering among the ranks of the Tenno as well, many believing the Lotus to have betrayed them, a small minority choosing to forsake their duties as guardians, finding work as mercenaries for hire, assassins or otherwise, while many others find themselves lost and without a concrete plan without the Lotus's oversight.

The political landscape is also slightly different now, with the Children of the Flower being a major force in the system, serving to unite and organise a chunk of the remaining, loyal Tenno, divided into a massive number of cells ranging from four to twenty Tenno each, all reporting to a High Council that hands down orders and assigns the cells with general objectives that they then choose to pursue however they find suitable.

The RP begins with your OC either already waiting for the leader of the cell in the hangar, or arriving there for one reason or another, having received the message from the beginning of this post.

Structure

The RP will be taking place in two major formats. Before and in-between missions, the action will be taking place in a single "Hub" thread, where there are no rules regarding post order, unless specifically enforced by the DM. This is where you will be unwinding, interacting with other Tenno, training, and whatever else fluff you want to do. Here, the DM will be running a variety of NPCs if you choose to interact with them instead, and setting out the descriptions of the base. The DM would like to remind you that you should quote the posts you are responding to in Hub areas, in order to notify the person, and to keep things more cleanly organised. Furthermore, don't hesitate to tag me if you need a description of some part of the Hub.

At some point during the stay at the Hub, the DM will place an IRL time at which the Hub session will finish, and all Tenno will be called to the announcement room in order to begin the next mission, or to participate in a plot important event. These are mandatory to attend, so make sure to wrap up your interactions either approaching the date, or as soon as possible after the announcement. 

The other major format will be the mission format. The mission format will see players split into cells of four, each receiving their own thread in order to keep everything clean and easily comprehensible. The groupings will be listed both in the OOC and in the relevant Hub post. In the mission format, players are given 24 hours (This is subject to change depending on how it works out for people) to post however many times they like, such that each person has posted at least once. Please be respectful to other players who cannot post very often and avoid spamming the thread with posts while waiting for them. At the end of 24 hours, every mission thread will be updated by the DM at once, describing the consequences of the player actions such that the DM posts all occur at the same point chronologically, in order to keep everything consistent.

OC Types

Operator Tenno

Operator Tenno are the type of Tenno from the Second Dream onwards, children appearing to be aged from 10 to 19, having been inside the Zariman Ten-Zero, which granted them the Void connection that allows them to connect to warframes like they do, and gives them their powers. Chronologically, most are aged somewhere in the late hundreds or early thousands, as their connection to the Void renders them ageless and immortal. An Operator is allowed to have cybernetic enahncements, with the only real limitations being no infestation and a requirement to have them approved by the DM. Furthermore, the power set they have are quite flexible, though they should be listed under Skills and approved with the sheet.

~~~

Symbiote Tenno

Symbiote Tenno, known IC as Symbiotes or the Old Guard, are the prototypes to modern day warframes, people who were deliberately infested by the Technocyte and extensively operated on and tweaked in order to form a haphazard, weak connection to the Void. In the days of the Orokin, these Symbiotes were fielded in a ratio of ten to each Zariman Tenno to bulk out the forces. 

Physically, Symbiote Tenno are noticeably older than the Zariman children, despite benefiting from a similar state of agelessness, usually being locked into their 20s to 40s. They sport much larger, stockier bodies than the average human, owing to the sheer amount of machinery and components embedded into their bodies in order to make their warframes work., Most sport large scars from their tweaks and operations, and many sport a noticeable amount of deformity to match the body type of their warframe, with some of the most noticeable being Nekros or Octavia. While the Symbiote Tenno do not receive the same Void abilities as the Operators, they more than make up for it in physical capabilities and brawn.

(Note 1: Genderbending warframes is considered a-okay.)

(Note 2: Credit for the idea of Symbiote Tenno goes to InfiniumV's Hammer & Nails RP )

~~~

Humans

Stock standard humans. Not much more I can really say about them. They have a lifespan of roughly 140-150 years, and many sport a large number of technological enhancements, with most requiring them in order to keep up with the likes of the Tenno in terms of sheer tenacity or physical power.

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Character Sheet

Spoiler

Name:

Alias(es): [Aliases, Titles or Nicknames the Character goes by]

Species:

Gender:

Apparent Age: [Age body appears to be.]

Mental Age: [Rough age to gauge maturity, development, and other gleanable information.]

Biological Age: [Approximate number of years character has been alive.]

Personality: [Enclose within spoiler for easier digestion if necessary.]

Appearance: [Enclose within spoiler for easier digestion; relevant pictures are acceptable.]

Brief History: [Character history prior to the events of this RP. Includes explanation for their acceptance of the Children's invitation. Enclose within spoiler for easier digestion]

Equipment: [Includes descriptions of equipped weaponry, armor, and other gear. Specific amounts of ammunition are not needed, but are assumed finite. This is also where your warframe(s) and Cephalon(s) would be listed. Enclose within spoiler if necessary.]

Skills and Abilities: [What the character is capable of. Their skills and techniques, what they are able to do with the weapons they have. Enclose within spoiler for easier digestion.]

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With all of that out of the way, I'd like to thank you for reading all the way through this, and I look forward to writing with you all. If you have any questions, please feel free to tag me in the thread or to send me a PM, I'm always happy to talk to you about whatever. I'm also open to more unorthodox characters, if you'd like to discuss them with me before you submit your character sheet. 

Good luck, and most importantly, have fun!

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Edited by DaMadReaper
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Name: Zero

Alias(es): Garmr-2

Species: Human (cybernetically enhanced)

Gender: Male

Apparent Age: 28

Mental Age: 32

Biological Age: 32

Personality: Taciturn; quiet and prefers to keep to himself when not on a mission, reckless, relentless and silent when on a mission

Appearance: Dark grey hair, small scar on cheek along the cheekbone, greyish-blue eyes, medium build, physically fit

Brief History: 

 

Zero was a talented and lucky Corpus Quanta Ranger, through luck, skill and grit, he had managed to survive multiple fights with the Tenno while performing his job. As time went on, he was known to some of the Tenno that have faced him to be the "Immortal Ranger". A couple of weeks before, he had suffered a very personal tragedy at the hands of the Corpus and broke ties with them, deciding that they must pay for what they have done. He knew, however, that his revenge against the Corpus must be backed by someone, one lone Quanta Ranger could not hope to accomplish the sort of revenge that he had in mind against the Corpus. He needed allies. After resigning from the Corpus ranks, he drifted till his message was received by operatives working in concert with the Tenno. After being picked up, his reputation gave him an audience who set aside some resources for him that would allow him to exact his revenge and work alongside the Tenno.

Equipment:

 

Custom Archwing "Vanda" (details for Vanda listed below), customised EVA suit "Vanda Stamen" (replaces his old Ranger suit), Extensively modified Corpus-produced Braton (pre-rework Braton, potato'd, forma'd, with attached ether dagger as a bayonet, effects listed below), Lex (potato'd, forma'd, effects listed below), 2 Ether sword (potato'd, forma'd, effects listed below)

Skills and Abilities:

 

Ace Pilot, Demolitions Expert, Combat Engineer

"Vanda"

 

Oversized (H: 3.85m, L:14m, W:6.2m) Archwing that combines some of functionality of the Odonata, Elytron and Itzal Archwings but in greater quantities and with greater speed and maneuverability via the use of additional thrusters, functions include the Odonata's Energy Shell and Seeking Fire, Elytron's Bloomer, Thumper and Warhead and Itzal's Penumbra and Fighter Escort and has a Velocitus Arch-Gun, a Supra kept in a weapons locker powered directly by the Arch-Wing and a pair of Knux gauntlets mounted on the underside of the Arch-Wing independent of Zero's EVA suit akin to a bird's talons. (Mod list: Primed Morphic Transformer, Hyperion Thrusters, System Reroute, Energy Amplifier, Efficient Transferral, Argon Plating, Energy Inversion, Enhanced Durability)

"Vanda Stamen" 

 

A custom EVA suit that directly interfaces with the Vanda Archwing weapons platform and has integrated life support and thrusters for Zero-g maneuvers, it has no additional functions beyond movement, basic shielding and enhanced communications equipment.

