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Hotfix 25.7.2 + 25.7.2.1


[DE]Megan

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Hotfix 25.7.2.1 is now live!

Optimizations:

  • Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
  • Improved handling of corrupt shader caches to fix some crashes.

Fixes:

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
  • Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.
     

Known issue:

  • Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!
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1 hour ago, [DE]Megan said:

Hotfix 25.7.2

General Additions:

  • Companion Weapon Rivens have been added back to Simaris’ Offerings! This time they will unveil for the proper weapon.
  • Added unique open/close sounds for the Nelumbo Shawzin.

Optimizations:

  • Fixed a crash when in the Dojo.
  • Fixed a crash if you lost connection to the server and tried to access your Profile at the same time.
  • Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught.
  • Potential fix for UI lockup when leaving squads setting up for the Index.
  • Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)
  • Fixed edge cases of a UI lockup when accessing the Leverian from a place outside of the Market or Codex. 
  • Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance.
  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
  • Fixed a script error that could result if you left a mission while an Infested Runner was charging at you.
  • Fixed a script error when casting Gauss’ Kinetic Plating ability.

General Changes:

  • Acceltra can now equip Rifle Ammo Mutation Mod.

Disruption Fixes:

  • Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
  • Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.

Rendering Changes & Fixes:
Below are just a few tweaks before the long weekend in an attempt to alleviate some graphical over sights from the rendering changes brought in Update 25.7.0. More fixes are definitely coming once the team has regrouped next week. Apologies for the premature changes - the excitement got the better of us!

  • Improvements towards metallic chunk textures looking too soft on Warframes.
  • Fixes towards emissive colors on Warframes not working. This affected certain materials and were made exponentially worse if using a darker Emissive or Energy color.
  • Fixed weapon emissive colors to be crushed to near black if the weapon had PBR upgrades.
  • Fixes towards bad zoning reflections by tweaking lights, probs, glowing meshes, and redundant cubemaps. This fixes many cases of overly saturated areas such as the Jordas Golem exterior boss arena. 

Fixes:

  • Fixed Aura Mods not functioning.
  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
  • Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
  • Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
  • Fixed inability to play Shawzins that you have placed in your Orbiter.
  • Fixed Disruption Nox sometimes not attempting to shoot at players.
  • Fixed enemies become alerted when using a Scanner.
  • Fixed see-through Decorations when building in the Dojo.
  • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
  • Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.
  • Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
  • Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
  • Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.
  • Fixed Clients losing loot into teleport pits.
  • Fixed broken animal Conservation notes in Orb Vallis.
  • Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.

Hotfix 25.7.2.1

Optimizations:

  • Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
  • Improved handling of corrupt shader caches to fix some crashes.

Fixes:

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
  • Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.
     

Known issue:

  • Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

Metallics are still looking flat. When will this be hotfixed?

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1 hour ago, Senguash said:

Thanks for the hotfix!

With the return of sentinel rivens how about finally letting us install our mods on sentinel weapons and regular guns at the same time?

There's a lot of people who'd be much more excited to make a build for their sentinel weapons if they didn't also have to go get a second maxed serration etc...

It can't be that important a rule consdering Venari and exalted weapons doesn't even follow it.

i think they do this on purpose to keep it so not just everyone can or "wants" to  make a sentinel that can carry them through most missions AFK for a few rotations of anything really. What stops me from doing it at this very moment is that specific mention you said about the maxed serration. Though you did mention the Venari i dont believe those stay close enough to you to make it super AFK. 

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6 minutes ago, [DE]Megan said:

Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

Many codex entries especially in the unaffiliated section are mission too. Please get those fixed too.

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Quote

Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.

 

What?  If this is the same as the bug where these two bosses flip onto their backs like dying turtles (Kela even clips through the floor) after the end of the first phase of the fight, it's definitely not just Oberon which triggers that. I had it happening with Trinity, with Ember, with every frame I tried actually. They won't attack you, just lay there.  Tyl Regor will still teleport, on his back the whole time. It utterly neuters these bosses, while they continue to scream powerlessly at you.
 

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