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Gauss/Nidus Alt Helmet Question


DELTATRON
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I am currently concepting a Gauss Alt helmet and wanted to know more about these animated helmets. I know I don't rig the mesh itself when making it since they animate it themselves. When created should the mesh be connected together at all times or can it be more like multiple meshes and some "ejecting" out of the main one? Within the tri count limits given of course.

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