Braton

 

(Mod list: Primed Shred, Primed Fast Hands, Hammer Shot, Serration, Malignant Force, Rime Rounds, Thermite Rounds, High Voltage, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

Lex

 

(Mod list: Primed Pistol Gambit, Primed Target Cracker, Primed Quickdraw, Hornet Strike, Pistol Pestilence, Frostbite, Jolt, Scorch, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

Ether Swords

 

(Mod list: Primed Pressure Point, Primed Fury, Smite Corpus, Healing Return, Virulent Scourge, Vicious Frost, Volcanic Edge, Voltaic Strike, treated irradiated viral blade)

Velocitus

 

(Mod list: Rubedo-lined Barrel, Parallax Scope, Hollowed Bullets, Sabot Rounds, Contamination Casing, Hypothermic Shell, Magma Chamber, Charged Bullets, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

Knux

 

(Mod list: Cutting Edge, Furor, Extend, Sudden Impact, Infectious Injection, Cryo Coating, Searing Steel, Ion Infusion, adiation emitting, viral injection-equipped knuckles and fingers)

Supra

 

(Mod list: Primed Shred, Speed Trigger, Hammer Shot, Serration, Malignant Force, Rime Rounds, Thermite Rounds, High Voltage, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

Edited by MetroFallout
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(raises hand)

This game interests me, but I don't think I will be able to attend to this on too regular basis, but more like in creative bursts. Is it okay that my character appears only every now and then in the game? Like not to any long scenes, but rather pops in to the game every now and then to for example have a chat with another character, sends an email, does all kinds of smaller things that don't require long presence? I don't want to leave other players hanging due to having things to do IRL. Another option that comes to my mind is having my character autopiloted by the GM or even by other players if needed.

I wish to create an Operator Tenno, but if that suggested RP pace doesn't fit to one, I could play a regular human as well. (Actually also playing a Cephalon sounds interesting! Not sure how viable it sounds though. Also I'm aware Cephalons weren't listed as playable character types, just threw the idea.)

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1 hour ago, MetroFallout said:

WIP

Name: Zero

Alias(es): Garmr-1

Species: Human (cybernetically enhanced)

Gender: male

Apparent Age: 28

Mental Age: 32

Biological Age: 32

Personality: Taciturn; quiet and prefers to keep to himself when not on a mission, reckless, relentless and silent when on a mission

Appearance: dark grey hair, small scar on cheek along the cheekbone, greyish-blue eyes, medium build, physically fit

Brief History: 

  Reveal hidden contents

Zero was a talented and lucky Corpus Quanta Ranger, through luck, skill and grit, he had managed to survive multiple fights with the Tenno while performing his job. As time went on, he was known to some of the Tenno that have faced him to be the "Immortal Ranger". A couple of weeks before, he had suffered a very personal tragedy at the hands of the Corpus and broke ties with them, deciding that they must pay for what they have done. He knew, however, that his revenge against the Corpus must be backed by someone, one lone Quanta Ranger could not hope to accomplish the sort of revenge that he had in mind against the Corpus. He needed allies. After resigning from the Corpus ranks, he drifted till his message was received by operatives working in concert with the Tenno. After being picked up, his reputation gave him an audience who set aside some resources for him that would allow him to exact his revenge and work alongside the Tenno.

 

Equipment:

  Reveal hidden contents

custom Archwing "Vanda" (details for Vanda listed below), customised EVA suit "Vanda Stamen" (replaces his old Ranger suit), extensively modified Corpus-produced Braton (pre-rework Braton, potato'd, forma'd, with attached ether dagger as a bayonet, effects listed below), Lex (potato'd, forma'd, effects listed below), 2 Ether sword (potato'd, forma'd, effects listed below)

 

Skills and Abilities:

  Reveal hidden contents

Ace Pilot, Demolitions Expert, combat engineer

 

"Vanda"

  Reveal hidden contents

Oversized (h: 3.85m, l:14m, w:6.2m) Archwing that combines some of functionality of the Odonata, Elytron and Itzal Archwings but in greater quantities and with greater speed and maneuverability via the use of additional thrusters, functions include the Odonata's Energy Shell and Seeking Fire, Elytron's Bloomer, Thumper and Warhead and Itzal's Penumbra (when Vanda is not in use) and Fighter Escort and has a Velocitus Arch-Gun and a pair of Knux gauntlets mounted on the underside of the Arch-Wing independent of Zero's EVA suit akin to a bird's talons. (mod list: primed morphic transformer, hyperion thrusters, system reroute, energy amplifier, efficient transferral, argon plating, energy inversion, enhanced durability)

 

"Vanda Stamen" 

  Reveal hidden contents

A custom EVA suit that directly interfaces with the Vanda Archwing weapons platform and has integrated lifesupport and thrusters for Zero-g maneuvers, it has no additional functions beyond movement, basic shielding and enhanced communications equipment.

 

Braton

  Reveal hidden contents

(mod list: primed shred, primed fast hands, hammer shot, serration, malignant force, rime rounds, thermite rounds, high voltage, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

 

Lex

  Reveal hidden contents

(mod list: primed pistol gambit, primed target cracker, primed quickdraw, hornet strike, pistol pestilence, frostbite, jolt, scorch, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

 

Ether Swords

  Reveal hidden contents

(mod list: primed pressure point, primed fury, smite corpus, healing return, virulent scourge, vicious frost, volcanic edge, voltaic strike, treated irradiated viral blade)

 

Velocitus

  Reveal hidden contents

(mod list: rubedo-lined barrel, parallax scope, hollowed bullets, sabot rounds, contamination casing, hypothermic shell, magma chamber, charged bullets, fires irradiated viral rounds to weaken organics and sow discord among the enemy)

 

Knux

  Reveal hidden contents

(mod list: cutting edge, furor, extend, sudden impact, infectious injection, cryo coating, searing steel, ion infusion, radiation emitting, viral injection-equipped knuckles and fingers)

 

Looking good! Accepted. I'll pop you in the list.

 

48 minutes ago, NuttyNuti said:

(raises hand)

This game interests me, but I don't think I will be able to attend to this on too regular basis, but more like in creative bursts. Is it okay that my character appears only every now and then in the game? Like not to any long scenes, but rather pops in to the game every now and then to for example have a chat with another character, sends an email, does all kinds of smaller things that don't require long presence? I don't want to leave other players hanging due to having things to do IRL. Another option that comes to my mind is having my character autopiloted by the GM or even by other players if needed.

I wish to create an Operator Tenno, but if that suggested RP pace doesn't fit to one, I could play a regular human as well. (Actually also playing a Cephalon sounds interesting! Not sure how viable it sounds though. Also I'm aware Cephalons weren't listed as playable character types, just threw the idea.)

That sounds like it'd be okay. I can make you an NPC character in the Hub, when we get that properly running so you can drop in and out, if you like. However, I should warn you that it's only after the first mission that the group gets access to one. If you're interested, chuck your sheet in, and I'll see what we can do!

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Started to think... how about playing a Cephalon? I'm fascinated by playing a character who isn't a material being and who is bound by limitations that are different from humans. Cephalons also sound easy to play as pop-in-pop-out characters.

If you rather don't like me playing a Cephalon, I'd probably like to play a human with a non-combat role.

Some Cephalon ideas:

- Gathers intelligence data across the System and analyses it.

- Acts as a therapist/councellor to the Tenno.

- Acts as a broadcast system for the Hub.

- Runs inventories

- Etc.

If I can play a Cephalon, I prefer having one who doesn't really have leadership role of any sort in the Hub but rather just runs a specific job given to them.

Edited by NuttyNuti
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8 minutes ago, NuttyNuti said:

Started to think... how about playing a Cephalon? I'm fascinated by playing a character who isn't a material being and who is bound by limitations that are different from humans.

If you rather don't like me playing a Cephalon, I'd probably like to play a human with a non-combat role.

