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New Warframe Idea: Legion, The Guardian


(XBOX)VoluntaryElm609
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Basic summary of usage

taking fire from allies and boosting his own defenses in the progress to allow others the chance to wreck havoc on the enemy without worry of death

Appearance work in progress

Passive

Gain 5 energy for every 20 health lost to enemy damaging

Body Charge

Using a enemy as a catalyst he charges into the enemy and continues to charge knocking over other enemy units and dealing damage to the enemy caught as his body shield in the charge.

Bastion

using himself as a catalyst he connects himself to all allies within range to take a percentage of damage they would take while also gaining armor and health for every ally affected

Taunting Yell

giving a loud yell in front of him all enemies turn their anger to him and will continue to follow him to try and kill him until duration ends or they are killed. Every enemy affected grants Legion 10 more armor but loses said armor as they die

Shield of War

when activated he generates a large tower shield in his left gauntlet and is restricted to one handed weapons while at the same time changing his first three abilities as long as this is active

damage blocked with the shield is built up and released during ground pounds

New first: Shield Charge

Forcing energy into the front of his shield he proceeds to charge forwards knocking enemies out of the way for half the range of Body Charge and sends out a large blast in front of the shield at end of range sending enemies flying.

New Second: Forward Cover

Pushing energy into his shield he extends it out the sides to create a large wall that enemies are unable to pass through and shoot through. Legion can also move around slowly with this ability active but can’t do anything else. Allies are able to shoot through the wall and gained elemental damage depending on Legions energy color. Mixed energy color creates the elemental combinations and the shield takes energy when damaged to keep itself up.

New Third: Dishonor

banging on the front of his shield while releasing small waves of energy to manipulate enemy anger all enemies affected target Legion as he gains damage resistance the longer he taunts them and also increases duration in the progress

LORE WORK IN PROGRESS

STATS WORK IN PROGRESS

ABILITIES ALWAYS WORK IN PROGRESS

TIPS ALWAYS WELCOMED

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First of all, what do you mean by "uses as a catalyst". if you remove that phrase from the two skills, it wouldn't change anything.

 

Passive : That's fine, but not really useful unless you plan for players to spam his charge. He has very little use for the energy that he would be getting from all the defensive abilities that he has.

Body Charge : <- name needs to be better.  Also, this is basically just rhino's charge except you need an enemy to use it. You need to explain how it is different.

Bastion : This one is ok.

Taunting Yell : <- name needs to be better. Also, why do you have an ability that allows you to take damage from allies and another ability the makes it so enemies won't shoot them. Choose one to keep, change the other. Otherwise, this is fine.

Shield of War : OK Reinhardt. First of all, it would be better if this adds effects to his existing kit rather than changing them. Technically, that is what it does, so maybe just change the phrasing.

Shield Charge : now it is just rhino charge, but the added flash at the end makes it a little different.

Forward Cover : Change this to give linked allies shields instead, this is so it doesn't completely change the skill.

Dishonor : <- name does not make sense. Instead of increasing the duration, this should make it a channeling ability, so the player has more control on how long he wants to taunt enemies. 

 

 

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1 hour ago, (NSW)KentInkOVanheim said:

First of all, what do you mean by "uses as a catalyst". if you remove that phrase from the two skills, it wouldn't change anything.

 

Passive : That's fine, but not really useful unless you plan for players to spam his charge. He has very little use for the energy that he would be getting from all the defensive abilities that he has.

Body Charge : <- name needs to be better.  Also, this is basically just rhino's charge except you need an enemy to use it. You need to explain how it is different.

Bastion : This one is ok.

Taunting Yell : <- name needs to be better. Also, why do you have an ability that allows you to take damage from allies and another ability the makes it so enemies won't shoot them. Choose one to keep, change the other. Otherwise, this is fine.

Shield of War : OK Reinhardt. First of all, it would be better if this adds effects to his existing kit rather than changing them. Technically, that is what it does, so maybe just change the phrasing.

Shield Charge : now it is just rhino charge, but the added flash at the end makes it a little different.

Forward Cover : Change this to give linked allies shields instead, this is so it doesn't completely change the skill.

Dishonor : <- name does not make sense. Instead of increasing the duration, this should make it a channeling ability, so the player has more control on how long he wants to taunt enemies. 

 

 

Thanks for the tips and I’ll get right on it when I have time!

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