Nishida Posted September 4, 2019 Share Posted September 4, 2019 Gauss ability, Kinetic Plating, does not seem to work in Mach Rush, you can test this by shooting a wall with Akarius then running into the wall with Mach Rush, and then dieing from it Link to comment Share on other sites More sharing options...
Aaryl Posted September 4, 2019 Share Posted September 4, 2019 1 hour ago, pHuiKia96 said: Not sure if it has been reported yet, but i can't equip the companion riven on prime and prisma companion weapons, the veiled mod only found for vanilla ones? i only have a multron, so can't say it equips on all vanilla companion weapons either Have you checked the riven type? For example, Veiled rifle companion will not be shown to equip for Sweeper. Link to comment Share on other sites More sharing options...
Sohaya- Posted September 4, 2019 Share Posted September 4, 2019 1 hour ago, Nishida said: Gauss ability, Kinetic Plating, does not seem to work in Mach Rush, you can test this by shooting a wall with Akarius then running into the wall with Mach Rush, and then dieing from it Probably just that kinetic plating doesn't protect against either your modded elemental damage or self damage in general. Unless you have definite proof that Kinetic Plating doesn't work versus say a heavy gunner in mach rush. Link to comment Share on other sites More sharing options...
Liu-Kon Posted September 4, 2019 Share Posted September 4, 2019 (edited) Melee hits sometimes consistently register as 0 damage when attacking an enemy with melee but, enemy will take damage if shot with a primary or secondary. Starting to get extremely annoying. Edit: https://imgur.com/RMKiFhC Edited September 4, 2019 by Liu-Kon Link to comment Share on other sites More sharing options...
withinmyself Posted September 4, 2019 Share Posted September 4, 2019 MISSING KUVA DROPS FROM KUVA DISRUPTION Hello!! I have done 4 Kuva Disruption missions so far. The first 3 rewarded me with a total amount of Kuva from each round totaled together (Around 1500-2000 Kuva) as well as several other amounts that I picked up from killing the Amalgams which ranged from 50, 100, 350, etc. that would total about another 2,000-3,000 Kuva. On average I would say that with a Resource Booster we were getting around 5,000-7,000 total Kuva in aprox. 30 minutes. I just finished my 4th Kuva Disruption in a Public Squad (the first 3 were in a Clan Squad) that lasted almost 40 minutes. The rewards screen only shows 2,000 total Kuva and does not reflect any of the smaller Kuva amounts that would have been picked up from what the Amalgams dropped. I was NOT host in this last Kuva Disruption run and I can't remember if I was host for the first 3 or not. I don't believe I was but I might have been. Thanks so much for taking the time to review these possible bugs. And also thanks for the new update!!! My Clan and I are having a blast playing Disruption in Arbitration which is something that we've been wanting to do for a really really long time!!!! Thank you!!!! Link to comment Share on other sites More sharing options...
Hayaies Posted September 4, 2019 Share Posted September 4, 2019 Argon crystal decorations are on permanent fullbright in orbiter now http://prntscr.com/p1m88k Link to comment Share on other sites More sharing options...
withinmyself Posted September 4, 2019 Share Posted September 4, 2019 7 hours ago, Aaryl said: Hello, ever since the update, something is wrong with creating a session in the dojo. (Nothing like this happened before, and I have a good computer/internet connection.) When entering dojo with online options and try to invite people, it takes over 40-60 seconds for the invitation to send, when entering dojo as solo and creating a session in the dojo, it shows 'Creating a session, please wait' message and is stuck like that for similar duration, 40-60 seconds. It's very frustrating to visit (mostly trading) the dojo and I am nearly forced to trade at Maroo's bazaar. Can you guys look into this? I'm having similar issues at our Dojo when trying to trade. Sometimes other Clan members will spawn in a separate instance of the Dojo so I actually have to invite them to my squad while we are both standing in the same room in order to initiate a trade. 1 Link to comment Share on other sites More sharing options...
withinmyself Posted September 4, 2019 Share Posted September 4, 2019 Hello! You guys pushed through a hotfix to remove things associated with Railjack I believe. But this still exists when you go into the controller options. Link to comment Share on other sites More sharing options...
