Jump to content
[DE]Megan

Hotfix 25.7.2 + 25.7.2.1

Recommended Posts

1 hour ago, [DE]Megan said:

Hotfix 25.7.2

Adições Gerais:

  • Rivens de armas complementares foram adicionados de volta às ofertas de Simaris! Desta vez, eles revelarão a arma adequada.
  • Adicionados sons de abertura / fechamento exclusivos para o Nelumbo Shawzin.

Otimizações:

  • Corrigida uma falha no Dojo.
  • Corrigida uma falha se você perdia a conexão com o servidor e tentava acessar seu perfil ao mesmo tempo.
  • Corrigido um acidente raro ao fazer a transição entre zonas no Sanctuary Onslaught.
  • Correção potencial para bloqueio da interface do usuário ao deixar esquadrões configurados para o Índice.
  • Correção de spam Look Links muito rapidamente para o Chat bloqueando sua interface do usuário (serve da maneira certa!)
  • Corrigidos casos extremos de um bloqueio de interface do usuário ao acessar o Leverian de um local fora do Market ou Codex. 
  • Corrigido o Zealot Heralds Torid FX permanentemente, afetando o desempenho.
  • As partículas fixas do Akarius FX permanentemente permanecem, afetando também o desempenho.
  • Corrigido um erro de script que poderia resultar se você deixasse uma missão enquanto um Corredor Infestado estava cobrando de você.
  • Corrigido um erro de script ao lançar a habilidade de revestimento cinético de Gauss.

Alterações Gerais:

  • A Acceltra agora pode equipar o Mod de Mutação de Munição de Rifle.

Correções de interrupção:

  • Corrigida a rolha de progressão após a Rodada 10 de Disruption, onde o Demolisher Thrasher não apareceria acima do nível 80.
  • Corrigidos mais casos em potencial de inimigos Demolyst que não aparecem em missões que são de nível mais baixo que sua missão equivalente no Star Chart.

Alterações e correções de renderização:
Abaixo estão apenas alguns ajustes antes do fim de semana prolongado, na tentativa de aliviar algumas visões gráficas das mudanças de renderização trazidas na Atualização 25.7.0. Definitivamente, mais correções estão chegando assim que a equipe se reagrupar na próxima semana. Desculpas pelas mudanças prematuras - a emoção tomou conta de nós!

  • Melhorias nas texturas de pedaços metálicos que parecem muito suaves nos Warframes.
  • Correções para cores emissivas em Warframes que não funcionam. Isso afetou certos materiais e ficou exponencialmente pior se o uso de uma cor Emissiva ou Energia mais escura.
  • Corrigidas cores emissivas da arma para serem esmagadas até quase o preto, se a arma tiver atualizações de PBR.
  • Correções para reflexões de zoneamento ruins, ajustando luzes, probs, malhas brilhantes e mapas de cubo redundantes. Isso corrige muitos casos de áreas excessivamente saturadas, como a arena externa do Jordas Golem. 

Correções :

  • Corrigido o Aura Mods não funcionar.
  • Corrigimos alguns jogadores que tiveram seu Mastery Rank recalculado um pouco mais baixo do que antes, como resultado da movimentação de nós no Star Chart para a expansão Disruption.
  • Corrigimos o movimento da câmera de cabeça para baixo ao atingir a velocidade ridícula de Gauss Mach Rush com o campo de visão máximo.
  • Corrigido o Euphona Prime com precisão de mira incorreta ao usar o modo slug fire. Conforme relatado aqui:
  • Corrigida a incapacidade de jogar Shawzins que você colocou no seu Orbiter.
  • Corrigido o problema Nox às vezes não tentando atirar nos jogadores.
  • Os inimigos corrigidos são alertados ao usar um scanner.
  • Corrigido Decorações transparentes ao construir no Dojo.
  • Corrigido o aparecimento de um mini-Warframe ao entrar / sair do Leverian como Operador.
  • Corrigida incapacidade de transferir para fora do operador ao entrar / sair do Leverian como operador.
  • Corrigida a alternância dos Detalhes do Prime que não estava se comportando corretamente para as TennoGen Skins no Volt Prime.
  • Corrigido Tyl Regor e Kela De Thaym se transformando em uma poça se o Smite de Oberon fosse usado durante a luta.
  • Corrigidos os efeitos de eletricidade da Volt e Howl FX da Umbra aparecendo como linhas em vez de raios.
  • Corrigido clientes perdendo itens em poços de teleporte.
  • Corrigidas notas de conservação de animais quebrados em Orb Vallis.
  • Foi corrigida a tentativa de alterar uma descrição da Sala Dojo, não salvando e exibindo 'indefinido'.
     

