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[DE]Megan

Hotfix 25.7.2 + 25.7.2.1

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Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.

 

What?  If this is the same as the bug where these two bosses flip onto their backs like dying turtles (Kela even clips through the floor) after the end of the first phase of the fight, it's definitely not just Oberon which triggers that. I had it happening with Trinity, with Ember, with every frame I tried actually. They won't attack you, just lay there.  Tyl Regor will still teleport, on his back the whole time. It utterly neuters these bosses, while they continue to scream powerlessly at you.
 

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S#&$ty Kickbot is autodeleting Shawzin Songs.

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I've started to see some bug on gara, when you use mass vitrify sometimes it doesn't refresh Splinter storm.

I've not seen this before the update

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Dojo decorations that are fully contributed and currently building seem to be invisible now, they are still there and can be interacted with in the decorate mode but they don't aren't blue holograms anymore.

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Just reloaded the game after the recent hotfix and now my volume is all wonky. System volume is at 64 (anything higher and it's "oh god help me" loud), and ingame volume is at 63. I checked the sound mixer and nothing is interfering with Warframe as all the sound levels are at the same height. Did something get fubar'd?

EDIT: Seems sound is just stupid on my machine. Might restart it and see if that fixes it.

Edited by Kromatia

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Good to see you pulled your heads out of the sand since the corruption and the cronyism on moderator abuses that has been going on for more than three years...  While it's not so good that it took Rahetelius' videos to the public and be grabbed by the gaming news sites to run with them; it's certainly a step in the right direction than some of the poor decisions I've seen in other business I've consulted and worked for... 

For the moment though, I'm willing to play sort of nice in spite of the fact that you continue to incorporate a half-baked melee system "improvement" that has been broken more than 5 months while you feed the Warframe Hype Machine™ and hand out new toys to the player base to distract them from their boredom and the game's glaring problems... 

I know this is a mainline, and that a lot of things are broken, let's address some of the stuff I've caught since this dropped.  

First, 

23 hours ago, [DE]Megan said:

Dread

  • Quick Shot increased from 130 to 168
  • Charged Shot increased from 200 to 336 

You increase draw and then you decrease arrow speed after the shot?  If this is supposed to be an improvement, I'm not feeling it.  If anything, this seems to be bad coding given that it's supposed to be the Dread and not a Paris MK-1.  Also what is up with the arrow Trails?  Not only are they longer, they also seem more persistent lasting more than 2 seconds. (Seen here:) 

JK4aiZh.jpg

Graphic Indicators between Orokin Volatile and Treasure Boxes needs to be adjusted... Only because I see it's not on my mini-map gives away the fact that it's a trap.  I guarantee newer players are going to be running into them for credits only to end up being spanked from the explosion.   

bHLfQoV.jpg

As I'm sure this has already been reported, graphics on the transition screen are back to being broken again.  This is a prisma skin...  It doesn't look it.  It looks like a waxed car waiting to be buffed to a sheen:

yPq7wRD.jpg

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11 minutes ago, NoSpax said:

Oh yeah, it does. Also, it appears, WF eats more RAM then before, even on the Orbiter.

It's eating less ram than ever before on my system. Might check into your settings everywhere and double check that something hasn't gone stupid.

also, to clarify, i'm not running on a super expensive rig. I'm running this on an older low end laptop. (and I can run it at max settings, albeit around 15 fps. 75% resolution scaling nets me a comfortable 30.)

Edited by Xaelroa
adding information

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1 minute ago, -TSA-warramssie said:

please....stop giving Boss Sigils twice, there is already enough stuff we cant delete on our own.. dont add more

You can sell the boss sigils, friendo.

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Was the reload sound of Kitguns (Pax Charge) changed? All I hear now in a mission is KLACK KLACK KLACK KLACK KLACK KLACK KLACK. uncool 🤨 Please just give me one pleasing short sound if the mag is fully loaded. Or the option to disable the sound completely. 🙏

 

edit: I bet it was mentioned...explosive crates glow with blue light and not red (new LUA node).

Edited by Ero_sennin_Jiraya

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Is it possible for you guys to first have a look at your changes before you release them? I find it hard to belief that anyone, who really took a look at the game, accepted the lighting as fixed now. Not one frame or environment, but a broad look at the game. I mean changing lighting is a major thing that should be tested thoroughly or am I wrong with this?