Some Cephalon ideas:

- Gathers intelligence data across the System and analyses it.

- Acts as a therapist/councellor to the Tenno.

- Acts as a broadcast system for the Hub.

- Runs inventories

- Etc.

If I can play a Cephalon, I prefer having one who doesn't really have leadership role of any sort in the Hub but rather just runs a specific job given to them.

I’d definitely be interested in seeing how you play a Cephalon. Those ideas are all really interesting in terms of how they’d interact with the characters, and what roles they take on, so I’m more than happy to let you design one. Do you have one concept you’re particularly interested in pulling off?

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2 minutes ago, DaMadReaper said:

I’d definitely be interested in seeing how you play a Cephalon. Those ideas are all really interesting in terms of how they’d interact with the characters, and what roles they take on, so I’m more than happy to let you design one. Do you have one concept you’re particularly interested in pulling off?

Aaaah that is hard, all of those are tempting! I pay some thought and then return! 🙂

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Okay, now I have an idea. How about an armory/maintenance Cephalon? Their job would be monitoring the equipment of the Hub members and repairing/improving/building those? Secondarily they would monitor inventories of the Hub to make sure they have everything they need to keep equipment in peak condition? I imagine them as a perfectionistic Cephalon who gets royally annoyed if their maintenance instructions are ignored.

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Here we go! Fixes made if needed.

***

Name: Cephalon Palutu

Alias(es): Maintenance Specialist Cephalon, Fixer, That Obsessed Nitpicker

Species: Cephalon

Gender: Agender, uses they/them/she/her pronouns (prefers they/them but doesn't mind she/her)

Apparent Age: ?? Acts like a middle-aged.

Mental Age: ?? It is very hard to say for Cephalons. However, Palutu was on her forties when she was Cephalonized.

"Biological" Age: Hundreds, thousands of years.

Personality:

Spoiler

Palutu is very obsessed with technology and functionality, seeing beauty in elegant technological solutions and practical form. Her obsession also shows in meticulous attitude towards her work, and often she is shown to refuse giving back a piece of equipment if she doesn't think she is finished with it. Palutu can't stand equipment being used incorrectly or carelessly, or someone ignoring her maintenance instructions. She may sound snappy and harsh, but she also has her sense of humor, and she doesn't turn her metaphorical back to anyone who needs some encouraging.

Appearance:

Spoiler

Palutu's hologram appears like a flat rectangular box, rotating on the tip its corner. It is normally colored yellow, but it flashes red when she is agitated. Her voice is snappy and androgynous, just on the limit that some people find it feminine and others masculine. That voice is probably something she tailored for herself.

Brief History:

Spoiler

Palutu was originally a technological expert from an old era. She willingly had herself converted into a Cephalon so she could follow development of technology till the end. She has worked as a technology and repair specialist for multiple factions, most recently for the Tenno. The Children of Flower managed to recruit her pretty easily.

"We need someone to keep our tools in prim shape."
"Nah not interested. You just make me disassemble and clean pipes."
"We have Tenno. Tenno make often trecks in system and bring all kinds of interesting technology..."
"Nevermind, count me in!"

(Quotation may not be accurate.)

Equipment:

Spoiler

Palutu mainly operates in the maintenance wing of the Hub. There she has full and ever expanding arsenal of tools to repair, maintain, and build all kinds of technology she knows of. Her foundry has all kinds of grips, 3D printers, power tools, lasers, damage scanners etc. that she uses to get her job done. Additionally, she has all kinds of sensors all across the Hub so she can monitor structure condition (and bust any Hub member with substandard equipment condition).

Skills and Abilities:

Spoiler

Palutu has literally encyclopedic knowledge on any technology that has relatively common knowledge (ie. she may not know things that are recently uncovered by Orokin archeologists, but if there is this specific model of Corpus rifle used by their crewmen, she knows pretty much everything about it). She isn't that much interested in developing new technology, rather she wants to know everything about existing one. She also can use as a consultant regarding enemy weaponry and tech.

As a Cephalon, Palutu is able to hook herself into many systems and operate in them. She can, for example, emerge into the foundry of a Tenno's orbiter and work there. She can go pretty much any system as long as firewalls or something similar don't stop her. She also doesn't wander into unchecked systems unprepared, as there is a chance for corruption or hijacking.

 

Edited by NuttyNuti
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Guess who's back, nerds...

It's ya boi, Lucas...

Spoiler

Name: Lucas Edwards
Species: Human
Gender: Male

Apparent Age: Late 20's to early 30's
Mental Age: 35+ years
Biological Age: 27 years

Appearance:

Spoiler

Average, but fit build, standing at around 6'2", give or take a few centimetres depending on what boots he's wearing. Brown hair, kept to about a half inch or so and fades down the sides and back to a buzz cut. Typical crew-cut and what-not. Dark brown eyes with a fair, if slightly tanned, complexion (and if one gets the opportunity to look a bit closer at his eyes, hints of cybernetic implants withing the cornea and retinal cavity to boot). Old burn scarring at base of neck along with a more recent gash running from his left-side jaw-line down to his collarbone. May or may not have stubble depending on how many days its been since the last shave.

Clothing consist of fairly straightforward combat fatigues, usually worn with a long-sleeved undershirt when off duty. Always keeps his pistol holster equipped, stashing his modified Lex pistol just in case.

Personality:

Spoiler

Out of missions, he's a bit of a mixed bag. Standoff-ish when it comes to newcomers, but with people he's familiar with, or those who earn his trust, he can open up a bit more. When this happens, he goes from a slightly detached and sometimes cold person to one who doesn't hesitate to throw sarcasm around like it's going out of fashion. He may even throw in a few humorous quips here and there to lighten things up, as he knows more than most that being all business is a one way ticket to becoming a nervous wreck.

Pro tip - Alcohol makes things even more entertaining.

However, this all gets sectioned off once the mission starts. Lucas is all about being prepared for the unknown. As a result, he is extremely methodical when it comes to operations, never going in guns blazing and preferring to make plans ahead of time if the opportunity is available. His mission demeanour exudes a no-nonsense approach to everything - responses, orders and situation updates are succinct and to the point. No time for filler. If conflict isn't necessary, he will make moves to avoid it, but will prepare for conflict if it does arise. He knows that fighting can go bad quickly, and knows how to pick his fights - much preferring, if he has the chance, to fall back and gather up new tactics than to possibly risk everyone's lives by refusing to back down. That being said, he's no coward. He just knows when a fight isn't winnable, and when to kepp your head down in a dangerous situation...

Brief History:

Spoiler

Lucas is known throughout the system's powers as a very dangerous operative. Even in the mostly tenno-oriented his work encompasses, he's managed to carve out a reputation for pulling off missions that no sensible person would think possible. From sabotage to wetwork, infiltration to all out destruction, Lucas has shot, flown, hacked and sneaked his way through all the obstacles the system powers could throw at him, and still came out in one piece (most of the time). He trained under the Steel Meridian, seeing their goal of protecting the innocent population of the system as a worthy goal, but holds no resentment towards the Perrin Sequence (He sees their methods as just a different way towards the same goals, and has no idea why the parties hate each other...)

Needless to say, Lucas saw the offer put forward by the Children of the Flower as nothing short of exemplary. A united tenno force could only mean good things for the system as a whole, and after gathering up his things and prepping his ship, he set off to help out.)


Skills and Abilities:

Spoiler

Being a human operative, in a largely tenno-oriented profession, and still being able to make a name for himself, Lucas has had to aquire a veritable plethora of skills to get his work done. However a few stand out as exemplary.

One, being his piloting skill. While not usually at the helm of, let's just say, conventional craft, Lucas can still put most, if not all, seasoned combat pilots to shame. You want to fly a garbage hauler through CIWS fire from a dreadnought? Lucas has pulled that off. Several times. Canyon run during a Venus super-storm with corpus forces on your tail sound like your cup of tea? No? Well, Lucas'll have a damn field day with that. And still manage to take all hostiles out in the process. And while he prefers to fly larger, manned craft like fighters, lisets and other larger vessels, he isn't against suiting up in an archwing and jetting across the black like a bat out of hell.

