Zilotz Posted August 31, 2019 Share Posted August 31, 2019 Hello! I seen some reports about something rendering improperly but i see it as a general problem. You brought some new rendering of light/reflections with the update 25.7, i pretty much understand that it was rushed piece but taking out this code could be longer than fixing it. So what really happened in render engine i cannot tell but i can tell results of those changes. 1) Light got visually brighter everywhere it was bright, i mean LITERALLY everywhere - missions, orbiter, relays, dojos and on. 2) There is a HUGE problem of reflections on metallic objects which makes them look like cheap plastic when old colors like gold/silver are used. 3) There is some problem with shadows/dark areas when adaptive exposure is on - bright areas are too bright while dark are too dark. 4) Darker colors look brighter now and it does not look good. So it looks to be a bug in rendering code and i think best way to solve it is to change the code itself. P.S. I do not use volumetric lighting since it was released as it reduces much visibility for me. 2 Link to comment Share on other sites More sharing options...
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