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vor 3 Minuten schrieb Kromatia:

You can sell the boss sigils, friendo.

yes you do , but does it have to be this way....and friendo I meant the stalker Sigil in particular , which is coded differently

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Its too bad that Aura Mods still for me at least do not seem to Work as far as the UI upgrade menu. Personally I use Inaros so if I equip physique and my health doesnt change on screen and in mission, am I just bugged or are my Aura Mods not working???

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vor 5 Minuten schrieb Xaelroa:

It's eating less ram than ever before on my system. Might check into your settings everywhere and double check that something hasn't gone stupid.

 I did, but nothing changed at all. WF eats ~200 MB RAM more then usual. I have too many screenshots to notice that.

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2 hours ago, [DE]Megan said:

Hotfix 25.7.2

Adições Gerais:

  • Rivens de armas complementares foram adicionados de volta às ofertas de Simaris! Desta vez, eles revelarão a arma adequada.
  • Adicionados sons de abertura / fechamento exclusivos para o Nelumbo Shawzin.

Otimizações:

  • Corrigida uma falha no Dojo.
  • Corrigida uma falha se você perdia a conexão com o servidor e tentava acessar seu perfil ao mesmo tempo.
  • Corrigido um acidente raro ao fazer a transição entre zonas no Sanctuary Onslaught.
  • Correção potencial para bloqueio da interface do usuário ao deixar esquadrões configurados para o Índice.
  • Correção de spam Look Links muito rapidamente para o Chat bloqueando sua interface do usuário (serve da maneira certa!)
  • Corrigidos casos extremos de um bloqueio de interface do usuário ao acessar o Leverian de um local fora do Market ou Codex. 
  • Corrigido o Zealot Heralds Torid FX permanentemente, afetando o desempenho.
  • As partículas fixas do Akarius FX permanentemente permanecem, afetando também o desempenho.
  • Corrigido um erro de script que poderia resultar se você deixasse uma missão enquanto um Corredor Infestado estava cobrando de você.
  • Corrigido um erro de script ao lançar a habilidade de revestimento cinético de Gauss.

Alterações Gerais:

  • A Acceltra agora pode equipar o Mod de Mutação de Munição de Rifle.

Correções de interrupção:

  • Corrigida a rolha de progressão após a Rodada 10 de Disruption, onde o Demolisher Thrasher não apareceria acima do nível 80.
  • Corrigidos mais casos em potencial de inimigos Demolyst que não aparecem em missões que são de nível mais baixo que sua missão equivalente no Star Chart.

Alterações e correções de renderização:
Abaixo estão apenas alguns ajustes antes do fim de semana prolongado, na tentativa de aliviar algumas visões gráficas das mudanças de renderização trazidas na Atualização 25.7.0. Definitivamente, mais correções estão chegando assim que a equipe se reagrupar na próxima semana. Desculpas pelas mudanças prematuras - a emoção tomou conta de nós!

  • Melhorias nas texturas de pedaços metálicos que parecem muito suaves nos Warframes.
  • Correções para cores emissivas em Warframes que não funcionam. Isso afetou certos materiais e ficou exponencialmente pior se o uso de uma cor Emissiva ou Energia mais escura.
  • Corrigidas cores emissivas da arma para serem esmagadas até quase o preto, se a arma tiver atualizações de PBR.
  • Correções para reflexões de zoneamento ruins, ajustando luzes, probs, malhas brilhantes e mapas de cubo redundantes. Isso corrige muitos casos de áreas excessivamente saturadas, como a arena externa do Jordas Golem. 