Two, his analytical abilities. A combination of years of high-risk operations and several implants to his cognitive abilities and visual senses, and while not making him into a living breathing computer, he still enjoys the boost to his situational awareness. All of this combined with his tactical mindset and methodical demeanour mean that there isn't much that can catch him off guard, unless it happens incredibly quickly.

Three, his engineering prowess. From tinkering with security systems to blowing holes in bulkheads, Lucas' line of work has definitely proved to be a valuable situation to hone his engineering skills. Whether it be stripping an entire vessel of firewalls to send a virus straight to the reactor control module, or retrofitting a dilapidated wreck to make it fly better than anything else out there, Lucas is very well versed in the intellectual niceties of a lot of things, and he makes the shortcomings of enemies their downfall if the opportunity presents itself.

Equipment:

Spoiler

Depending on the mission, his equipment can vary dramatically, but for this venture, he's gone with his ol' faithful loadout.

Primary:

Spoiler

For his Rifle, Lucas is hauling along his heavily modified Argonak heavy assault rifle/DMR. Although this weapon isn't anything to boast about right out of the box (being large, heavy, and unsophisticated like most grineer weapons), Lucas has managed to make it into a versatile killing machine that will not hesitate to blow holes into whoever or whatever comes into it's sight-line.

Modifications begin with the firing mechanism and barrel. Custom engineered trigger pack and bolt system has allowed for a much crisper trigger pull along with a more predictable recoil pattern, alongside increased fire rate. The barrel's magnetic acceleration coils have been overcharged to increase muzzle velocity - increasing stopping power and armour penetration (or allowing for over-penetration on unarmoured targets) The scope has been upgraded to have more versatility than the standard, adding a 1x zoom feature for close quarters engagements along with boosting the signature reading capabilities of the weapon, allowing it to detect rough silhouettes of targets though thin walls (not accurately, just a rough idea that there are enemies next-door)

But most importantly is his customised ammunition. While not as elegant of a solution as the mod system used by the tenno, his specialised ammo allows him to tailor his damage to take down different targets, and come in three varieties.

The first type is tailored for heavily armoured targets like Grineer - a full metal jacket encasing a small shaped charge in the nose, placed in front of a high-density penetrator. This coupled with the upgraded coil systems in the barrel, mean that the initial explosion will more than likely break the armour of the target at the point of impace, allowing the penetrator to slam into the exposed flesh/systems of the target. If the target isn't armoured, the punch-through added with the coil upgrades of the rifle are amplified, as the penetrator isn't hampered by the initial target's defences. three-in-one shots, anyone?

The second type is more tailored to Shielded foes, like the Corpus. these rounds are coated in a reactive compound that, when activated under the magnetic field in the coil assembly, form a sort of electrified plasma for a short period of time - roughly for one or two seconds. This plasma overloads a shield's feedback loop, causing them to overheat after prolonged fire, effectively cutting the enemy's shield strength by half. However, certain shielding technologies have measures in place to reduce this (eg: Nullifier bubbles and high-end corpus mechs like bursas and the like), so the effect, while still there, is reduced.

Finally, the third type is for meaty foes. Fragmentation/incendiary rounds. Like the Anti-Armour round, this projectile has two stages. The first is a fragmenting outer casing, designed to splinter upon impact with the target - enlarging the round's damage area. the second part of the round utilises white phosphorus as an incendiary agent. This ancient method is not only incredibly effective as an incendiary agent (burning on contact with oxygen once exposed), it's also incredibly toxic when absorbed into the bloodstream. This, and once it starts burning, it keeps going until it dissolves itself during the process.

Secondary:

Spoiler

His pride and joy, Lucas' Lex pistol has been torn down, rebuilt, and torn down again more times than he could be bothered to count. It's so heavily modified at this point, the only thing keeping it from being a primed version is the gold bits. Modifications are numerous, but the main ones include upgraded barrel and receiver to fit custom high-power cartridges, the addition of a reflex sight and an extended magazine to fit an extra two rounds in the clip. He's also made adjustments to the acceleration mechanisms around the barrel, optimising them for increased muzzle velocity for even more damage to whoever/whatever may be on the other end of it. The simple addition of a silencer, while lowering the damage of the weapon by a small fraction, makes this pistol into his go-to covert action weapon, for whenever he needs to do things under the radar.

Melee: Just a generic combat knife. Simple, reliable and dependable in a pinch. While not any sort of great-sword, it's more than capable in his hands, able to take on most opponents in one-on-one situations.

Ship:

Spoiler

Lucas' ship is like nothing else in the sol system. Likely because it was designed in a time before even the Orokin were even established. Found and claimed while escaping a high-security corpus research firm on venus, Lucas used the data found in the facility to not only confirm that this ship did indeed pre-date the orokin by a factor of at least a few thousand years, but enabled him to unlock the potential of the craft to its fullest extent.

Slightly smaller than a tenno railjack, this ship - code named "Retaliator" by the Corpus after they did some digging into its computer databases - is fast and stealthy, while also packing enough firepower to make most cruisers get jealous. The ship isn't dependant on solar rails to get around, allowing Lucas to drop into the vicinity of a target from unpredictable angles, and without setting off every sensor withing several light-seconds of his arrival point. Advanced thrusters allow for speeds and manoeuvrability that , while not rivalling that of a fighter, can still outrun them at the drop of a hat, while still having the ability to stay cool when needed to evade detection. And the fact that it isn't a small ship means that Lucas has the ability to utilise it as his base of operations - with the vessel having a habitation area, workshop, and a cargo bay. While getting it to function effectively was a massive joint effort between him and steel meridian engineers, and also too out a massive chunk of his personal funds, he does not regret the decision in the slightest, and views this sleek beast he subsequently titled "Deliverance" as his most valuable piece of kit he has.

Other Equipment: 
On mission, he is garbed in full combat fatigues, with an environmental underlay to protect him in the event of a decompression, or when he needs to do an impromptu EVA. Said fatigues are laden with pockets and hidey-holes with a variety of equipment. Grenades of all varieties, explosive charges, along with more specialised equipment depending on mission necessities. His sleeve houses a wrist mounted information display, displaying info about the current mission with built in scanners, jammers and hacking programs. Basically his window into the technological side of the battles he might encounter.

Another notable piece of kit is his Ammunition fabrication module. This device allows him to scavenge ammunition from the field, using anything from scrap metal to dirt to fabricate ammunition on the fly. Speed depends on multiple factors, such as the amount of ammunition being created, the material used to craft said ammunition, and the type of ammunition lucas wants to generate. More ammo takes longer to generate, as does more complex ammo types (Armour piercing being the most complex, followed by anti-shield, incindiary, and standard rounds). As a result, lucas doesn't use it during firefights unless the situation is dire, as it takes a considerable amount of time to gather a meaningful amount of rounds to use.

Other than that, whatever he can find on the field.

 

 

Edited by Locky122
Ship too OP, gotta make it a bit less so
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3 hours ago, NuttyNuti said:

-snip-

Looking good. I like the idea behind it, and I think that you could write a number of interesting interactions with the crew, especially once you see what I've been cooking up for the story.

2 hours ago, Locky122 said:

Guess who's back, nerds...

It's ya boi, Lucas...

  Reveal hidden contents

Name: Lucas Edwards
Species: Human
Gender: Male

Apparent Age: Late 20's to early 30's
Mental Age: 35+ years
Biological Age: 27 years

Appearance:

  Hide contents

Average, but fit build, standing at around 6'2", give or take a few centimetres depending on what boots he's wearing. Brown hair, kept to about a half inch or so and fades down the sides and back to a buzz cut. Typical crew-cut and what-not. Dark brown eyes with a fair, if slightly tanned, complexion (and if one gets the opportunity to look a bit closer at his eyes, hints of cybernetic implants withing the cornea and retinal cavity to boot). Old burn scarring at base of neck along with a more recent gash running from his left-side jaw-line down to his collarbone. May or may not have stubble depending on how many days its been since the last shave.

