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[DE]Megan

Hotfix 25.7.2 + 25.7.2.1

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il y a 8 minutes, BearerOfTheTaco a dit :

There is a priblem with de amps in eidolon fights. you do so low dmg with the prism, or at least with the shwaak prism

True, only propa hit ,just propa hits normal. It's like if the shadow effect doesn't work

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14 minutes ago, [DE]Megan said:
  • Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.

Thank you for this! It was weird with Volt emitting sheet music.

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NOPE! Still no subtly to lighting and textures. I'll be playing System Shock 2 till it's all fully sorted. In the words of SHODAN:  Look at you Hacker, pathetic creature of meat and bones, how can you challenge a perfect immortal machine   

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Off-topic but, would there be any thought in possibly giving max tier prime access supporters an accolade for doing so?

Seems appropriate since its quite a commitment to the game and supports DE as a studio/dev team.

 

 

 

Thanks for the hotfix <3

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Sentinel weapon and normal weapon cannot share same piece of mod = outdated practice. Please update the practice.

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Metallics are still really BAD. Just take any prime gold for example, or say a Nidus Deluxe as a good use case. Hundreds of hours of fashionframe down the drain. Seriously putting me off the game atm until this is fixed.

Sorry to be so negative, but I feel like it's a very major part of the game, and one that a lot of people paid a lot of money for, both to support WF and look good too. All messed up in a flash.

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17 minutes ago, Lance_Lionroar said:

Thanks for the hotfix.

While the addition of fashion frame and mod builds sharing is nice, it seems that the chat is now flooded with these in a way very similar to spam. I believe adding a chat filter can remove these, but can we have a more optimized fix for this? An opt out option or a way to somehow lessen its appearance all over chat would be nice.

a limit per day in Region, and a Fashion Chat/Mod Loadout Chat tab.

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Posted (edited)

There is an animation bug, if you exit operator (key 5) before you fall down of map (so respawn) or before an enemy CC (like grineer Scorpion) Warframe wil remain stucked... it can't cast no more abilities or use melee (key E), you need to die and revive for unstuck. (/unstuck command not work.)

Edited by dw3t
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thank you for fixing volt!

he is not dead, people will now start noticing that he is much more than a speed frame

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16 minutes ago, [DE]Megan said:

Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.

what

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19 minutes ago, [DE]Megan said:

Hotfix 25.7.2

General Additions:

  • Companion Weapon Rivens have been added back to Simaris’ Offerings! This time they will unveil for the proper weapon.
  • Added unique open/close sounds for the Nelumbo Shawzin.

Optimizations:

  • Fixed a crash when in the Dojo.
  • Fixed a crash if you lost connection to the server and tried to access your Profile at the same time.
  • Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught.
  • Potential fix for UI lockup when leaving squads setting up for the Index.
  • Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)
  • Fixed edge cases of a UI lockup when accessing the Leverian from a place outside of the Market or Codex. 
  • Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance.
  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
  • Fixed a script error that could result if you left a mission while an Infested Runner was charging at you.
  • Fixed a script error when casting Gauss’ Kinetic Plating ability.

General Changes:

  • Acceltra can now equip Rifle Ammo Mutation Mod.

Disruption Fixes:

  • Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
  • Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.

Rendering Changes & Fixes:
Below are just a few tweaks before the long weekend in an attempt to alleviate some graphical over sights from the rendering changes brought in Update 25.7.0. More fixes are definitely coming once the team has regrouped next week. Apologies for the premature changes - the excitement got the better of us!

  • Improvements towards metallic chunk textures looking too soft on Warframes.
  • Fixes towards emissive colors on Warframes not working. This affected certain materials and were made exponentially worse if using a darker Emissive or Energy color.
  • Fixed weapon emissive colors to be crushed to near black if the weapon had PBR upgrades.
  • Fixes towards bad zoning reflections by tweaking lights, probs, glowing meshes, and redundant cubemaps. This fixes many cases of overly saturated areas such as the Jordas Golem exterior boss arena. 