Correções :

  • Corrigido o Aura Mods não funcionar.
  • Corrigimos alguns jogadores que tiveram seu Mastery Rank recalculado um pouco mais baixo do que antes, como resultado da movimentação de nós no Star Chart para a expansão Disruption.
  • Corrigimos o movimento da câmera de cabeça para baixo ao atingir a velocidade ridícula de Gauss Mach Rush com o campo de visão máximo.
  • Corrigido o Euphona Prime com precisão de mira incorreta ao usar o modo slug fire. Conforme relatado aqui: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
  • Corrigida a incapacidade de jogar Shawzins que você colocou no seu Orbiter.
  • Corrigido o problema Nox às vezes não tentando atirar nos jogadores.
  • Os inimigos corrigidos são alertados ao usar um scanner.
  • Corrigido Decorações transparentes ao construir no Dojo.
  • Corrigido o aparecimento de um mini-Warframe ao entrar / sair do Leverian como Operador.
  • Corrigida incapacidade de transferir para fora do operador ao entrar / sair do Leverian como operador.
  • Corrigida a alternância dos Detalhes do Prime que não estava se comportando corretamente para as TennoGen Skins no Volt Prime.
  • Corrigido Tyl Regor e Kela De Thaym se transformando em uma poça se o Smite de Oberon fosse usado durante a luta.
  • Corrigidos os efeitos de eletricidade da Volt e Howl FX da Umbra aparecendo como linhas em vez de raios.
  • Corrigido clientes perdendo itens em poços de teleporte.
  • Corrigidas notas de conservação de animais quebrados em Orb Vallis.
  • Foi corrigida a tentativa de alterar uma descrição da Sala Dojo, não salvando e exibindo 'indefinido'.

Hotfix 25.7.2.1

Otimizações:

  • Reverteu a adição de sons de abertura / fechamento exclusivos para o Nelumbo Shawzin devido a causar falhas e quebrar a interface do usuário de companheiros de esquadrão.
  • Manipulação aprimorada de caches de shader corrompidos para corrigir algumas falhas.

Conserta:

  • Corrigidas recompensas entre as ondas que não apareciam ao jogar Disruption em Marte - Olympus.
  • Corrigida sua troca de entrada para o Chat se você iniciou uma missão com a tela de visualização Aparência ativa.
     

Problema conhecido:

  • Atualmente, os inimigos do Codex estão perdendo suas informações completas sobre recompensa por drop - nós vamos consertar!

The animation of Warframe Volt's second ability [SPEED] is still broken, Volt is looking like a turtle now so slow!
Did you spoil it on purpose or is it a bug?

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And no fixes to Gauss' extremely low damage, horrid cc, or anything? He's worthless outside running and his 2 skill, atm.

At max rank, with a maxed primed continuity, I can BARELY fill my Redline gauge to 100% when running nearly non-stop. That's ignoring nearly everything going on at the time, and attacking no enemies.

The Redline 'homing' sparks...don't. 9 in 10 hit literally nothing, even right next to enemies. If they aren't supposed to home, then they're one of the most useless rng based attacks I've ever seen in a Warframe. Hydroid's 1 hits more reliably than Redline's sparks.

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The only thing what interesting me now, is - WHAT THEY  DID WITH MY SHWAAK? 😞

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shiny and gloss textures still look like crap. orbiter interior and pretty much any outdoor location is super bright and still has a thick haze effect. have to turn HDR lighting off its so bad. also the loading screens with the orbiters are super super super bright with a blue haze filter over them now also. same for the navigation map.

was there any mouse acceleration or smoothing added and not listed in the options? my movement doesnt seem as smooth as it used to be.  9F545C7EBADAEB9C64887BCFE1DFA8784A90C8B6

Edited by TheUnclean_4Head
add pic

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40 minutes ago, [DE]Megan said:

Currently enemies in the Codex are missing their full drop reward information - we'll get it fixed!

It would help if the missing entries are added in too (Vapos Rangers and their variants aside from the Vapos Elite Ranger with the Exergis).

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vor 20 Minuten schrieb Kromatia:

You can sell the boss sigils, friendo.

just had the stalker on me again and i cant sell his sigil

  • Like 1

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Foundry has items being built. I have an icon that shows an item has completed building, but when i checked the Foundry, it displayed a Scoliac rotating as a finished item, yet.....i never purchased or owned a Scoliac.....ever.

https://steamcommunity.com/sharedfiles/filedetails/?id=1849693684

EDIT: Scoliac removed itself after some items finished building. Problem resolved itself.

Edited by JotoZilla
Problem Fixed Itself

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I love the Shawzin so far, and  I am practicing the songs that had come with it.

I do wish I could rebind the Middle Mouse button "Earth" to MOUSE 4 instead. Makes it easier to handle.

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