Clothing consist of fairly straightforward combat fatigues, usually worn with a long-sleeved undershirt when off duty. Always keeps his pistol holster equipped, stashing his modified Lex pistol just in case.

Personality:

  Hide contents

Out of missions, he's a bit of a mixed bag. Standoff-ish when it comes to newcomers, but with people he's familiar with, or those who earn his trust, he can open up a bit more. When this happens, he goes from a slightly detached and sometimes cold person to one who doesn't hesitate to throw sarcasm around like it's going out of fashion. He may even throw in a few humorous quips here and there to lighten things up, as he knows more than most that being all business is a one way ticket to becoming a nervous wreck.

Pro tip - Alcohol makes things even more entertaining.

However, this all gets sectioned off once the mission starts. Lucas is all about being prepared for the unknown. As a result, he is extremely methodical when it comes to operations, never going in guns blazing and preferring to make plans ahead of time if the opportunity is available. His mission demeanour exudes a no-nonsense approach to everything - responses, orders and situation updates are succinct and to the point. No time for filler. If conflict isn't necessary, he will make moves to avoid it, but will prepare for conflict if it does arise. He knows that fighting can go bad quickly, and knows how to pick his fights - much preferring, if he has the chance, to fall back and gather up new tactics than to possibly risk everyone's lives by refusing to back down. That being said, he's no coward. He just knows when a fight isn't winnable, and when to kepp your head down in a dangerous situation...

Brief History:

  Hide contents

Lucas is known throughout the system's powers as a very dangerous operative. Even in the mostly tenno-oriented his work encompasses, he's managed to carve out a reputation for pulling off missions that no sensible person would think possible. From sabotage to wetwork, infiltration to all out destruction, Lucas has shot, flown, hacked and sneaked his way through all the obstacles the system powers could throw at him, and still came out in one piece (most of the time). He trained under the Steel Meridian, seeing their goal of protecting the innocent population of the system as a worthy goal, but holds no resentment towards the Perrin Sequence (He sees their methods as just a different way towards the same goals, and has no idea why the parties hate each other...)

Needless to say, Lucas saw the offer put forward by the Children of the Flower as nothing short of exemplary. A united tenno force could only mean good things for the system as a whole, and after gathering up his things and prepping his ship, he set off to help out.)


Skills and Abilities:

  Hide contents

Being a human operative, in a largely tenno-oriented profession, and still being able to make a name for himself, Lucas has had to aquire a veritable plethora of skills to get his work done. However a few stand out as exemplary.

One, being his piloting skill. While not usually at the helm of, let's just say, conventional craft, Lucas can still put most, if not all, seasoned combat pilots to shame. You want to fly a garbage hauler through CIWS fire from a dreadnought? Lucas has pulled that off. Several times. Canyon run during a Venus super-storm with corpus forces on your tail sound like your cup of tea? No? Well, Lucas'll have a damn field day with that. And still manage to take all hostiles out in the process. And while he prefers to fly larger, manned craft like fighters, lisets and other larger vessels, he isn't against suiting up in an archwing and jetting across the black like a bat out of hell.

Two, his analytical abilities. A combination of years of high-risk operations and several implants to his cognitive abilities and visual senses, and while not making him into a living breathing computer, he still enjoys the boost to his situational awareness. All of this combined with his tactical mindset and methodical demeanour mean that there isn't much that can catch him off guard, unless it happens incredibly quickly.

Three, his engineering prowess. From tinkering with security systems to blowing holes in bulkheads, Lucas' line of work has definitely proved to be a valuable situation to hone his engineering skills. Whether it be stripping an entire vessel of firewalls to send a virus straight to the reactor control module, or retrofitting a dilapidated wreck to make it fly better than anything else out there, Lucas is very well versed in the intellectual niceties of a lot of things, and he makes the shortcomings of enemies their downfall if the opportunity presents itself.

Equipment:

  Hide contents

Depending on the mission, his equipment can vary dramatically, but for this venture, he's gone with his ol' faithful loadout.

Primary:

  Hide contents

For his Rifle, Lucas is hauling along his heavily modified Argonak heavy assault rifle/DMR. Although this weapon isn't anything to boast about right out of the box (being large, heavy, and unsophisticated like most grineer weapons), Lucas has managed to make it into a versatile killing machine that will not hesitate to blow holes into whoever or whatever comes into it's sight-line.

Modifications begin with the firing mechanism and barrel. Custom engineered trigger pack and bolt system has allowed for a much crisper trigger pull along with a more predictable recoil pattern, alongside increased fire rate. The barrel's magnetic acceleration coils have been overcharged to increase muzzle velocity - increasing stopping power and armour penetration (or allowing for over-penetration on unarmoured targets) The scope has been upgraded to have more versatility than the standard, adding a 1x zoom feature for close quarters engagements along with boosting the signature reading capabilities of the weapon, allowing it to detect rough silhouettes of targets though thin walls (not accurately, just a rough idea that there are enemies next-door)

But most importantly is his customised ammunition. While not as elegant of a solution as the mod system used by the tenno, his specialised ammo allows him to tailor his damage to take down different targets, and come in three varieties.

The first type is tailored for heavily armoured targets like Grineer - a full metal jacket encasing a small shaped charge in the nose, placed in front of a high-density penetrator. This coupled with the upgraded coil systems in the barrel, mean that the initial explosion will more than likely break the armour of the target at the point of impace, allowing the penetrator to slam into the exposed flesh/systems of the target. If the target isn't armoured, the punch-through added with the coil upgrades of the rifle are amplified, as the penetrator isn't hampered by the initial target's defences. three-in-one shots, anyone?

The second type is more tailored to Shielded foes, like the Corpus. these rounds are coated in a reactive compound that, when activated under the magnetic field in the coil assembly, form a sort of electrified plasma for a short period of time - roughly for one or two seconds. This plasma overloads a shield's feedback loop, causing them to overheat after prolonged fire, effectively cutting the enemy's shield strength by half. However, certain shielding technologies have measures in place to reduce this (eg: Nullifier bubbles and high-end corpus mechs like bursas and the like), so the effect, while still there, is reduced.

Finally, the third type is for meaty foes. Fragmentation/incendiary rounds. Like the Anti-Armour round, this projectile has two stages. The first is a fragmenting outer casing, designed to splinter upon impact with the target - enlarging the round's damage area. the second part of the round utilises white phosphorus as an incendiary agent. This ancient method is not only incredibly effective as an incendiary agent (burning on contact with oxygen once exposed), it's also incredibly toxic when absorbed into the bloodstream. This, and once it starts burning, it keeps going until it dissolves itself during the process.

Secondary:

  Hide contents

His pride and joy, Lucas' Lex pistol has been torn down, rebuilt, and torn down again more times than he could be bothered to count. It's so heavily modified at this point, the only thing keeping it from being a primed version is the gold bits. Modifications are numerous, but the main ones include upgraded barrel and receiver to fit custom high-power cartridges, the addition of a reflex sight and an extended magazine to fit an extra two rounds in the clip. He's also made adjustments to the acceleration mechanisms around the barrel, optimising them for increased muzzle velocity for even more damage to whoever/whatever may be on the other end of it. The simple addition of a silencer, while lowering the damage of the weapon by a small fraction, makes this pistol into his go-to covert action weapon, for whenever he needs to do things under the radar.

Melee: Just a generic combat knife. Simple, reliable and dependable in a pinch. While not any sort of great-sword, it's more than capable in his hands, able to take on most opponents in one-on-one situations.

Ship:

  Hide contents

Lucas' ship is like nothing else in the sol system. Likely because it was designed in a time before even the Orokin were even established. Found and claimed while escaping a high-security corpus research firm on venus, Lucas used the data found in the facility to not only confirm that this ship did indeed pre-date the orokin by a factor of at least a few thousand years, but enabled him to unlock the potential of the craft to its fullest extent.

