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Profit-taker fight no spawning Arch-gun enemies anymore


MPonder
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4 hours ago, 844448 said:

Guess DE reduced the spawn a bit way too far because people cry being unable to handle merely 2 terra mankers on the field?

Must be the same people that doesn't destroy the reinforcement beacons and then complain about having too much mobs in the fight.

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Well some jack@sses did start threads complaining about the ads. That it's way too much for them to handle. That it makes the game "impossible" for them to finish. Well guess what.. You got what you wish for and this is the repercussion. What bunch of s!ssies.. Smdh.

Time to rethink your lives. WF is not for the weak.

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DE barely does anything intentionally, mostly just by accident or through incompetence. The lack of fluctus corpus is, by all likelihood, a bug they caused by rushing out a "big" update just before half of them left the office. See also: the apparent complete removal of toroids from non-raktoid drop sources. It's not in response to any feedback or complaints, they just break things by accident constantly.

Edited by OvisCaedo
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13 minutes ago, MPonder said:

Did they really remove a thing that was necessary for the fight intentionally?????????? Lmao.

 

6 minutes ago, OvisCaedo said:

DE barely does anything intentionally, mostly just by accident or through incompetence. The lack of fluctus corpus is, by all likelihood, a bug they caused by rushing out a "big" update just before half of them left the office. See also: the apparent complete removal of toroids from non-raktoid drop sources. It's not in response to any feedback or complaints, they just break things by accident constantly.

Remember this?

 

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9 minutes ago, OvisCaedo said:

DE barely does anything intentionally, mostly just by accident or through incompetence. The lack of fluctus corpus is, by all likelihood, a bug they caused by rushing out a "big" update just before half of them left the office. See also: the apparent complete removal of toroids from non-raktoid drop sources. It's not in response to any feedback or complaints, they just break things by accident constantly.

You can't farm toroid anymore except for raktoid???

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17 minutes ago, MPonder said:

Did they really remove a thing that was necessary for the fight intentionally?????????? Lmao.

well they are not really necessary for the fight they are just helpful to make the fight go faster. Basically go to 5-9 min runs instead of 3 min runs it is all annoying but probably a bug.  This past update added quite a few bugs though I;m guessing this will be low priority to fix for awhile.

Edited by (PS4)Eluminary
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Did a few runs in a party as client then couple alone and each time there were simply no "archwing corpus" units. After each phase had to wait 4 minutes for weapon to cooldown, barely able to fit in the final timer because of it, not counting the time wasted just waiting to use arch gun again. Not a single of them appeared in all runs and there were indeed issues mentioned when you join as client(pylons don't have their shields and barriers). 

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I’ve done my previous Profit Taker runs Solo and the lack of Terra Manker makes the Profit Taker fight be a waiting Game than a actual Boss fight. Without those guys, it turns into a “knock down Shields, legs, body, destroy Pylons, wait” or “knock down Shields, wait, destroy her legs, body, or just kill her after” which is not fun.

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