Takkov Posted September 4, 2019 Share Posted September 4, 2019 Gauss right arm seems to be rotated by 90°, even for shoulder armor. Link to comment Share on other sites More sharing options...
Sosen42 Posted September 4, 2019 Share Posted September 4, 2019 Hi I found I bug thats not really game breaking but a bit annoying, Gauss doesn't run on the water/coolent in orb Valis but only in captura mode, I'm not sure if it doesn't work in Plains captura because I don't have the scene but it might be worth checking out. Bellow is a recording of the bug, Gauss running in Orb Valis Captura and Gauss running in the actual Orb Valis. https://youtu.be/blolywJbKh4 Link to comment Share on other sites More sharing options...
LoA_Hawker Posted September 4, 2019 Share Posted September 4, 2019 Hello, to make this simpler I will separate my report to several parts: The Problem : No progress in Ventkid standing even though the Daily Limit has reached. Details : This just happened about 15 minutes ago. I was playing as Gauss in the Orb of Vallis and getting the NightWave mission by doing K-Drive Race. Then I decide to just maxed/use my Daily Standing to Ventkids. Then after get maxed (standing from 71K to 98K in the Mission Progress) I went back to Fortuna and got stuck in the loading screen. After relogging I found that my Ventkids Standing went back to 71K while the Daily Limit already 0 (the system knew that I already did it). Can you check the system to verify that and give me my ventkids standing? Link to comment Share on other sites More sharing options...
Antiega Posted September 4, 2019 Share Posted September 4, 2019 Drahk masters when they take a non host players weapon away seem to place it where only the host may see it currently. The person who lost it can't pick it back up as a result. I have encountered this as host twice, where two different people couldn't pick their guns back up. I was able to see the gun but not interact with it, and nobody else in the squad could see it. Link to comment Share on other sites More sharing options...
Kaotyke Posted September 4, 2019 Share Posted September 4, 2019 Using the Shawzin, after I put it away I cant reload my guns, I have to change it to my secondary/primary to be able to use it again. If I have only 1 secondary/primary, I have to put out the codex scanner/mining tool/fishing spear and go back to the weapon so it reloads. Archguns disappear from gauss hands after he Mach Rush. Link to comment Share on other sites More sharing options...
withinmyself Posted September 4, 2019 Share Posted September 4, 2019 9 minutes ago, Kaotyke said: Using the Shawzin, after I put it away I cant reload my guns, I have to change it to my secondary/primary to be able to use it again. If I have only 1 secondary/primary, I have to put out the codex scanner/mining tool/fishing spear and go back to the weapon so it reloads. Archguns disappear from gauss hands after he Mach Rush. I've experienced very similar issues with Gauss Link to comment Share on other sites More sharing options...
Cavalry26 Posted September 4, 2019 Share Posted September 4, 2019 Valkyr prime bug. Hysteria stance does not scale with rank (talons rank 30 - hysteria 0/3) Link to comment Share on other sites More sharing options...
OnceADrog Posted September 4, 2019 Share Posted September 4, 2019 If the host decides to leave on a void fissure, remaining players get stuck at the relic select screen. Only way out is to abort and you lose everything! This has happened to me twice. I've avoided it by leaving when the host decided to, but I don't always make a gorram note of who the host is so I can avoid this stupid bug! See also: Lost connection to multiplayer! GRRRR!! Link to comment Share on other sites More sharing options...