Slightly smaller than a tenno railjack, this ship - code named "Retaliator" by the Corpus after they did some digging into its computer databases - is fast and stealthy, while also packing enough firepower to make most cruisers get jealous. The ship isn't dependant on solar rails to get around, allowing Lucas to drop into the vicinity of a target from unpredictable angles, and without setting off every sensor withing several light-seconds of his arrival point. Advanced thrusters allow for speeds and manoeuvrability that rival fighters a fifth of its size, while still having the ability to stay cool when needed to evade detection. And the fact that it isn't a small ship means that Lucas has the ability to utilise it as his base of operations - with the vessel having a habitation area, workshop, and a cargo bay. While getting it to function effectively was a massive joint effort between him and steel meridian engineers, and also too out a massive chunk of his personal funds, he does not regret the decision in the slightest, and views this sleek beast he subsequently titled "Deliverance" as his most valuable piece of kit he has.

Other Equipment: 
On mission, he is garbed in full combat fatigues, with an environmental underlay to protect him in the event of a decompression, or when he needs to do an impromptu EVA. Said fatigues are laden with pockets and hidey-holes with a variety of equipment. Grenades of all varieties, explosive charges, along with more specialised equipment depending on mission necessities. His sleeve houses a wrist mounted information display, displaying info about the current mission with built in scanners, jammers and hacking programs. Basically his window into the technological side of the battles he might encounter.

Another notable piece of kit is his Ammunition fabrication module. This device allows him to scavenge ammunition from the field, using anything from scrap metal to dirt to fabricate ammunition on the fly. Speed depends on multiple factors, such as the amount of ammunition being created, the material used to craft said ammunition, and the type of ammunition lucas wants to generate. More ammo takes longer to generate, as does more complex ammo types (Armour piercing being the most complex, followed by anti-shield, incindiary, and standard rounds). As a result, lucas doesn't use it during firefights unless the situation is dire, as it takes a considerable amount of time to gather a meaningful amount of rounds to use.

Other than that, whatever he can find on the field.

 

 

Sweet Jesus Christ that's... a lot. I like it. Approved.

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4 minutes ago, DaMadReaper said:

Looking good. I like the idea behind it, and I think that you could write a number of interesting interactions with the crew, especially once you see what I've been cooking up for the story.

Yay! 😄 I have thought a while that playing an A.I. (or, well, a software being) sounds interesting, things like how a Cephalon can't sense things unless they have appropriate sensors and how they can just say "Done!" after being given a ton of math to work with. And also that whole "I can go where I have an access to hardware" thing. ^^ Interesting concept. Let's see how this rolls!

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Can't wait for you to mentally scar our characters :v

Name: Cyrus

Alias(es): N/A

Species: Zariman Tenno

Gender: Male

Apparent Age: 16

Mental Age: 21

Biological Age: Unknown, in the 100s/1000s

Personality:

Spoiler

Cyrus hates being idle, and fills up his time with as many activities as possible, currently focusing on research into the Infestation and development of technology wielding its abilities. When performing a task, he gives it the utmost focus.

Cyrus’ social skills are somewhat lacking, as a result of having limited interaction with people in space. The prevalence of maternal figures throughout Cyrus’ life has made him dependent on them as a source of purpose in life, looking to them for guidance and instruction, though that is not to say he blindly follows them. The loss of all of these figures has also left him fearful of losing people he gets close to, making him protective and often times overly worried for his friends’ wellbeing.

Appearance:

Spoiler

Cyrus stands at 4’11”, dark hair contrasting a pale complexion and blue eyes. His muscles show very clear signs of atrophy from the untold amounts of time he spent in his pod, making him weak physically. When using his physical form, rather than his Warframe, his movements seem light and fragile, tentative as he moves in ways he has had little experience doing himself for a long time.

Brief History:

Spoiler

As one of Tenno aboard the Zariman, Cyrus experienced the horrors aboard the ship and the treatment of the children when they returned, much like the rest of his kind. He grew attached to Margulis, using her as a maternal figure, and was distraught when she was executed, and ripped away from him.

In a way, Cyrus liked the purpose, or the idea of having one, that the Orokin gave him, having something to do to keep his mind busy and distract himself from the events that had transpired. Other Tenno spoke of vengeance, of rebellion, and Cyrus followed their lead.

Cryosleep came, and Cyrus awoke to a strange new world, on the run from things that wanted his secrets. The Lotus guided him, and in her he found a new Margulis, a new purpose. He did as he was ordered, and eventually found his physical body.

Then the Lotus disappeared, and Cyrus threw himself into Infested research to fill the emptiness and lack of activity that she left behind. Isolated in the void of space, when contacted by the Children of the Flower he jumped at the chance to be part of something again.

Equipment:

Spoiler

Cephalon Theta: Cyrus’ Cephalon companion, who takes care of the Orbiter in his absence.

Limbo: Cyrus’ Warframe. Outside of its regular mission applications, he finds frequent use in its Rift abilities to create a ‘quarantine’ of sorts for his Infested experiments, as a safeguard.

Lenz: Cyrus’ choice of weapon for long range combat, owing to its effective combination of ice and explosions. At closer ranges and cramped positions, he doesn’t use it due to the risk it poses to himself or other allies.

Castanas: Cyrus tends to use the Castanas for missions that require silence and stealth, using them to remotely dispose of enemies in his way.

Mire: Cyrus’ first foray into Infested weaponry, he doesn’t have as much practical experience with the Mire as he does his other weapons. The Infested nature of the longsword means it infects wounds it leaves with poison.

Skills and Abilities:

Spoiler

Infested Knowledge: Cyrus has some knowledge on the Infestation, and how to cultivate and manipulate it. His knowledge on manipulating it is mostly cursory, and its origins still elude him.

Weaponry: As a Tenno, he has received training on weapons, though his specialities lie in bows and thrown weapons. He is learning how to better wield longswords, specifically his Mire.

Void Powers: Cyrus’ physical body can manipulate the Void, though his physical weakness means he mostly sticks with his Warframe. When physically present, he mostly sticks to firing beams of Void energy at his opponents.

 

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Hey there, this looks interesting so I'll give it a shot.

I don't play Tenno characters for various reasons, so with the current roster of ex-Corpus, human, Cephalon and Tenno in mind, I'll try an ex-Grineer to add some colour to the cast. Very sorry about the gender ratio but I have trouble visualizing a female Scorch. If you feel that we have too many males, I can also rubbish up a lady Heavy Gunner instead.

I'm not good at coming up with elaborate equipment and ability loadouts, so I'll go with something a little simpler and easier to digest. 

Name: Ag'ni Shn
Species: Clone, ex-Grineer
Gender: Male
Apparent Age: Indistinguishable
Mental Age: 30+ - having lived for almost three Earth decades, he is wise and mature by Grineer standards.
Biological Age: 29

Personality:

Spoiler

 

Where the Infestation is concerned, Ag’ni is all business. Methodical and meticulous, he devours the Technocyte with cleansing flame, only stopping when nothing but him is moving. To the colonies that he has come to cleanse, he is a merciless killer with a cruel instrument of pain and death. Even those that regard him as a saviour bear more fear than admiration, when they see the dancing flames reflected in the unreadable, glassy blackness of his gas mask’s eyes.

Outside of work however, Ag’ni is actually a rather meek fellow. While keen to make new friends, he usually lets his timidness get the better of him, especially when the reactions of many have made him rather self-conscious of his appearance. Having one’s expressions hidden behind a mask might not be very helpful for interpersonal communication, but he feels it better to hide his facial features lest he be judged further. Interactions with civilians, Tenno and colonists have shown that he can be a rather amicable, thoughtful and lighthearted person with a particularly soft spot for children, the vulnerable and especially the elderly. Such rare moments can only be witnessed when he is in the company of people with good heart, who are willing to see past the battle-hardened, ex-Grineer Infested Exterminator exterior and reach out to the friendly little introverted soul within.