Fixes:

  • Fixed Aura Mods not functioning.
  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
  • Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
  • Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
  • Fixed inability to play Shawzins that you have placed in your Orbiter.
  • Fixed Disruption Nox sometimes not attempting to shoot at players.
  • Fixed enemies become alerted when using a Scanner.
  • Fixed see-through Decorations when building in the Dojo.
  • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
  • Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.
  • Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
  • Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
  • Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.
  • Fixed Clients losing loot into teleport pits.
  • Fixed broken animal Conservation notes in Orb Vallis.
  • Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.
     

I come to report that the character animation VOLT when we activate his second ability [Speed] the character animation is horribly broken, ridiculously bizarre !!! After the "Saint of Altra: Update 25.7.0" update, go back to what it was before, the volt is my favorite warframe and it's great just the way it was !!!!

No need to spoil, weaken, slow down the volt to make gauss the fastest new warframe in the game, [D.E] if you just want to make gauss faster, please don't spoil the volt to get it!

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vor 14 Minuten schrieb DrLego:

The see through decoration thing can be an interesting feature if we can apply it to individual decorations that we choose. Opens up possiblities like the idea of holograms.

 

Anyway, guys, thank you so much for the hotfix and the initial update. It's much appreciated despite the hiccups.

i think they might consider working on a seperate function with that, so when we are placing a decoration we can switch it to hologram mode. would be cool to have that feature maybe ^^

 

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Regarding emissive colors, please fix the blast damage color on weapons staying white no matter what:

 

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Need a fix for the Secondary Color on Etheria Armor if it hasnt been done already.... It doesnt actually change anything.

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Posted (edited)

Okay;  the graphical update still has to either a) be scrapped entirely and start from square one.
b) REALLY gone over with a fine tooth comb.
Prisma items and metallics are still (censored).

I understand the actual team responsible for this travesty are MIA (assumed vacationed); but when they get back on Tuesday they deserve a good flogging until the damage is fixed PROPERLY.
 

Thank you for your attempts to fix what was broken in the update, but still falling FAR short of what is required.
Also as others have stated, WHY THE (censored) are codex and synthesis scanners alerting enemies?!  NO!  Just, NO.
Also, various other deal-breaker bugs (or "fixes" that have rendered stealth useless...we're space NINJA's, not Call of Duty dude-bros).

Edited by Shemarria
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Its nice to see you are working on the graphics, thank you :) . I still think this rendering update does not add as much to the experience as much it takes away. I dont wanna see my frames dirty/fingerprinted. The login screen is in yellow shades, it looks like m frame is rusty, please change it back. I would be happy to see an option where I can disable this new graphic system and return to the one before the main update. Thank you for your work :)

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21 minutes ago, [DE]Megan said:

Fixed see-through Decorations when building in the Dojo.

Thanks Megan, however upon logging in I see some of my in progress items are invisible instead of showing the blue textures, a couple examples (Lua Clusters):

i9FOXPH.jpg

w0E88xp.jpg

In this last pic a couple ponds are also MIA, but you can highlight them with the cursor.

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Posted (edited)

Fix this please 

the the darkest black from smoke color pallete cares not for your fancy reflections!

EDPeFJcWkAIrCzy?format=jpg&name=small

Edited by Deshiel

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Posted (edited)

I have a problem with the Spanish version of the game with the new feature of removing friends by groups from the Friends list. 

The problem is that when you ask me to enter the text to confirm the deletion by groups, this same text does not enter completely in the text box.

MSTuKQ1.png

As you can see in the image, you can't complete the text.

Also, what happens after making those failed attempts to delete friends by group, using the game chat or wanting to link any object, the user interface crashes without me being able to do anything, forcing me to close the game.

This happens from patch 25.7.0 and even continues to happen with patch 25.7.2.

Thanks

Edited by MaxSaga
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