The animation of Warframe Volt's second ability [speed] is broken! Volt now looks more like a turtle so slow !!!

Share this post


Link to post
Share on other sites
52 minutes ago, Aesthier said:

Don't try and "fix" the new graphics update you just released. Just admit it was a bad thing and revert it completely already.

Wholeheartedly agree.

  • Like 1
  • Upvote 4

Share this post


Link to post
Share on other sites

I am quite curious when they will already fix rendering of Inaros deluxe syandana - they didn't change it's coloring after they change coloring of Ramzes skin.

Share this post


Link to post
Share on other sites

Guitar Tenno is awesome but what happened to golden/metalic textures???? Why does it look like low cost plastic polymer now? :c

Share this post


Link to post
Share on other sites

Can you please fix wukong cloud walker bug? I have post about it on my profile. At current point he occasionally falls down if spell is casted in midair. 

Share this post


Link to post
Share on other sites

Hotfix 25.7.2.1 is now live!

Optimizations:

  • Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
  • Improved handling of corrupt shader caches to fix some crashes.

Fixes:

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
  • Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.
     

Known issue:

  • Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!
  • Like 5
  • Satisfied 1
  • Upvote 1

Share this post


Link to post
Share on other sites

PoE animals in Codex when?

Sorry, they are. Seems you just reset them, so we have to scan all of them again...

Edited by bl1te

Share this post


Link to post
Share on other sites

Filling an Ayatan Sculpture doesn't contribute towards the "Animator (socket sculptures)" Nightwave Act. A player trying to catch up and this gimps me out of a catchup act slot.

Share this post


Link to post
Share on other sites

Could we get the ability to customize the controls to the Shawzin? My middle mouse button doesn't work and I was hoping to change it so I can play songs properly during those long Defense Missions.

Edited by Yorukiseki
  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, Tuhaan said:

Why my shwaak prism damage only once? Where i can read about this fix?

Would also like to know whether the change is a bug or ninja nerf

  • Like 1
  • Haha 1
  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, [DE]Megan said:

Hotfix 25.7.2

General Additions:

  • Companion Weapon Rivens have been added back to Simaris’ Offerings! This time they will unveil for the proper weapon.
  • Added unique open/close sounds for the Nelumbo Shawzin.

Optimizations:

  • Fixed a crash when in the Dojo.
  • Fixed a crash if you lost connection to the server and tried to access your Profile at the same time.
  • Fixed a rare crash when transitioning between Zones in Sanctuary Onslaught.
  • Potential fix for UI lockup when leaving squads setting up for the Index.
  • Fixed spamming Look Links too quickly to Chat locking up your UI (serves you right!)
  • Fixed edge cases of a UI lockup when accessing the Leverian from a place outside of the Market or Codex. 
  • Fixed Zealot Heralds Torid FX perpetually lingering, thus affecting performance.
  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
  • Fixed a script error that could result if you left a mission while an Infested Runner was charging at you.
  • Fixed a script error when casting Gauss’ Kinetic Plating ability.

General Changes:

  • Acceltra can now equip Rifle Ammo Mutation Mod.

Disruption Fixes:

  • Fixed progression stopper after Round 10 of Disruption, where the Demolisher Thrasher wouldn't spawn above level 80.
  • Fixed more potential cases of Demolyst enemies not spawning in missions which are lower level than their equivalent Star Chart mission.