 

Appearance:

Spoiler

Ag’ni has the physique of the typical Grineer Scorch clone, but that much is difficult to tell over the set of fireproof, black bunker gear that drapes his body armour like the loose, oily skin of some animal. A hooded gas mask covers his face at all times, and the few who have seen the face underneath claim it to be as scarred and burnt as the charred wastes he leaves in his wake. A personal shield generator attached to his Grineer medium assault armour provides additional, effective fireproof and defensive shielding, giving his frame a blue tinge when in combat. His legs have been replaced by mechanical prosthetics, which while more stable and sturdy than his organic ones were, add a rather menacing, crunching trudge to his step.

Brief History:

Spoiler

 

One of many Grineer clones with the so-called 'pacifism defect'. Ag'ni was trained as a medium assault Grineer like the rest of his cloning batch. His unusual attention to cleanliness and tidiness with cleaning instruments may have contributed to his finesse with the Ignis during combat efficiency assessment, and he was quickly relocated and put to work as a specialized Infested-exterminating Scorch unit. He spent several years in such service, earning himself promotions, cybernetic augmentations and gene therapy along the way. His time with the Grineer was put to an end however, on the day that he was told to exercise his extermination expertise on a colony of pests - a small subspace colonist enclave that refused to bow to the Grineer. Unwilling to put innocent lives to the flame, Ag'ni deserted in the midst of the operation and sabotaged his platoon's boarding vessel before laying down his weapon and begging the colonists to flee in escape pods. They took him with them and escaped to a Steel Meridian stronghold, where he parted ways as he did not wish to fight against his former brethren even if it meant saving innocent lives.

Ever since, his years have been spent exploring the system, where he took up jobs and contracts in his area of expertise while satisfying his desire to see new sights and make new friends. The latter seldom goes well, as few were comfortable around a hardened Grineer Scorch like himself. That did not deter him much though, and his jolly spirit continued to wander in its determination to enjoy the life he had been given. Eventually, this would lead him to a certain hangar in the Larunda Relay where he had been enjoying some restorative therapy for his rapidly-aging joints. The Tenno were such interesting people - so exotic and curious! And here was his chance to find some longer-term employment alongside them.

 

Equipment:
Ignis Wraith: The prized possession of Ag'ni, upgraded from his standard-issue Ignis by the Steel Meridian in recognition of his service in evacuating Kavor Defectors. This particular model is fitted to release a pressurized, controlled stream of superheated plasma at high capacities.

Fireproof Ferrite Armour: Ag'ni's base armour is the standard medium assault Grineer armour used by Lancers. With his earned credits, he has also invested in a black heatshield lining that is draped over his armour to protect him from his own weapon.

Shield Generator: Ag'ni possesses additional insurance in the form of a shield generator attached to his armour framework. 

 

Skills and Abilities:
Infested Extermination: With decades of experience combating the Infested under his belt, Ag'ni possesses the knowledge needed to neutralize Infestated spaces and even make them habitable again. Notable things he can do include detecting and following Technocyte trails to track boils and Hives, reading hivemind horde patterns, fumigating Infested spores from enclosed spaces and other tactics specific to combating the Technocyte.

Stress-Tested: Ag'ni's cybernetic leg prostheses are of the all-terrain load-bearing variety, allowing for extended periods of operation in most terrain conditions. This also allows him to help transport and move mission objectives when necessary.

Edited by Arunafeltz
Equipment
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Well, here we go again.

Spoiler

Name: Takar Lathra

Species: Zariman Tenno

Gender: Female

Apparent Age: 18

Mental Age: 25

Biological Age: ???

Personality: Takar is normally very serious about what she is doing. She tends to be very studious, and likes calm and order. Even in the middle of a heated battle, she can find a way to have peace and quiet. Normally by making everything else shut up. She does not like anyone who is chaotic or impulsive, preferring to think out her actions with logic.
She also has a strong sense of Morality, and an equally strong desire to protect the human settlements and the allies of the Tenno.

Appearance:

Spoiler

EE2E9553C4E285293F94ECAD6C636B9132D6422C

This, but aged up to look less like a tween.

History:
After the wreck of the Zariman 10-0 (which should totally be the title of a Warfram-themed parody of Gordon Lightfoot) and subsequent rescue, and After Margulis' execution and the development of transference, Takar threw herself into the job of cataloguing and organizing the data held within the Orokin Towers, placed in Transference with an Orokin Database so she could help with the war effort that way. While she could control a Warframe, she mostly left that to other Tenno, as she felt she was better poised to serve the Orokin in her position in the Towers.
When the Tenno turned against the Empire, and brought it crashing down, Takar assisted by locking down the database, preventing the Orokin from accessing it. However, in order to do this, the Lotus had to place her in stasis while in her Transference chair in the Tower, allowing her to meld her mind with the database.
When she awoke, the knowledge from the database was still in her mind, though it is of very little use in the vastly different world she woke up in.
She heard about the Children of the Flower following her last outing, and was both worried and curious. Takar understood the Lotus' position of maintaining balance, and these Children seemed to want to go beyond that. Therefore, she decided to go check it out.

Equipment:
Takar always carries a Zaw dagger (with Covert Lethality) and an Amp on her ever since a little 'incident' that left her completely weaponless aside from her Void powers. She also tends to carry a Catchmoon pistol she created, affectionately named 'Arca Plasless', though not all the time. She also tends to cycle between various warframes to meet the needs of her mission. A few of her favorite loadouts are:

Spoiler

Gara:

Spoiler

Frame: Gara, Augmented with Mending Splinters
Primary: Opticor Vandal
Secondary: Catchmoon
Melee: Redeemer Prime, Bullet Dance stance
Companion: Helios Prime

Oberon:

Spoiler

Frame: Oberon Prime, augmented with Smite Infusion
Primary: Tigris Prime
Secondary: Zakti
Melee: Tatsu
Companion: Smeeta Kavat

Saryn:

Spoiler

Frame: Saryn Prime, Augmented with Regenerative Molt and Contagion Cloud
Primary: Ignis Wraith
Secondary: Cyanex
Melee: Zaw Heavy Blade, Tempo Royale stance
Companion: Carrier Prime, with Stinger dart gun

 

Skills/Abilities/Traits:

Spoiler

Traits:

  • Mostly Blind: She uses the Void to see, along with excellent hearing and sense of vibration.
  • Non-Combatant (finally figured out a name for this): Has little combat experience outside of a warframe. Relies on her warframe for survival and combat prowess (aiming, movement, etc.) when not in a transference chair.
  • Archemidian's Assistant: Has a limitless Eidetic Memory. Can recall information very quickly. Knows almost everything about the Orokin Empire before the fall, not so much about current events, outside of her personal experiences.

Skills:

  • Primarily uses techniques from the Zenurik school, but knows some healing techniques from Vazarin and some stealth techniques from Naramon. Does not use combat techniques. (Uses Zenurik Energizing Dash, waybounds from Vazarin, Zenurik, Naramon, and Madurai, and can channel Vazarin to heal allies on touch)

Abilities:

  • Battlemaster: Through her Void powers, and the time she spent in the Tower, she has learned to see and feel a battle through her allies' experiences. She can feel the flow of a battle, and can sometimes even predict an enemy's next move (or at least their probable next move, based on their tactics).

If there's anything I'm missing, feel free to let me know.

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'Ello, lads!

I'mma join this imminent cluster-...truck.

Just lemme remember what game this is.

EDIT: Time for a boi.

____________________________________


Name: Insali

Race: Late stage Symbiote Tenno - Excalibur, Fresh out the pod (like, literally, awoke yesterday)

Gender: Male

Age: around 30-ish, with a rather heavy voice

Personality: If intelligence was measured in forms of matter - a brick. Insali, suffers from some form of post-cryo brain trauma, that renders him exceedingly simple. He does have a good heart tho. Proficient with all manner of weaponry, as he's been trained before going under cryo, but it's all mostly muscle memory.

Appearance: Green-ish gray Excalibur with faded colors. The frame seems to be in a rougher shape than it should.