Nimue Posted September 4, 2019 Share Posted September 4, 2019 Objective navigation (floating beacon UI telling where players have to go) seems odd, it often gives wrong directions until I reach same height as real midpoint(gate). It wasn't like this before Altra patch. Ocassionally ore vein drilling point does not show up when aimed, shooting at random places won't work either. Traveling far away and coming back somethimes solves the problem. Perhaps there's something wrong with the tracking or locating where user is in session. Link to comment Share on other sites More sharing options...
OnceADrog Posted September 4, 2019 Share Posted September 4, 2019 3 hours ago, Antiega said: Drahk masters when they take a non host players weapon away seem to place it where only the host may see it currently. The person who lost it can't pick it back up as a result. I have encountered this as host twice, where two different people couldn't pick their guns back up. I was able to see the gun but not interact with it, and nobody else in the squad could see it. Can confirm Link to comment Share on other sites More sharing options...
Father_McPheely Posted September 4, 2019 Share Posted September 4, 2019 (edited) I noticed that Gauss disables Melee Channeling after using his first ability. This is particularly irritating when you main melee and since he does not put his weapon away while dashing I do not believe that it should be disabling the MC toggle. I am running a high channel damage speed rush build on my Plague Keewar and it is a bit frustrating to have to keep toggling MC every time I dash forward. **Edit: I actually found that using any of his abilities toggles of Melee Channeling.** Edited September 4, 2019 by Father_McPheely Additional information Link to comment Share on other sites More sharing options...
Father_McPheely Posted September 4, 2019 Share Posted September 4, 2019 2 hours ago, Cavalry26 said: Valkyr prime bug. Hysteria stance does not scale with rank (talons rank 30 - hysteria 0/3) It actually scales on your frame's level, not your talons. If you are below level 30 or have recently forma'd your frame then it will show a lesser rank. Link to comment Share on other sites More sharing options...
shadow0727 Posted September 4, 2019 Share Posted September 4, 2019 Nova antimatter drop explodes after shot distance, even if it doesnt collide with anything. Tested on a speed nova, shooting into the open sky to be sure Link to comment Share on other sites More sharing options...
ImAnonymous Posted September 4, 2019 Share Posted September 4, 2019 Toroids not dropping Link to comment Share on other sites More sharing options...
rstripn Posted September 4, 2019 Share Posted September 4, 2019 Bug just seen on disruption on Neptune: demolisher bursa was stuck, seemed too big to fit between pillars in a room. I took a screenshot but I can't directly upload it and I can't link it from google drive so if you want it message me or something. Since I'm here anyway, there's also several places in the infested disruption node where demolishers get stuck, but I don't have specifics on that. So far that's the worst one, only a few problems on Neptune, no problems for me at least so far on Sedna or Lua; haven't tried the others yet. Link to comment Share on other sites More sharing options...
Danny-De-Ditto Posted September 4, 2019 Share Posted September 4, 2019 Was doing today's disruption sortie and my super shotgun literaly got eaten by a drahk master, he just ate the whole thing, it was just nowhere to be found, aparently it was on my side only because everyone else could see it on the ground. Link to comment Share on other sites More sharing options...
A_Wampyre_Duck Posted September 4, 2019 Share Posted September 4, 2019 The recent update has produced a possible bug. I went into a Steel Meridian mobile defense mission, level 7 - 12, and was not worried by the zealots appearing as I found that they are (or were) susceptible to electrical damage. However, in the mission stated above, there spawned 6 zealots in the mission with one Proletyzer having a red shield. I managed to down the other zealots in quick order, but the zealot with the red shield I could not defeat at all. I have searched for a way to defeat it, without avail, as there seems to be nothing about this particular zealot, and because I could not continue the mission without this zealot following me and stopping me from continuing, I aborted the mission. If it is a new zealot the atest patch has created, there should be information about it being added to the forum. That said, if DE have created a zealot that cannot be defeated, I am afraid that I shall not be playing this game any more, for what's the point if missions cannot be finished if the red shielded zealot stops you from complating them. Link to comment Share on other sites More sharing options...
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