Rendering Changes & Fixes:
Below are just a few tweaks before the long weekend in an attempt to alleviate some graphical over sights from the rendering changes brought in Update 25.7.0. More fixes are definitely coming once the team has regrouped next week. Apologies for the premature changes - the excitement got the better of us!

  • Improvements towards metallic chunk textures looking too soft on Warframes.
  • Fixes towards emissive colors on Warframes not working. This affected certain materials and were made exponentially worse if using a darker Emissive or Energy color.
  • Fixed weapon emissive colors to be crushed to near black if the weapon had PBR upgrades.
  • Fixes towards bad zoning reflections by tweaking lights, probs, glowing meshes, and redundant cubemaps. This fixes many cases of overly saturated areas such as the Jordas Golem exterior boss arena. 

Fixes:

  • Fixed Aura Mods not functioning.
  • Fixed some players having their Mastery Rank recalculated slightly lower than before as a result of moving nodes around in the Star Chart for the Disruption expansion.
  • Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.
  • Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
  • Fixed inability to play Shawzins that you have placed in your Orbiter.
  • Fixed Disruption Nox sometimes not attempting to shoot at players.
  • Fixed enemies become alerted when using a Scanner.
  • Fixed see-through Decorations when building in the Dojo.
  • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
  • Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.
  • Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
  • Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
  • Fixed Volt’s electricity FX and Umbra’s Howl FX appearing as lines instead of lightning beams.
  • Fixed Clients losing loot into teleport pits.
  • Fixed broken animal Conservation notes in Orb Vallis.
  • Fixed attempting to change a Dojo Room description not saving and instead displaying 'undefined'.

Hotfix 25.7.2.1

Optimizations:

  • Reverted the addition of unique open/close sounds for the Nelumbo Shawzin due to it causing crashes and breaking squadmates UI.
  • Improved handling of corrupt shader caches to fix some crashes.

Fixes:

  • Fixed between-Wave rewards not popping up when playing Disruption on Mars - Olympus.
  • Fixed your input swapping to Chat if you started a mission with the Appearance preview screen active.
     

Known issue:

  • Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

Metallics are still looking flat. When will this be hotfixed?

  • Like 2

Share this post


Link to post
Share on other sites
14 minutes ago, SnakeWon said:

Would also like to know whether the change is a bug or ninja nerf

I have a gut feeling it might be a ninja nerf, but hopefully they say something on the issue.

  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, Senguash said:

Thanks for the hotfix!

With the return of sentinel rivens how about finally letting us install our mods on sentinel weapons and regular guns at the same time?

There's a lot of people who'd be much more excited to make a build for their sentinel weapons if they didn't also have to go get a second maxed serration etc...

It can't be that important a rule consdering Venari and exalted weapons doesn't even follow it.

i think they do this on purpose to keep it so not just everyone can or "wants" to  make a sentinel that can carry them through most missions AFK for a few rotations of anything really. What stops me from doing it at this very moment is that specific mention you said about the maxed serration. Though you did mention the Venari i dont believe those stay close enough to you to make it super AFK. 

Share this post


Link to post
Share on other sites
6 minutes ago, [DE]Megan said:

Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

Many codex entries especially in the unaffiliated section are mission too. Please get those fixed too.

Share this post


Link to post
Share on other sites
vor 39 Minuten schrieb Meralthea:

The new Update also seems to cause FPS drops for some players. 

Oh yeah, it does. Also, it appears, WF eats more RAM then before, even on the Orbiter.

Share this post


Link to post
Share on other sites

companion riven asks to sustain 3.0 combo muliplier with active pet but the riven is only equipable on sentinel weapons, also cant equip it on prime sentinel weapons

  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, [DE]Megan said:
  • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.

Awww, just as i was getting to know my self better...

20190829233007_1.jpg?width=993&height=55

  • Haha 1
  • Woah 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...