Background: Insali fell face first out of a cryopod yesterday. There were some shouty, lumpy men, calling themselves "The Greener" or something like that. The ugly one, with a flower for a face tried to do something to Insali's frame, but the newly defrosted Tenno popsicle managed to get out of dodge, grabbing a conveniently placed sword and pistol, and in a mad rush of panic, carved a way to a very talkative ship and followed the first signal he received.

Insali doesn't like Ordis much. It talks a lot.

Equipment: Unmodded Skana, Lato and Excalibur.

Edited by Psychotoxin
Boi added
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Name: Naradin Korslin

Alias(es): the chemist, drifter, Nomad

species: human

gender: male

apparent age: 28

mental age: 30

biological age: 32

Spoiler

Personality: Naradin is a friendly drifter, but stubborn. He will do anything to reach is goals. He may seem to be very social, but he would rather be with chemicals and machines than with people. When confronted with a seemingly unsolvable problem, he ether becomes obsessive over it or becomes furious.

Spoiler

Appearance:

Black hair, average height. Face would be handsome, but is severely scarred. Also, he is pale as a vampire. He wears a work suit (like the people of fortuna) in normal circumstances. On the field, he wears a suit like this:video games GIF only the suit has many pockets for chemicals and explosives [/spoiler)

 

Brief History: 

Spoiler

He was part of a mercenary group called the Steel Hand. It was a small group, Only consisting of 30 members. However, they were extremely effective. They specialized in sabotage, guerrilla warfare and deception. Because of their effectiveness, they became a target of the Grineer. The Grineer found and forced the Steel Hand to either join their side, or be brutally eliminated. Prizing their freedom, the Steel hand chose to not bend their will, and were mostly wiped out. However, Naradin escaped, using his genius for chemical warfare and technology.

 

Now, Naradin spends his time doing the odd job for the underworld, or getting drunk. Sometimes killing a  contingent of soldiers, or drinking till he passes out. Now, since he received his invitation, he feels he could turn over a new leaf. He his hopeful, but is worried this group, however promising, will come crashing down.

Equipment: 

Spoiler

Uses a Lenz, an akvasto, and a glaive.

 

rubidium armor: lightweight, durable, fitted with computers, a shield, and protective measures

Skills and Abilities: 

Spoiler

Chemistry Genius: able to concoct most substances, both harmless and deadly.

 

Computer wiz: great with robotics and hacking

 

sabotager: able to sabotage most targets

 

deception: able to effectively lie, cover up crimes, and cheat through most situations

 

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I wondered a while the gender of Palutu. I didn't want to make her a masculine Cephalon because most Cephalons in the game are masculine-appearing already. But then a feminine Cephalon sounded a bit meh too, maybe due to the number of feminine A.I.s in fiction already. Took the third option and jumped out of the binary. I still made her to use also feminine pronouns because why not. Also, as a non-native English speaker, I find it slightly easier to use he or she pronouns for single individuals than to use they as a singular pronoun.

Diversity ahoy!

(Had I made a Tenno, she would have been a girl, because she is a girl in my head already, but I understand it's better to keep my character out of action as i intend to be a less frequent player anyway.)

Edited by NuttyNuti
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14 hours ago, Oobloobx said:

Can't wait for you to mentally scar our characters :v

-snip-

I will scar your character to hell and back. It's almost as if it's the single common theme in every story I'm involved in :V

Approved.

14 hours ago, Arunafeltz said:

-snippety snip-

Holy mother of god. That's a lot, but a *really* good lot. I love the concept, and I look forward to seeing how your character reacts to... a lot of things I've got planned. As for the gender ratio, it's fiiiiiine :V 

Approved.

13 hours ago, -AoN-CanoLathra- said:

-snip snap-

Ooh, I like where you're going with the character. The idea of an organic with a database-like mind would be quite interesting to explore as a character. Welcome aboard o7

Approved.

12 hours ago, Psychotoxin said:

-snep-

How very... compact. If you're sure you wanna write a clueless character, I won't stop you. Welcome to the Children.

Approved.

11 hours ago, (PS4)Razor9045 said:

christ that was hard to -snip-

Approved, but a couple tips. First up, please don't nest spoilers that deep, it makes it really difficult both to read and to reformat. Second, your gif kinda broke the text, but it's... readable. That aside, happy to have you on board, friend.

13 minutes ago, NuttyNuti said:

-you already know what this is-

I really like the idea of a non-binary Cephalon. While I can understand why they have clear genders in the game, due to the canon background, diversity keeps everything interesting. Besides, if you do find yourself with some extra time, we could always graduate you to a full time party member sometime during the RP.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

With all that done, I'm gonna... try my best to archive people's sheets in the OP now. Wish me luck ;^^

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15 minutes ago, DaMadReaper said:

How very... compact. If you're sure you wanna write a clueless character, I won't stop you. Welcome to the Children.

It's more about being out of time. His cluelessness is meant to be sort of temporary, to an extent. After he has time to get his head around things, he'll be less so... Or that's where I hope to take Insali's character.

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Nice. You might recognize this character from... Somewhere 😉

 

Name: Dov 

Alias: The Bear

Species: Symbiote Tenno, Volt frame

Gender: Male

Apparent Age: Mid 20's

Mental Age: Late 20's

Biological Age: 600~

Personality:

Spoiler

Dov is a quiet person. He just feels as if his thoughts are better kept to himself - he's not really interested in other people's opinions, so why would they be interested in his? 

The Volt likes to think of himself as a neutral person, with his main motto being 'Oh well'. He'll stick with whatever happens to him, no matter how bad it is, because, in his mind... it'll all pass eventually. 
This is both an advantage and a disadvantage to him - on the one hand, he can go through usually stressful situations without breaking a sweat, remaining calm. But on the other hand, it can often lead him risky situations where he might be unable to truly assess the danger he is in.

Appearance: 

Spoiler

His Volt frame is unusually colored. Red, White and Green compose his armor, usually making him stick out like a sore thumb between red-and-black Excaliburs.

Inside the frame, stands a light-brown skinned man. He has a head full of hair - black, and messy with rough curls. Above his lip sits a rough, untended mustache.

As for most Symbiote Tenno, his build is stocky and tall, fitting for a wrestler.

Brief History: 

Spoiler

Dov was nothing unusual before the Lotus disappeared. Ran missions with random squads, worked on his weapons, lazed around with his cephalon on the off days. But then... The Lotus disappeared.

Dov was lost his direction. He didn't know what to do. He ran solo raids on Grineer bases and Corpus ships, but without the Lotus, everything just felt... disorganized. Messy. Lacking direction. What was the point now? The Lotus wasn't there. He couldn't take the initiative on missions - he lacked the proper contacts and intel to do so.

So he found himself a new direction in life - wrestling.
He caught a snippet of information on an underground wrestling ring on Earth. Deciding he had nothing better to do, he tracked them down, and joined them.
This new hobby of his gave him something to wake up in the morning - beating the S#&$ out of fellow Tenno for fun. He would quickly become a known name in the small wrestling scene, nicknamed The Bear for two reasons - first, his fighting style - heavy attacks and choke holds, and second - his name literally translated to 'bear'.

After a while of wrestling, it all started filling dull. No new names in the scene, no one new to challenge. 
And then, he got the invitation. 
He got what he missed. The unity of the Lotus, under a new name - the Children of the Flowers. Feeling that this was his chance to return to his former life, he galdly accepted the invitation.

Equipment: 

Spoiler

Dov only owns one frame - a Volt.

His primary weapon of choice is a Tigris; he likes the stopping power of the shotgun, the pure impact of the blast.

For his rarely-used secondary weapon, he goes with the Lex. If for some reason he can't finish the job with his fists, or is facing a far away enemy, he can pull out his trusty pistol.

As for his melee weapon - he doesn't own any. He prefers to infuse his fists with electricity, borrowing his frame's power. In fact, he prefers using his fists instead of any other weapon in general - he's much more proficient with a good punch than he is with a gun.

Skills and Abilities: 

Spoiler

Normal Volt abilities, hightly proficient CQC fighter. Nothing special other than that.

 

Edited by ShrimpOverlord
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