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Rendering updates broke a lot (25.7)


Zilotz
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Hello!

I seen some reports about something rendering improperly but i see it as a general problem.

You brought some new rendering of light/reflections with the update 25.7, i pretty much understand that it was rushed piece but taking out this code could be longer than fixing it.

So what really happened in render engine i cannot tell but i can tell results of those changes.

1) Light got visually  brighter everywhere it was bright, i mean LITERALLY everywhere - missions, orbiter, relays, dojos and on.

2) There is a HUGE problem of reflections on metallic objects which makes them look like cheap plastic when old colors like gold/silver are used.

3) There is some problem with shadows/dark areas  when adaptive exposure is on - bright areas are too bright while dark are too dark.

4) Darker colors look brighter now and it does not look good.

So it looks to be a bug in rendering code and i think best way to solve it is to change the code itself.

P.S. I do not use volumetric lighting since it was released  as it reduces much visibility for me.

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